Author Topic: King's field V - News  (Read 20674 times)

Offline HwitVlf

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Re: King's field V - News
« Reply #70 on: January 17, 2015, 03:05:26 pm »
I feel inclined to post something SoM related, seeing as most recent posts havent been, any  more development on the lighting side?
I check this and the Moratheia post every day for updates. Now that the Brigandine project is nearly over, I hope to join the hallowed ranks of "game maker" beside you and MT. Hopefully we'll get even more creativity flowing through the site soon!

MT, the castle parts in your screen shots are custom right? It's hard to tell the scale for sure, but I like that the battlements look to be a reasonable size. Over the years, people seem to have forgotten that they were defensive cover for men on the wall shooting arrows, or pouring boiling tar etc. It's common to see them in games as short decorations, even along wall were people cant walk. Anyways, I really like the castles.
« Last Edit: January 17, 2015, 03:22:20 pm by HwitVlf »

Offline JC Bailey

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Re: King's field V - News
« Reply #71 on: January 17, 2015, 08:01:47 pm »
The pieces in my recent screenshots aren't custom. I'll be replacing them very soon though, and these new pieces will be featured in the demo I'm working on.
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Offline HwitVlf

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Re: King's field V - News
« Reply #72 on: January 18, 2015, 01:57:38 pm »
It's amazing that you accomplished such an intricate look with those Pieces!

Offline JC Bailey

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Re: King's field V - News
« Reply #73 on: January 24, 2015, 06:22:39 pm »
Here's a look at the castle entryway with updated textures. Expect some more screenshots like this, and eventually a short playable demo within the next few weeks.
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Offline JC Bailey

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Re: King's field V - News
« Reply #74 on: January 30, 2015, 04:46:07 am »
So after almost five days of hard work I finally finished making this ominous theme for the North Coast area, enjoy!

https://soundcloud.com/master-taffer-1/northcoast
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Offline HwitVlf

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Re: King's field V - News
« Reply #75 on: February 01, 2015, 01:18:13 am »
Rats, that site isn't working in my browser. It says it's playing but nothing happens. wierd  :sick[1]:

The new screen shots look nice though!

Offline JC Bailey

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Re: King's field V - News
« Reply #76 on: February 01, 2015, 03:20:08 am »
Ahh well you can find the same track on here which you can play and download. There's also another new one as well that I uploaded recently. :)

http://gamejolt.com/games/rpg/king-s-field-v/40712/
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Offline HwitVlf

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Re: King's field V - News
« Reply #77 on: February 02, 2015, 04:25:51 pm »
Nice! Very King's Field-ish. I like the two parts in the molten lake theme.

Offline JC Bailey

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Re: King's field V - News
« Reply #78 on: February 02, 2015, 08:14:48 pm »
You can still see that one on the page? I took most of the soundtrack down while I revise it a few days ago, the only two that should appear there are Hythe and the North Coast. Weird.
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Offline JC Bailey

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Re: King's field V - News
« Reply #79 on: February 09, 2015, 07:23:46 pm »
Expect the return of frequent updates soon, I'm just in the process of creating resources and development of the game has slowed down because of it. Right now what I'm trying to implement is a central hub that serves as a home for the player, and as a way to teleport around the world quickly, should be an interesting endeavor. :coffee:

For now, here's a new track to listen to. It's intended for use in said hub world.

https://soundcloud.com/master-taffer-1/kings-field-v-ost-moonlight-temple
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