Author Topic: King's field V - News  (Read 20733 times)

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: King's field V - News
« Reply #60 on: January 03, 2015, 01:04:30 am »
BEHOLD! The grand entrance to Nephrite Castle!

As is displayed here, I'm going for a certain level of verticality that you don't normally see in Sword of Moonlight games in order to help keep exploring the world interesting. ;)

Also, I made some color edits to the HUD to reflect the art style/color pallet I had in mind. (aka green and black :tongue:)
« Last Edit: January 03, 2015, 04:07:24 pm by MasterTaffer »
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline HwitVlf

  • Dark Slayer Destroyer
  • ****
  • Posts: 1667
Re: King's field V - News
« Reply #61 on: January 03, 2015, 02:24:55 am »
It looks awesome in my opinion. The sense of scale really does add a lot.

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: King's field V - News
« Reply #62 on: January 06, 2015, 03:20:42 am »
Here are several more screenshots of the area around Nephrite Castle. I was in the middle of building the map when I took these, so things like lighting and objects aren't present here. This is just to give an idea of what the overall layout and architecture of this area will be like.

Also, I made a new theme for this area that's a lot more relaxed (.mp3 attached below). I'll be re-purposing the other track I made for another area.
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline Verdite

  • VIP
  • Dark Slayer Destroyer
  • *****
  • Posts: 1624
Re: King's field V - News
« Reply #63 on: January 06, 2015, 06:55:30 am »
Last screeny is my fave by a long way. Not sure if you are leaving the left hand side open, just it really suits the scene somehow. I can imagine some really nice lamps in that castle... :)

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: King's field V - News
« Reply #64 on: January 06, 2015, 12:22:26 pm »
Thanks, I'll actually be placing lamps on the pillars in the first screenshot. I'm also going to edit the top section of that rampart piece to look octagonal, so that it'll be a lot more fitting. :biggrin:
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: King's field V - News
« Reply #65 on: January 08, 2015, 11:58:30 am »
Soundtrack update:

This is currently everything I've made for the OST that I'm planning to use so far. They are mostly remixes of other KF tracks that I've added my own twist to. Enjoy. :tongue:
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: King's field V - News
« Reply #66 on: January 11, 2015, 07:04:14 am »
The map for Nephrite Castle I'm currently working on is almost finished, and is infact so big that it nearly covers up the entire workspace! Currently, I'm building the entrance to the Moonlight Temple and playing around with some archway architecture. :coffee:

It's a pretty interesting map because it connects to about 6 different areas, making it a hub-world of sorts.
« Last Edit: January 11, 2015, 07:35:12 am by MasterTaffer »
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline HwitVlf

  • Dark Slayer Destroyer
  • ****
  • Posts: 1667
Re: King's field V - News
« Reply #67 on: January 11, 2015, 01:51:14 pm »
I like the complexity of the architecture.

Offline Verdite

  • VIP
  • Dark Slayer Destroyer
  • *****
  • Posts: 1624
Re: King's field V - News
« Reply #68 on: January 15, 2015, 06:34:42 pm »
I feel inclined to post something SoM related, seeing as most recent posts havent been, any  more development on the lighting side?

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: King's field V - News
« Reply #69 on: January 16, 2015, 08:19:03 am »
I'm about to continue replacing the SOM map pieces to see how Nephrite Castle will truly look. Objects and lighting will come afterwards, and perhaps a demo later on.
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112