Author Topic: King's field V - News  (Read 20735 times)

Offline JC Bailey

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Re: King's field V - News
« Reply #30 on: November 02, 2014, 05:29:58 pm »
These are structural plans for The Necropolis that I made up real quick using Minecraft. One thing I do need to know though, is there a height limit in the engine? Because this structure will be about 20m tall and 10m going down, and I'm wondering if there is a 'death' zone when you reach a certain height.
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Offline HwitVlf

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Re: King's field V - News
« Reply #31 on: November 02, 2014, 06:43:30 pm »
I love the sense of depth in those pics. It should look great in SoM. I don't think there is a limit to how high the player can go, only how low. Like you say, if they player goes lower than -10m below the Y=0 level of the Piece they're standing on =  :dazed:
« Last Edit: November 02, 2014, 06:46:13 pm by HwitVlf »

Offline JC Bailey

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Re: King's field V - News
« Reply #32 on: November 15, 2014, 09:39:24 pm »
I'm currently working on getting a standalone prequel to this game out within the next month that will serve as a concept demo. For now it will use base SOM map-pieces (but these will be replaced in the full release). Storywise, it'll help set up the events for KFV and will consist of around three areas. Expect something about as long Fall of Verdite.
« Last Edit: November 15, 2014, 09:43:55 pm by MasterTaffer »
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Offline JC Bailey

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Re: King's field V - News
« Reply #33 on: November 24, 2014, 10:01:20 pm »
Here's a new track for the OST to listen to, this one is quite dark.

https://www.youtube.com/watch?feature=player_embedded&v=vNlY6TgZEfA

Also, updated the logo to a more 'cleaner' look. :smile:
« Last Edit: November 25, 2014, 12:41:05 am by MasterTaffer »
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Offline Auric

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Re: King's field V - News
« Reply #34 on: November 25, 2014, 02:36:31 pm »
Was KF:TAC's passage of light the inspiration for this one? That came to mind as I was listening to it for about the 4th or 5th time.

Offline JC Bailey

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Re: King's field V - News
« Reply #35 on: November 25, 2014, 09:44:32 pm »
@Auric Not intentionally, lol. I guess it does sound similar though.

Here's another track, this one took a while to get right, and even then I think it may still need adjustments.

https://www.youtube.com/watch?v=o5b_wHsRyeA
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Offline Auric

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Re: King's field V - News
« Reply #36 on: November 26, 2014, 03:16:28 am »
I gotta say, I'm really enjoying your music. It's a nice little treat when I see you post something new.

Offline JC Bailey

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Re: King's field V - News
« Reply #37 on: November 27, 2014, 04:09:03 pm »
First ever in-game screenshots. Not much to see here though, just testing out the skeletal arm and moonlight sword Verdite made for this project. And that's right, the main character you play as is in fact a skeleton, what a twist. :biggrin:
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Offline JC Bailey

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Re: King's field V - News
« Reply #38 on: November 28, 2014, 09:26:36 pm »
Another fine addition to the original soundtrack.

https://www.youtube.com/watch?v=oeaxzQ0yxGs
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Offline HwitVlf

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Re: King's field V - News
« Reply #39 on: November 28, 2014, 10:56:07 pm »
I like it. The skeleton adds a nice bit of character.