Author Topic: King's field V - News  (Read 20717 times)

Offline HwitVlf

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Re: King's field V - Daily News
« Reply #10 on: September 17, 2014, 10:59:04 pm »
Wow, it looks amazingly well for a 256 texture! 

I'm glad you're trying out that map Piece alignment. I actually still hope to complete my game and your system seems a lot easier so I will probably go that way unless you find some horrible flaw in it  :tongue:

Offline JC Bailey

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Re: King's field V - Daily News
« Reply #11 on: September 19, 2014, 05:11:27 am »
Thanks to Verdite, I've finally began dabbling music creation. So here's my first ever track, it's intended to be ambient music for an area near the end of the game called the Molten Lake.

https://www.youtube.com/watch?v=XvysM6adboo

EDIT: Made a second track for another area called the Enchanted Halls! This one is a lot more upbeat. :biggrin:

https://www.youtube.com/watch?v=zXxPMeQNv5o
« Last Edit: September 19, 2014, 02:05:25 pm by MasterTaffer »
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Offline Auric

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Re: King's field V - Daily News
« Reply #12 on: September 20, 2014, 04:10:57 am »
Wow, those are really good! I really like molten lake. It has a King's Field IV kinda feeling to it. I'm really looking forward to seeing more! 
:beerchug:

Offline JC Bailey

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Re: King's field V - Daily News
« Reply #13 on: September 20, 2014, 04:42:36 am »
Glad you like it Auric. I've got another new track here as well, this one's a lot more King's Fieldy. :tongue:

https://www.youtube.com/watch?v=qOfndGEmHyo&feature=youtu.be
« Last Edit: September 20, 2014, 05:28:40 am by MasterTaffer »
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Offline JC Bailey

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Re: King's field V - Daily News
« Reply #14 on: September 23, 2014, 11:44:51 am »
This chart should give everyone a good idea of the structure and size of the world. None of the names are final and they are only there to reflect the theme of the level. Each of these levels will be roughly the size of the maps in Return to Melanat, and will contain several different sub-areas. :drool:
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Offline JC Bailey

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Re: King's field V - Daily News
« Reply #15 on: September 25, 2014, 07:07:51 pm »
Still working on the map set for KFV as usual, so nothing much to update on today.

However, I did compose this Mega Man X inspired track today just for fun (and experience). :megaman:

https://www.youtube.com/watch?v=MBePFx4H0dc
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Offline HwitVlf

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Re: King's field V - Daily News
« Reply #16 on: September 27, 2014, 08:03:00 pm »
Nice  :cool:

Offline JC Bailey

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Re: King's field V - News
« Reply #17 on: September 29, 2014, 02:34:51 pm »
Almost finished with the indoor portion of the KFV set, so far it's pretty easy to edit and use thanks to straight-forward icons I've made.
« Last Edit: September 29, 2014, 02:47:17 pm by MasterTaffer »
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Offline HwitVlf

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Re: King's field V - News
« Reply #18 on: September 29, 2014, 04:56:27 pm »
Am I right that your angled pieces can make diagonal passages also? Your Piece setup seems so much better than SoM's default that I can't picture why Fromsoft didn't use it.

Offline JC Bailey

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Re: King's field V - News
« Reply #19 on: October 02, 2014, 04:16:07 pm »
Finished the multi-level portion of the KFV set, it consists of only 5 pieces and is quite versatile. Right now all I need to do is finish up the chasm set, then I can move on to outdoor pieces.
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