Author Topic: Dark Destiny reboot project  (Read 5451 times)

Offline TheStolenBattenberg

  • Capricorn Crusher
  • **
  • Posts: 192
Re: Dark Destiny reboot project
« Reply #10 on: May 07, 2014, 02:33:03 pm »
That scene looks cool as heck, how the hay did you get so good at making these!?

I can't actually notice any weather... Fog?.. Looks awesome anyway!
Ashes to ashes, Dust to dust...
Honor to glory; And iron to rust.
Hate to bloodshed, From rise to fall.
If I never have to die; Am I alive at all?

Offline dmpdesign

  • Moonlight Retiree
  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1864
    • http://swordofmoonlight.com
Re: Dark Destiny reboot project
« Reply #11 on: May 07, 2014, 03:47:36 pm »
I bought asset packages - the rocks, the trees shrubs and so on are part of it - it just becomes a matter of laying everything out and dressing it up.  If I had to make this myself, it would look absolutely terrible.
- Todd DuFore (DMPDesign)
Site Founder

Offline dmpdesign

  • Moonlight Retiree
  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1864
    • http://swordofmoonlight.com
Re: Dark Destiny reboot project
« Reply #12 on: May 08, 2014, 09:13:17 pm »
Learned to program enemy aggro - animations with enemy states, follow player and pathing AI for enemies and adding sounds for certain animations...it was a great day!

https://www.youtube.com/watch?v=1o-9uxG9Svs&feature=youtu.be
- Todd DuFore (DMPDesign)
Site Founder

Offline HwitVlf

  • Dark Slayer Destroyer
  • ****
  • Posts: 1667
Re: Dark Destiny reboot project
« Reply #13 on: May 08, 2014, 10:50:01 pm »
Awww, the big cute puppy dog wants to follow you home! haha.

Offline Guyra

  • Decked in Promeus
  • ***
  • Posts: 352
Re: Dark Destiny reboot project
« Reply #14 on: May 15, 2014, 03:15:51 pm »
I want this game already. :D

Offline HwitVlf

  • Dark Slayer Destroyer
  • ****
  • Posts: 1667
Re: Dark Destiny reboot project
« Reply #15 on: May 20, 2014, 12:56:42 pm »
If you finish this, I hope you consider submitting it to gog.com in addition to Steam. I think indie developers who work with gog get a lot of respect from fans, and as a result tend to end up with more of a following who will track down and buy their future products..

Offline dmpdesign

  • Moonlight Retiree
  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1864
    • http://swordofmoonlight.com
Re: Dark Destiny reboot project
« Reply #16 on: May 20, 2014, 03:21:17 pm »
I will certainly try to get it out anywhere possible, thanks for the head's up. 

Today is spent sorting out music tracks for the game areas.  Attaching a teaser of the 'map' layout of the game...areas are subject to change and names are more descriptions than actual location names as I haven't figured them all out yet :D  Also attaching one of the more upbeat theme's I have selected for an area of the game...I thought the style sounded Eternal Ring/King's Field like.

- Todd DuFore (DMPDesign)
Site Founder

Offline Verdite

  • VIP
  • Dark Slayer Destroyer
  • *****
  • Posts: 1624
Re: Dark Destiny reboot project
« Reply #17 on: May 20, 2014, 03:36:11 pm »
That map is well devised, it seems that you've set a big challenge in terms of diversity, rather than large areas (or both, am I wrong?)

I have one minor critique to offer, and that is, the left hand side of the map seems to be a winner for me because it has such interesting names, ideas of old ruins and old towns come to mind - rustic, rugged places. The right hand side though, seems like a divided area with very little human influence, and more fantastical. Was it your intention to seperate the two? It might be nice to have an old human town on the outskirts, even if its ruined.
« Last Edit: May 20, 2014, 03:38:45 pm by Verdite »

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: Dark Destiny reboot project
« Reply #18 on: May 20, 2014, 04:30:11 pm »
No West Shore? :sadani:

You might want to condense those maps a little until you pick up speed, working on so much early on may be hard to manage. I hope you pull this off though, and good luck! :beerchug:
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline Guyra

  • Decked in Promeus
  • ***
  • Posts: 352
Re: Dark Destiny reboot project
« Reply #19 on: May 20, 2014, 04:32:53 pm »
I'm actually starting with Unity myself. Been putting it off for a while, too many projects and hobbies at once. :p