Author Topic: Return to Melanat - General Discussion  (Read 20207 times)

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: Return to Melanat
« Reply #10 on: April 16, 2014, 11:52:54 pm »
I think I know what you mean, are you talking about the white castle map pieces that are on Hwitvlf's website? I could try those.
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline Verdite

  • VIP
  • Dark Slayer Destroyer
  • *****
  • Posts: 1624
Re: Return to Melanat
« Reply #11 on: April 17, 2014, 08:40:01 am »
I will definately teach you how to make map pieces MT, those extension pieces are easily made, so I could set you up with a tutorial. Also seeing as you are using the SoM helper tool, I may leave out the conversion process and just provide the basics. The only warning I will give you is that when you start modelling map parts you may very well abandon the SoM ones. It might be worth you making extensions to regular SoM pieces, and just changing the texture afterwards.

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: Return to Melanat
« Reply #12 on: April 17, 2014, 05:33:46 pm »
So I was looking for objects to use to attach this waterwheel to a house, and came up with this: a water-powered BED! I'M A GENIUS!
« Last Edit: April 17, 2014, 06:11:25 pm by MasterTaffer »
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline HwitVlf

  • Dark Slayer Destroyer
  • ****
  • Posts: 1667
Re: Return to Melanat
« Reply #13 on: April 17, 2014, 10:16:35 pm »
Lol...the hard part is getting the shaft-splinters out of your side when you wake up every morning!
« Last Edit: April 17, 2014, 10:35:53 pm by HwitVlf »

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: Return to Melanat
« Reply #14 on: April 18, 2014, 09:44:57 pm »
I think this looks better now, or, at least it doesn't look like a giant block anymore. :biggrin:
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline TheStolenBattenberg

  • Capricorn Crusher
  • **
  • Posts: 192
Re: Return to Melanat
« Reply #15 on: April 19, 2014, 06:05:23 pm »
Should you want them, I have a crap load of Melenet textures and models etc lying around from a few attempts at remaking the game and also from stuff I've recreated and not shared in the KFII resources yet... They're not in SoM format, but someone else might be able to do that for you... Also got the entire soundtrack in HD-FLAC format.

If you want maps of the areas, I also drew some down a while ago... if I can find my sketch pad and a scanner, I could send them to you.
Ashes to ashes, Dust to dust...
Honor to glory; And iron to rust.
Hate to bloodshed, From rise to fall.
If I never have to die; Am I alive at all?

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: Return to Melanat
« Reply #16 on: April 19, 2014, 07:01:15 pm »
At the moment I don't need any custom resources, I'll let you know if I do in the future. I'd definitely appreciate if you sent me those maps though. :biggrin:

I actually have most of the soundtrack set up already, Jacob Lake on Youtube is letting me use a lot of his tracks.
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline HwitVlf

  • Dark Slayer Destroyer
  • ****
  • Posts: 1667
Re: Return to Melanat
« Reply #17 on: April 21, 2014, 01:13:36 pm »
I think the new lighthouse looks better.  :cool:

Offline JC Bailey

  • Keeper
  • Administrator
  • Decked in Promeus
  • *****
  • Posts: 415
Re: Return to Melanat
« Reply #18 on: April 26, 2014, 03:25:36 am »
Here's some more screenshots, this time of the rebuilt Garrison area.

As for overall progress, so far I've completed 3/7 of the base maps, all of which have turned out very well despite having to compensate for the multilevel sections. The story and soundtrack are already set up, all that'll be left when I'm done mapping is object and character placement.
I'm expecting to release this sometime in June, assuming I don't run out of coffee. :coffee:
« Last Edit: April 26, 2014, 03:33:27 am by MasterTaffer »
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline Verdite

  • VIP
  • Dark Slayer Destroyer
  • *****
  • Posts: 1624
Re: Return to Melanat
« Reply #19 on: April 26, 2014, 06:59:50 am »
Looks fantastic. You've really got the lighting right there. Just curious, what of the compensating for multilevel sections? Did the SoM stock sets prevent you from having multi levels?