Author Topic: Final development news  (Read 14787 times)

Offline JC Bailey

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Re: Rathmor's final development news thread...
« Reply #20 on: July 08, 2014, 05:30:05 pm »
I had a ton of fun with the beta, can't wait for the full release!
🎮 Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112

Offline Auric

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Re: Rathmor's final development news thread...
« Reply #21 on: July 08, 2014, 05:40:32 pm »
Right AND left gauntlet slots? Interesting... How'd you pull that off?

Offline Verdite

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Re: Rathmor's final development news thread...
« Reply #22 on: July 08, 2014, 06:23:20 pm »
Well, shields dont exist in my game, so I decided to replace them with a left hand item, which goes into the shield category (it'll be renamed to left hand). It didnt make much sense having shields in the game if you cant block! The idea is that Ultorc casts 'magic' with his left hand, items like that blue bracelet, a left hand only item, accentuate his 'magic flow' so to speak.

Offline Auric

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Re: Rathmor's final development news thread...
« Reply #23 on: July 08, 2014, 07:08:08 pm »
Ah, very clever!

Offline HwitVlf

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Re: Rathmor's final development news thread...
« Reply #24 on: July 10, 2014, 04:15:22 pm »
Really great looking! I swear I've seen many professional games whose models don't look as good as yours.  I love the dark brooding color schemes. 

Offline Verdite

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Re: Final development news
« Reply #25 on: August 18, 2014, 09:33:03 pm »
Big news! Final beta has been released, in a very stable condition.

I had to deal with 7 major game ending crashes that were not easily fixed.
Numerous (12 physical notebook pages) worth of tweaks and fixes.
Enemy balancing.
Equipment balancing.
Dialogue adjusts, misaligning text etc.

Completed the environment test, and the full playthrough. Game is huge and will probably take most players the best part of 20 hours to finish. Rushing is not advised really, because monsters move quick enough to punish rushers!  :groundal:

So... Hopefully I can get a full, public release out before the weekend!!!!!!   :rainbow:
« Last Edit: August 18, 2014, 09:34:40 pm by Verdite »

Offline HwitVlf

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Re: Final development news
« Reply #26 on: August 19, 2014, 04:35:01 pm »
If they were any bugs that others may run into, you should post how you fixed them.
I've really been anticipating your game. Unfortunately, I have two big projects and a trip out of town coming up right near the release - but at least I'll have something to look forward too when the pace dies down.  :beerchug:

Offline GusLeRoi

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Re: Final development news
« Reply #27 on: August 21, 2014, 09:13:11 am »
The suspense of this is simply killing me  :movingeyes:....I have been looking at the forum every morning since you announced that the testing started, hoping that a download link will appear lol.

That's how exited I am about Rathmor.

Everything looks great and I can't wait to sink my teeth into your masterpiece.

Ty Verdite for all the time you put into this and I hope we can play it soon  :smile:

 :beerchug:

Offline Verdite

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Re: Final development news
« Reply #28 on: August 22, 2014, 09:00:03 pm »
To GusLeRoi and any others watching this, I need to let you know that 2 testers are testing the final version. I have been testing it too, but recently I have been very busy with other things too, so I cannot test everyday.

I cannot predict when my project will be released, I need to know if the testers have problems with the models (emulation ...  :smash2:) or not before I release my game. I will wait until next weekend, and post it regardless - I am way off my set release date because of 8 major crashes in game. I have fought for ages to fix the crashes, and now the game is stable enough for people to play.

Maybe there will be one more project, Gus! Something very different maybe  :wink:

John, I will post errors when I get my project released - maybe in a bug report thread for us and others to refer to.  :rainbow:

Offline GusLeRoi

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Re: Final development news
« Reply #29 on: August 22, 2014, 10:24:02 pm »
Next weekend Sounds great Verdite  :smile:

I know that fine tuning a game for its final release is quite a task :sweatdrop:


I will be keeping an eye out also for this *different project of yours*