Author Topic: Shadow Tower SOM - General Discussion  (Read 44029 times)

Offline JC Bailey

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Re: Shadow Tower SOM - General Discussion
« Reply #120 on: August 01, 2014, 09:09:00 pm »
Durability is unfortunately impossible in SOM, so I've opted instead to turn it into the more traditional King's Field style of gameplay. Though, it will still retain the map design and horror atmosphere of the original Shadow Tower.
« Last Edit: August 01, 2014, 09:13:04 pm by MasterTaffer »
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Offline Xethuminra

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Re: Shadow Tower SOM - General Discussion
« Reply #121 on: August 02, 2014, 01:16:01 pm »
Personally, I would cut down on how many weapons are available. Shadow Tower threw as many weapons at you as it did because these weapons broke after killing a couple handfuls of demons, shadows and beasts.

No Dorado's Ashes?

What if you included the ashes but they had a different purpose?

Like upgrading weapons

Offline dmpdesign

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Re: Shadow Tower SOM - General Discussion
« Reply #122 on: August 02, 2014, 04:03:04 pm »
I think those are good ideas, I personally hated the overdone focus on durability in that game, in RPGs I like to level up and be rewarded for thorough exploration, not feel like I have to rush through and skip grinding because my damn weapon is going to break and I have limited ways to repair it. 

Using the ashes for another purpose, removing a lot of the mundane, repeated weaponry and focusing on more unique pieces sounds cool to me.
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Offline tzbenetti

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Re: Shadow Tower SOM - General Discussion
« Reply #123 on: September 27, 2016, 02:14:17 pm »
Hello! I love this game and when I heard about this remake project I was very excited. Are there any news about the project? A playable demo or teaser video?

Offline JC Bailey

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Re: Shadow Tower SOM - General Discussion
« Reply #124 on: September 27, 2016, 06:15:02 pm »
I cancelled it a while back, don't plan on doing anything more with it. If I ever resurrect this project again I'll probably do a sequel-type game, as I'm done doing remakes.
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