I really like the texturing! That new wall texture looks much more detailed than the repetitive wall tiles from the original, and the way you blended the reddish tiles with the ceiling decorations in the first image just looks amazing! Really appreciate the work you're putting into all this. I find the fact that you did this all from scratch to be incredible.
May I ask how you did that HUD, like is it a custom script or can that be done within the engine? Didn't know that you could edit the UI like that. If that's the case, I wonder if there is a way to display on-hit damage in the bottom left corner of the screen, like in the original game.
I'm also wondering if the gold model can be replaced in the engine, was thinking about replacing it with a model of a cune and giving each enemy a chance to drop one like they do in the original.
Oh and here's that screenshot you wanted, if you need any more PM me and I'll hook you up.