Author Topic: Reaper sculpture  (Read 1408 times)

Offline HwitVlf

  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1667
Reaper sculpture
« on: July 01, 2013, 03:02:35 PM »
Just came across this photo of a sculpture I did of a Reaper a while back. Their description says they "eat their victims whole", but they don't appear to have a mouth. So I did this to answer where on earth their mouth was! It's supposed to be a tounge licking a skull in the lower pic.





Is anyone still in contact with Martin? He sure did a lot of fun King's Field art.

Offline Holy_Diver

  • Holy Diver
  • Dark Slayer Destroyer
  • ****
  • Posts: 1997
  • This account won't read/reply to Private Messages
Re: Reaper sculpture
« Reply #1 on: July 02, 2013, 11:58:06 AM »
I wonder how hard it would be to convert something like that into a 3D model. I reckon a lot of people would rather sculpt than muck around with modeling software. I am kind of surprised the big bucks companies don't model everything in the game and scan it all in already.

Anyway. I'd hate to be a full time 3D modeler. But sculptor, that might not be so insufferable. I don't know if it would work for CGI movies though, since they don't use polygons. But I reckon polygons to parametric surface conversion software is pretty good nowadays.
« Last Edit: July 02, 2013, 12:00:40 PM by Holy Diver »

Offline HwitVlf

  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1667
Re: Reaper sculpture
« Reply #2 on: July 04, 2013, 02:45:27 PM »
I think rigging, texturing, facial expressions and such are the biggest part of making a model. I don't know if sculpture scanning would save much time to a game studio.
« Last Edit: July 04, 2013, 02:48:32 PM by HwitVlf »

Offline dmpdesign

  • Moonlight Retiree
  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1845
    • http://swordofmoonlight.com
Re: Reaper sculpture
« Reply #3 on: July 04, 2013, 03:10:44 PM »
I have some of Martin's art on an old backup drive, I will load it up sometime when I come across it...a great shame he isnt around anymore.
- Todd DuFore (DMPDesign)
Site Founder

Offline Verdite

  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1624
Re: Reaper sculpture
« Reply #4 on: July 09, 2013, 06:36:09 PM »
This is really nice John. What material is it? Looks like clay but you've done such a good job of the trunk that it looks wooden.

Offline HwitVlf

  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1667
Re: Reaper sculpture
« Reply #5 on: July 09, 2013, 11:14:20 PM »
It's just clay :smile:

Offline Guyra

  • Decked in Promeus
  • ***
  • Posts: 346
Re: Reaper sculpture
« Reply #6 on: July 10, 2013, 02:07:15 PM »
That is really cool! Very nice! :D

You've done a really good job with it, and the texture looks really good. I also very much like your interpretation of that part of the description! Great job! :)


How tall is this, by the way?

Offline HwitVlf

  • Administrator
  • Dark Slayer Destroyer
  • *****
  • Posts: 1667
Re: Reaper sculpture
« Reply #7 on: July 10, 2013, 02:58:50 PM »
Thank you for your positive comments guys :)
It's about 4 or 5 inches tall Guyra.

DMP, I would love to have some of Martins art on display here. I hope you find time for it.
 

Offline djil;f

  • Video Game Addict
  • Bow Bearer
  • *
  • Posts: 35
  • Pro Gamer
Re: Reaper sculpture
« Reply #8 on: November 24, 2015, 08:05:28 AM »
Looks fantastic :smile:
Sincerely-djil;f