Author Topic: Keynote Reference Guide  (Read 30836 times)

Offline airflamesred

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Re: Keynote Reference Guide
« Reply #60 on: July 16, 2011, 09:48:42 am »
Ok
This one is doing my head in. Motion 1 is 50 frames which I want to repeat. So I copy motion with offset 50 then the hand moves position? If anyone wants to test it

Offline HwitVlf

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Re: Keynote Reference Guide
« Reply #61 on: July 16, 2011, 05:29:42 pm »
I've noticed a few screwy bugs like this in Keynote. I'm leaving on a trip now, I'll check it out when I get back (around a week). Take care everyone! I expect to see tons of new games and models when I get back :)

Offline airflamesred

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Re: Keynote Reference Guide
« Reply #62 on: July 16, 2011, 05:39:49 pm »
I'm certainly noticing more in this new version. You can look forward to some UV stuff when you get back.

I don't know about anyone else but my copy of meta seems to have come with an unlimited supply of primatives -cubes and cylinders etc. What value for money this Metasequoia has turned out to be.
 Have a nice trip.

Offline airflamesred

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Re: Keynote Reference Guide
« Reply #63 on: July 24, 2011, 07:26:51 am »
http://www.youtube.com/watch?v=K94Qmmv0MwA

Adam from DA using morphs. Don't blink - its very quick!

Offline Verdite

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Re: Keynote Reference Guide
« Reply #64 on: July 24, 2011, 12:19:13 pm »
Very nice :)

Offline Creatura

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Re: Keynote Reference Guide
« Reply #65 on: July 25, 2011, 04:55:22 am »
http://www.youtube.com/watch?v=K94Qmmv0MwA

Adam from DA using morphs. Don't blink - its very quick!

how do I make this?
I mean how does a morph work?
No I mean how do I make it work? :doh:
Damn I used three tries to make the question sound right.  :sweatdrop: :biggrin:

Offline airflamesred

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Re: Keynote Reference Guide
« Reply #66 on: July 25, 2011, 07:10:32 am »
OK
Basically create some geometry, a cube for example, clone it and move some or all of the verts. Page 1 of this thread has the naming conventions then use the slider in keynote.

The spring zip on page 5 is still there if you need a practical example.
« Last Edit: July 25, 2011, 07:15:38 am by airflamesred »

Offline HwitVlf

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Re: Keynote Reference Guide
« Reply #67 on: July 26, 2011, 04:17:16 pm »
Quote
Adam from DA using morphs. Don't blink - its very quick!
Very nice. I saw a Japanese model with several morphs set up for talking and facial expressions- some neat stuff. Now if we could figure out a way to get the effects into SoM. I think SoM's 'soft model' animation mode could support morphing (might have to keep the number of verts the same), but it would probably take some fancy conversion work. Still, nice effect for cut scene movies

I used three tries to make the question sound right.  :sweatdrop: :biggrin:
I'll bet you speak better English than we speak Georgian so no complaints!

Offline airflamesred

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Re: Keynote Reference Guide
« Reply #68 on: July 27, 2011, 04:25:56 pm »
http://www.vimeo.com/2649637
Just found this which may help to explain the banking issue in keynote,

Offline HwitVlf

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Re: Keynote Reference Guide
« Reply #69 on: July 27, 2011, 09:45:30 pm »
Quite interesting! The light source angles in SoM are especially confusing for exactly the reasons mentioned in the video. Also, Mick's MDL tool was having the Quaterion axis flipping problem mentioned.