Author Topic: Metasequoia modeler tutorials and Keynote translated plugins  (Read 159116 times)

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #40 on: April 06, 2011, 04:52:25 pm »
I dont understand how this hair plugin works or where it goes. Feeling a bit daft.

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #41 on: April 06, 2011, 04:57:45 pm »
copy and paste the .dll file into plug-ins/create folder

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #42 on: April 06, 2011, 05:08:42 pm »
Sorry its the slect sub folder. I got confused cause it creates a new obj.

Just select a face or faces and click it from the select menu. My readme should give you some clues as to the variants
« Last Edit: April 06, 2011, 05:44:53 pm by airflamesred »

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #43 on: April 06, 2011, 07:07:06 pm »
Oh well. Not working... I'm not using the latest version though...

Man... I dunno whats going on with cpgen / x2mdl i think it might be my version of meta. The mdl exports at like 1000x its size, the textures dont map, meh.

Offline dmpdesign

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #44 on: April 07, 2011, 01:42:10 am »
Alright, work in progress...smoothed out the walking a little more (still not right) and added a death animation.

http://www.youtube.com/watch?v=rdz9tiUVpRM&feature=player_embedded

John/Ben, any luck getting your enemy to actually walk forward?

I tried with animation that jumped forward and animation that stood in place neither seemed to affect the actual movment of the enemy (except the one that went forward left behind its shadow until it reset back to 0,0)

I wonder if there is something special about walking animations in the mdl files SOM uses, similar to the way you had to use the triangle to make your moving textures work John?  COuld that be possible, some sort of control mechanism that tells the model which way to move forward?

If its not that, perhaps the walking animation has to traverse a certain distance, maybe one designated by the prf?  Or possibly the game requires a set length dependant on something in prf?

I am stumped, so far I only have a walk in place enemy...you can peek at it here:

« Last Edit: April 07, 2011, 07:28:05 am by dmpdesign »
- Todd DuFore (DMPDesign)
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Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #45 on: April 08, 2011, 05:40:08 am »
More fine work from HwitVLF
Thanks for the hair translation. As you can now see that is one that  really needed it.
Your commands runthrough are very comprehensive (the best I have ever seen) ctrl E brings up box for a number input for the extrude. I may have missed it but its worth a mention as there is no separate extrude on adjacent faces.

Verdite - Sorry I was right the first time its the object sub folder, along side boolean. I guess you've worked that out by now

An interesting thing with keynote is that the bone influence runs out at around 550 mqo units

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #46 on: April 08, 2011, 07:06:04 am »
http://www.siobi.info/program/mq-pluginlink.htm#mash-lclean
Just in case anyone isn't aware of the plug-in page. Most are quirky and not the sort of thing you would use everyday though there are some usefull modelling tools in there

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #47 on: April 08, 2011, 08:20:49 am »
HwitVLF
May I send you my cow mesh to look at. Im not getting the correct movement on things. I would value your opinion. If you can email me your email.

thanks
Mark

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #48 on: April 08, 2011, 04:13:11 pm »
We need to make Hwitvlf a cake or something to say thank you for being so patient.

I really appreciate and value this.

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #49 on: April 08, 2011, 06:12:26 pm »
3 cheers and a mesh cake on its way!