Author Topic: Metasequoia modeler tutorials and Keynote translated plugins  (Read 159142 times)

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #190 on: October 17, 2011, 04:06:29 pm »

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #191 on: October 18, 2011, 05:57:44 pm »
This is a great recorder. Thanks :)

When i save a movie the 'jump' isnt included... it seems to ignore the jumps that i added to save time, any ideas? How do you cut out pieces of video?

Tomorrow ill do a sound file to sync with the video. Ive done a full unwrap tut in blender and also a tut on how to create nice textures in GIMP - two in one!

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #192 on: October 19, 2011, 08:06:19 am »
I'm not sure Ben. Ijust press rec and do it 'live' with sound, and say 'erm' an awful lot

Looking forward to it.

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #193 on: October 19, 2011, 06:10:29 pm »
How to unwrap and bake textures in Blender

Tutorial is ready! I mostly done it for the 3d artists here *bow* enjoy.

By the way, the first steps were from object mode > edit mode, W key subdivide smooth.

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #194 on: October 19, 2011, 07:57:46 pm »
I'm not sure Ben. Ijust press rec and do it 'live' with sound, and say 'erm' an awful lot

Looking forward to it.

You'l notice that i say 'actually' alot, too.  :sweatdrop:

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #195 on: October 20, 2011, 05:52:32 am »
Very nice Ben. I didn't quite understand the part Blender played. Can you bake the AO from blender and export it?

You have the face for radio btw, as they say!

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #196 on: October 20, 2011, 09:16:56 am »
Theres actually alot of stuff you can do with lighting, ambient occlusion and normal mapping in that section of the tutorial. I'll cover it in another tutorial as this is the way to bake shadows to models which is great for working with games.

Haha, is that a polite insult about my face or are you commending my voice?

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #197 on: October 20, 2011, 02:02:30 pm »
Its a compliment Ben.
Its funny how you sort of an idea of how people may sound. John's voice was nothing like I would have imagined. All pleasant supprises.

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #198 on: October 20, 2011, 03:04:43 pm »
Yeah same with yours. I suppose you naturally build up a picture and idea of people, i havent seen anyones face from this board, so if i met someone i'd be surprised i imagine.

I thought it was a compliment, i just remember it once being a polite insult. I'm pleased its changed.  :beerchug:

Are you interested in low poly models and techniques these days?

Offline HwitVlf

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #199 on: October 21, 2011, 03:35:29 pm »
Yeah, the UK accents don't come through in reading so I was picturing you two sounding American even though I knew better. Todd sounded different than I expected in the KF remake opening movies too.

You make using Blender look easy! The tutorial does a good job of showing some of Blender/gimp basic features and making the axe from scratch was informative too . Is the setting you used when 'baking' for alpha masking? Using that procedure to 'black out' areas  of the texture that aren't assigned to a polygon could be helpful in keeping things tidy and efficient. I going to try it on my next model.