Author Topic: Metasequoia modeler tutorials and Keynote translated plugins  (Read 159132 times)

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #160 on: July 14, 2011, 05:32:03 am »
Local axis

In all my years I never saw this work. Not the local axis command from the command panel but the W S L from the edit options beneath. By a stroke of luck I got a result (of sorts)
Create a tri at an odd angle and then add an anchor to it - object/create/make anchor. Select the cube in the object panel then move, scale and rotate work in W S L.

The trouble is you can't create a default cube at an odd angle but this feature has been around long before make anchor so your task, should you choose to accept it, is to find the neccesary conditions!

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #161 on: July 14, 2011, 07:20:41 pm »
GOOOOOOOOD info and happy to be at my desktop pc again!!!  :wink:

Offline HwitVlf

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #162 on: July 14, 2011, 07:29:25 pm »
That's quite strange. I hadn't used the 'local' button really so I never noticed. I get the same results you do anyways.  I tried everything I could think, but the 'local' button only seems to work for the anchor that 'popped' into existence.
All I can figure is that the feature was disabled and not removed (it's hover text is in Japanese still) or, since I see on the Metasequoia site that "local coordinates" are only supported on the shareware version, there might be a bug that's leaving them disabled.

Verdite's back YAY!!


Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #163 on: July 17, 2011, 01:50:47 pm »
Local axis - less of a mystery
So the idea seems to be to set the local axis with the command panel loc. If you untick shape and children you can set a local axis. Using the properties panel and this can be set acurately.  This then allows you to use the usual move, rotate and scale in local,world or screen (screen remains a mystery)

Takes a bit of getting your head around and I'm not sure about its usage but hey! its there.

So you can apply a different local axis to each obj and 'borrow' that axis just by selecting different objs in the object panel
« Last Edit: July 20, 2011, 07:11:57 am by airflamesred »

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #164 on: July 26, 2011, 07:19:35 pm »
Well after looking at this local axis it is extraordinarily versatile but not really a lot of use - to me anyway.
However, the relax UV thing is up there with some major apps when it comes to quality. I did some tests with roadkill (you gotta love that name!) cause it shows stretching and shrinking as colours and I must say it does compete.

Offline Creatura

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #165 on: August 09, 2011, 04:23:01 am »
I have reinstalled Windows 7 and I had to start Meta as a first time start-up.

I copied all of the plug-ins in corresponding directories but they act as if they don't exist at all.

Can anyone tell me what to do?

I'm running Meta 2.4.13. maybe it's incompatible?

[Edit]

I think I found the solution.
I am using an unregistered version.

[Another edit]

I registered and it works now like a charm :)
« Last Edit: August 09, 2011, 04:27:55 am by Creatura »

Offline HwitVlf

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #166 on: August 09, 2011, 03:36:59 pm »
I wondered where you were; Windows problems?

Offline Creatura

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #167 on: August 11, 2011, 01:18:10 pm »
I was gone missing from the forum because I was out for work and I won't have time at least until the end of this week :S :(

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #168 on: August 14, 2011, 12:57:33 pm »
Ive attached a file relating to Wolf's post in another forum. (based on the error in x2mdl) i had exactly the same error.

Ive attached a bone structure which should work with your model. It also has an animation which others may want to peep at...

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #169 on: August 14, 2011, 07:34:25 pm »
I see no animation Ben?