Author Topic: Metasequoia modeler tutorials and Keynote translated plugins  (Read 159163 times)

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #140 on: June 21, 2011, 06:45:13 am »
I wouldn't bother with a patch on these. From what I've seen in games, 8 poly on the circumfrence is enough and thats easy enough to work with.

I haven't done much with this - Its not fair to mess with other peoples designs but managed to halve the poly count on the arm. Its really a guess on the level of detail (LOD) it really depends on how close the camera is going to get and if its animated then there is less to concentrate the eye on.

With the eyes, I would just copy from the 'chara constr' file that comes with keynote.

Well done to John for all the tedious work with the anchors. I was just thinking ; create the bones add the auto anchors which will give mats to the bones then delete the anchors. Then just atatch the bone mat to the relevant mesh. Any quicker method John?

Offline Creatura

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #141 on: June 21, 2011, 07:05:17 am »
thanks for the advice but why the middle finger?  :biggrin: :biggrin:

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #142 on: June 21, 2011, 10:49:21 am »
Ahhh sorry. We brits don't use that one. It hadn't even occured to me

Offline HwitVlf

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #143 on: June 23, 2011, 01:07:01 am »
I was just thinking ; create the bones add the auto anchors which will give mats to the bones then delete the anchors. Then just atatch the bone mat to the relevant mesh. Any quicker method John?
That's the method I've been using, and it works quite well. And once you've made a humanoid skeleton, you can use it on other models by just moving the joints to the right place.

Offline HwitVlf

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #144 on: June 23, 2011, 09:56:56 pm »
I know that he's got the wide eyes going on but thats a wee trait of mine. (fish reference.)
I could say Al Murray on smack but i wont.
Ha, speaking of weird looking eyes...

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #145 on: June 24, 2011, 04:20:01 pm »
Unless anyone one knows something I don't, the anchorless method leaves us with problems adding a texture no? Or jpeg to be precise. what happened with your skeleton, Creatura in this regard.

Offline Creatura

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #146 on: June 24, 2011, 04:23:23 pm »
I didn't have time to work on it recently because I was out for work.
I made quick Excellector model though and posted in associated topic here.

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #147 on: June 26, 2011, 07:03:12 am »
Whilst digging a hole last week I was suddenly overcome with a fear that attatching a mat to a portion of mesh that this would cause problems adding a single jpeg. However, each mat can reference the same jpeg - doh!. So disaster averted.
There is a problem with exporting the UV map though- I think? unless you export each mat layer separately and then combine the layers.

Come to think of it I have a plugin which may sort this.

Is this making sense?

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #148 on: June 26, 2011, 03:37:22 pm »
Is this making sense?

Clearly not! I hadn't turned 'material' off (the left side Uv menu). Too be honest I hadn't noticed what it did up until now!

Normal service resumed.

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #149 on: July 07, 2011, 02:53:55 am »
This really is a treasure trove for meta and keynote users. Looking forward to modelling again, cant really model anything on a laptop, especially without a numpad for box modeling heads in blender :)

Hope you're all having fun at modelling, keep going!