Author Topic: Metasequoia modeler tutorials and Keynote translated plugins  (Read 158615 times)

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #100 on: May 24, 2011, 06:10:58 am »
Assuming you have the plugins in the correct folder you may need to move up to a later version of mets. 2.4.13 is the current release.

Offline Verdite

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #101 on: May 24, 2011, 07:08:20 am »
Dont mean to sound condescending but check that your plugins are exatly in the right places, i had this error too.

Offline Creatura

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #102 on: May 24, 2011, 09:25:40 am »
Turns out my metaseq was outdated. and I checked for update and it worked.

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #103 on: May 24, 2011, 04:33:13 pm »
Outdated, I'm supprised the display wasn't in black and white!
Seriously though, I'm supprised  that version of meta ran on windows 7

Offline Creatura

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #104 on: May 24, 2011, 06:32:40 pm »
it was version 2.4.1.3

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #105 on: May 30, 2011, 04:40:45 pm »
Thanks for that. I'd seen it and wondered what I needed to fix!

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #106 on: June 02, 2011, 07:26:01 pm »
OK
This zip contains two anims with just a couple of things that may crop up while modelling. They are more for higher poly stuff but still maybe usefull and I hope you will find interesting. And another use for keynote I hadn't thought of before!

Offline airflamesred

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #107 on: June 03, 2011, 07:05:28 pm »
I thought after about the textures - thanks for pointing that out. I realised after that I should have said to just delete the faces and then make new ones. The operation is called spin quad or spin edge and there is a plugin for it but I don't find it any quicker.
The idea of keeping with quads is so that if you have a similar situation on a different part of the mesh and need to put the loop cut in, you know where its going. TRis get tricky at UV stage as well.

Offline Creatura

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #108 on: June 10, 2011, 01:15:52 am »
there is a hand model included in the how-to.
It looks great.
how did you make fingers?
Is there any easy way?
Or do I have to draw them piece-by-piece?

Offline HwitVlf

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Re: Metasequoia modeler tutorials and Keynote translated plugins
« Reply #109 on: June 10, 2011, 08:20:34 pm »
There are a few ways to get a decent hand. Metasequoia has a plugin that creates a body with good low-polygon hands (object > create > m_bodyGen Beta). You can make one from scratch -tutorial. There are also some free collections of hand models floating around the internet.

Personally, I have a few hand and foot models that I've made to look the way I want and I 'splice' them into new models and adapt them as needed.