Author Topic: Brigandine : Rise of Darkness  (Read 6493 times)

Offline nghiendienthoai

  • Dagger Carrier
  • Posts: 1
Brigandine : Rise of Darkness
« on: December 09, 2017, 12:09:19 am »
Hello guys, this mod from KNIGHT_1988 and his team, maybe release 2018, just waiting for a bit ^^
Link Forum:
http://forum.gamevn.com/threads/brigandine-rise-of-darkness.1305822/


Offline Cass46

  • Long Sword Swinger
  • *
  • Posts: 7
Re: Brigandine : Rise of Darkness
« Reply #1 on: June 11, 2018, 12:44:44 pm »
Looks awesome, i just wish i could play it already.

Offline Rune

  • Bow Bearer
  • *
  • Posts: 21
Re: Brigandine : Rise of Darkness
« Reply #2 on: June 11, 2018, 11:57:48 pm »
I would just be interested in learning how they made the modifications for example monster classes and graphics

Offline lubronbrons

  • Bow Bearer
  • *
  • Posts: 21
Re: Brigandine : Rise of Darkness
« Reply #3 on: June 17, 2018, 03:23:22 am »
oh my God....
this is....
oh... so Amazingly attractive !
but....
after I read the posts, it seems the project is abandoned. by using Google translate we could see the proprietor is long gone... :(

if somehow this mod is released and Up
I hope the mod take Fairy exploit into account, since...
the exploit of Brigandine is :

- set up 3 teams contain this,
1 Magician that can cast Meteor Doom (the greatest magic area damage in Brigandine)
1 Fairy (for React - Double Act magic exploit)
1 Seraph (for assurance, they can finish the leftover enemy with Holy Word)
TOTAL Rune cost is only 165, am pretty sure many knight could manage this number

- to use this trick !! ATTENTION !! this trick is so Scary Effective that can make your game boring too fast !!!
in battle set up the formation with seraph in front and magician bait in middle
so they can cast the magic twice or trice (Geno Meteor combi, or Double Meteor, or Triple Geno based on situation)
this magic combo is hell sure wipe out the entire enemy force except.. evolved dragon and hydra and other bulky knights / monsters

- ALTERNATE version
use Fairy, cast Protect to that mushy softy magician of yours first
then use React magic to support the magician so they can go forward and cast Meteor preemptively before enemies break their formation
3 Meteor Dooms consecutively should wipe out more than 60% of enemy forces...
« Last Edit: June 17, 2018, 04:05:32 am by lubronbrons »