Recent Posts

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51
Game Chat / Re: Brigandine GE : Hex Editor
« Last post by Rune on July 04, 2020, 10:52:31 pm »
You would have to input the exp needed for 10 more levels, bit forgetting that the limit for experience if 65,535 It is possible, but if you want exp to go beyond FFFF 65,535 to FFFFFF 16,777,215 you would need to change the layouts of the data that is input to the game etc...   :ninja:

I know that, so i want know address exp require level up to decrease & fix 40 lv in 65,535

It's possible, but you would have to locate where the game references the table for level ups (with some major restructuring) and you would need to check if there is enough room to do so.
52
General Discussion / Re: Modding Expeditions (KF)
« Last post by Holy_Diver on June 22, 2020, 04:22:17 am »
CORRECTION: For the record, back in this thread I made a lot of posts as I was trying to figure out how to map the texture's color to match the PlayStation in an emulator. Well, last week I began to notice that a lot of different formulas with different exponents could be made to approximate the same color, so even though I had matched 90% of the pixels in the screenshots to exact color values to the RGB 8-bit color codes, there were still some things I could not reproduce. And honestly, the color always seemed a little bit wrong to me.

And I knew the formula had too many terms in it to likely be the real formula, since so many others could be made to work.

So I went back to the drawing board and was able to determine that the real exponent was 1.25, or that's extremely close anyway, and it also happens to match the black fog's curve. I also realized that the curve could be moved to the center of the texture values and still look good, so I figured the real formula would do this, and so I think I now have an exact formula that is in the general ballpark. I'm no longer interested in exact matching because I don't necessarily like the PlayStation color I think, although the following formula must be extremely close to it, and it looks very nice, so I don't expect I will be tinkering with it any further. The reason I was so interested in matching is I had no other way to determine the lighting conditions. If the color was wrong I couldn't accurately say my lighting was right, but I know it's close enough now.

gamma_y = (pow(y+0.5,1.25)-0.42)*1.575

The 0.42 part is exactly 0.5^1.25 so the final 1.575 part is the only interesting part of the formula. If it was 1.66 it would be less interesting, perhaps that's what the PlayStation is using. It seems brighter. 1.66 is 1.5^1.25. In hindsight this is the simplest formula I can imagine and I'm sure the first formulas I must have tried were nearly identical. But I never thought the exponent was as low as 1.25, so I never tried it. And I just went with the first formula I tried that was a close match.

That was a mistake and a lot of my troubles I had with trying to make the color better (not necessarily accurate) would run into trouble with the contrast being too great, so I was relieved to find out 1.25 was the exponent, since that's much lower than anything I'd tried up to that point, so I was under the impression it would be low contrast. It actually took me a while to think to try it, but I had by that point realized the exponent had to be lower and I was pretty confident it would be right.

My project is going very, very well, much better than I'd expected it to, so I'm pretty confident it's going to work out without a hitch. I do fear it might ultimately prove unable to even satisfy myself, but so many things have been going super lately my attitude is one of anticipation as opposed to reservation.
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SOM Guides, FAQ and Help / Where can download SoM RPG Maker programm?
« Last post by u960 on June 05, 2020, 02:46:32 am »
I can not found link  :sadani:
55
SOM Guides, FAQ and Help / Re: SOM Tutorial
« Last post by Holy_Diver on June 04, 2020, 08:16:33 pm »
It depends on if the company that makes the drivers for your computer system faithfully implement quirks of old software. Many companies don't, so that's why the GAME.EXE file wont work. But SOM isn't dead, I maintain it, but JC Baily was irresponsible so their project isn't going to last very long and only ever worked for a minority of users in the first place. Maybe you can update your drivers, but it's really not worth giving thought to. Plus I don't know if this is the best topic/thread to discuss this further.
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SOM Guides, FAQ and Help / Re: SOM Tutorial
« Last post by soorrymommm on May 31, 2020, 06:15:28 pm »

XD ok.... Well I'm still open to a fix, if anyone has one.
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SOM Guides, FAQ and Help / Re: SOM Tutorial
« Last post by Holy_Diver on May 31, 2020, 08:14:15 am »
It's probably just incompatible. Like most of the old timers here JC Bailey refused to use modified versions of SOM to ensure the game works and is enjoyable. I think that their games probably only work without extreme glitches on 20% of computers.
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SOM Guides, FAQ and Help / Re: SOM Tutorial
« Last post by soorrymommm on May 31, 2020, 04:16:35 am »
Hey I downloaded one of the sword of moon light games, mystic prelude, and there are missing textures. Please answer me back if you can,
59
General Discussion / Re: Modding Expeditions (KF)
« Last post by Holy_Diver on May 24, 2020, 02:01:05 am »
 :eek:


60
King's Field Series / Re: Sequence Breaking & NPC Killing
« Last post by Holy_Diver on May 18, 2020, 09:19:47 pm »
The last time I played it was Japanese but I don't even remember this exchange from the English game! I know this NPC. I don't think the originals had a sense of humor of this nature generally, but I'm reminded there is a little NPC who is a cleric of some kind who wears a miter and robes made out a kracken from KFII. Of course the miter is a kracken's mantle!
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