Recent Posts

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General Discussion / Re: Modding Expeditions (KF)
« Last post by Holy_Diver on January 31, 2022, 08:23:30 pm »
Here's (http://www.swordofmoonlight.net/bbs2/index.php?topic=330.0) news of using SOM without loading screens/hiccups if anyone is interested :bowl:

EDITED: Here's a demo: https://swordofmoonlight.itch.io/k/devlog/375925/april-2022-demo-announcement
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General Discussion / Re: Modding Expeditions (KF)
« Last post by Holy_Diver on December 22, 2021, 05:31:54 pm »
I don't know, I feel more comfortable posting to this topic/thread than staking out a new one... but if anyone's reading this site, I think in this topic/thread we discussed "Misfit Model 3D" as a starting point for a 3D modeling system for SOM, and that just happened to be something I was thinking about after reviewing all the options, and that eventually came to pass, and now on my site in the latest version of SomEx all of SOM's 3D models are now converted to its dialect of MM3D (I call it Multimedia 3D) and the SOM_MAP enhancements from the previous post are included in this update as well. It was a lot of work, the most I've ever done in fact.

[Also today I published a patch with a system for inserting "comments" (notes/annotations) into SOM's events pictured below.]

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General Discussion / Исключительно краси
« Last post by JasonCYDAY on November 05, 2021, 07:57:31 pm »
Исключительно изумительные девчонки на видео - https://dildox.pro/
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Taffer's Games / Deep Rune [Full Game]
« Last post by JC Bailey on October 23, 2021, 12:23:15 pm »
TLDR: This is a non-SOM game I made that draws a lot of inspiration from the KF series. It's kinda like KF as a 2D side-scroller, but with a very different combat system that turns it into more of a puzzle game. It also features an original soundtrack that was created using the same soundboard that most of the KF games used.

Trailer: https://www.youtube.com/watch?v=E6ATvmVFR3I

Soundtrack: https://www.youtube.com/watch?v=kfB-CmdH7cY

Deep Rune is a side-scrolling adventure game that seamlessly blends RPG mechanics and puzzle solving, all set in a mysterious world rooted in Norse mythology. Delve into the depths of an ancient underground ruin in search of the Deep Rune, a long-lost relic that is said to grant one the means to ascend to the legendary High Realm. Along the way, you'll need to strategically manage various items, magic, and stats in order to bypass the terrifying creatures that lurk within. Are you prepared to unveil the true nature of the Deep Rune?

Features:

- Full mouse control, with optional keyboard controls (a mouse is required).
- A handcrafted non-linear game world that rewards keen explorers.
- 6+ playable characters with unique traits that require different strategies to play effectively.
- A variety of items, weapons, shields, rings, and magical runes to collect and make strategic use of.
- Dynamic difficulty that doubles as a scoring system. Higher scores come with handsome rewards.

Download@:
Steam: https://store.steampowered.com/app/1631780/Deep_Rune/
Itch: https://jc-bailey.itch.io/deep-rune
Game Jolt: https://gamejolt.com/games/deeprune/625738
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General Discussion / Re: Modding Expeditions (KF)
« Last post by Holy_Diver on October 14, 2021, 05:23:19 pm »
I just did an unexpected few days of work that ended up making SOM_MAP's startup load time instantaneous (I stumbled on the one single thing that slowed it down) and now there's an impression of the map on the flat gray tile screens (see screenshot) and much better mouse input (perfecting my enhancements) and the "entry" ("Checkpoints") screen now works by inversion with just the left mouse button, so that the right can be used to drag (scroll) the view as you work (which is what all the screens do now, so you can say this screen was until now being neglected.)

In-depth explanation: http://www.swordofmoonlight.net/bbs2/index.php?topic=327.msg3228#msg3228

[Pictured is someone's small test project called "Prison of Darkness" that I often use for tests since I don't have very many project sets to work with.]


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General Discussion / Re: Modding Expeditions (KF)
« Last post by Holy_Diver on October 10, 2021, 02:29:11 pm »
For a little more than a week I've been upgrading SOM_MAP's model viewers and have just published a demo that can be used to get the features working in SOM_MAP since this isn't the main focus of the new release I'm working on right now that won't be ready for a little while yet. This was more of side project.

In-depth explanation: http://www.swordofmoonlight.net/bbs2/index.php?topic=327.msg3225#msg3225

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General Discussion / Hello! :D
« Last post by Hguols on September 12, 2021, 05:41:05 pm »
Thanks Todd, for providing me my forum credentials again. :)
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General Discussion / Re: Modding Expeditions (KF)
« Last post by Holy_Diver on September 05, 2021, 12:01:22 pm »
FYI I noticed today/yesterday that SOM seems to only ever use 128 vertices at a time, even though its "vertex buffers" are allocated for 4096 vertices. It never tries to fill the buffers up with more than one model chunk at a time. So I guess it only ever use 1/32nd of its buffer. In the past few days I've been retooling SomEx to fill the buffers until they cannot hold any more and then issue multiple drawing commands to see if this helps the OpenGL port I've been occupied with for past few months. (I've been looking at larger buffers and rotating multiple buffers too, but this tiny chunk size is more of a limiting factor perhaps.) Curiously 32*128 equals 4096, so it could be that the wrong number is chosen when allocating the buffers. Here (http://www.swordofmoonlight.net/bbs2/index.php?topic=321.msg3210#msg3210) I have more to add.
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General Discussion / Re: King's Field Side-scroller? Yay or Nay?
« Last post by vongrimmsy0 on August 11, 2021, 07:39:01 pm »
O--K!

So I'm back at last, and resurrecting this thread from a 5-year death. A lot has happened since I've been here last, some good, some bad, but it's all been taken in stride. I have another kid now, for one, and he has obviously kept me and the wife busier than normal since this is our second... The first is 11 now, and she can actually help with the little one, but still...!  :movingeyes:

That aside, I HAVE been recently working on this project as time has allowed, and I've actually come upon a solution to not having a friend to program for me - Pixel Game Maker MV. It employs simplified 'block logic' to construct all the actions within the engine, and provides a rather robust number of options for what I'm trying to accomplish here, albeit with a bit of a steep-ish learning curve; pretty much everything needs to be constructed from scratch... But I'm slogging through, and have finished a handful of monsters (and I'm certain with the way I've constructed their AI, that most players will hate them  :biggrin:), as well as a big chunk of logic for the actions the player can do.

It'll STILL be a while yet before I can call this all finished (please keep in mind, I'm doing 100% of everything, all by my lonesome), BUT the chance of me releasing a demo in the coming months has increased exponentially.

I'll keep you guys posted, and will try to do something about getting some test shots put up here!
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How to Register / Registration process *UPDATED*
« Last post by dmpdesign on July 20, 2021, 10:22:25 pm »
To all interested in joining this board, smf is a very outdated and quite frankly, garbage solution for forums these days.  Back when the forum was first started I knew nothing about the internet and this was the option I chose at the time.  The SOM database is old, very few visit to read anything these days and even fewer post, but for the sake of the history of all it contains I will keep this board running as long as I am able and its reasonable cost wise.
As tech changes it may come under fire from hackers or just become unusable with newer versions of php (as did the wiki sadly, and I lost that very awesome database entirely).
With that said, there are literally thousands of registrations per day from bots that want to abuse the forum and post links to porn etc.  I can't possibly comb them all for what seems like a real  user registration, and really none of the anti spam mods that are available for this outdated platform stop the onslaught of registrations.  For this reason I am closing down open registration at this time.

For now we are trying to convert folks to the discord, if you are only looking for download links please join us there https://discord.gg/cj65zJnUbu and if you need further assistance or a forum account post it in the forum access request channel and we will get you set up.

Thanks for the understanding and patience!
-DMP
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