Sword of Moonlight Forum

The Water Cooler => Game Chat => Topic started by: HwitVlf on December 24, 2014, 05:18:29 pm

Title: Brigandine Grand Edition...
Post by: HwitVlf on December 24, 2014, 05:18:29 pm
HERE (https://www.dropbox.com/s/uhgjht2c6xr3l8j/BGE%20Movies%20%28Voiced%29%20v2.zip?dl=0) is the v2 patch for adding fully English voice acting to movies. May be applied over any other patch. A huge thanks to the voice artists who donated their work to make this project happen. Version 2 fixes an issue that was preventing the endgame credits from displaying properly.

Actors:
Asmit: Jason Start   
Bagdemagus: Kevin Butler   
Brangien: Julie Collins   
Bulnoil: Cary Reese   
Cador: Chris Dattoli   
Cai: Daniel Bernardo
Camden: Daniel Bernardo   
Coel: Jim Barr
Dinadan: Kevin Powe (http://kevinpowe.com)
Dryst: Eric Valdes   
Esmeree: Erin Macdonald (http://www.erinpmacdonald.com/)
Gereint: James Dooley (jamespdooley@gmail.com) (https://www.youtube.com/playlist?list=PL9FCA1B5475E3351A)    
Guinglain: Caleb Rutherford   
Halley: Erin Macdonald (http://www.erinpmacdonald.com/)   
Iria: Allegra Scott   
Kiloph: Bradley Smith   
Lance: Jason Start   
Lyonesse: Julie Collins   
Merriot: Kathleen Burns   
Millet:  Noelle (http://privatelyprofessio.wix.com/voiceacting)   
Millia: Candace Zingalie   
Mira:  Noelle (http://privatelyprofessio.wix.com/voiceacting)   
Palomides: Ray Jernigan   
Paternus: Chris Dattoli   
Ulster: Ray Jernigan   
Vaynard: Phillip Galfus
Yvain: Daniel Bernardo   
Zemeckis: Chris Dattoli

Translation (attached) updated to version 8.  Fixes missing line-break in Millet's post-Esgares defeat description. Must be applied to an untouched  disk image.

The Grand Battle patch (attached) is a mod that makes umm... grand battles. It takes a few rounds to build up steam and works progressively as time goes on. Works on any disk image.

HERE (http://forum.gamevn.com/showthread.php?660413-Brigandine-_-Cuoc-doi-cac-nhan-vat-_-Cach-thu-phuc-tat-ca-cac-nhan-vat) is a link to one of the coolest Brigandine art threads around courtesy of Leland3 on gamevn.com

HERE (https://www.dropbox.com/s/hi9qdz1dqvv9l0q/BGE%20Movies%20%28Subtitle%29%20v2.rar?dl=0) is v2 updated patch for subtitled movies. It adds subtitles to a movie that was missed in the first version. This was done upon request, but the quality is fairly low for several technical reasons not worth going into.
Title: Re: Brigandine Grand Edition translation...
Post by: Gaffgarion on December 25, 2014, 02:05:50 am
Best christmas present this year! Thanks for early release, will test things for you as I give it a whirl tomorrow =)
 :beerchug:
Title: Re: Brigandine Grand Edition translation...
Post by: Rovole on December 25, 2014, 04:22:02 am
Merry Christmas to you too.
Title: Re: Brigandine Grand Edition translation...
Post by: Username on December 25, 2014, 11:41:22 am
Wow, great job. It's awesome that you go this done. Thank you very much for doing this.
Title: Re: Brigandine Grand Edition translation...
Post by: T2_2112 on December 25, 2014, 09:12:30 pm
FINAL, i can reg this forum and say Gratz !!! GREAT JOB
Title: Re: Brigandine Grand Edition translation...
Post by: vhyznu on December 26, 2014, 02:22:08 pm
 :beerchug:
dude u did it, thanks man, ive been waited this for the last 10 years or so, hahaha.  :beerchug:
im crying when i see the description of my monsters.
sorry i cant post my pics because i dont really know how to insert images in this messages.
hi and thanks from indonesia bro.
 :drool: :drool: :drool:
Title: Re: Brigandine Grand Edition...
Post by: Yuri_RP on January 01, 2015, 04:00:06 am
Registered ASAP after seeing this Brigandine GE Patch. Can't wait to have it now. Hope it will be soon.
Thank you in advance for your hard work Man..  :beerchug:
Title: Re: Brigandine Grand Edition translation...
Post by: quick brown fox on January 01, 2015, 07:31:23 am
Speaking of serious Brigandine mods, I really do wish someone would do a workover mod for this game. Not a reballance, but a complete new installment. It really wouldn't be that hard.  I totally agree that there are quite a few creature types and spells that never get used.   

As far as getting the AI to level up lower units better, theres a fairly easy way to accomplish that- simply tweak a routine to add a little XP to low level enemy units every turn. The game already does an evaluation of all enemy units and inventories every turn. That XP wouldn't be earned fairly, but I don't know if that matters as long as the game isn't too hard.

Jumping on lazy dogs can be quite scary; they might stop being lazy, baring their fangs, and chase this fox away.  :tongue:

About the EXP mod idea, I think that it can be pretty good; during hard difficulty, low leveled enemy rune knights gaining exp every half month (maybe starting at 50-100 EXP?), with the EXP gain reducing depending on level and stops at around level 10. Not too imbalanced that we're going to see powerhouses early but can affect the difficulty during mid-game, with no effect on end game difficulty. I like it; I can imagine the AI eventually using Merriot/Lance/Kiloph/quest-obtained characters as primary castle defenders.

Waiting warmly for the updated patch.
Title: Re: Brigandine Grand Edition...
Post by: Aesir on January 01, 2015, 12:17:54 pm
I think making a mod to give AI controlled nations free exp for knights and monsters is a good idea. Rather than unit type balance the only issue that I have with this game is lack of resilience in AI controlled nations which leads to finishing the game too early even if you try to go easy on them. Once an AI controlled nation loses a bunch of their higher level monsters in initial battles it becomes much harder for it to keep putting up a serious threat in following battles against the player. I think giving free exp to AI controlled nations should somewhat compensate that especially if to make this bonus to scale up with the number of territories lost so even when they are caught in the corner they still will be able to put up a good fight. Providing them extra mana bonus in such situations might help out as well.
Title: Re: Brigandine Grand Edition...
Post by: Mirsa on January 01, 2015, 01:25:47 pm
Stumbled onto this today looking at some good old Brigandine stuff.  I have a partial GE translation from years ago running on an emulator and I don't even totally recall where it came from.  I am ecstatic that this is so current and there is not only demand for this but also some very dedicated fans putting the time into it.  Thank you.

I would be honored to volunteer my services for any voice acting.  I saw mention of that buried in another thread (I have not read this topic in it's entirety) so if that is still a thing or may come up in the future, I would love to help.

In terms of balance, I think the AI does not use lower level knights, and that may be in part because the AI targets low HP Rune Knights primarily (think of any fight involving a level 1 Cortina.)  Do we know what makes up their targetting choices?  Is it based on maximum damage dealt, lowest HP target, etc?  I think back to Ogre Battle where you had 4 options on what you could have your troops target.  Strongest (highest HP), Leader, Lowest HP, Best (most damage dealt.)  Would implementing something like this potentially encourage the use of lower level knights by the AI since they wouldnt automatically be targets by default and need extreme sheltering?  Maybe each knight would have their own predetermined parameters for their troops (Bagdemagus gunning for lowest HP to be a slaughterhouse, Magicians using Best to leverage AOEs total damage, etc.)  Probably a lot more involved in implementing this than I realize, but just a thought.  There is a lot of strategic potential that could be introduced here (bring an AE healer vs Camden, pack lots of GScorp fodder when charging Bagdemagus.)  There is a small degree of that already but it basically consists of don't bring Cortina into a fight vs Zemeckis in LOF, despite their cheeky dialogue you get, its a really bad idea.

I think exp modifiers on AI troops would be interesting.  Maybe some kind of "training grounds" type of drill going on for idle troops if they are still in a castle and not attacked that particular turn.  The WAIT option could be replaced with Defend, where you hold the castle and if there are no attacks, you gain exp.  If this is a player option as well, it should be carefully implemented.  Think about putting Dinadan and Cai on a border town and defending indefinitely.  Even with low troops, the AI will almost never go after Dinadan and Cai in the same castle.  Maybe 100 EXP to give to a troop of your choice?  I think the AI could get a lot more than that, maybe even ramp up the amounts they receive based on difficulty level.

My other biggest personal gripe would be the requirement of taking out Esgares, recruiting Kazan, and then leveling Kazan to be able to unlock Ninja Master.  I start off every game wanting Hyude or Sheridan to end up as a ninja master, and by the time thats a possibility I am strong enough to steam roll the map with other troops.  Its a bit of an overpowered class so I get the exclusivity involved in obtaining it, but other melees at 25+ can be just as overpowered.

Also, in GE monks/guardians have an automatic kickback as their primary attack.  That would be extremely more useful as an option, and disallow it entirely in counterattacks.  As is, it almost eliminates the ability to frontline a monk, as a monster can pop him for hit #1, get knocked back, and open that space for a second attack.  I would like to see it as an optional melee attack, useable after movement, maybe with a 80% damage modifier.  That move has enormous potential and introduces great battle plan potential, by pushing a target into a breath attack path and also eliminating the counter attack.  This makes monks a really great class despite their lower melee attributes, but the fact that their pushback counterattacks open them up to more frontal assault severely limits their use.
Title: Re: Brigandine Grand Edition...
Post by: Mirsa on January 01, 2015, 05:20:22 pm
Many years ago I used to play a PC version of Risk, that even offered an online mode as well.  During the campaign version of the game there were about a dozen AI characters, all with varying personalities and styles of play.  It wasn't too in depth, and it didnt take too long to figure out "Ok so Barcebena basically plays like an a-hole and isnt even trying to hold a continent" but I thought it was interesting that they even tried.  In the end trying to play Risk vs multiple AI was a failure of epic proportions and I could win inside of 8 turns with ease.  I think the Ogre Battle targetting was pretty interesting as it was so basic but really is 4 totally different key strategies.

If you do find yourself doing a game and it is anything at all like Brigandine, I will gladly support something like that on Kickstarter.

Also if you do take me up for any voice acting roles, I call dibs on Gallo.  I can't even recall if he had any cutscenes in GE or not, but he was always my favorite grappler class for some reason.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 01, 2015, 06:19:36 pm
I forgot to reply about voice acting. Most of the roles have been filled. Gallo doesn't have any movie lines. Lance is one of the main roles still unfilled. The member here "Valentari" has been doing a wonderful job with finding voice volunteers. You can send him a personal message if you like, or you can contact me and I'll send you the scripts.

I have to say though that I think it takes a quality microphone to get decent sample quality and I'd prefer to get someone who fits the roles well. That is someone whose voice quality is similar to the original Japanese. Here's (https://www.dropbox.com/s/k05jw08d7nbe36y/BUG41%20v1%20%5BEsmaree%2CVaynard%5D.avi?dl=0) a recently finished one with  Erin Macdonald as Esmeree and Phillip Galfus as Vaynard. Personally, I was impressed with both their parts.
Title: Re: Brigandine Grand Edition translation...
Post by: sffrrrom on January 01, 2015, 09:05:29 pm

Hiya QBF... saaaay, are you the guy whose always jumping  over the lazy dogs?  :biggrin:

Speaking of serious Brigandine mods, I really do wish someone would do a workover mod for this game. Not a reballance, but a complete new installment. It really wouldn't be that hard.  I totally agree that there are quite a few creature types and spells that never get used.   

As far as getting the AI to level up lower units better, theres a fairly easy way to accomplish that- simply tweak a routine to add a little XP to low level enemy units every turn. The game already does an evaluation of all enemy units and inventories every turn. That XP wouldn't be earned fairly, but I don't know if that matters as long as the game isn't too hard.

I tried to force this manually once - I went down to just one or two castles and sat there for like five or six years, hoping as the AI beat up on itself it would level some creatures up. Unfortunately, this meant A) I had to play on easy mode because of the stupid time limit, and B) it didn't work, because the AI is moderately bad at nurturing units as opposed to letting them die. I think an auto-exp mod/script would really help. If I knew anything about how to do it, I'd do that myself. And eliminate that dumb time limit too.

Edit: Not sure it should be only low-level creatures; a lot of enemy knights could definitely use it and even the mid-range critters the AI sometimes struggles to level up.
Title: Re: Brigandine Grand Edition...
Post by: Yuri_RP on January 02, 2015, 02:14:52 am
Tested using PCSXR (haven't used ePSXe since I found this Emulator).
Using Translation Patch + Movie Sub.
ISO DLed from emu****dise and Patched using PPF-o-Matic.

Played using New Almekia for a few turns and now currently playing with Esgares.
No problems encountered so far. Hope it stays that way till the endgame. :)

This is the first time I've played Brigandine Grand Edition. Gonna have lots of fun and countless nights with not enough sleep. :p

Thank you for your work HwitVlf.  :beerchug:
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 02, 2015, 09:03:15 pm
Great Job I have been waiting for this day for at least 10 years !!! I can't say it enough . Thanks a bunch The only problem I have seen is the one already fixed with Cai and Merriot .
Title: Re: Brigandine Grand Edition...
Post by: kristiancxs on January 03, 2015, 05:48:45 am
GREAAAAAAAAAAAAAATTTTTTTTTTTTTTTTTT JOBBBBBBB SIR!!! YOU ARE A GOD!! thank you so much for your effort in translating this gem :D ...  just registered today so that i can thank you :D... i only have 1 question sir. is there a way to put subtitles in the cutscenes? if there is, how?
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 03, 2015, 01:18:28 pm
Use the epxs 190 it is working fine for me .
Title: Re: Brigandine Grand Edition...
Post by: sffrrrom on January 03, 2015, 03:02:28 pm

sffrrrom, I hope to make a quick basic difficulty mod some day, but I'm just to busy to be serious at it right now. I had a patch to remove the time limit on Forsena.org. I'll see if I still have a copy.


Thanks! And a difficulty mod would be great, but just the xp tweak would go a long way, I think. The other thing that might work, and might be a lot easier and faster to implement, is just jack way up the xp rec'd for victories, from 200 to like 1000 or something. At least that way the computer might always have higher level units; but possibly it would just exacerbate the AIs campaign weaknesses and widen the gap b/t player and AI even faster. Only reason it occurred to me is I thought it might be easier to isolate and edit that "200" value.
Title: Re: Brigandine Grand Edition translation...
Post by: quick brown fox on January 04, 2015, 12:49:18 am
I'm not sure I understand the significance of what you mean.  Do you mean "do not feel"?

My statement was actually in reference to your previous comment:

This is about the 10th game/tool I've translated and most of my projects were extremely literal.

...and I felt that it shows in some lines in the quests. Although I did notice that in specific dialogues you did some 'Westernization' on the translation (e.g. Shast's and Dinadan's lines pre-battle); but I barely know Japanese so my opinion can easily be disregarded.

Also, Seraph is Level 10 while Angel is Level 20? Isn't a Seraph a higher order Angel?

Oh, and aside from the earlier typographical errors mentioned, I have yet to find any game-affecting bugs. The off-center rectangle confirmation boxes strike my inner obsessive-compulsiveness, but no severe errors encountered yet.

Great job man.

EDIT: I forgot to add, the battle 'preview' of two AIs shows the 'Attack'ing team and the 'Victory' team (not 'Defend'ing team).
Title: Re: Brigandine Grand Edition translation...
Post by: dpbj602 on January 05, 2015, 02:38:23 pm
Registered here to thank you for the project! I played LoF on my brother's PS1 back in the day (I was the little kid who accidentally picked Leonia first because of the light blue color, got creamed by Norgard and couldn't figure out why).
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 05, 2015, 03:00:14 pm
Ha. I think I played as New Almekia first because I didn't know the D-Pad selected other rulers. I didn't get that I had an alliance with Caeleon and promptly invaded their unguarded castle to the south. When Cai yelled at me I tried to give it back, but he never accepted my apology.:drool:
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 05, 2015, 05:46:37 pm
Yeah it took me a while to realize that some amount of strategy is required.

Or that patience is a virtue in action games like Mario.
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 06, 2015, 04:00:50 am
Registered here to thank you for the project! I played LoF on my brother's PS1 back in the day (I was the little kid who accidentally picked Leonia first because of the light blue color, got creamed by Norgard and couldn't figure out why).

Ha. I think I played as New Almekia first because I didn't know the D-Pad selected other rulers. I didn't get that I had an alliance with Caeleon and promptly invaded their unguarded castle to the south. When Cai yelled at me I tried to give it back, but he never accepted my apology.:drool:

I initially went with Caerleon, since he seemed to have the fewest anime cliches hovering about him. If memory serves me correctly... I nabbed Iscalio rather hastily, then marched up into Leonia while Norgard was tearing them up. Norgard got the final blow in, though. I was reluctant to break my truce with New Almekia, so I ate the Esgares empire while I waited for Norgard to destroy my ally so I wouldn't have to. Took too long, so I turned on Norgard and when there was noone else left, finally betrayed my ally.

Anyways, King Cai comes off as the leader with the least self-interest among the rulers, which made him easy for me to accept as an introductory player-character, not exactly critical to most, but it is a factor for me, at least when the protagonist isn't faceless. My experience with Caerleon as a beginner suggests to me that Caerleon is best suited for first-timers. A ruler with room to grow that isn't too weak to begin with, along with a powerful counter to Cador and those upgraded black-element creatures Esgares seems to have an abundance of at the beginning in Dinadan.
Title: Re: Brigandine Grand Edition...
Post by: Riffon on January 06, 2015, 08:51:14 am
Thank you so much for the latest patch, it works perfectly now...:)
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 07, 2015, 06:39:07 pm
New version uploaded. Also a difficulty mod.
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 07, 2015, 07:14:45 pm
Can I mix this with subtitled movies? At least until the dubbing is done.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 07, 2015, 07:59:44 pm
Yes, all patches are compatible with the sub-movie patch.

Speaking of the dubbing project, Valentari has recently found actors to fill the Dinadan and Bagdemagas parts leaving only a few roles left to fill.  :beerchug:
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 07, 2015, 08:08:07 pm


Also, how do you pronounce Guinglain?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 07, 2015, 08:37:17 pm
It's not a name still in use as far as I know so I don't really know. The name is from the Arthurian legend and is spelled several different ways. I heard the French pronounce it as "gung-lan", but they don't pronounce half the letters in their words so...

 I've always just said "Gun-glane". 
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 07, 2015, 08:48:56 pm
I'm chuckling at some of these names you've got...

Like for Leonia's starting Roc, Golem, Golem formation:

IsRoc, IsRock, Isrocktu

 :rofl:
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 07, 2015, 09:39:53 pm
I had fun thinking them up.  :smile:  Each section of the multiplayer uses it's own creature name list so there were a whole bunch!
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 07, 2015, 09:59:50 pm
I saw a sentiment earlier about being sad that there's not really any exploration of the betrayal potential sideplot. Like gimme extra battle dialogue...something...make the reason more than just the white feather in the sky.

Eh, it's relatively minor, for a game that's been out at least ten years...still...
Title: Re: Brigandine Grand Edition...
Post by: Catfish0093 on January 07, 2015, 11:13:05 pm
I'd registered just to say thank you and a fantastic job done on the Translation patch,   HwitVlf!  I'd played this game originally in Japanese countless times since the release date, and my brother and I recently started again because of your work.

May I ask how does the Grand Battle Mod patch work?  Is this the EXP modifiers for AI that you've been talking about in this thread?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 08, 2015, 01:26:48 pm
I saw a sentiment earlier about being sad that there's not really any exploration of the betrayal potential sideplot. Like gimme extra battle dialogue...something...make the reason more than just the white feather in the sky.
Eh, it's relatively minor, for a game that's been out at least ten years...still...
There were several areas that I longed to see fleshed out more in the game- like why Leonia didn't ally with Almekia and Caerleon, but at least GE does cover some unanswered questions like the fate of Padstow.

Catfish0093 and everyone else, thank you for the "thank you" s  :smile:

To answer the question about the "Grand Battle" patch, it does not give extra XP. It gives enemy nations extra mana, higher class creatures, a minor boost to the stats of their knights each turn, and removes the timer. The end result is the enemy has more creatures, higher class creatures, and gradually strengthening knights. If you don't defeat the enemy in a timely fashion, they could get over-powered. Two-thirds through a test play, Paternus started beating my Fighters to death in melee combat... and he seemed like such a peaceful old man.   :badteeth:
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 08, 2015, 05:28:18 pm
I'm just curious, for fans of the game, are there any real differences between difficulty settings?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 08, 2015, 05:37:30 pm
I haven't dug into the AI settings at all so I don't have an informed opinion. It always seemed to me that the AI was more cautious and defensive on the difficult setting, but I think the time limit is the main thing that influences the difficulty.

Doesn't the AI just charge ahead instead of guarding the castle on easy? It's been so long since I played on easy that I don't really remember.
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 08, 2015, 11:48:28 pm
The AI on easy is reckless and moves as much as possible whenever possible. On hard or normal, the AI doesn't move at all when defending until they have an opportunity to attack, and when attacking the AI moves monsters and knights in groups to reduce vulnerabilities.

As the AI scales up, it becomes less prone to making "mistakes," or pre-programmed decisions that are less-than-optimal, such as neglecting to finish off a creature they have successfully weakened. On harder difficulties, the AI is more likely to use stronger knights against the player when it has the luxury of choice. In addition, while this may just be the result of confirmation bias, the RNG seems more inclined against the player at higher difficulties. Overall, though, the AI is quite weak, and because of the way Brigandine addresses loss-recuperation, once an AI player starts losing their leveled monsters and territories, its hard for them to recover.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 09, 2015, 12:10:03 am
Tony, do you mean change it back to the way it was in LoF?  I wasn't planning on doing that, but I could probably figure out how to easy enough. What would be the benefit?

Rovole, do you know if they boosted the AI in GE compared to LoF? I agree that GE's AI isn't as good as a human, but given the processing power available on the PS1 it seems impressive to me. There's so much more going on in Brigandine battles than other strategy RPGs of the day like Front Mission 3.
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 09, 2015, 11:15:20 pm
Makes final battles a bit more interesting for sure.
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 10, 2015, 07:31:10 am
Rovole, do you know if they boosted the AI in GE compared to LoF? I agree that GE's AI isn't as good as a human, but given the processing power available on the PS1 it seems impressive to me. There's so much more going on in Brigandine battles than other strategy RPGs of the day like Front Mission 3.

I'll be honest, I haven't tried your patch yet. I downloaded your initial release and then a later revision, but I haven't applied it yet. I'm a slow adopter in many things, even stuff I've been eagerly awaiting. I'm a bit of a purist, so I was alarmed by what other users were reporting about the things you changed, not that I'm trying to disparage your efforts in any way, I've played two games you've patched already, Brigandine will be the third and I am still starstruck by your magnanimity.

That said, turn-based strategy games are pretty easy to code AI for, all things considered, because of how such games naturally limit the number of factors. The AI in Brigandine seems to make decisions on a turn-by-turn basis, with a limited ability to "think" ahead, so to speak. The developers clearly made the most of limited computing, however, and the end-result is a fairly competent strategist. But as I mentioned before, TBS is easy on AI. I doubt GE will have changed the AI formula much. Maybe modifying the way the AI prioritizes certain actions or abilities. In LoF, the AI will use AOE attacks whenever possible, and I used to try and bait a geno-attack by putting two units right on the edge, such that they would use up all their MP before I rushed in.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 10, 2015, 06:11:11 pm
I suppose easy is a relative term. A lot of games AIs only have to deal with attacking a single player character with little to no variation based on player/enemy stats. The AI in Brigandine has to account for all possible available targets, and add adjustments for variables such as attack/defense elements, path availability, creature HP, and maintaining a defense line to protect the enemy knight. I suspect Brigandine's AI requires a lot more CPU cycles than a basic combat game or FPS, and that's all withing the confines of the PS1 old CPU. Being surrounded by enemies in GE give serious penalties to hit/miss and critical chances. I've noticed the AI trying to surround my units more than I remember from LoF.

As far as being a "purist", not nearly as much was modified as it might seem based on all the ranting going on, and no one seems to comprehend that Atlus changed even more in LoF. The changes I made to creatures in the first release were done way back when I first started this project (I didn't even remember what they were it had been so long) and I actually thought people might welcome the slight variation in gameplay. Name changes, of which there are only a handful, were mostly done to eliminate some Engrishy conventions caused by Japanese trying to use English- 99% of the names in Brigandine are English words spelled phonetically in Japanese. They didn't pick those names because they sounded good or made sense in English, they were picked because they sounded 'cool' in Japanese. As such, I consider it a flaw to leave them in their Engrishy form.

An example is Ouroboros which I changed to Jormungandr. Ouroboros is a generic name for the symbol of a snake formed into a circle and biting its own tail. Jormungandr is the Norse serpent who grew so big that he circled the word and bit his own tail (thus becoming one of the earliest incarnations of the Ouroborus symbol). At the time of Ragnarok, it was said that Jormungandr would emerge and fight to destroy the world. In Brigandine, the end boss is most often called "The Serpent of Chaos", which is a proper noun for Jormungandr. The end boss is clearly a reference to Jormungandr. So why did the Japanese use the name Ouroborus? Because in Japanese, letter sounds are consonants squished together with a vowel. Double consonants are uncomfortable to their language and thus frequently avoided in naming conventions. If I restricted the English translation based on Japanese language sensibilities, it would be a disservice to the English audience.

Another example is the equipment item that gives a unit the ability to walk on water unhindered. The literal Japanese name is Water Spider- probably a reference to water bugs that that skip on the water's surface. That literal name would mean nothing to most English speakers. I changed them to Water Striders because I believe that non-literal translation is actually closer in meaning to the original Japanese than the literal name.

Overall, there were very few things that are altered or "westernized". There wasn't a need to as Brigandine is largely a westernized game to begin with. In the end, this isn't a project I'm selling so it doesn't hurt me if someone doesn't want to use it. Sure I'd be happy if everyone said "yay, it's wonderful", but I feel a greater responsibility to turn out a product that I'm proud of than to put out a product that's popular. It's borderline insanity for English speakers to avoid my project because I changed a few things. It's certainly not hurting me and they'll be missing out on quite a bit of content/nuance that was hacked out in the LoF release.

Here's one example. In the "Teath gives a gift to Yura" event, in LoF Atlus removed the line where Teath actually blurts out that he "loves" Yura. Because of that, it plays out that he's trying to drum up the courage to speak his feelings, but Yura runs off before he can. In the real event, Yura runs off because Teath says he loves her. She obviously doesn't return his feelings. It's far more poignant than the LoF watered down version. There are literally hundreds of subtle but significant differences like that which were lost in the Atlus' LoF translation. To avoid experiencing that because I called the Vampire Lord a Lich is just shooting yourself in the foot.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 10, 2015, 08:25:50 pm
I just always liked how the paladin and avenger were perfectly opposed but now it seems like the paladin has the edge head to head .
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 10, 2015, 08:27:15 pm
Does anyone know if its possible to get Kazan the other ninja before the empire is gone ? I always wanted to do a head to head  with the empire last to go . Or can someone else become a ninja with out Shirahra or Kazan ?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 10, 2015, 11:44:47 pm
If the Avenger were 2x black, they would take more damage from the Paladin's 3x white attacks. The way Grand Edition is set up. if the damage is being boosted  (ie white attack VS black unit), it's increased even more for each white dot in the attack and each dark dot in the defender. So 3x white attack vs 2x black defense would double the damage-bonus compared to 3x white vs 1x black.

It does seem a bit imbalanced that  the Avenger doesn't have a 3x black attack option, or at least a 2x black+1 red.

I think Kazan only joins after Esgares is defeated and Shiraha has re-joined an enemy country. You can only convert a knights to Shadow class units if Kazan or Shiraha is on your side and the knight is a male whose an expert ranger and with decent AGI and STR stats. You could try cheat codes to make it happen. :ninja:
Title: Re: Brigandine Grand Edition...
Post by: Chazchu on January 11, 2015, 07:49:16 am
I actually liked some of the changes - for example the Solid spell instead of Charm on the Enchantress, but I disliked the idea that a Loki would get Beguile and Meteor Doom was a red spell. There is no equivalent to the Holy Word this way, so I think balance was off. Everything else that was changed, I had no issue, excluding one class name :D. The only thing I am sad I won't see return from LoF is the Lizzard Guard's breath attack.

On a sidenote, I'd love to see a larger map to play at, with more castles and nations, because Forsena is a tad small for any long games with friends. Maybe some mods might make this happen and we could see larger nations and more knights, but I doubt it will any time soon.
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 11, 2015, 01:26:22 pm
I really like being able to be strategic with debuffs in this edition, by being able to see the hit %
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 11, 2015, 02:00:47 pm
Chazchu, I have to agree about Meteor Doom being red and the Loki missing a mass damage ability. Those were two of the biggest reasons I changed it back  :drool:.

I really REALLLY REEEEEAAAAALLLLY wish someone would make a Brigandine expansion or total-remake mod. The way the game is laid out makes it fairly easy to do so. Specifically, most of the data is arranged into table arrays so adding new stuff is simply a matter of adding a new entry in said table. It just takes time and determination!

dpbj602, absolutely! I don't think I ever used "might miss" spells like Dimension in LoF; it was just too risky to waste a turn. Being able to see the hit% in GE makes a huge strategic difference. The tutorial has some interesting info about what affects hit% if you don't already know  :smile:
Title: Re: Brigandine Grand Edition...
Post by: Erovoros on January 11, 2015, 04:02:38 pm
HwitVlf, thank you for the awesome job!
I've been looking after this project every single day since you started to post results about it. Thank you so much for that. Just finished Caerleon campaing and going to start playing as Esgares.
LoF was the game that defined my childhood. I am Russian myself, and we had Brigandine LoF only in Russian with horrible machine translation made by some team of pirates. But we were still playing this game without any chance to understand the plot. It became the favorite game for many people.
I've been waiting for Grand Edition translation for years, I even started to learn Japanese in order to play it one day, though I abandonned my studies after a year.
I just wish that more people will find your translation patch and play this awesome game. You should probably post it on fan-translation related resources.
I hope one day I will use your patch to make a fan translation of this game into Russian, as not so many people here know English, but I am sure, many fans of original Brigandine want to try the expanded version.
And once again, I sincerelly thank you for your work and heart you put into this project.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 12, 2015, 05:20:56 pm
Does anyone know a code that can turn Hyde into a ninja without having Shiraha or Kazan on your team ? Forsena.org had them all but its gone .
Title: Re: Brigandine Grand Edition...
Post by: duredure on January 13, 2015, 11:42:46 am
Sorry I thought having read the pag 4 but no XD

Very nice this grand patch. I love good ideas and I'm hoping for more mods!!!
Btw: why brigandine Ge(even forsena) have this bugged %hit
come on I remember in 90's playing forsena and missed a lot hits even with 80-85% and the enemy counter with 40-45% and hit me
Yesterday in Brigandine Ge my dinadan had 98% and enemy 65% I missed and he not  Wtf! I don't think this is based on luck or easy/normal or hard mode

Another thing
Bro I don't critic or nothing your amazing work. I like and respect your translation because I know that your are better than Atlus in everyway. You made a lots examples here saying about the changes like paladin to blademaster/ vampire lord to lich/ ouroboros to jurgmandour/items etc.
But even if the translation of atlus in forsena was wrong we get used because was the first one and this bring us old memories. Do you Remember some time ago when I told you about the translation of tactics ogre from ps1 to psp? they changed a lot names/items and classes and made a lot players sad(even me). Ex: I know that lots players loved that archer girl called "Aloser" and they changed to Arycelle only because is the correct. Ofcourse that who never played tactics ogre in 90's don't care about the changes But we that played do.

This feeling is the same in forsena and grand edition. I love your work and I'm playing almost everyday your ge at my xperia play before sleep. I stopped playing forsena in the end of 90's. Thanks to you I'm playing again and happy.
Bro I don't want ask to you do nothing I only want to know if is hard change at least the classes in Ge to forsenas name? Takes a lot time to do it?

Btw: there's an item(maybe rare) in forsena that I never managed to get " cat o' nine tails". I didn't see in Ge yet. It still exist in Ge?

 :beerchug:
That sounds funky. What's the CRC32 value for your disk image? Maybe you got a bad image.

There's a description of what the Battle patch does a few posts up,
Quote
gives enemy nations extra mana, higher class creatures, a minor boost to the stats of their knights each turn, and removes the timer.
but the best thing is probably just to try and see.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 13, 2015, 03:23:28 pm
About the hit %, computers don't really do random well. The hit percentage seems accurate overall in Brigandine, but the randomness isn't handled the same as it would be if you rolled dice in the real world. The PS1's random routine loads a 'seed' number, processes it through a mathematic formula, and then writes part of the result as a new 'seed' and returns another part of the result as a randomly generated number. That randomly generated number is used by Brigandine as a hit % modifier. So basically, every time you do an action in Brigandine, it generates a new hit % modifier seed that will influence that will affect the outcome of the next action. If that modifier seed is low, the next attack will have a significantly lower chance of landing regardless of the shown hit %. I still think the shown hit% is accurate overall, but I've never tested it.

About names, against my better judgment several were changed back in the last release including Vampire Lord. Paladin was never changed. "Cavalier" and "Avenger" were made up names by Atlus and are literally "Knight" and "Black Knight" in the Japanese- which is what I used in the translation. Is it that you want me to carry over Atlus' mistranslations or is it that you want me to always use the literal Japanese? Does anyone else have an opinion on this? I think Atlus made some stupid name mistranslations in places (like G-Scorpion) and I don't like the idea of continuing those.

The "Cat O' Nine Tails" name was too long for the menus so I used a less common ancient name for that whip "Nin Haler" (nine tails). I could use probably fit "Cat O' 9 Tails" but I think it looks bad.
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 13, 2015, 09:56:12 pm
About names, against my better judgment several were changed back in the last release including Vampire Lord. Paladin was never changed. "Cavalier" and "Avenger" were made up names by Atlus and are literally "Knight" and "Black Knight" in the Japanese- which is what I used in the translation. Is it that you want me to carry over Atlus' mistranslations or is it that you want me to always use the literal Japanese? Does anyone else have an opinion on this? I think Atlus made some stupid name mistranslations in places (like G-Scorpion) and I don't like the idea of continuing those.

The "Cat O' Nine Tails" name was too long for the menus so I used a less common ancient name for that whip "Nin Haler" (nine tails). I could use probably fit "Cat O' 9 Tails" but I think it looks bad.

Personally, I don't mind a number of translation differences. English speakers should be used to having multiple words and phrases referring to the same things, and frankly you shouldn't take English-translation advice from people who aren't fully familiar with the language. Don't feel bound to honor the original translation, you've already proven you can do a better job than the original translators.

As for the class names, Cavalier is workable synonym for Knight, since Cavalier refers to someone who follows a code of chivalry, much like what a knight is expected to. As for Avenger as Black Knight, Helrato in LoF comes pre-promoted as an avenger, and his bio refers to him(Helrato) as a black knight. Avenger is a full 4 characters shorter than "Black Knight," but with "Vampire Lord," you'd think character limits weren't an issue, though lets not fall into the fallacy that shorter names are preferable, just that excessively long ones should be avoided.

If you still think Vampire Lord is too long, there are a long list of synonymous words or phrases, such as regional folk names(Strigoi, Nosferatu,) or words alluding to his supernatural nobility(Count.) Or, as has been suggested before, to name the third-tier ghoul promotion just "Vampire" and the preceding tier something else. Orlock, Ghast, Gravier, Revenant etc.
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 14, 2015, 12:00:22 am
I just don't get why all of a sudden the axe user can use swords (Berserker -> Black Knight)
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 14, 2015, 03:48:24 am
I just don't get why all of a sudden the axe user can use swords (Berserker -> Black Knight)

If you don't like it, don't promote into the next tier. If I intend to keep a character as berserker, I keep said character from gaining the final class-level until 30. I switch the character into the brawler line to level, so I can have high-level axe users.

I do similar things for characters that are low enough to switch into fighters, for use of blades.
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 14, 2015, 12:37:47 pm
I just don't get why all of a sudden the axe user can use swords (Berserker -> Black Knight)

If you don't like it, don't promote into the next tier. If I intend to keep a character as berserker, I keep said character from gaining the final class-level until 30. I switch the character into the brawler line to level, so I can have high-level axe users.

I do similar things for characters that are low enough to switch into fighters, for use of blades.

I know, I just question the logic of an unarmored ax fighter switching to an armored Sword n Board fighter.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 14, 2015, 03:06:06 pm
Hee hee, so in a game where a black unicorns can teleport an acid breathing dragon onto a distant mountain peak, we're wondering why an axe wielder suddenly uses a sword?  :biggrin:  Seriously, it is an odd change. It seems like Paladin/Black Knight should have been two optional paths when leveling up from a Knight, and the Barbarian route should have stayed pure axe-berserker. It might have something to do with the design team wanting to reuse each sprite a certain number of times and the Knight's re-palleted sprite already has a sword?

Rovole, Thank you for you input.  :smile: Space considerations were rarely a factor, and then it was more about name width (after the variable width font) than number of letters. My problem with Vampire Lord was that I thought the "lord" part was Engrishy. Japanese stick a title like that on the end of names to signify "powerful" but in English it actually means 'ruler of something'. Since the Vampire Lords don't rule anything, I thought a different name that actually meant "powerful vampire" would be a more accurate and sound better. It was just a minor point so I changed it back since some people weren't happy.
Title: Re: Brigandine Grand Edition...
Post by: dpbj602 on January 14, 2015, 06:36:12 pm
Internal Consistency is all I ask for :-D
Title: Re: Brigandine Grand Edition...
Post by: Valentari on January 15, 2015, 12:53:55 am
Only 2 characters left to find voices for.  Unfortunately, one of them is still Lance.  It's really hard to find someone who can do young boy really well, as it turns out.  I'm trying to get you guys the voiced dub as fast as my contacts in the voice acting world will allow me, folks!
Title: Re: Brigandine Grand Edition...
Post by: Chazchu on January 15, 2015, 07:56:37 am
Hee hee, so in a game where a black unicorns can teleport an acid breathing dragon onto a distant mountain peak, we're wondering why an axe wielder suddenly uses a sword?  :biggrin:  Seriously, it is an odd change. It seems like Paladin/Black Knight should have been two optional paths when leveling up from a Knight, and the Barbarian route should have stayed pure axe-berserker. It might have something to do with the design team wanting to reuse each sprite a certain number of times and the Knight's re-palleted sprite already has a sword?

About this, when I first started LoF in the long-forgotten 2000 I think, I always thought that the Berserker would become a Death Knight like Cador, and the Cavalier would get to choose since he was the same model for both Avenger and Paladin. But I have to say, the Avenger/Black Knight is one of my favourite classes in the game so I always level up the Berserker to it.
Title: Re: Brigandine Grand Edition...
Post by: duredure on January 15, 2015, 01:04:56 pm
Just wondering..

1- Is possible to do a mod to create a new classes for some monsters that only have one upgrade like roc -> phoenix, griffin -> holy griffin, etc?

2- Is possible to add the battle scenes from forsena on it?  I love Ge but I miss so much the scenes.  I remember in my old memories  bahamut vs Fafnir  :doh:
Title: Re: Brigandine Grand Edition...
Post by: Chazchu on January 15, 2015, 02:09:44 pm
What I miss the most from the LoF was the music, soo much better than GE, but from what I understand it's not the same format and it will be hard to switch it.
Title: Re: Brigandine Grand Edition...
Post by: Erovoros on January 15, 2015, 08:35:48 pm
Just looked through all recollection events.
So after Meltorefas accepted Bulnoil's proposal to see Eniede once again and leaves Esgares together with him, Bulnoil probably turned him into a death knight like he did it with Cador before. Does it mean that those two knights defending Bulnoil in the last battle are Meltorefas and Eniede? They look fitting enough for these roles, as one of them uses bow.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 16, 2015, 12:48:33 am
duredure, both those things are possible. It's just a matter of finding someone willing to take the time. Adding the 3d scenes to GE could probably be done by grafting the LoF models and routines into GE.

Erovoros, that is correct. If you're playing the Esgares story, Bulnoil explains the details to Zemekis, and also they have a different description explaining who they are.

Quote
Zemeckis:
Where is Cador?

Bulnoil:
A tool that outlived its usefulness is discarded. I can always make more Death Warriors, all I need is a cold slab of knight meat. Olwen! Gaheris! Do you recognize your knights Zemeckis? Heh heh, MelTorefas and Eniede was it? If you had been obedient,you could have spared them this fate.  Yes,your sins are many Zemeckis and the people around you suffer for them.

Quote
Gaheris
MelTorefas found his desire, unmatched power and
standing at Eniede's side. But there is no joy in his
hollow eyes as he deals slaughter at Bulnoil's whim.

Quote
Olwen
Eniede's eyes are vacant under this mask. There is no
more love for father or burning vengeance, just the
cold drive to deal slaughter at Bulnoil's whim.
Title: Re: Brigandine Grand Edition...
Post by: vindo on January 16, 2015, 06:48:24 am
HwitVlf!
God! it's beautiful! thank you so much for this patch!
Title: Re: Brigandine Grand Edition...
Post by: quick brown fox on January 16, 2015, 10:09:32 am
Let me have a guess on how the difficulty patch works:

Basically, each enemy AI obtains tons of items (i.e those life/STR/INT/etc potions, as well as monster class change items) and it depends on the AI on how it distributes the potions to its units. The more further into the game, the more items the AI obtains.

I'm on year 217 and I'm seeing crazy amounts of changes in the enemy commanders and monsters alike; almost all enemy Rune Knights have 6-7 Rune Area, with almost all magic-type rune knights having +500 HP and +400 MP even at low levels; my enemy Millet had 350 RP, 6 RA, and enough mana to cast Geno-frost three times even with her low level. Zemeckis hits like a truck, and for some reason the AI keeps pumping up Meleagant's AGI to the extent that my Lv20 fighters can barely hit him.

It looks and feels unnatural, but the added difficulty has grown on me. I'm beginning to like this.
Title: Re: Brigandine Grand Edition...
Post by: duredure on January 16, 2015, 10:56:47 am
Wtf

Yesterday an enemy killed my rune knight and my monster(salamander lv 27) was lost in the field. So  I managed to win the battle and kept my city and wtf I lost my salamander forever!My beloved monsters wasn''t in reserve space in the city or even with the enemy.

I guess that in forsena when this things happen the lost monsters could be found in reserve monster space in the city(that you defended or conquest).

or is because i'm playing in hard mode?
Title: Re: Brigandine Grand Edition...
Post by: mubazirano on January 16, 2015, 08:34:09 pm
Thankyou very much for your hardwork

(http://global3.memecdn.com/amazing_o_309654.jpg)
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 17, 2015, 07:22:22 am
Wtf

Yesterday an enemy killed my rune knight and my monster(salamander lv 27) was lost in the field. So  I managed to win the battle and kept my city and wtf I lost my salamander forever!My beloved monsters wasn''t in reserve space in the city or even with the enemy.

I guess that in forsena when this things happen the lost monsters could be found in reserve monster space in the city(that you defended or conquest).

or is because i'm playing in hard mode?

Were you at the monster cap? The fact that this is a 27th level salamander suggests you've been playing for awhile, and outfitting each knight with their own set of monsters tends to push up to the monster cap. If you did, were there other monsters in the reserve? Did you capture any other cities that same turn that might have had monsters in reserve? Did anyone finish a quest and return with a monster? Monster cap is the only reason why your salamander wouldn't appear in the captured cities' reserve... I can't think of any other situation in which a captured monster, allied or enemy, wouldn't show up in reserve.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 17, 2015, 02:46:06 pm
vindo and mubazirano (fun pictures!), your both certainly welcome.  :beerchug:
quick brown fox, I didn't want to totally break multi-player so it doesn't actually give enemies tons of items, but it does make use of the existing use-item routines and runs them once per enemy nation at the end of each organization phase.  It seems to work out nicely because they seem to focus on boosting the permanent knights so players aren't as likely to get uber-knights joining them when a nation is defeated. Similar with Mana, it doesn't actually give enemies tons of mana, but gives them a partial 'refund' every time they summon a creature so they can do more with what they have.

duredure, what Rovole said is the only thing I can think that might have happened. I believe the exact same thing happened to me recently and the "left behind" creatures were stored in the castle inventory where the battle took place.
Title: Re: Brigandine Grand Edition...
Post by: Mirsa on January 17, 2015, 04:46:31 pm
Question,

Just getting around to playing this now for the first time.  Which patch should I apply to it for the increased difficulty mod you were experimenting with?  Is that "Grand Battle" and can I apply that after having already applied the first patch?  Just want to make sure I am playing the correct version I intend to play, so I can offer some feedback appropriately.

Thanks!
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 17, 2015, 05:27:35 pm
Question,

Just getting around to playing this now for the first time.  Which patch should I apply to it for the increased difficulty mod you were experimenting with?  Is that "Grand Battle" and can I apply that after having already applied the first patch?  Just want to make sure I am playing the correct version I intend to play, so I can offer some feedback appropriately.

Thanks!

"Grand Battle" is the extra difficulty patch so no, thats the one you want to avoid for now. The patch you want is labeled v7 , the full filename being "BGE D1 & D2 Translation v7.zip." The "Grand Battle" patch can be applied to either clean or patched images.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 17, 2015, 08:59:15 pm
I noticed that text is off on Millet's description once you get her again after Esgares is defeated . I am using Norgard.
Title: Re: Brigandine Grand Edition...
Post by: Mirsa on January 18, 2015, 10:09:16 am
Quote

"Grand Battle" is the extra difficulty patch so no, thats the one you want to avoid for now. The patch you want is labeled v7 , the full filename being "BGE D1 & D2 Translation v7.zip." The "Grand Battle" patch can be applied to either clean or patched images.

Actually I was looking to play Grand Battle for some added difficulty, and was hoping to offer insightful feedback and some potential tweaks.  Does it still need a lot of balancing that you recommend I avoid it, or did you just misinterpret my question?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 18, 2015, 02:08:29 pm
Thanks Tony! Fixed it.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 18, 2015, 11:04:23 pm
Your welcome and thank u for the chance to play this great game !!!
Title: Re: Brigandine Grand Edition...
Post by: duredure on January 19, 2015, 04:35:29 am
I'm playing with iscalio at hard dificult and with grand battle patch. It's so hard that I managed recruit Adis for the first time in brigandine(because you need to meet her in a quest and she join when you have only  2 castles). I never got trapped with less than 3 castles in brigandine. So this patch  made brigandine a brand new game. Is fun watching salamanders lv 2, fafnir lv 4 in weak rune knights kicking my ass. The cpu is battling all the time against each other even leonia that is passive is kicking Norgard butt all the time. I love you patch HwitVlf.

Just some questions about the grand patch:

1- The hit% of status change and critical hit is less  for me and more to the cpu?

2- the exp earned after killing a monster is double to cpu and normal to me?




Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 19, 2015, 04:59:41 am
Just some questions about the grand patch:

1- The hit% of status change and critical hit is less  for me and more to the cpu?

2- the exp earned after killing a monster is double to cpu and normal to me?

I'm curious about that as well. One or both of those things might be attributed to either the Grand Battle patch or the Hard difficulty. Its almost customary for games to give extra RNG weight to the computer on higher difficulties, as a way to compensate for weak AI.
Title: Re: Brigandine Grand Edition...
Post by: Harablo on January 19, 2015, 01:06:39 pm
I am really loving this patch and cant wait to play it fully dubbed as well.

One question for you guys, does anyone know how attacking works when two people attack the same place or two people attack each other. I am currently playing with a group of friends and we cannot seem to find out the mechanics on whose attack goes through. The one thing found online was that the total of your rune knights lvls attacking determines this but we have found this to be untrue as I have beat out attacks by just sending a lvl 1 RK and it also has been beaten by getting attacked by the same 3 high lvl RK's the next turn.

Thanks for the patch and all the hard work put into this, it is a great product.
Title: Re: Brigandine Grand Edition...
Post by: Valentari on January 20, 2015, 02:17:39 am
Good news for those awaiting the Dubbed version. All roles have been cast, and all audio has been recorded except Lance.  I should have those Lance files to Hwit by either tonight or end of the day Wednesday!  Then it's all in his hands :-)
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 20, 2015, 02:36:01 am
Good news for those awaiting the Dubbed version. All roles have been cast, and all audio has been recorded except Lance.  I should have those Lance files to Hwit by either tonight or end of the day Wednesday!  Then it's all in his hands :-)

Damn good news, a thank you from me to all the generous souls that contributed their talents to making the dubbing project such a damn good success story.
Title: Re: Brigandine Grand Edition...
Post by: quick brown fox on January 20, 2015, 08:49:08 am
I've only finished my Leonia run (had a team "grind"-ed to death, packing almost all LVL30s (Lyonesse, Dogal, Kiloph) including monsters, yet still had difficulties with Bulnoil) and started my New Almekia at Hard with Grand Battle patch and immediately broke my alliance with Caerleon. I was expecting to be overwhelmed with pressure from Caerleon (and Norgard/Esgares), but seriously, New Almekia is just plain broken; IMO the most difficult country to use is still Esgares followed by Iscalio.

Anyway, enough narration. Here's my feedback on the 'Grand Battle' patch:

- For people saying that the hit/crit rates are skewed when they have applied the patch (or maybe due to Hard mode?); I haven't felt it, I crit as much as the AI and their hit rates still follow the mechanics similar to the human player.

- The magically appearing Lv1 Salamanders/Fafnirs/Bahamuts are scary to behold, but in practice they are not much imbalanced and can actually be an AI liability. Being Lv1 means that, except for their class-up bonuses in ATK and DEF, their STR/INT/AGI are still underdeveloped yet they still cost 110-120 RP. They have hit/evasion rates almost similar to that of a low leveled dragon, and thus are not that difficult to kill (and they give great EXP to boot).

- The Lv1 Lucifers/Liliths remains intimidating, but not as much as one would expect. Due to their class ups, these tend to be much more aggressive in going to the front lines. Since their HP and AGI are not yet developed, they are actually easier to kill than expected.

- However, the BIGGEST gameplay impact of are the nonstop Stat Ups that are applied to the enemies. I feel wretched seeing the White Wolf packing such high STR values making his ATK around 380, and his INT and AGI around 130-ish, with 9 Rune Area and 450 Rune Power... at LV22. And I'm not even mentioning the others yet. When I got Millet after I've defeated Esgares, she can cast two Meteor Dooms at LV20 and had so much godly stats (much better than any of my LV30 knights) that I refused to use her since it feels too much of a cheat.

As much as I've said that I'm liking the difficulty patch, I think this indiscriminate stat up needs to be replaced. I don't mind fighting LV30 enemy knights in a death match, but when my LV30 Champions have only 25% hit rate against a LV20+ Gereint/Bagdemagus due to their steroids-induced high AGI (they hit back much harder too), and then the enemy Coel heals 270+ HP at LV22 (due to high INT), the game's balance feels too much tampered for comfort.

Seriously, I'd much prefer the AI getting global +250 EXP each turn from the get-go than this. I'd prefer fighting a proper Lv25 Brangien than a Lv15 one which hits and evades like a Lv25.

TL;DR opinions on Grand Battle patch:
- Random monster class-UPs are fine.
- AI having more Mana per turn is actually a great idea
- Enemy knights having random +HP/+MP/+STR/INT/AGI/+RP/+RA per turn feels too much tampering of balance. Please consider changing to +EXP each turn, even including monsters.

Once again, thanks for all your hard work.
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 20, 2015, 09:30:09 am
- For people saying that the hit/crit rates are skewed when they have applied the patch (or maybe due to Hard mode?); I haven't felt it, I crit as much as the AI and their hit rates still follow the mechanics similar to the human player.
Seriously, I'd much prefer the AI getting global +250 EXP each turn from the get-go than this. I'd prefer fighting a proper Lv25 Brangien than a Lv15 one which hits and evades like a Lv25...

Could just be confirmation bias on our part, we'd need actually tallied hits/crits compared to projected percentage hit/crit rates. It is a common go-to method of boosting AI competence with minimal effort, though.

...-Enemy knights having random +HP/+MP/+STR/INT/AGI/+RP/+RA per turn feels too much tampering of balance. Please consider changing to +EXP each turn, even including monsters.

This was discussed early in the thread, and the main problem with this is that there is no existing architecture to implement this sort of thing. The grand battle patch is more of a hack than a true mod, modifying existing strings of code with different values is one thing, implementing entirely new ones is another entirely, though it seems that existing +stat routines are just a step away from becoming +exp routines as well. If exp itself can't be allotted out, maybe an outright +level to go with the boosted stats can even things out.

This seems to have been mentioned multiple times throughout the thread, the main issue is not whether or not this is a good idea, but how to go about implementing it. Keep in mind that the entire workload burden is placed on a single man's shoulders, so be mindful of how much you ask for.
Title: Re: Brigandine Grand Edition...
Post by: quick brown fox on January 20, 2015, 11:16:09 am
This was discussed early in the thread, and the main problem with this is that there is no existing architecture to implement this sort of thing. The grand battle patch is more of a hack than a true mod, modifying existing strings of code with different values is one thing, implementing entirely new ones is another entirely, though it seems that existing +stat routines are just a step away from becoming +exp routines as well. If exp itself can't be allotted out, maybe an outright +level to go with the boosted stats can even things out.

This seems to have been mentioned multiple times throughout the thread, the main issue is not whether or not this is a good idea, but how to go about implementing it. Keep in mind that the entire workload burden is placed on a single man's shoulders, so be mindful of how much you ask for.

Seems like I missed that post on the difficulty of implementing +EXP to the units. I don't know much about coding myself, but the Grand Battle patch had, at first sight, overwhelming changes on the enemy AI stat acquisition that made it seem that giving +EXP should be a piece of cake. It's not like I requested for an improved AI, new monster classes, or anything, but if the repeated posts on requesting +EXP on enemy countries sounds like I'm undermining the difficulty and time-consumption of the task then sorry for the misunderstanding.

If the enemy can obtain +stats by implementing the existing use-item routines then maybe we can utilize the "+100 or +200 EXP"-quest routines obtained during those specific quests and implement it per turn on all COM knights? I don't know what I'm talking about by the way.

I actually can't pinpoint why the extremely buffed stats of the enemy bother me so much; maybe because I don't like the feeling that such +stats are "unobtainable" by the human player. Part of the charm of Brigandine is it engulfs all the countries within its own mechanics; an AI enemy country also battles it out with another AI enemy country similar to how the human player fights one, and what the player can obtain can also be obtained by the AI, which BGE improves upon by the enemy AI being able to also send knights to quests.
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 20, 2015, 11:39:11 am
I actually can't pinpoint why the extremely buffed stats of the enemy bother me so much; maybe because I don't like the feeling that such +stats are "unobtainable" by the human player. Part of the charm of Brigandine is it engulfs all the countries within its own mechanics; an AI enemy country also battles it out with another AI enemy country similar to how the human player fights one, and what the player can obtain can also be obtained by the AI, which BGE improves upon by the enemy AI being able to also send knights to quests.

I agree with the general sentiment expressed here, its not exactly "fair" the way the AI is boosted. Least of all that there is no cap on how strong their knights can eventually become. If the AI gains levels faster instead, there are clear limits on what the AI can achieve and these limits are ones the player themselves can realistically reach on their own effort. Keep in mind that the grand battle patch, though, is completely optional. The game as it stands features several unique scenarios that reshuffle the six-nation gameplay that we take for granted, and may provide that bit of extra challenge you're itching for without risking the rough-edges of a fanmade hardmode hack.

Personally, I'm interested in exploring the unused addresses for certain values like monsters, items, quests, and knight slots for hidden goodies. Mayhaps there is an unused "experience potion" that is exactly what we're looking for. I doubt it though; when the original devs realized that they couldn't fit their game on a single disc anymore, they must have done a second-pass of the data and cleaned up anything that was taking up unwarranted space, especially since the two discs are basically dupes of each other with a few details changed.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 20, 2015, 02:44:46 pm
Mirsa, I don't know if you ever got an answer. As far as I know, there's nothing broken in the Grand Battle patch so that's probably the one you want.

duredure, nothing was changed in hit/critical odds. Do you know that if you can only move 1 hex (ie you're surrounded) you are more likely to miss and to receive critical hits? The AI uses that tactic often and it may account for what you're seeing. I haven't dug through the damage/hit routines thoroughly, but I seriously doubt they give bonuses to COM enemies. Everything I've looked at doesn't have a player bias. One of the reasons it was hard to inject extra EXP into enemy units is because everything in the game uses the exact same "EXP+ per action" routine. Even COM vs COM battles appear to be played out hit by hit like a real battle, giving EXP after each action.

Harablo, I think knight level only plays a factor in which squads act first during a battle. As far as I know, the "which invader takes precedence" is decided randomly during a normal game. In multiplayer, there's a "turn order" setting; it might affect that.

quick brown fox, thanks for the feedback. I played through on Caerleon and still didn't find the enemies especially challenging. It just required an adapted strategy compared to normal. Basically, I had to play more defensively, use more units with ranged skills and go after enemy knights more aggressively to force retreats. Because enemies only get one boost per organization phase, timing is crucial. If you dally about they will get too strong. I look at it as a "sliding time limit" rather than the original "fixed limit".

This was just something I threw together on request. I spent a day tracing the EXP routine and there are ways to implement EXP+, but I just simply don't have the time. I didn't want to make the mod dependent on my translation so it becomes much harder to find an unused area to insert new code. Honestly, I have doubts that higher level knight/creatures would make a significant difficulty difference anyway. The small stat boosts from level ups are just not enough to counter the "human advantage".

Rovole, BGE is the sloppiest, most inefficient game I've ever seen. There are double copies of all kinds of data. I don't know how many members of E3 Staff continued on with Hearty Robin, but it seems like many aspects of GE were just plastered inefficiently over the original LoF by people who didn't really get how LoF was working. For example, there are segments of Japanese text that appear in LoF and are still in the data in GE, but are set to no longer appear in game. I don't know if it was error (using the 'end-text' tag instead of the 'next line' tag) or if an editor decided to block some lines and just didn't bother to remove the text. I pretty sure the game could have easily fit on a single disk if they had wanted to.
Title: Re: Brigandine Grand Edition...
Post by: Rovole on January 20, 2015, 09:07:53 pm
Rovole, BGE is the sloppiest, most inefficient game I've ever seen. There are double copies of all kinds of data. I don't know how many members of E3 Staff continued on with Hearty Robin, but it seems like many aspects of GE were just plastered inefficiently over the original LoF by people who didn't really get how LoF was working. For example, there are segments of Japanese text that appear in LoF and are still in the data in GE, but are set to no longer appear in game. I don't know if it was error (using the 'end-text' tag instead of the 'next line' tag) or if an editor decided to block some lines and just didn't bother to remove the text. I pretty sure the game could have easily fit on a single disk if they had wanted to.

haha wow, I bet they didn't think they'd ever have the quality of their work discovered, much less owned up to. What about the digital re-release Brigandine got on the (Japanese) psn? Is there even a copy of the digital version out there on the net? I can understand if there might not be, since Sony keeps a tight leash on their soft, and firmware, and makes it hard to copy things they don't want copied. I had to mod my console hardware just to be able to have more than 4 characters in demon's souls.

Resident evil 2 on the n64 was lauded as an achievement in data compression. One can only imagine the hoops Capcom jumped through to get their game on a single cartridge, and keep in mind cartridge technology was less advanced than the plastic squares we have now. I suppose thats one reason why Capcom is still around, though struggling, and Hearty Robin is not.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 21, 2015, 03:45:46 pm
Does anyone know how to contact Dryst who ran Forsena.org? I hope nothing bad happened to him.
Title: Re: Brigandine Grand Edition...
Post by: Harablo on January 21, 2015, 07:57:01 pm
Aside from his game faqs account that im not sure if he checks or not, cant find anything else.
Game Faqs account: MadMonarchVoard
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on January 22, 2015, 11:39:04 am
If there is a way to do away with the monster hp issue when u don't have enough castles that would be great !! I game Leonia like 12 salamanders at level 20 and because they have 2 castles left the idiots deleted them !!!
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 22, 2015, 03:15:37 pm
HwitVlf I am amazed by your progress in this project. The last time I replied this post was. What? Two years ago I think. But I regularly check the updates from time to time.

I'm very satisfied with the update that is already available. But will probably wait for the final version to really play the game all the way. While I tested it. I cound not avoid to notice that the Demons were translated as Imp, Archdemons as Siren, and Lucifer was Arch Seraph even had its Sprite color changed. I'm not very familiar with japanese but I do know that the kana in the game could be romanized to Rushiferu. And its clearly a fallen angel (considering that it is Light and Dark at the same time). Weird enough, Lilith remained the same.  :confused: I wound like to know the reason for the change?

Anyway. Thanks for your effort and I'm still looking forward to your next patch.

Ha, so you're saying you want me to name something Rushiferu? I'm a bit weary of answering questions about why I changed some names since it's already been discussed pretty extensively. But to answer your question, there were several reasons. One of the main ones being there were three creatures in the game named after synonyms for satan (Satan Lucifer Shaitan). That may work for Japanese who really have no idea what the English names  mean, but for a European audience it's a bad choice that waters down the name's impact. Second, I don't think the game was trying to say the angel line ended 'fallen', but as mandated by taoist cliche principles both the angel and demon lines ended in nearly identical black/white yin/yang creatures. That may feel 'meaningful' to Japanese taoist spiritualism, but having the two strongest units in the game end up nearly identical was a bad choice gameplay-wise and it lost its spiritual impact for a large part of the western audience who have a long history of "good versus evil" as opposed to "evil completes good". My belief is that these changes, though further from literally accurate, make the "feeling" more accurate to the original for a western audience.

It's a common practice for companies to completely change names when translating a game- precisely for the kind of reasons I've mentioned. Atlus changed lots of names when translating LoF. If someone has a reason why a name I used is inferior to the 100% literal, I'm happy to consider it. But if it just boils down to "OMG that's not what Atlus called it", I have trouble taking it seriously. Am I right? Who knows, but all I can do is use my best judgement.
Title: Re: Brigandine Grand Edition...
Post by: Mirsa on January 23, 2015, 04:31:26 pm
I have been obsessing over the Grand Battle Patch the past few days and having a blast.  I really do enjoy the added difficulty, so thank you.

I would echo mostly what quick brown fox has said.  It can get a little crazy.  Rune Area specifically seems frustrating that every other knight gets to 7.  Their flying units have the liberty to go nuts with that range.  AGI boosts are tough too, and its really making me focus on magic.  Giving them the extra rune power is great, and working exactly as intended and brings more monsters to the slaughter.  Picking up a roided out knight via conquest does feel cheesey though, as I just got Charlene from Leonia at level 13 with 300+ rune power and 132 AGI, which instantly makes her one of my best units.

Also, has quests producing gear been modded?  I recall in GE by the point I am at now most knights being suited in solid gear, and in this run I have some still unequipped.  I quest heavily and have every single extra knight possible (I will link an AWESOME guide for this in case anyone wants.)
http://www.gamefaqs.com/ps/577660-brigandine-grand-edition/faqs/59007


The level 1 Salamanders are great.  The freebie units that can cast meteor doom at level 1, not so much.  If thats the trade off for having added difficulty, I'll take it. 

Side question.  Does anyone know how to create a Monk?  I thought one could cross class Ranger / Priest and get Monk path.  Are they available ONLY as a Priest hitting level 10?  The reason I ask is cross classing an Expert Ranger with ANYTHING is incredible as it perma- gives you hit&away.  I would love to get a monk with physical stats with hit&away and just go to town pushing all sorts of stuff into an oncoming breath attack.
Title: Re: Brigandine Grand Edition...
Post by: quick brown fox on January 23, 2015, 08:25:40 pm
Side question.  Does anyone know how to create a Monk?  I thought one could cross class Ranger / Priest and get Monk path.  Are they available ONLY as a Priest hitting level 10?  The reason I ask is cross classing an Expert Ranger with ANYTHING is incredible as it perma- gives you hit&away.  I would love to get a monk with physical stats with hit&away and just go to town pushing all sorts of stuff into an oncoming breath attack.
Late into my previous run I have also planned on making a Champion/Guardian hybrid, but the hard part was finding a low level priest who can also cross class to a ranger (or vice versa). The only rune knight I found capable of this was Georg (at level 8), but he has poor RP growth and thus discouraging to use.
Title: Re: Brigandine Grand Edition...
Post by: Mirsa on January 24, 2015, 10:26:36 am
Hey QBF, does it have to be a priest first?  Are there some kind of stat requirements for becoming a ranger or a priest, and if so what are they?  So far, neither Hyude or Sheridan were able to become priests and therefore monks, which is a major disappointment.  You can recruit Rod and he is ok, but the stats for existing monks, and their stat growths leave a lot to be desired.  A monk with a ranger/grappler/champion path with their growth rates would be a real sight.  For what it's worth, Rod has gotten +3STR on his last 3 levels, but hes still only in the 70s and his HP is sub 600.

At this point I am looking cross class any melee class I can with 5 levels of ranger.  I dont recall Hit&Away ever sticking once ranger is mastered in LOF, but I have used this to tremendous success with Ector as a Samurai in my latest playthrough. It makes leveling them through those early levels a breeze while mitigating risk, and when they are able to hold a front line it introduces the ability to deliver a strong blow and then bail out, and let another unit in.  I think that skill plus a monks knock back (even when it doesnt knock the enemy back a hex, it still gets no counter attack) could be a game changer.  Might have to give Georg a go!
Title: Re: Brigandine Grand Edition...
Post by: Chazchu on January 24, 2015, 01:17:07 pm
For any Magic-oriented class (male) your rune knight needs to have at least 60 INT. to become a Mage or Priest. If you want to make him a melee-class, you need him to have 60 STR. For female it's 55 STR and 55 or 60 INT. I have done many cross-classes with guardian and other classes it works great. I always cross class because it gives me more options and choice. Also don't neglect "weak-looking" knights like Georg or Galonwand who have low RP and growth. I have had Langueborg with almost 200 RP at his starting level and with 60 INT (he starts at 49). If you want you can make them strong :D
Title: Re: Brigandine Grand Edition...
Post by: quick brown fox on January 24, 2015, 09:04:33 pm
Thanks Chazchu. I knew there was a stat requirement but I forgot the numbers. Amusingly, I found that sometimes there's a Level10 requirement to cross-class (Dogal needs to be LV10 to become a ranger). Must've cost you tons of quests and potions to push Langueborg's RP to 200.
Title: Re: Brigandine Grand Edition...
Post by: Chazchu on January 26, 2015, 06:28:59 am
I managed to luck it out and have him at 200 RP in 216, the last months. As for Dogal, you really will need to get him some AGI if you want him to become a Ranger earlier. I have managed to make him a Mage once, but he wasn't really effective. BTW in LoF it was really useful to make a cross-class between a warrior class and a mage class, especially for the Power spell, but in GE it is really nerfed and people play mostly for Meteor Doom and Avenger/Champions :D
PS: I love doing unconvetional things like making a Champion/Guardian (with Guardian at the end), or Samurai/Cardinal, because it's fun and creates new opportunities. Plus I usually prefer Samurai and Paladins to Avengers. Because I play in the Multiplayer mod, to have infinite time to play, I rarely use the ninjas because Shiraha isn't good in terms of RP by the time I get him, and Kazan is also the same, while I already have strong knights or other project knights to make. Also the two countries I usually don't play are Norgard (too many Berserkers), and Iscalio - can't stand the clown-theme they have, only the Mad Monarch is cool I guess.
Title: Re: Brigandine Grand Edition...
Post by: Mirsa on January 27, 2015, 03:37:44 pm
My favorite cross class was maxing out a female on Archer path but getting the 5 early levels of sorceress and having geno frost.  by the time they are able to shoot 4 tiles as Artemis, and have a geno, so many options on the battlefield.  I almost always pair them with a fairy to get react so I can do a combination of the two. 

Lately i have been thinking about doing this with Peryner.  She starts at level 1, with 91 INT.  Thats pretty insane, and as an archer no less.  Ive actually been considering having her go Lancer path, and maybe 10 levels down the magic path (go with Mystic) to pick up Geno Thunder.  I wonder if she would be too squishy in the front row though.  But a front liner with Geno Thunder, and solid INT to back it up, would be pretty devastating.  Its a shame shes a late game pick up too, contingent on 2 other quest recruits.

Iscalio is my favorite country hands down, because of Dryst and bc of their music.  I havent heard their music in GE yet.  Some of the GE songs are nice, some are wildly off key.  Caerleon's battle theme starts off like a Russian jig in 3/4...  Yeah that doesnt fit...
Title: Re: Brigandine Grand Edition...
Post by: Tsak Boolh ak on January 27, 2015, 05:21:10 pm
Sorry for the short and bit out of discussion post but THANKS A LOT FOR THIS GREAT WORK ON TRANSLATING THIS GREAT GAME FOR US POOR NON JAPANESE SPEAKERS ;) !!!! Infinite thanks for all who participated in it!!!!!!
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on January 28, 2015, 03:16:06 am
Mirsa, you would put a peace loving elf on the front lines!? Such a brute!  :biggrin:

 Tsak, you're certainly welcome. I hope it lives up to your expectations. :smile:
Title: Re: Brigandine Grand Edition...
Post by: Tsak Boolh ak on January 28, 2015, 04:46:53 am
well it's far BEYOND my expectations!!! i've just started a game with this annoying blond child of New Almekia, i did two castles attacks on the second day, one where i played to win it with minimal casualties (had zero) and time, and the other where i just wanted to inflict the maximal dmg (killing all beast before killing heroes) and well the second battle were a slaughter for both sides, i killed all ennemy's beasts without exeption and one heroes out of 3 but i also wounded a hero of mine, lost all my beasts exept Lance's Salamander and  one centaur saved by the loss of my heroe (he could escape); definitivly a Pyrrhus' Victory, i guess it's better to play safe and wounding quickly the heroes...
Well once againi wish all the best things to all the guyz and girlz who helped translating this wonderful version of this wonderful game!!!
Title: Re: Brigandine Grand Edition...
Post by: AceKit on February 04, 2015, 03:48:05 pm
Grretings from Russia!As many people here did,i registered just to thank you for this great work,waited full translation for such a long time,much appreciated.What frustrated me a bit is that all dialogue voices and battle speeches are gone.Is cutting sound files out a necessity for translation?Glad to hear you're working on sounding with your friends,but for me,japanese ones sound just fine,is there any way to have em back?
I would really appreciated if u somehow inserted japanese dubs in this version,that would be just fine.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 04, 2015, 05:32:12 pm
ReV3nGe, the CRC32 for a good original image should be e7dd77c8 (disk1),  f611bf75 (disk2). With patch 8 applied, it should be 86cd6fb6 (disk1), 1f4cd027 (disk2). Maybe they released more than one version of Grand Edition; that's not uncommon for bug fixes or company logo updates. Can you send me an emulator save state with the troubled game? If two people have had this issue, it's likely other will as well so I'd like to figure out what is going on.

AceKit, the game can still support dialog voices, I just stripped them out because the Japanese speaking time usually wasn't the same as the English reading time. Ideally, we would have good English voice actors to re-record the roles and adjust the timings to add speech back. If anyone competent wants to undertake this project I can tell them what I know of the process.

Someone also might be able to alter the dialog routine so that it didn't auto-next when the speaking is done. But they would still have to adjust all the sound time codes (thousands of them) to sync the Japanese voice with the English text boxes. It wasn't worth the work to me.
Title: Re: Brigandine Grand Edition...
Post by: AceKit on February 04, 2015, 06:25:58 pm
Thanks,now i understand.Still,voicing work in this game is awesome,i would'nt mind to have even assynchroned dubs.Can't wait for your final berry on top of the cake with music,thus,godspeed you with that! :731: :aroused:
Title: Re: Brigandine Grand Edition...
Post by: jaababa on February 04, 2015, 10:15:20 pm
Hi HwitVlf!

I registered just to say thank you. I played BGE a few years back using the v3 translation. The work you've done is nothing short of amazing.

Started playing Leonia last night. Again, thanks.

Cheers!
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 05, 2015, 05:33:06 am
Thanks jaababa  :smile:, hope you enjoy it.

As I spent some time converting the BGE credit names to Romanji. Quite a few of the Brigandine staff members went on to work on well know stuff. I came across THIS (http://miythm.run.buttobi.net/index.htm) site for the artist Masaji Miyaki who is listed as one of the graphic artists on Brigandine.  If you click on the BIG yellow and blue words on his page, you can see galleries with his work. Some interesting stuff.

Has anyone ever played "Alchemist Marie & Elie - Futari no Atelier"? It's another game by E3Staff that I saw was listed as 'strategy' on MobyGames, but I can't find any strategic looking screen shots.
Title: Re: Brigandine Grand Edition...
Post by: Valentari on February 05, 2015, 11:34:11 am
Good news for those awaiting the Dubbed version. All roles have been cast, and all audio has been recorded except Lance.  I should have those Lance files to Hwit by either tonight or end of the day Wednesday!  Then it's all in his hands :-)

Damn good news, a thank you from me to all the generous souls that contributed their talents to making the dubbing project such a damn good success story.

I don't come by here all too often, but I did go back through and saw this response.  As of Monday of this week, all English dubbed audio has been recorded, and now Hwit just has to go through the painstaking process of making it all fit in the game.

In my spare time, I am a voice actor, and a voice acting director, so I have a lot of contacts in the voice acting "industry".  That said, for this project, I got to meet some incredible new talent, and I'm hoping I get to work with them all again.  As I understand it, a credits screen has been added to give credit to all the amazing voice actors who lent their talents to this project, but when the final version is released, I may go ahead and put in a cast list posting here.

If anyone reading this has an interest in becoming a professional voice actor for English Dubs or just acting in machinima or other films, feel free to drop me a line.  My e-mail is my username @gmail.com

If you'd like to pay your respects to the talented voice crew for this production, you can find most of us on the Voice Acting Alliance (Unofficial Group) on Facebook.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 05, 2015, 07:55:33 pm
I would also give my endorsement to Valentari as an articulate, efficient and dependable person to work with - a good director.

It's no easy task converting Kaji names into Romanji, but I've researched the top names of the Grand Edition staff to find their English spelling. English fans should have the ability to appreciate the talent of these artists. There are many more Japanese people listed and I simply don't have the time to research them all to make sure I'm using the correct spelling.

On the off chance that anyone involved in the original project reads this, please submit your name or the names of anyone else involved in the project.
Code: [Select]
Lead Director
   Yoichi Kawade   川出 陽一

Additional Directors
   Ken Kawahara  河原  賢 
   Satoshi Matsui  松井  智
   Kimiaki Saito   斉藤君明

Lead Character Design
  Yukitoshi Hotani 宝谷幸稔

Additional Character Design
  Yoji Kurachi 倉地庸嗣

Package Illustration
  Hidetsugu Hirayama  平山英嗣
    (Sunshine Corporation)  (サンシャインコーポレーション)

Lead Programmer
  Yoichi Kawade  川出 陽一

Programmer
  Hiroshi  Furushima  古島洋志

Graphic Design
  Kimiaki Saito  斉藤公明
  Satoshi Matsui  松井  智
  Yasutaka Kishima  木島康貴
  Shinya Sakurai  桜井伸也
  Masaji Miyaki  宮木正司

Production Assistant
  Toshiaki Ario  有尾俊昭

Music
  Tenpei Sato 佐藤天平

Sound Effects
  Kiyohiro Sada  禎  清宏
  Kiyoshi Suzuki  鈴木  清
  (Pure Sound Inc)  (ピュアサウンド)

Voice Processing
  Mitsuhiro Tabata  田畑 三津広
  Hiroyuki Watanabe  渡辺博之
  Hiroshi Isokawa  磯川  洋
  (SAME Creative Inc)  {セイムクリエイティブ}

Movies
  Tatsuro Maruyama  丸山竜郎

Movie MA Manager
  Kentaro Furusho  古庄賢太郎
  (Parsley Promotion Inc)  (パセリプロモーション)
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 06, 2015, 05:03:22 am
Added the voiced movies patch to the top post.
Title: Re: Brigandine Grand Edition...
Post by: Valentari on February 06, 2015, 09:44:16 am
Added the voiced movies patch to the top post.

You have no idea how happy those words make me :-)
Title: Re: Brigandine Grand Edition...
Post by: AceKit on February 06, 2015, 02:09:29 pm
Excellent job so far.I cant wait to see final version being completely dubbed.That would be just perfect.
P.S. Zemeckis could be a little bit more emotional in the first intro,moreover,there's slight assynchronisation or lag in this cutscene,just to mention,otherwise-it sounds good.
Title: Re: Brigandine Grand Edition...
Post by: AceKit on February 06, 2015, 02:13:35 pm
HwitVlf,i still havent completely understood whether it's possible to bring back sounds from original japanese Ge version.Until ur dubbing is done,can i cut it out from original CD and insert into modded one?Or ur translation will be reset and there's no way to have both options-complete language and japanese dubs?
Title: Re: Brigandine Grand Edition...
Post by: Valentari on February 06, 2015, 03:27:01 pm
Excellent job so far.I cant wait to see final version being completely dubbed.That would be just perfect.
P.S. Zemeckis could be a little bit more emotional in the first intro,moreover,there's slight assynchronisation or lag in this cutscene,just to mention,otherwise-it sounds good.

I have to disagree with the part about Zemeckis.  From his character bio, and the way it sounds in the original dub, it's more of a monologue than a moment of emotion.  He doesn't come off as a particularly emotional person to me. 
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 06, 2015, 03:54:43 pm
If there's a constant asynchronization between audio and video, it may be a lag in the emulator you're using.

About the event audio, the simplified version is that there's no way to restore the sounds without destroying the text display. The long version is that the events work like this:
Quote
Header text-box definition:
   [Portrait, Text location, Audio location, Audio duration]

Text location:
   Box1:
   [TAG = % of "audio duration" to display this text before auto-next] "Text text text."
   Box2:
   [TAG = % of "audio duration" to display this text before auto-next] "Text text text."

The problem arises if the "audio duration" in the "header text-box definition" is shorter than it takes the player to read the text. You can not extend the "audio duration" or it will play into the next sound clip. Even if the audio duration provides enough time to read through the English text, you would have to go through the entire text and add the "% duration" tags for each text box. There are thousands of such tags so manually editing them would be a nightmare.

The only places it would be relatively simple to restore the audio is when the clip uses only a single text box and the audio is long enough to give the player time to read the text. Such text boxes don't have a "%TAG" embedded in the text (since the one box uses 100% of the duration) but only have "audio location/duration" tag from the header. Restoring audio for those text boxes would be simpler because you could just restore the original header data over the "blank tags" I inserted. Still, sorting through all the text to find which boxes meet that criteria would be a large job. I had to program my own auto-tool to strip the sound tags from the header, and then I manually added back any audio clip I found that was essential and/or wouldn't interfere with the text display. Even if these "1-box" clips were restored, people would likely find it annoying to have some text auto-next and the rest require a confirmation button press.
:smash2: 
Title: Re: Brigandine Grand Edition...
Post by: AceKit on February 06, 2015, 05:16:27 pm
That's more than enough as explanation,i promise not to bother you about this until all dubbing is done,good luck with that. :saint: :smile:
P.S.And still,when he says"I will rule it all",this phrase sounds like 2 separate sentences,although it should be single one,isnt it?Just check this out:)My pc is far from lagging with Ps1 emulator,so that shouldnt be the case.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 06, 2015, 06:17:58 pm
I don't mind questions at all  :smile: I tried hard to preserve the dialog audio, but I just couldn't find a satisfactory way to accomplish it  :drool: .

I didn't mean your PC was lagging under burden. I meant that audio and video streams are handled separately (especially in emulation) which can cause a time offset (aka lag) between the two. Some emulators have a setting to adjust that (XA latency etc).
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 07, 2015, 07:44:20 pm
Updated the voiced movie patch to v2. The original release had a bug that prevented the translated credits from showing up in-game.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 08, 2015, 12:05:43 am
Someone pointed out that heavy armor descriptions use the phrase "Trait +1" whereas other armor says "Resist +1".  Usually "trait" is used for weapons that change the unit's attack element and "resist" is used for armors that increase elemental defense.  I thought maybe I made a translation error, but I looked and heavy armor does indeed say "trait" in the Japanese.

For all you BGE gurus out there, is there a difference between a heavy armor's elemental "Trait +1" and other armors "Resist +1"? I'm thinking it was just a mistake in the original game that should be fixed.
Title: Re: Brigandine Grand Edition...
Post by: Harablo on February 09, 2015, 02:18:54 pm
I don't know off the top of my head but you can check your basic attack in the status screen for the element type it will be, this will change if you have equipment added that alters it. If the attack does not have the new colour added then I thinks its safe to go with just a text error and it is still altering your defense.
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 09, 2015, 05:45:24 pm
It doesn't alter the attack element in the menu so I'm thinking you're right that it's just a typo.  I also tested with Bagdemagus (red/blk) vs the Frost spell. With nothing equipped he took 184 damage,  but with IceMail (Blue Trait+1) or IceAmulet (Blue Resist +1) equipped, he took 169. That would support it being a typo on Heavy armor also. So I'll just change it to "Resist".
Title: Re: Brigandine Grand Edition...
Post by: bijuu on February 14, 2015, 04:50:49 am
hwitVlf, can you make another patch that use LoF backsound to GE?
i really love that all Legend of Forsena BGM :D
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 14, 2015, 02:49:13 pm
Hi bijuu  :smile:
Someone else asked that a while back and I didn't think it was possible because LoF uses a different format for the background music compared to BGE. However, since them I've thought that maybe LoF has two copies of the main theme music, and one may be in the format that is compatible with BGE.

Regardless, I've moved on to other projects now (except for polishing up bugs and such) so I can't take the time to check into it myself. If anyone else wants to, they can look into the SEQ files on the disks and research the format. If LoF has the main theme encoded in SEQ files, it may be fairly simple to swap it into BGE.

The music in BGE uses a standard PS1 sound format similar to MIDI where the music is constructed "on the fly" from a set of sound samples. So it would be a matter of swapping in the sound samples used by LoF's music and then overwriting each of BGE's 6 separate theme's with the desired music file.
Title: Re: Brigandine Grand Edition...
Post by: urschafas on February 17, 2015, 05:52:46 am
hy HwithVlf..

i read this at page 9 "Archdemons as Siren, and Lucifer was Arch Seraph even had its Sprite color changed"
http://www.swordofmoonlight.com/bbs/index.php?topic=869.80

and i've tested patch v8, lucifer has lost black element (got 2 white element+1red) but it has black magic (meteor doom & dimension)
umm.. why it lost the black element while it has the black magic..?   :confused:
i hope there will be another patch version that lucifer has 3 elements (white black red)  :biggrin:  :movingeyes:

but thanks for ur hardwork..  :smile:   u're the best :biggrin:
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 17, 2015, 03:33:17 pm
That inconsistency is a result of fan's requests. The moral to the story is, you can't make everyone happy. I'm making a version of BGE that fixes the inconsistency and makes the game more balanced overall which I might release.   
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 18, 2015, 07:29:21 am
I would be interested in trying a rebalance patch .
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 18, 2015, 07:30:34 am
You don't happen to know the hex address to make Millet be in the Mystic class instead of Vixen do you ? When playing as Esgares you can't get a mystic .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 18, 2015, 02:12:49 pm
Millet's class is 1 byte at 0x97634. Changing it to 0x1F should make her a Mystic.
I think you asked about making Hyude a Ninja once. I recently learned his class is at 0x97EF4. The value for Shadow is 0x15.

You should unequip any incompatible equipment before changing classes or it may get stuck. Also, I'm not sure how it will work when they reach the class-up level, if they don't meet the stat requirements for the next level.

EDIT: Those are the RAM locations for use with cheat codes etc. Is that what you were wanting?
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 19, 2015, 07:16:38 pm
I did it with cheat codes but I noticed that even when she was a mystic when she got to Expert she still got the vixen spell also once I made her the sage and she got expert she got all the temptress spells . And I had to do the cheat code again instead of just upclassing . Now in LOF the Cleric could choose the Mystic path but in grand they did away with it is there a way to make Mystic an option for and expert Cleric . That would help Sophia of Leonia also .
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 19, 2015, 07:22:34 pm
I wanted to hard code it . Is the original number a 79 ? that is what is there at the address on here .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 20, 2015, 05:45:55 pm
I guess the game needs the class change registered elsewhere to make it go smoothly. In the ISO, Millet's class definition is at 0xA9C9C and should be 0x1D to start with. You can search for "1D0A3D14 5F010701 324D4C24 DB003031" if you're using an odd disk image type.

As far as changing the conditions required for classes, I don't know where that info is stored. There seems to be a standard set based on the knight's gender, and then a flag that disables class changes all together for Kings and such. you would have to find the list that sets which classes are offered female characters and change it. Sorry, I don't know where that is.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 21, 2015, 08:53:58 pm
I found it but when I started a game she was still a vixen . It must be done in a few addresses to change it . I wonder if the 0a that is in the next address could be her level but I tried changing that to 09 and in game she still started at 10 .
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 21, 2015, 09:18:03 pm
Ok I found at this address 1a6444 and the address you gave be above both have to be changed to the 1f . However when I went and changed her to a Cleric and back she only had the vixen again . Should I change and 1d to 1f in the disc ?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 21, 2015, 10:58:33 pm
Yeah, change that one too. There are multiple copies of the knight definitions. I think the duplicates are used for the multiplayer scenarios. Maybe I gave you the wrong location. I changed them both to 0x1F and Millet started as a mystic in 6 player multi.

What I know of the character definitions is as follows:
1D = class
0A = level
3D14 = EXP
5F01 = HP
0701 = MP
32 =  STR
4D = INT
4C = AGI
2 = ?
4 = Rune Area
DB00 = Rune Power
30,31,32,ff,ff,ff = Troop 1 - 6
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 22, 2015, 05:30:34 pm
I'm guessing it is hardcoded somewhere else in the data for her to chose Vixen because even when I change her to an Enchantress and at level 10 the mystic doesn't even show up . Unless there is a way to make her not an expert in the Enchantress class and re level her up .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 22, 2015, 08:26:03 pm
I think you're right. The game probably records how many levels were achieved in each class in order to decide class-up options. A picture of the full definition area is attached (0x28 each). Each highlighted area is for a different knight- Millet is the dark blue. The first 4 bytes are the name pointer, the next 0x14 are described above, leaving the last 16 bytes (00000000 5FFF1112 050F5400 00000122). It's likely that the "levels achieved in each class" info is somewhere there. I think it also contains "current castle, gender (last 2), equipment (5fff), and age (11)". It seems if you change the "00000000" to "35000000" it enables the Lancer class.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 22, 2015, 10:11:21 pm
Wow how do you find this stuff . I bet another number would let her be mystic by class change .
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 22, 2015, 10:43:36 pm
I changed it to 35 and it didn't do anything is there a second address like for the class and level ? I tried my number 1a6444 is the second location where her class then the next on was the level but I don't see a second 00000000
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 23, 2015, 03:50:17 pm
I see where the confusion is. I was looking at the definitions in memory, but they're written differently on the disk. It looks like the definition at a9c9c (ISO) is just a template for the character. The "00000000" is a blank space where the class data will be assembled based on a 'definition override' written elsewhere. 

At 1a6444 in the ISO is the Millet "definition overrides" for the 6 player multi.  It seems likely these values also define the single-player new game for Milltet.
It reads:
1D0A3D14 5F010701 324D4C24 DB003031 32FFFFFF 025FFF05 0F000122

The "02" in  "025FFF05" is processed into the class value and written over the "00000000". Changing that to "03" and her starting class to "1f" (Mystic) might make Millet work right. I found these values by comparing them to Lecarra who starts as a Mystic. 
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 23, 2015, 10:46:07 pm
Wow I was going to sugest you look at someone like Carlota or Elaine but it works the way you found it Thanks now I can have 1 of each class of knight even as Esgares . BTW Would there be a way to make the game let you have a Ninja without beating Esgares as another country ? Or to make the cpu choose certain classes for characters ? Kiloph for example imo should be the berserker class but if he ever gets to 10 the cpu always makes him a knight .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 24, 2015, 03:42:46 pm
You could just make one of the default knights a ninja. I don't know if that would let you make more ninjas, but it might. You would just do that the same way as Millet. IE Search for Shiraha's "definition override" and check what the ninja code is, then change one of the default knights to that code.

I have no idea about the level-up paths. they may be set separately for each character (in which case they'd probably be stored in their definition), or the AI may pick the same path for all knights based on their current class. It would take some effort to trace back and find where that data is.  You could probably set a "memory write break" on Kiloph's class data which would pause the game when he classed up. You could then back-trace the routine that produced the new class and see where it came from. 
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 25, 2015, 07:40:33 am
I know . Do you know where Rock's Info is the quest knight he would be perfect to make a ninja he starts at level 10 and that would give all countries a chance at a ninja without wiping out Esgares .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 25, 2015, 04:23:46 pm
I don't remember a Rock. Who do you mean?

Attached is a special build of the number converter I made for the translation project. If you want to find any knight's definition:

1) Extract the exe from the ISO onto your PC.
2) Locate the knight's name in the exe and enter that location in the number converter "In EXE" field.
3) Copy the resulting "Memory hex" field from the converter and search the ISO for that value. That should show you the beginning of the knight's definition.
4) Copy the 12 bytes after the value you searched for, and search the ISO for those 12 bytes. You should find another copy of them later in the ISO - that would be the 'definition override'.
5) If you want to change the knight's class. Do the same thing as with Millet; change the byte where Millet's "1D" was (current class), and change the byte where "02" was for 'class levels achieved'.
If you want to find the appropriate values for "1D" or "02", look up another knight's "definition override" who has the values you want to use.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 25, 2015, 07:53:12 pm
He is a quest knight that has red hair and a white outfit on and after a while he leaves then you get him again on a quest it might be the wrong name he is normally a level 10 monk  .
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 25, 2015, 08:06:25 pm
How do I extract the EXE ?I m using Magic ISO
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 25, 2015, 08:24:00 pm
Ah, I know him as Rod. He would make sense as a Ninja- maybe even more than a monk given his story.

"Extract" was just a fancy word for 'copy'. I'ts been a long time since I used MagicISO, but probably just open the CUE file then drag "SLPS_026.61" (aka the exe) to your desktop, or maybe right-click on it and it will give a save as option. If you have virtual drive software (Daemon etc) you can just mount the CUE and copy the exe off the disk like you would any file.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 25, 2015, 10:42:53 pm
So I just drag the disc or bin on the number finder ?
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 25, 2015, 10:53:01 pm
So I open it in the hex editor ? the slps02661 ?
I think I have it Rod was found on the exe at 6124 so I type that in EXE and I get the following 24590180 so I put that number in the find option right ?
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 25, 2015, 11:33:03 pm
Ok I got it to work . One more question though ... If I change the Shadow Master word in the exe file to Ninja will I cause the whole transation to mess up ?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 26, 2015, 06:18:21 pm
By the way, if you'd like to make a mod patch, I'd be happy to add it to the top post if you'd like. It would be cool to start a selection of Brigandine mods.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 26, 2015, 06:59:00 pm
I wouldn't mind trying but I don't have a clue how to make a patch or find out info . With out help lol . If you want to I have some good ideas . Like I always thought Vaynard should at least get Fallberg or have it all along . Dryst should lose his Fire element and only have curse til 30 . I always wanted to add a new female class to break off the Cleric path .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on February 27, 2015, 02:57:22 pm
I think an interesting mod for knight definitions would be to make everyone start at level 1. It would make the game very customizable.

Making a patch is easy. Attached is a BAT file. Open it in Notepad (right-click edit, or drag it into an open Notepad window).

1) Replace "MakePPF3.exe" with the full path to MakePPF3.exe.
2) Replace "BGE Original D1.bin" with the full path to the location of your BIN image without the edits.
3)Replace "BGE Edited D1).bin" with the full path to the BIN that includes your edits.
4) Save the edited BAT file and run it, and the patch should appear where the BAT is.

Example:
Code: [Select]
"C:\Documents and Settings\Desktop\MakePPF3.exe" c -x "C:\Documents and Settings\Desktop\BGE (Disc 1).bin" "C:\Documents and Settings\Desktop\BGE New\BGE edited (Disc 1).bin" BGE.ppf
pause

Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on February 27, 2015, 03:51:25 pm
Do you have a chart of monsters and their hex value ? I only really need one for a demon (Imp)
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on March 01, 2015, 03:29:37 pm
I don't have that info, but you could maybe find the info in cheat codes.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on March 01, 2015, 08:35:57 pm
Eversince Forsena.org is gone I can't seem to find any cheat codes . Btw I will have to edit the slps61 (EXE) in disc 2 also right ? I tried the Ninja replacing Shadow Master and it seems ok so far .
Title: Re: Brigandine Grand Edition...
Post by: borderlands2 on March 02, 2015, 07:35:36 am
Hi, sorry but I have read through all the pages in this topic but couldn't find the answer.

Does the BGE D1 & D2 translation include subtitle for the movies?

I have downloaded and played BGE some years before and I love the new movies, but couldn't understand Jap (even though the game translation was good enough for me).

I asked this because I think the link for the English voices for movies are broken and can't click on it.

Pls let me know if I am asking the right questions and not asking too much, if possible. Thanks !
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on March 02, 2015, 04:12:12 pm
Tony, in this case a patch you make for D1 should work on D2 also. Cheat codes for LoF can give important clues. The locations for creature stats have probably changed in GE, but the order is probably the same. For example if cheat codes for LoF show the order as HP > MP > STR >INT, then you might be able to find any creature in GE by searching for the stat values in that order.

Borderlands, one of the videos was missing its subtitle in the original release, so I took it down. I'll try to upload the fixed version soon. My internet connection is slow so sometimes there are problems.
Title: Re: Brigandine Grand Edition...
Post by: JouteiKaji on March 03, 2015, 04:06:06 am
I just got the patches you posted and was wondering, I've played LoF, but not GE. Which country should I start with or do I just choose like I normally do in LoF?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on March 03, 2015, 02:30:50 pm
Pick the one you like the best, just like LoF. 
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on March 04, 2015, 02:29:36 am
The movie subtitle link is fixed with an updated patch. This v2 adds subtitles to a movie that was accidentally missed in the first release.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on March 04, 2015, 08:04:39 am
I noticed when I just defeated Merriot she said This is a strategy we really didn't lose . Is that right ? I thought it should be This is a strategic retreat we didn't lose .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on March 04, 2015, 04:16:53 pm
Thanks for pointing that out Tony. It does make it more clear.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on March 07, 2015, 06:42:11 pm
Do you know where the info is that would let a Phoenix  still petrify ?
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on March 07, 2015, 10:20:05 pm
I just did a little testing and it appears the creature definitions are similar to the Knights. The solidify effect is a property of the "Roc Claw" attack, not the Roc creature itself.  If you want to give that attack to the Phoenix, you can either change the "7CFF" in the exe at 0x8B303 to "7BFF" or "7B7C" if you want to keep Fire Claw.
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on March 08, 2015, 09:26:34 am
How about taking its fire element away I was going to remake it into a coctrice like bird .
Title: Re: Brigandine Grand Edition...
Post by: HwitVlf on March 08, 2015, 04:59:23 pm
The elements for the phoenix are at 0x8B30E (in exe);  2 byte long "bit-wise" tags which boil down to:
0 = colorless
+0x1 per white
+0x8 per black
+0x40 per red
+0x200 per blue
+0x1000 per green

Example:
3 red elements = 0x0040 +  0x0040 + 0x0040 = 0x00C0  After reversing byte order it would be C000.
To change to 3 green = 3000  = 0030 when reversed
To change to 2 black =  0010  = 1000 when reversed
2 green and 1 black = 2008 = 0820 when reversed
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on March 18, 2015, 03:04:48 pm
Hello, long time no see this project  :smile:

Anyway, I just want to give a request to you.

It seems you are interested about elements of a unit. So I will request this :

This is about Prince Lance and King Cai. Both of them has no white element but they can heal a friendly unit  :madani:

Can you fix this please? Just remove their heal ability and you're done  :biggrin:
Title: Re: Brigandine Grand Edition...
Post by: Alleura on March 25, 2015, 05:04:11 am
Hello HwitVlf and the teams,

I would like to say thanks for your hard work.
I also appreciated for your "grand battle" MOD. it's really fun.
I'm just finish the easy mode in about 220 year use NewAlmekia. The enemy tier3 knight really had high stat (about 200AGI/STR/INT) it's really frustrating at the beginning but still beatable (thanks to hallow magic and Dragon Breath skill).

Please kindly share with us if you have another fun MOD.

Anyway, I have small suggestion about MOD.
=>
In the beginning of story in the game. The Esgares Empire seems overpower, but actually they are the weakest country IMO.
Their position is not strategic than the other. and also they have less knight than the other.
Even so, I would like to have the MOD like boosting up only the Esgares Empire. So they can beat other country.
*In my experience, Esgares was never beat other country if I skip some year do nothings.
** I'm not Esgares's fan, but I like to fight them more difficult.

example MOD:
- adding extras knight to esgares (like two Bulnoil's body guard)
Title: Re: Brigandine Grand Edition...
Post by: zergdramon on March 26, 2015, 03:10:53 am
Good Day Everyone,

It's nice to be here. I guess I'm kinda late about the news that Brigandine GE is now fully translated, now I just want to know is that, since I have the Discs when I bought it from way back (I don't know if it's still gonna work or not).

I will need to know the step by step process to have it translated.
Also, since I love Brigandine that much I always wanted to play it anywhere I go...

Is it possible for this game to be played in a PSP?
I think there's a process called EBOOT (found out after searching a few seconds ago).

PSX Games can be played in a PSP if they are converted to EBOOT (on Brigandine GE it should be a Multi-disc EBOOT).

It it possible to play it in a PSP after successful conversion to a BIN file, translated then ISO and then  merge it to become an EBOOT for the PSP?

Thanks in advance.
Title: Re: Brigandine Grand Edition...
Post by: Alleura on March 27, 2015, 09:02:38 am
Good Day Everyone,

It's nice to be here. I guess I'm kinda late about the news that Brigandine GE is now fully translated, now I just want to know is that, since I have the Discs when I bought it from way back (I don't know if it's still gonna work or not).

I will need to know the step by step process to have it translated.
Also, since I love Brigandine that much I always wanted to play it anywhere I go...

Is it possible for this game to be played in a PSP?
I think there's a process called EBOOT (found out after searching a few seconds ago).

PSX Games can be played in a PSP if they are converted to EBOOT (on Brigandine GE it should be a Multi-disc EBOOT).

It it possible to play it in a PSP after successful conversion to a BIN file, translated then ISO and then  merge it to become an EBOOT for the PSP?

Thanks in advance.

Yes it is.
I have done finished the BGE on my PSP.

1st, patch the virgin iso for translate then convert it into multi-disc EBOOT.
Title: Re: Brigandine Grand Edition...
Post by: zergdramon on April 07, 2015, 12:42:26 am
Good Day Everyone,

It's nice to be here. I guess I'm kinda late about the news that Brigandine GE is now fully translated, now I just want to know is that, since I have the Discs when I bought it from way back (I don't know if it's still gonna work or not).

I will need to know the step by step process to have it translated.
Also, since I love Brigandine that much I always wanted to play it anywhere I go...

Is it possible for this game to be played in a PSP?
I think there's a process called EBOOT (found out after searching a few seconds ago).

PSX Games can be played in a PSP if they are converted to EBOOT (on Brigandine GE it should be a Multi-disc EBOOT).

It it possible to play it in a PSP after successful conversion to a BIN file, translated then ISO and then  merge it to become an EBOOT for the PSP?

Thanks in advance.

Yes it is.
I have done finished the BGE on my PSP.

1st, patch the virgin iso for translate then convert it into multi-disc EBOOT.

Thanks, I'm now playing it in my PSP as a multi-disc EBOOT.

One thing that only makes me sad is that I miss all the LoF BGMs, is it possible that the translation group could make a patch and put the Forsena BGMs in GE?

I know it sounds ridiculous but no harm in asking right?

Title: Re: Brigandine Grand Edition...
Post by: Cio on April 28, 2015, 04:40:23 am
Just registered today specially just to say THANK YOU for translating my fav game... Although i already know the story but still it will be better with the english sub... Too bad the japanese dub can't be included because the audio duration, if it can be solved it will be perfect... But still, it's AWESOME that you're able to make this happened.
Title: Re: Brigandine Grand Edition...
Post by: dodoitu156 on April 28, 2015, 10:51:20 am
Hello,I'm a big fan of Brigandine GE.

Do you know BNE2?(https://www.southcape.org/tag/bne2/)
download BNE2 from (http://www.geocities.jp/to_546/BNE2.zip)

You can download Brigandine GE BNE2 file.(http://www.geocities.jp/kt_0t3wqu6irw/bri_ge/index.htm)

And another good tools.(BNE2 for English,PSX_ReWriter v1.0.0.1,IPS Utility v1.01)
(http://www.geocities.jp/kt_0t3wqu6irw/tool/index.htm)

I modify  Brigandine GE by BNE2. It's very good.


And another usuful site.

Brigandine: Grand Edition FAQ(
http://www.gamefaqs.com/ps/577660-brigandine-grand-edition/faqs/42250)

brigandine GE 攻略 @ wiki (in japanese)
(http://www20.atwiki.jp/brigandine/pages/1.html)

ブリガンダイン改造 (in japanese)
(http://jbbs.shitaraba.net/game/58595/)
Title: Re: Brigandine Grand Edition...
Post by: dodoitu156 on April 28, 2015, 11:31:42 am
Please fix bug.

Brigandine GE has a crucial bug.

To class change Knight or Swordman or Berserker via Barbarian.
Barbarian's skill(CounterDMG+10%) changes Fighter's skill(Hit+5%).

I want to fix this bug.But I can't find code.
Title: Re: Brigandine Grand Edition...
Post by: Cio on April 29, 2015, 05:29:33 am
Never try this software, but if it can applied with the patch earlier, i think will try to look for it.
Title: Re: Brigandine Grand Edition...
Post by: tamanjiri on May 08, 2015, 01:03:55 pm
yo, it's pretty awesome that this translation project have been completely done. thanks a lot for the hard work dude, we appreciate it. ^_^

i've played Brigandine Legend of Forsena countless times already and thought that late in the game (when you have Lv30 knights and top tier monsters) the battles aren't challenging anymore. in Legend of Forsena you can just send one knight along with two salamanders, a lucifer, a loki and a lilith to battle and be able to win almost all the time but here in Grand Edition (along with the Grand Battle patch), it's pretty tough doing that since you will be needing some support units (particularly healers) later on in the game.

i like the fact that the AI is getting beefed-up as time passes with this Grand Battle patch, this will force players to beat the game as soon as possible. honestly, this Grand Battle patch opposes my play-style since i always use only three knights (changing monsters every now and then) in the first couple years while the other knights going off to some quests non-stop. i don't defend castles early in the game, i always hit an enemy castle every month which makes me circle the continent but due to the "low mana = low monster's health" issue, i guess i'll be changing my play style.

i'm pretty impressed with the voice acting, i believe that the voice acting was done quite nicely. is it just me or Ulster kinda sounds like Himura Kenshin in Samurai X (English dubbed)? xD
Title: Re: Brigandine Grand Edition...
Post by: samisc on May 10, 2015, 09:00:17 pm
registered just to say thanks, the new mod looks great. been playing around with some codes myself using cheat engine and PEC for the emulator. was able to fully modify any hero, monster and castle stats. things like requiting any knight and summoning any monster.

would like to know how the change each classes state growth or abilities and magic.
Title: Re: Brigandine Grand Edition...
Post by: samisc on May 12, 2015, 02:43:12 pm
i figured out what alters the rune power growth, the max you can get per level is 9 rune power and min is zero of course. its 1 byte located along with the rune area of the knight.

this is the full code for each knight, found one for the LOF but this is a little alters in GE

00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f
20 21 22 23 24 25 26 27 28

00 = Class
01 = level
02 + 03 = xp (2 bytes)
04 + 05 = hp (2 bytes)
06 + 07 = mp (2 bytes)
08 = STR
09 = INT
0A = AGI

0B =rune power growth + Rune Area ( digits on the left side represent rune power growth, 1 being max growth which is 7-9 per level,  2 give 6-8 per level and so on), digit on the right  is the rune area, F = 15 max and 0 = 0

0C + 0D = Rune Power
0E -> 13 = Creatures under Command << only those that you currently have, for example is you dont own a red dragon you cant place one, but if you do own one, it will place that exact same red dragon, name stats and all, gets bugy too too, this isnt use to obtain creature, its to register where you placed the ones you already own. hope that explains it

14 = Fighter Class << 3F would be master level on tier 3 class
15 = Mage Class
16 = Priest Class/ monk
17 = Ranger/ninja  << not sure how to unlock ninja class in the codes for the country yet
 
18 = weapon FF = Nothing
19 =item FF=Nothing
1A = Age
1B = rune or star sign / Month
1C = Team: 0=New Almekia; 1=Norgard; 2=Leonia; 3=Caerleon; 4= Iscalio; 5=Esgares FF=no one
1D = Current castle knight is in
1E = Portrait
1F = Current command. 0=wait; 1=move; 2=attack; 3=wounded; 4=quest;
20 = Town you are going to be in next,attacking, moving or waiting
21 = days till quest is finished
22 = 0=not in game; 1=in game; 4=in quest 81 = leader??
23 = Sex
24 = Pointer ??
25 = Pointer ??
26 = Pointer ??range between 56 to 59
27 = always 1 ??
80 = End or start of knight stats

to get a knight to join you you can alter 1C = your country, 1F=04 send unit to quest , 21 = 01 1 day to finish quest, 22= 04 make unit ingame and on quest

get aldis gameshark code, change FF value to the country you want her to go to
800982D0 00FF
800982D3 0004
800982D5 0001
300982D6 0004

Title: Re: Brigandine Grand Edition...
Post by: tamanjiri on May 14, 2015, 03:47:27 pm
i've been playing Brigandine GE with this translation in a PS1 emulator and encountered some typos (not quite sure what term to use but since it is related to texts, i used the word typo).

Brigandine Grand Edition Battle Typo 1 (Vaynard & Coel Battle)
i believe the word "ambitious" is the proper fit in the sentence in the image below rather than "ambitions".
(http://i60.tinypic.com/2empxdk.jpg)

Brigandine Grand Edition Quest Typo 1 (Dillard Quest)
Doesn't have a space between "Dillard" and "readies".
(http://i58.tinypic.com/103fm9f.jpg)

Brigandine Grand Edition Quest Typo 2 (Palomides Quest)
Doesn't have a space between "Palomides" and "decides".
(http://i59.tinypic.com/2yxfy8i.jpg)

Brigandine Grand Edition Quest Typo 3 (Zerafin Quest)
I guess the sentence in the image below should have the word "became/was" in-between the words "I" and "tired".
(http://i57.tinypic.com/mwwal1.jpg)

Brigandine Grand Edition Quest Typo 4 (Hyude Quest)
Since Limlit is referring to Hyude, shouldn't be the word "him" be suitable rather than "it" in that particular sentence?
(http://i58.tinypic.com/16h5m55.jpg)

i am not an expert when it comes to english grammar (english isn't my first language) but i think those that i've mentioned above need to be corrected. if ever i am mistaken, kindly inform me. thanks for hearing me out.

and lastly, sorry about the long post.
Title: Re: Brigandine Grand Edition...
Post by: Valentari on May 15, 2015, 12:36:53 am

i'm pretty impressed with the voice acting, i believe that the voice acting was done quite nicely. is it just me or Ulster kinda sounds like Himura Kenshin in Samurai X (English dubbed)? xD

As the guy in charge of all the voice acting for this translation, that makes me very happy to hear.  There have been a lot of posts here regarding the quality of the translation (it really is awesome) but not too much about the voices.  Ulster was voiced by the very talented Ray Jernigan.  He was a pleasure to work with, and he also voiced Palomides :-)
Title: Re: Brigandine Grand Edition...
Post by: samisc on May 28, 2015, 06:25:38 am
made a patch with lots of small changes in case anyone is interest

http://www.megafileupload.com/1AoF/Brigandine_-_Grand_Edition_all_in_one_patch.rar

*****************************************************
Knight Class:

-Scout gets Accuracy 5%
-Archer gets Critical 5%
-Artimis gets critical 10% and evade 5%
-Lancer gets magic resist 10%
-Valkyrie gets magic resist 20%, counter dmg 10%

*****************************************************
Monster:

-Nightmare get Venom magic and DEF from 110 to 115 and slightly more HP
-Holy griffin rune cost from 80 to 75
-Fenrir rune cost from 50 to 45
-Vampire lord change move type to teleport, Bat flack range from 2 to 3
-Triton increase move and gets frost spell
-Poseidon increase move and MP, normal attack range from 1 to 2, gets ice fall magic. Rune cost from 55 to 65 and DEF from 125 to 120
-Wayvrn gets 1 black element
-Couatl change element to 2 black with attack
- high Centaur gets Accuracy 5%
-Maneater increase move and DEF from 110 to 115, gets HP recover 10%
-titan gets flame and heal
-gigantes gets flame and venom
-death needle increase move and DEF from 135 to 140 and moderate HP increase
-Silver dragon element, attack and special from 1 red 1 white to 2 white
-fafnir element, attack and special from 1 red 2 white to 3 white
-Bahamut Evade skill, Change Element, attack and special from non to 3 black
-Tiamat increase move from 3 to 4, change element, attack and special from 1 black 2 blue to 3 blue, attack dmg increased from 115 to 120
-Phoenix obtains Roc claw as main attack and fire claw as secondary attack and fowl cry special
-Golems gain levels faster and increased AGI, bronze golem and  Talos increase move and AGI
-jinn teir 2 class all get 3 elements for class and 2 elements for special, increased MP
*****************************************************
Rune knight mods:

all knights have higher starting rune power and better rune growth
run power ranges between 300 and 400 for most.

-Lance starts as king level 1 with 300 mana with 7-9 rune growth
-Dryst gets more MP
-Lyonesse DEF from 105 to 110 and starts at level 1
- kilph starts at level 1

*****************************************************
Castle summons:

-Calmary has red dragon for 2000 mana 4c
-camelford has death needle 750 mana and efreet for 800 mana 51 62

- flogeru get stone golem for 800 mana 5d
-jukes gets titan for 850 mana and lizard guard for 650 mana 4e 42
-listinoise gets marid for 800 mana 63

- thala get holy griffin for 1000  32
-hadrian gets archangel for 1250 2d
-damas gets pegusus for 750 and djinni for 800 mana 30 61

-Caelsent gets couatle for 1500 44
-asten gets fenrir for 750 mana 3a
-xanas gigantes for 850 mana and nightmare for 750 mana 4f 2f

-Linnuis gets high centaur for 800 mana 48
-Harvery  gets dao for 800 mana and maneater for 750 mana 64 4a

-Logres gets white dragon for 2000 mana 53
-Lidney gets triton 800 mana 3f
-Salisbury gets shaitan for 800 mana and arch deamon for 1000 mana 65 36
-orkney gets vampire 750 mana 38

*****************************************************
Castle Mana:

-change mana yield of castles, capitals all get 2000, Logres gets 2500, closer to capital get 350, and rest get 250. or number of roads connected.

-At start of game, all kingdoms start with 9999 mana.

*****************************************************

Patch also includes
- Full english translation
- Movie Subtitles
-Grand Battle Edition
Title: Re: Brigandine Grand Edition...
Post by: dmpdesign on June 02, 2015, 01:36:31 am
Awesome didn't know this got completed, gonna have to give it a spin soon!

Thanks for finishing!

I dont suppose anyone has a link to a psp eboot of the patched game by chance?  :ninja:
Title: Re: Brigandine Grand Edition...
Post by: duredure on June 02, 2015, 09:59:02 am
I thank you for all this work and I will try it soon.
I liked all this changes that you did.

obs: I guess that in all this list phoenix is too overpowered now. how about increase the rune cost to balance?

Thanks!


made a patch with lots of small changes in case anyone is interest

http://www.megafileupload.com/1AoF/Brigandine_-_Grand_Edition_all_in_one_patch.rar

*****************************************************
Knight Class:

-Scout gets Accuracy 5%
-Archer gets Critical 5%
-Artimis gets critical 10% and evade 5%
-Lancer gets magic resist 10%
-Valkyrie gets magic resist 20%, counter dmg 10%

*****************************************************
Monster:

-Nightmare get Venom magic and DEF from 110 to 115 and slightly more HP
-Holy griffin rune cost from 80 to 75
-Fenrir rune cost from 50 to 45
-Vampire lord change move type to teleport, Bat flack range from 2 to 3
-Triton increase move and gets frost spell
-Poseidon increase move and MP, normal attack range from 1 to 2, gets ice fall magic. Rune cost from 55 to 65 and DEF from 125 to 120
-Wayvrn gets 1 black element
-Couatl change element to 2 black with attack
- high Centaur gets Accuracy 5%
-Maneater increase move and DEF from 110 to 115, gets HP recover 10%
-titan gets flame and heal
-gigantes gets flame and venom
-death needle increase move and DEF from 135 to 140 and moderate HP increase
-Silver dragon element, attack and special from 1 red 1 white to 2 white
-fafnir element, attack and special from 1 red 2 white to 3 white
-Bahamut Evade skill, Change Element, attack and special from non to 3 black
-Tiamat increase move from 3 to 4, change element, attack and special from 1 black 2 blue to 3 blue, attack dmg increased from 115 to 120
-Phoenix obtains Roc claw as main attack and fire claw as secondary attack and fowl cry special
-Golems gain levels faster and increased AGI, bronze golem and  Talos increase move and AGI
-jinn teir 2 class all get 3 elements for class and 2 elements for special, increased MP
*****************************************************
Rune knight mods:

all knights have higher starting rune power and better rune growth
run power ranges between 300 and 400 for most.

-Lance starts as king level 1 with 300 mana with 7-9 rune growth
-Dryst gets more MP
-Lyonesse DEF from 105 to 110 and starts at level 1
- kilph starts at level 1

*****************************************************
Castle summons:

-Calmary has red dragon for 2000 mana 4c
-camelford has death needle 750 mana and efreet for 800 mana 51 62

- flogeru get stone golem for 800 mana 5d
-jukes gets titan for 850 mana and lizard guard for 650 mana 4e 42
-listinoise gets marid for 800 mana 63

- thala get holy griffin for 1000  32
-hadrian gets archangel for 1250 2d
-damas gets pegusus for 750 and djinni for 800 mana 30 61

-Caelsent gets couatle for 1500 44
-asten gets fenrir for 750 mana 3a
-xanas gigantes for 850 mana and nightmare for 750 mana 4f 2f

-Linnuis gets high centaur for 800 mana 48
-Harvery  gets dao for 800 mana and maneater for 750 mana 64 4a

-Logres gets white dragon for 2000 mana 53
-Lidney gets triton 800 mana 3f
-Salisbury gets shaitan for 800 mana and arch deamon for 1000 mana 65 36
-orkney gets vampire 750 mana 38

*****************************************************
Castle Mana:

-change mana yield of castles, capitals all get 2000, Logres gets 2500, closer to capital get 350, and rest get 250. or number of roads connected.

-At start of game, all kingdoms start with 9999 mana.

*****************************************************

Patch also includes
- Full english translation
- Movie Subtitles
-Grand Battle Edition
Title: Re: Brigandine Grand Edition...
Post by: tamanjiri on June 02, 2015, 12:06:28 pm
made a patch with lots of small changes in case anyone is interest

http://www.megafileupload.com/1AoF/Brigandine_-_Grand_Edition_all_in_one_patch.rar

*****************************************************
Knight Class:

-Scout gets Accuracy 5%
-Archer gets Critical 5%
-Artimis gets critical 10% and evade 5%
-Lancer gets magic resist 10%
-Valkyrie gets magic resist 20%, counter dmg 10%

*****************************************************
Monster:

-Nightmare get Venom magic and DEF from 110 to 115 and slightly more HP
-Holy griffin rune cost from 80 to 75
-Fenrir rune cost from 50 to 45
-Vampire lord change move type to teleport, Bat flack range from 2 to 3
-Triton increase move and gets frost spell
-Poseidon increase move and MP, normal attack range from 1 to 2, gets ice fall magic. Rune cost from 55 to 65 and DEF from 125 to 120
-Wayvrn gets 1 black element
-Couatl change element to 2 black with attack
- high Centaur gets Accuracy 5%
-Maneater increase move and DEF from 110 to 115, gets HP recover 10%
-titan gets flame and heal
-gigantes gets flame and venom
-death needle increase move and DEF from 135 to 140 and moderate HP increase
-Silver dragon element, attack and special from 1 red 1 white to 2 white
-fafnir element, attack and special from 1 red 2 white to 3 white
-Bahamut Evade skill, Change Element, attack and special from non to 3 black
-Tiamat increase move from 3 to 4, change element, attack and special from 1 black 2 blue to 3 blue, attack dmg increased from 115 to 120
-Phoenix obtains Roc claw as main attack and fire claw as secondary attack and fowl cry special
-Golems gain levels faster and increased AGI, bronze golem and  Talos increase move and AGI
-jinn teir 2 class all get 3 elements for class and 2 elements for special, increased MP
*****************************************************
Rune knight mods:

all knights have higher starting rune power and better rune growth
run power ranges between 300 and 400 for most.

-Lance starts as king level 1 with 300 mana with 7-9 rune growth
-Dryst gets more MP
-Lyonesse DEF from 105 to 110 and starts at level 1
- kilph starts at level 1

*****************************************************
Castle summons:

-Calmary has red dragon for 2000 mana 4c
-camelford has death needle 750 mana and efreet for 800 mana 51 62

- flogeru get stone golem for 800 mana 5d
-jukes gets titan for 850 mana and lizard guard for 650 mana 4e 42
-listinoise gets marid for 800 mana 63

- thala get holy griffin for 1000  32
-hadrian gets archangel for 1250 2d
-damas gets pegusus for 750 and djinni for 800 mana 30 61

-Caelsent gets couatle for 1500 44
-asten gets fenrir for 750 mana 3a
-xanas gigantes for 850 mana and nightmare for 750 mana 4f 2f

-Linnuis gets high centaur for 800 mana 48
-Harvery  gets dao for 800 mana and maneater for 750 mana 64 4a

-Logres gets white dragon for 2000 mana 53
-Lidney gets triton 800 mana 3f
-Salisbury gets shaitan for 800 mana and arch deamon for 1000 mana 65 36
-orkney gets vampire 750 mana 38

*****************************************************
Castle Mana:

-change mana yield of castles, capitals all get 2000, Logres gets 2500, closer to capital get 350, and rest get 250. or number of roads connected.

-At start of game, all kingdoms start with 9999 mana.

*****************************************************

Patch also includes
- Full english translation
- Movie Subtitles
-Grand Battle Edition

yeah, i also believe that phoenix is way too overpowered. just an opinion, i believe giving titan and gigantes a flame spell is not a good idea since we all know that titans and gigantes have poor int. i suggest giving titan and gigantes the spell halo instead of flame, halo would prove useful for titans and gigantes since they miss on hitting their target most of the time. it won't make the titans and gigantes overpowered since it would cost them one turn in order for them to have a 100% hit chance on their next attack (plus the bonus experience).
Title: Re: Brigandine Grand Edition...
Post by: samisc on June 03, 2015, 01:42:52 pm
I did a long play through to see how everything goes, think a bug formed in one of the castles where it glitches the map, not sure why though. Ill make another patch without the grand battle in it but keep the English translation and sub titles.

with the grand battle patch on all the tier 2 summons become tier 3 for the CPU after 1 turn.

-for phoenix i could make the rune cost from 95 to 100 and remove the fowl cry special attack.
-for titan and gigantes i gave them fire for the red element they have, could trade that for fury
-for death needle, maneater, fenfir and triton still are still a little weak and prefer to use other low rune cost monsters, such as fairies centaurs and jinn.
-vampire lord is usable, but still has pretty low attack for a tier 3 monster

any other opinions or things i should ass or change, haven't played around with magic yet but i dont really like how arc angel tier 2 monster gets holy word which can be powerful if u have 3 or more in a team, and especially satan tier 3 monster gets meteor doom, so might bump the rune cost up a bit.

would be nice to have a limit cap on how much of each monster you can have, but thats probably very hard to do.

anyways just to know what apps I am using to do this patch: ( keep in mind and new to this and it is my first time)
-Cheat engine, to find and see effects or codes when the game is running
-HxD, to change the codes in the image file, I use the search function since the address of the code is in a different place in HxD and cheat engine
-PPF studio, to make the patch file

Title: Re: Brigandine Grand Edition...
Post by: Tetre on June 04, 2015, 11:50:39 am
hello everyone, i'm new here, first of all, I would like to express how over-joyed i am seeing there is a community in the world that loves Brigandine more than I do. I've exhausted the game Brigandine Grand Edition, I've spent countless hours playing all the country and making all the knights at level 30, no cheats, and some have double classes. tried everything to make it challenging, played the game as if i'm playing sim city, controlling all countries and fighting them over and over, experimenting and trying to exhaust my addition to this game. sadly it didn't work, i still want to play it. I'm pretty much interested at getting this brigandine grand battle edition, and I'm so sorry i'm not a game developer like you I don't know how to run this pff file, it seems it is broken, can someone give me a link of a brigandine file with updated pff already to the brigandine battle edition. I'm so thrilled to  play it.

PS. the registration to this forum was awesome. cheers to the admin. :)
Title: Re: Brigandine Grand Edition...
Post by: tazcon on June 05, 2015, 07:26:43 am
THANK YOU!

This game give me many days of fun . and now I can truly enjoy it after 10 years.
Many thanks for the team that making this translation and patch possible.
greetings from indonesia
Title: Re: Brigandine Grand Edition...
Post by: serdtje on June 08, 2015, 10:01:22 am
thank you for english translation
Title: Re: Brigandine Grand Edition...
Post by: Cass46 on June 10, 2015, 06:17:14 pm
Hi, samisc i really like the changes that you made, but i think that you forgot to put some tier2 monsters in new almeika, the only one who is there is the red dragon.

Those two aren't there:
-camelford has death needle 750 mana and efreet for 800 mana 51 62

I play the multiplayer mode with my friends and we think that with some changes your patch can be really good.

-About the monsters:

White dragon should be sold in the Norgard base instead of Esgares Empire, you could trade the White Dragon for the Stone Golem, or you could put Tiamat in the Esgares Base.

About the Holy Word abuse with the possibility of buying the arch angel, you could trade the arch angel for the phoenix, and to decrease the chance of Satans in the game you could trade the Stone Golem from the Norgard base for the Arch Demon (Sirens in your version).

I agree about the rune cost from the phoenix became 100.
about the gigantos and titan, i think fire or fury are both ok to them.

I'm gonna try to think about something to make the death needle stronger (Maybe more Hp gain or to give paralyze plus poison in his criticals)

To me maneater, fenfir are already strong, they can cause some serious damage if the player knows what is doing with them.

The Triton with frost became really good, the problem with him is the same of the Vampire Lord, too low status, maybe some boost in the status gain could make them better.

For the Vampire Lord you could increase is Mp so he can use necro rebith more times.

-About the classes:

Also, the def of Lyonesse still is 105, you had put 110 in your changes so i think that you forgot that too.

I would like to ask you if you could add some green spell to the Queen of Leonia (which most people think there is the weakest leader, and they are problably right), she has a green inate element (which makes her weak against red), but has only protect. I feel that thunder or paralyze or even react (Remeber that she lost her charm in the BGE version), could be a good thing to the queen and still would not make her stronger than the other leaders.

You could also do some sort of passive that heals everyone close to the Queen every turn, something like 5% would be cool and would not be too imba, but i feel that this sort of mechanics is too hard to be made.

Another solution to make Queen stronger would be making her Int gain be from 1-2 to 1-3 like most tier 3 mages.

About the Valkyrie class, the spell list are Dinive Ray, Heal and the resist (3 spells) , you also put some magical defense for Valkyrie and Lancer class, which i think that is great, but with this i think that the Killer Doll from Iscalio, Iria became even weaker (since Killer Doll is basically a Valkyrie with a black element instead of white).

Iria Spell list is only Curse and Resist (2 spells), i think that you could put venom to make her even with the valkyrie class.
She doesn't have any passive abilities, i feel that you could put the magical defense to her or some other skill like hp regeneration or counter 15%, or even the vampire skill that they gain more hp when they kill someone.
Also remember that she doesn't get to wear weapons like the lancers, or Valkyries. Dinadan can't do that neither but he get so many good passives in this version that i feel that he is strong.

Another think that i wanted to know was if you have some version of this patch without the rune power changes (for the multiplayer mode this version makes some countrys too strong for player vs player mode, to play in the history mode they are fine)

Thanks for the patch and sorry if i made too many suggestion, looking foward for your feedback. I'm from Brasil so sorry about my english.
Title: Re: Brigandine Grand Edition...
Post by: Tetre on June 11, 2015, 10:07:06 pm
can anyone send me a new link with the patch Grand Battle?
Title: Re: Brigandine Grand Edition...
Post by: Cass46 on June 17, 2015, 05:15:18 pm
what is this grand battle patch ?

i used the one in the first page of this post but didn't see anything different in the game
Title: Re: Brigandine Grand Edition...
Post by: Tetre on June 18, 2015, 09:28:05 am
follow up post, can someone send me a link of the ISO with grand battle patch already? i can't seem to play it.
Title: Re: Brigandine Grand Edition...
Post by: azure_dragon on June 22, 2015, 12:52:58 am
First and foremost thanks to all those who helped in the translation of this game it's incredible and I can't tell you how many thousands and tens of thousands of hours ive spent on this game as a gid growing up on a ranch far from society lol! I'm having an issue with the mira and millet video for their quest has anyone else had this sort of issue was there ever a fix for it? Any assistance would be greatly appreciated!
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on June 29, 2015, 05:35:40 pm
Does anyone have a list of what value in a hex editor is for each spell in the game ? For Example I want to give Vaynard Fallberg and Take Flame away from Dryst and give Zemekis Flame and Geno Flame . Oh and I want to tale Power away from Dryst also and replace with Venom.
Title: Re: Brigandine Grand Edition...
Post by: dna2603 on June 29, 2015, 08:15:44 pm
Good day HwitVlf,

I don't remember a Rock. Who do you mean?

Attached is a special build of the number converter I made for the translation project. If you want to find any knight's definition:

1) Extract the exe from the ISO onto your PC.
2) Locate the knight's name in the exe and enter that location in the number converter "In EXE" field.
3) Copy the resulting "Memory hex" field from the converter and search the ISO for that value. That should show you the beginning of the knight's definition.
4) Copy the 12 bytes after the value you searched for, and search the ISO for those 12 bytes. You should find another copy of them later in the ISO - that would be the 'definition override'.
5) If you want to change the knight's class. Do the same thing as with Millet; change the byte where Millet's "1D" was (current class), and change the byte where "02" was for 'class levels achieved'.
If you want to find the appropriate values for "1D" or "02", look up another knight's "definition override" who has the values you want to use.

it seems your already deleted the file for some reason, so is there any way to know knight's definition without your program? or maybe someone  have list for all of the knight's definition.  :smile: :smile:

Sorry for my english anyway

Edit : nvm i got it,
and thank you so much for making this translation  :biggrin:
Title: Re: Brigandine Grand Edition...
Post by: Tony0075 on July 06, 2015, 09:53:37 pm
Has anyone ran into an issue when fighting in Norgard territory ? 2 castles when invaded the game glitches and I have to save and restart it .
Title: Re: Brigandine Grand Edition...
Post by: samisc on July 09, 2015, 07:57:02 am
Has anyone ran into an issue when fighting in Norgard territory ? 2 castles when invaded the game glitches and I have to save and restart it .

yes i ran into the same issue, might need to mod using a clean copy of BGE instead of modding a translated and grand battle version.
Title: Re: Brigandine Grand Edition...
Post by: samisc on July 10, 2015, 05:49:44 am
Below is a full explanation of how to mod brigandine with the cheat engine file and templates you need to use.
Title: Re: Brigandine Grand Edition...
Post by: veeshan28 on July 13, 2015, 04:36:47 pm
Hey folks, I'm looking to talk to Weiss about possibly helping with voice acting. I messaged the Brigandine Reborn Facebook account, and they sent me here. Thanks!
Title: Re: Brigandine Grand Edition...
Post by: Atonias on July 14, 2015, 12:00:49 pm
Below is a full explanation of how to mod brigandine with the cheat engine file and templates you need to use.
address in the cheat engine your file put wrong when I use . You can check the test is valid when used by others not ?
Title: Re: Brigandine Grand Edition...
Post by: samisc on July 14, 2015, 03:33:49 pm
Below is a full explanation of how to mod brigandine with the cheat engine file and templates you need to use.
address in the cheat engine your file put wrong when I use . You can check the test is valid when used by others not ?

its for bridandine GE, I checked it on the normal japanese iso and when I have the english and grand battle,I also tried it on a different older file of the game I had and it worked too, the addresses stay the same, and it should be for all game since it only came out in japanese region.

just in case you might not know how to use cheat engine. first open the game, then open cheat engine and select the emulator, next open file or drag and drop file into cheat engine and it should show up properly.
Title: Re: Brigandine Grand Edition...
Post by: Tetre on July 15, 2015, 05:29:16 pm
hi. i just wanna follow up, can someone send a link with grand battle patch edition already patched in the brigandine. I think i can't seem to patch it.
Title: Re: Brigandine Grand Edition...
Post by: samisc on July 16, 2015, 12:02:07 am
hi. i just wanna follow up, can someone send a link with grand battle patch edition already patched in the brigandine. I think i can't seem to patch it.

file will be too be for anyone to send it.
Title: Re: Brigandine Grand Edition...
Post by: ViT4MinT on July 16, 2015, 08:25:14 pm
Thanks very much for all the hard work put into the translation and voice over patches.
I am excited to play this game again.

I have a question about the 'Grand Battle' patch.  From what I've read on its description, I like every aspect except for the the stat-ups on the enemy knights.  Is there any version of the patch without that one feature? (I'm fine with increased RP, rune area, hp and mana)  Or would it be possible for me myself to patch those features out?
Title: Re: Brigandine Grand Edition...
Post by: serdtje on July 23, 2015, 01:51:12 am
hello everyone

thank you for your great job for translate this game to english.

i have no problem when playing it with my laptop (Lenovo Z410) using emulator ePSXe 1.9.25, but when i reach scene that i must change to disc 2 ( i believe it when Cador try to kidnap meriot) i'm doing it with procedure:
1. i hit esc
2. file => change disc, choose ISO, select Brigandine GE disc 2
3. and then the screen goes black
i even try another emulator PSXeven but the result is same

can anyone help me. thanks
Title: Re: Brigandine Grand Edition...
Post by: samisc on July 23, 2015, 10:56:04 am
hello everyone

thank you for your great job for translate this game to english.

i have no problem when playing it with my laptop (Lenovo Z410) using emulator ePSXe 1.9.25, but when i reach scene that i must change to disc 2 ( i believe it when Cador try to kidnap meriot) i'm doing it with procedure:
1. i hit esc
2. file => change disc, choose ISO, select Brigandine GE disc 2
3. and then the screen goes black
i even try another emulator PSXeven but the result is same

can anyone help me. thanks

hi, first does the disc 2 actually work. open epsx and open disc 2, if it loads to the main screen as normal then its working, if not then you have a bad copy of the game.

if its a good copy, try not playing on full screen and see if that helps when swapping discs.
Title: Re: Brigandine Grand Edition...
Post by: serdtje on July 23, 2015, 09:58:03 pm
hello everyone

thank you for your great job for translate this game to english.

i have no problem when playing it with my laptop (Lenovo Z410) using emulator ePSXe 1.9.25, but when i reach scene that i must change to disc 2 ( i believe it when Cador try to kidnap meriot) i'm doing it with procedure:
1. i hit esc
2. file => change disc, choose ISO, select Brigandine GE disc 2
3. and then the screen goes black
i even try another emulator PSXeven but the result is same

can anyone help me. thanks

hi, first does the disc 2 actually work. open epsx and open disc 2, if it loads to the main screen as normal then its working, if not then you have a bad copy of the game.

if its a good copy, try not playing on full screen and see if that helps when swapping discs.

i already solved it

i use windowed mode on PSXeven, but the emulator keep saying wrong disc when i choose ISO Disc 2 english patched. so i try load Disc 2 origin (japanese version) and it work :) i save, and then i load Disc 2 english patched.
Title: Re: Brigandine Grand Edition...
Post by: serdtje on July 26, 2015, 11:22:23 am
hello everyone,

i think i have problem with disc 2 after i patched it. lately i stuck in FMV when merriot wake-up after being attacked by cador, if i play with disc 2 english patched, it will goes blank/black screen with disorderly sound in the background, but if i play with disc 2 original it goes well.
Title: Re: Brigandine Grand Edition...
Post by: samisc on July 26, 2015, 11:37:37 pm
hello everyone,

i think i have problem with disc 2 after i patched it. lately i stuck in FMV when merriot wake-up after being attacked by cador, if i play with disc 2 english patched, it will goes blank/black screen with disorderly sound in the background, but if i play with disc 2 original it goes well.

re patch it and see how it goes, are you using the english translations only, or with voice acting and grand battle
Title: Re: Brigandine Grand Edition...
Post by: serdtje on July 27, 2015, 09:51:08 pm
hello everyone,

i think i have problem with disc 2 after i patched it. lately i stuck in FMV when merriot wake-up after being attacked by cador, if i play with disc 2 english patched, it will goes blank/black screen with disorderly sound in the background, but if i play with disc 2 original it goes well.

re patch it and see how it goes, are you using the english translations only, or with voice acting and grand battle

i patch it with this

made a patch with lots of small changes in case anyone is interest

http://www.megafileupload.com/1AoF/Brigandine_-_Grand_Edition_all_in_one_patch.rar
Title: Re: Brigandine Grand Edition...
Post by: Valentari on July 30, 2015, 10:21:27 am
Hey folks, I'm looking to talk to Weiss about possibly helping with voice acting. I messaged the Brigandine Reborn Facebook account, and they sent me here. Thanks!

Hey Veeshan, I'm the guy who handled all the voice acting. We actually cast all the roles and recorded it about 6 months ago. At the bottom of the very first post should be a link to the English Voiceover Patch. There's no more voicing to be done, I'm afraid.
Title: Re: Brigandine Grand Edition...
Post by: Valentari on July 30, 2015, 10:22:41 am
Sorry, scratch that, the link to the English Voice Patch is at the TOP of the first post, not the bottom.
Title: Re: Brigandine Grand Edition...
Post by: Myltras on August 04, 2015, 05:00:01 am
I'm also having a trouble when loading my save from disc 1, when I load it with patched disc 1 and use the emulator's change disc option at the screen asking for disc 2, the game would run, however when I load it directly with disc 2 iso the game froze. Using psx 1.9.0 both cd images patched with translation v8 and grand battle downloaded directly at the top of this post, here is my save data.
Title: Re: Brigandine Grand Edition...
Post by: Baccius on August 27, 2015, 11:39:57 am
(Non-Lorefriendly)(I usually play in Multiplayer so these changes wouldn't be really gamebreaking for me) Is it possible to make Bulnoil's Castle part of the game since the first or second turn by removing/altering scripts? Is it possible to make it a 7th Faction(playable or not)? Is it possible to make Ouroboros a knight without it summoning it's minions(for Bulnoil's Country)? If not possible to make it a faction, I ever felt like Esgares should wreak havoc in the world but they actually are pretty bad, so is it possible to add Bulnoil, maybe it's guardians, to Esgares, and if possible add Ouroboros as well(of course, with only 999hp)(and make it so Halley won't join Esgares), also removing the scripts of losing Knights. I would do that myself if I knew what to look for and how to script it.
Title: Re: Brigandine Grand Edition...
Post by: LoveLife on September 03, 2015, 06:08:51 pm
Hello guys! Can you help me with PEC cheat for Grand Edition? I need to change the game year, or playing time limit for Hard Mode. HOw can I do it?
Title: Re: Brigandine Grand Edition...
Post by: dmpdesign on September 06, 2015, 09:39:52 pm
If anyone has successfully patched ISO/eboot files I would be more than happy to host them on the site's dropbox links section.  Feel free to PM me.
Title: Re: Brigandine Grand Edition...
Post by: dmpdesign on October 29, 2015, 09:48:23 pm
Still looking for a verified working (tested the save game load from disc 2) fully translated (with voice) patched rom to host here on the boards...I can patch the files myself but I do not have time to test thru disc 2.  Anyone out there gracious enough to help?
Title: Re: Brigandine Grand Edition...
Post by: gun1 on November 08, 2015, 10:16:21 am
Anyone developing Brigandine Android game (like it?) Is this from defunct Forsena forum?
Title: Re: Brigandine Grand Edition...
Post by: WhyKillWill on November 14, 2015, 12:07:59 am
This thread is full of great information and a few broken links. I am in search of some information that was on the Forsena Forum but is now lost to the world.

First question I keep seeing references to a grand battle patch but I can not find the file for it, can someone point me in the right direction?

I am looking for a comprehensive list of GameShark codes for Brigandine GE but I can only find bits and peaces. Does anyone have a more complete list?

Last but not least... is this thread dead?
Title: Re: Brigandine Grand Edition...
Post by: samisc on November 14, 2015, 04:33:45 am
This thread is full of great information and a few broken links. I am in search of some information that was on the Forsena Forum but is now lost to the world.

First question I keep seeing references to a grand battle patch but I can not find the file for it, can someone point me in the right direction?

I am looking for a comprehensive list of GameShark codes for Brigandine GE but I can only find bits and peaces. Does anyone have a more complete list?

Last but not least... is this thread dead?

it seems like the thread went dead, pitched in as much as i can but kinda lost interest.
Title: Re: Brigandine Grand Edition...
Post by: duredure on November 16, 2015, 07:02:07 am
This thread is full of great information and a few broken links. I am in search of some information that was on the Forsena Forum but is now lost to the world.

First question I keep seeing references to a grand battle patch but I can not find the file for it, can someone point me in the right direction?

I am looking for a comprehensive list of GameShark codes for Brigandine GE but I can only find bits and peaces. Does anyone have a more complete list?

Grand patch is in the first page of this thread ....
http://www.swordofmoonlight.com/bbs/index.php?action=dlattach;topic=869.0;attach=2582


Title: Re: Brigandine Grand Edition...
Post by: Valentari on November 19, 2015, 06:00:06 am

Last but not least... is this thread dead?

The thread is kinda dead, I guess?  HwitVlf finished up the patch much much earlier this year, and, last I spoke with him, he's off working on his own stuff now. I have his e-mail if there's something urgent where his attention might be needed, but I don't think he's looking to do much more with BGE anymore. The translation's done, the English dub is done, aside from a few minor tweaks and some "Flavor" requests players have made (changing runic affinity, for example) the bulk of the work's been done for almost a year.

I still lurk here from time to time because I like to see if anyone has any comments/concerns about the English dubbing. I'm a casting director, and this was the largest project I've ever directed, and I'm curious to see how my actors did in the eyes of the fans.  I also voiced Lance in the Englush dub. Let me tell you, it is not easy for a 33 year old man to talk like a 16 year old boy and then try and anime scream. Lost my voice twice recording Lance's battle with Zemeckis!
Title: Re: Brigandine Grand Edition...
Post by: Sheamus on November 30, 2015, 11:06:15 am
i figured out what alters the rune power growth, the max you can get per level is 9 rune power and min is zero of course. its 1 byte located along with the rune area of the knight.

this is the full code for each knight, found one for the LOF but this is a little alters in GE

00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f
20 21 22 23 24 25 26 27 28

00 = Class
01 = level
02 + 03 = xp (2 bytes)
04 + 05 = hp (2 bytes)
06 + 07 = mp (2 bytes)
08 = STR
09 = INT
0A = AGI

0B =rune power growth + Rune Area ( digits on the left side represent rune power growth, 1 being max growth which is 7-9 per level,  2 give 6-8 per level and so on), digit on the right  is the rune area, F = 15 max and 0 = 0

0C + 0D = Rune Power
0E -> 13 = Creatures under Command << only those that you currently have, for example is you dont own a red dragon you cant place one, but if you do own one, it will place that exact same red dragon, name stats and all, gets bugy too too, this isnt use to obtain creature, its to register where you placed the ones you already own. hope that explains it

14 = Fighter Class << 3F would be master level on tier 3 class
15 = Mage Class
16 = Priest Class/ monk
17 = Ranger/ninja  << not sure how to unlock ninja class in the codes for the country yet
 
18 = weapon FF = Nothing
19 =item FF=Nothing
1A = Age
1B = rune or star sign / Month
1C = Team: 0=New Almekia; 1=Norgard; 2=Leonia; 3=Caerleon; 4= Iscalio; 5=Esgares FF=no one
1D = Current castle knight is in
1E = Portrait
1F = Current command. 0=wait; 1=move; 2=attack; 3=wounded; 4=quest;
20 = Town you are going to be in next,attacking, moving or waiting
21 = days till quest is finished
22 = 0=not in game; 1=in game; 4=in quest 81 = leader??
23 = Sex
24 = Pointer ??
25 = Pointer ??
26 = Pointer ??range between 56 to 59
27 = always 1 ??
80 = End or start of knight stats

to get a knight to join you you can alter 1C = your country, 1F=04 send unit to quest , 21 = 01 1 day to finish quest, 22= 04 make unit ingame and on quest

get aldis gameshark code, change FF value to the country you want her to go to
800982D0 00FF
800982D3 0004
800982D5 0001
300982D6 0004

Thanks for the code, i have a question do you or anybody in this thread know how to use get aldis gameshark code?

i really confused, i play as Iscalio, i changed the FF code to iscalio's country, but the code of the country only 1 digit number (4 for iscalio) what should i change the other one?

1 tested myself as F4 or 4F or 4C but aldis didn't join my country, she only appear when my knight on quest, she show up as that she's already become iscalio knight. but after the quest, aldis don't appear (show up only on quest) but what really funny is, when aldis on quest & getting something (getting efeerti when i played) i have the efeerti but i don't have aldis...

if i put the wrong code please tell me the right code to get aldis with the code, aldis is the hardest knight to get (not to hard if i choose leonia, i tried it many times before)

instead of get 65535 exp, if you know the code to get 999 exp please let me know too. 999 exp code is better than 65535 when you raised a knight.

sorry before my english is really bad, hope you know what i am saying about, thanks...
Title: Re: Brigandine Grand Edition...
Post by: Ahoge on December 07, 2015, 02:44:39 am
Hi, great job on the translation patch. Would just like to know if there are any plans to restore the JP voices for everything besides the cutscenes. Thanks.
Title: Re: Brigandine Grand Edition...
Post by: Nelin on March 01, 2016, 07:18:45 pm
Hello guys! First of all, thank you to the people who made Brigandine translation successful!

Is there a mod where there's no time-limit in hard mode?

I know 6 years maybe enough, but I want to keep playing as I want without worrying any instant game over because I love grinding.  :sweatdrop:

Easy mode is fine, but I'm having a hard time waiting helrato to join me because enemies do not send their knights for quests.  :sick[1]:
Title: Re: Brigandine Grand Edition...
Post by: samisc on March 02, 2016, 07:06:19 am
Hello guys! First of all, thank you to the people who made Brigandine translation successful!

Is there a mod where there's no time-limit in hard mode?

I know 6 years maybe enough, but I want to keep playing as I want without worrying any instant game over because I love grinding.  :sweatdrop:

Easy mode is fine, but I'm having a hard time waiting helrato to join me because enemies do not send their knights for quests.  :sick[1]:

its possible to do that, make the game time unlimited, I posted it somewhere on the forum, can be easily changes using a gameshark or cheatengine, I attached a file that you place for cheat engine that has the codes ready for time remaining, current year and lots more.

Title: Re: Brigandine Grand Edition...
Post by: Nelin on March 02, 2016, 04:19:53 pm
Hi Samisc,

Thank you! By the way, since I want no time limit, do I need to keep open the cheatengine activated or using that code is one time use only?  I'm playing Brigandine GE both PSXeven emulator(PC) and FPSE(android phone).
Title: Re: Brigandine Grand Edition...
Post by: samisc on March 03, 2016, 09:50:30 am
Hi Samisc,

Thank you! By the way, since I want no time limit, do I need to keep open the cheatengine activated or using that code is one time use only?  I'm playing Brigandine GE both PSXeven emulator(PC) and FPSE(android phone).

I should be a one time use
Title: Re: Brigandine Grand Edition...
Post by: Nelin on March 05, 2016, 05:56:47 am
How about in-battle, is there maximum turns in hard mode? Just wondering what are the differences aside from difficulties.
Title: Re: Brigandine Grand Edition...
Post by: OMorty on April 12, 2016, 12:53:42 am
I'm not sure if this is the right thread or forum to post this in, but I feel I need to share this regardless. Feel free to move it around as you see fit, mods. :)

First off, I'm really happy to see this game in English (and with optional English dubs, no less)! I always wanted to give this game a shot, but all the extra polish of the Grand Edition made me hold out for an inevitable English translation. However, my gratefulness can't hide this significant text bug I ran into:

(http://i.imgur.com/eaih1ve.png)

This happens on both the official PS1 emulator for PS2 (run via POPStarter on a PS2 with FreeMcBoot installed, the latest version as of this post) and ePSXe 2.0, regardless of if I apply the sub or dub patch on top of the text translation. From this point on, certain words were replaced with the word "reserved" repeated over and over again. However, in the gameplay footage I've see on YouTube, the bug didn't appear. Did I do something wrong when patching the game? I applied the text patch to each disc first, then applied the disc 1 and disc 2 movie patches to their respective discs. Again, regardless of which movie patch I used, the bug reared it's ugly head.

Any clarification on the matter would be greatly appreciated! :)
Title: Re: Brigandine Grand Edition...
Post by: dmpdesign on May 01, 2016, 12:09:25 am
Will ask again, anyone have a working, fully translated iso I can host on our site so people don't have to go figuring out how to get everything working to play this cool game?
Title: Re: Brigandine Grand Edition...
Post by: dmpdesign on May 20, 2016, 08:15:16 am
Have a working PSP eboot download in the downloads section of the forum. 
Title: Re: Brigandine Grand Edition...
Post by: Alfie07 on July 10, 2016, 01:53:30 am
registered just to say thanks, the new mod looks great. been playing around with some codes myself using cheat engine and PEC for the emulator. was able to fully modify any hero, monster and castle stats. things like requiting any knight and summoning any monster.

would like to know how the change each classes state growth or abilities and magic.

would you like to share the codes? i'd like to know the codes for modify hero, and summoning monster
i'd really love to know this :(
Title: Re: Brigandine Grand Edition...
Post by: MasterGrand on July 12, 2016, 10:01:57 pm
registered just to say thanks, the new mod looks great. been playing around with some codes myself using cheat engine and PEC for the emulator. was able to fully modify any hero, monster and castle stats. things like requiting any knight and summoning any monster.

would like to know how the change each classes state growth or abilities and magic.

would you like to share the codes? i'd like to know the codes for modify hero, and summoning monster
i'd really love to know this :(


Do you want those codes ? :smile:
Title: Re: Brigandine Grand Edition...
Post by: MasterGrand on July 12, 2016, 10:06:46 pm
Who is want to  change  pictures some characters  bosses from beginning and and  teleport some characters to another bosses..etc

(http://image.prntscr.com/image/e96cc6da13f14fea948e6ba1d56fba2e.png)


(http://image.prntscr.com/image/b6c1ddef82ef4125b04941079142c5c0.png)

Title: Re: Brigandine Grand Edition...
Post by: wu1fy54 on July 24, 2016, 11:26:30 pm
The voice over patch says the dropbox file can't be found.

Is there a new location for the patch or some other way to get the voice over to work?
Title: Re: Brigandine Grand Edition...
Post by: tydusgaravaea on July 24, 2016, 11:32:30 pm
I miss this game. I hope some game company would pick it up, improve it and re-release it with better graphics, new mechanics, and a longer campaign.
Title: Re: Brigandine Grand Edition...
Post by: PedroZhou on July 25, 2016, 12:09:36 am
just created account just to be here, i thought there wont be any good site anymore since forsena.org
Title: Re: Brigandine Grand Edition...
Post by: VeracityTrigger on September 12, 2016, 04:29:45 pm
Hey Everyone!
I just want to say thanks and great job to all the work/ effort/ blood / sweat, and tears poured into this project. I wish I would have seen this a couple years back; I would have at least helped with the voices and maybe lessened the load of translation a little if possible.  :movingeyes:

I have a number of Brigandine series videos on YouTube, and the current one I have is now using this full English patch so if you would like to see one, it is right here.                                                                                                                                    https://www.youtube.com/watch?v=aOKYASGaYl4&index=28&list=PLfWl7Q7YIn4J6frnnyEU1K43ZAv-Rq7dp


I wish I could have done Cador or Vaynard's voice :'/ but it's great to have it in now. This series is multiplayer so I think the next one I do will be single-player. You can watch the voice-overs then on YouTube when I start next month in October.  :beerchug:

-VT
Title: Re: Brigandine Grand Edition...
Post by: abdulla_89 on September 13, 2016, 08:52:58 am
I can't believe there is an active discussion for My Best Game Ever.




Thanks for the code, i have a question do you or anybody in this thread know how to use get aldis gameshark code?

i really confused, i play as Iscalio, i changed the FF code to iscalio's country, but the code of the country only 1 digit number (4 for iscalio) what should i change the other one?

1 tested myself as F4 or 4F or 4C but aldis didn't join my country, she only appear when my knight on quest, she show up as that she's already become iscalio knight. but after the quest, aldis don't appear (show up only on quest) but what really funny is, when aldis on quest & getting something (getting efeerti when i played) i have the efeerti but i don't have aldis...

if i put the wrong code please tell me the right code to get aldis with the code, aldis is the hardest knight to get (not to hard if i choose leonia, i tried it many times before)

instead of get 65535 exp, if you know the code to get 999 exp please let me know too. 999 exp code is better than 65535 when you raised a knight.

sorry before my english is really bad, hope you know what i am saying about, thanks...

Look man this is the code for 65535 exp "800A6B2C FFFF",
Change "FFFF" to "03E7"

That's it:

#999 EXP   
800A6B2C 03E7
Title: Re: Brigandine Grand Edition...
Post by: PlayZ on September 17, 2016, 12:19:24 am
Who is want to  change  pictures some characters  bosses from beginning and and  teleport some characters to another bosses..etc

(http://image.prntscr.com/image/e96cc6da13f14fea948e6ba1d56fba2e.png)


(http://image.prntscr.com/image/b6c1ddef82ef4125b04941079142c5c0.png)


friend I want these codes please help !!!! 'm already wondering what 's to do with this by modifying the game kkkk very good......

abdulla_89

thanks for this code helped me very much the same you have unlimited time code #999 EXP  800A6B2C 03E7
Title: Re: Brigandine Grand Edition...
Post by: iDrake on October 10, 2016, 05:15:12 pm
Hi guys!

It's awesome to see this activity here. My company Crucial App Concepts, Inc. helped HwitVlf do the translations in GE.

We've been working on a Brigandine 2 for a while now and were in the final stretches of the game programming. Please do take a look and share/donate. 

Additionally, I now own Forsena.org and am looking for those who want to help rebuild it to what it was before.  I have not been able to reach the old owner to get the database to re-host it so it's a lot of information lost.

Let me know if anyone has any questions!

https://www.kickstarter.com/projects/1799998113/compendium-of-war-brigandine-the-legend-of-forsena?ref=user_menu
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on December 24, 2016, 03:47:33 pm
I just registered to say THANKS ! MANY THANKS !
Good job to keep this legend alive !!  :beerchug:  :biggrin: :biggrin: :biggrin:
Brigandine Grand Edition is the BEST !!

I want to share this code that I found while playing around with comparative search method, in case somebody need it :

1. I believe the code to make Always Year 215 is not working properly (I tested it out by myself). especially this code
300A68E8 00D7 ---> this code is not working properly it is just visual but not actual year 215
301C7598 00D7 ---> this code is not working properly it is just visual but not actual year 215
so I have better workaround for this.
First you must choose new game in Squire difficulty mode, so you can get infinite time merit
then use this code one time only

Modify current gameplay diff to King
300A63D8 0002
this short code modify your current gameplay difficulty into KING. With this trick you can have infinite time and KING difficulty gameplay  :smile: enjoy !
 ---> this method is obsolete, for infinite time limit see this post instead http://www.swordofmoonlight.com/bbs/index.php?topic=869.msg13652#msg13652 (http://www.swordofmoonlight.com/bbs/index.php?topic=869.msg13652#msg13652)

also ... I want to request this : (hopefully get some response)

1. please if possible can someone replace Grand Edition organize & battle BGM with Legend of Forsena for each country ?
I am sorry if this is such a troubling request. I don't think Grand Edition organize & battle BGM is bad. But,
it's just I prefer LoF version and I believe it can be accomplished here with all of you gurus.
I know basic Hex editor knowledge but sadly I don't know how to replace BGE music with LoF version

hopefully I can get some reply, or even better such as positive response !!
Long live Brigandine !
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on January 03, 2017, 09:52:42 am
Oh God ! Thank God !!! BIG THANKS to HwitVlf !!

HwitVlf's tutorial called PSX hacking info 1.1
is very helpful indeed
I managed to find various codes that I want many years ago!!  :biggrin: :biggrin: :biggrin:
brand new code
fresh from oven  :smile:

and now I want to share it ! :beerchug:

Every summon always get +5 all stats (by lubronbrons)
800D2958 0005
800D295A 2202
800D295C 0000
800D295E 0000
note : you can change 0005 to any number to suit your need

Hero Quest length always 1 DAY, all hero including enemies (by lubronbrons)
300B9F12 0002
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on January 04, 2017, 02:14:13 pm
Hi guys !

as usual ... I want to share another of my hard work,

Always get best potential HP++ when Lv up, including enemies (by lubronbrons)
8003597C 0001
8003597E 9082

Always get best potential MP++ when Lv up, including enemies (by lubronbrons)
800359D0 0001
800359D2 9083
300359EE 0083

note : hopefully later I can crack best potential for STR INT AGI RunePow too ... because this is very hard for my puny brain

Better Random Generator Number /RNG (by lubronbrons)
C209DC9C 0001
800A67FC 0000
note : we all know that Brigandine have semi-persistent random generator number,
with this code you'll get better gameplay for sure.
Now the random generator number become totally unpredictable unlike before
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on January 04, 2017, 10:02:41 pm
OK Done !!!!
Finally !!  :biggrin: :biggrin: :biggrin:

I believe this is final batch for brand New codes that I want since long ago,
let me share it  :biggrin: :smile:

Always get best potential Rune++ when Lv up, including enemies (by lubronbrons)
80035B30 0002
80035B32 2410

Always get best potential STR++ INT++ AGI++ when Lv up, including enemies (by lubronbrons)
80035DD8 1821
80035DDA 0080
80035DDC 0003
80035DDE 2C82
80035DE0 0032
80035DE2 1440
80035DE4 0000
80035DE6 0000
80035DE8 0002
80035DEA 2403
80035DEC 0004
80035DEE 2C82
80035DF0 002E
80035DF2 1440
80035DF4 0000
80035DF6 0000
80035DF8 0003
80035DFA 2403
80035DFC D7AB
80035DFE 0800

Difficulty. When Organize King, when battle Squire
D00A6924 0002
300A63D8 0002
D00A6924 0003
300A63D8 0000
note : this auto difficulty modifier is for better gameplay (IMHO)
Title: Re: Brigandine Grand Edition...
Post by: chrisotaku on January 08, 2017, 12:35:21 pm
Thank you for all  the translation effort for this game :) One of  my fave.

To samisc or whomever has a copy of samisc's patch tweak, kindly upload please :). I would like to try it out. Thank you.
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on January 08, 2017, 01:08:37 pm
Thank you for all  the translation effort for this game :) One of  my fave.

To samisc or whomever has a copy of samisc's patch tweak, kindly upload please :). I would like to try it out. Thank you.

@chrisotaku
The patch is in the first post of this thread, you can download it by clicking attachment in the bottom most of first post
but I don't know what that patch is because I can't found its readme anywhere, I even googling it but still no readme for that patch
Title: Re: Brigandine Grand Edition...
Post by: Jaak3L on January 08, 2017, 03:03:06 pm
Hey I want to say thanks for all the hard work and putting up the codes guys!

I've gotten into modding this beautiful game as well.

Quote
Better Random Generator Number /RNG (by lubronbrons)
C209DC9C 0001
800A67FC 0000
note : we all know that Brigandine have semi-persistent random generator number,
with this code you'll get better gameplay for sure.
Now the random generator number become totally unpredictable unlike before

I would love to fix the random number generator as well.  Can you explain to me how you changed it? Like did you change variance of something or did you just make the percentages displayed more accurate? Will the predictions give accurate percentages now?

Thanks a a lot again!
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on January 08, 2017, 06:17:24 pm
Hey I want to say thanks for all the hard work and putting up the codes guys!
I've gotten into modding this beautiful game as well.

Quote
Better Random Generator Number /RNG (by lubronbrons)
C209DC9C 0001
800A67FC 0000
note : we all know that Brigandine have semi-persistent random generator number,
with this code you'll get better gameplay for sure.
Now the random generator number become totally unpredictable unlike before

I would love to fix the random number generator as well.  Can you explain to me how you changed it? Like did you change variance of something or did you just make the percentages displayed more accurate? Will the predictions give accurate percentages now?
Thanks a a lot again!

@Jaak3L
first of all, I'm just a mere newcomer in this forum that want to contribute. also I am not native english,
So please pardon me if I can't give you an adequate answers

I managed to find RNG address by pure luck when I did debugging & crawling for maximum stats potential for every level up,
this is several tips that I can give to you regarding it :

- there is SO MANY function in brigandine system that call function jal 0x0001fd94 (this 1fd94 is function to generate one random number for brigandine system to use)
you would love to fix the RNG right ??
I believe this is your answer. If you familiar with assembly code, you can change its algorithm by yourself
at first I don't know assembly coding at all
if you don't know assembly too. I suggest you use tutorial from HwitVlf in this link and learn how to do it ---> http://www.swordofmoonlight.com/bbs/index.php?action=dlattach;topic=875.0;attach=2616
after I follow and learn HwitVlf tutorial,
now I can write new function from scratch. the code about 'Always get best potential STR++ INT++ AGI++ when Lv up'
is the prove of that  :smile: because I know a thing or two about programming, I wrote the STR INT AGI calculation function from scratch with simple conditioning. so we can always get best STR INT AGI every level up (including enemies)

- how did I change the RNG with that code? the method is pretty blunt
I used comparative search method to find any numbers that always change
numbers that always change means = set of numbers that never same value each frame
I know that RNG in address 800A67FC will only changed when function jal 0x0001fd94 is called and I don't like that
so my solution is very crude,
by force address A67FC (RNG address) with address 9DC9C (contain number that always change every frame)
this is my answer for your question. Neither I use any complicated method to determine percentage calculation nor make some function to make accurate percentages
simply I just make brigandine RNG totally random ... since brigandine is relying address A67FC so much.
by default address A67FC is just static 1 byte number that only changed, when function jal 0x0001fd94 is called by system

- C209DC9C 0001 ---> let's study this line of code
the format is like this
C2XXXXXX YYYY
80ZZZZZZ 0000
Copy's YYYY bytes from location XXXXXX to location ZZZZZZ.
in our case...
copy 1 byte from location 9DC9C to location A67FC
that's it !
that's how I fix the brigandine RNG for better good  :biggrin:
Title: Re: Brigandine Grand Edition...
Post by: Jaak3L on January 09, 2017, 12:26:40 am
Quote
@Jaak3L
first of all, I'm just a mere newcomer in this forum that want to contribute. also I am not native english,
So please pardon me if I can't give you an adequate answers

I managed to find RNG address by pure luck when I did debugging & crawling for maximum stats potential for every level up,
this is several tips that I can give to you regarding it :

- there is SO MANY function in brigandine system that call function jal 0x0001fd94 (this 1fd94 is function to generate one random number for brigandine system to use)
you would love to fix the RNG right ??
I believe this is your answer. If you familiar with assembly code, you can change its algorithm by yourself
at first I don't know assembly coding at all
if you don't know assembly too. I suggest you use tutorial from HwitVlf in this link and learn how to do it ---> http://www.swordofmoonlight.com/bbs/index.php?action=dlattach;topic=875.0;attach=2616
after I follow and learn HwitVlf tutorial,
now I can write new function from scratch. the code about 'Always get best potential STR++ INT++ AGI++ when Lv up'
is the prove of that  :smile: because I know a thing or two about programming, I wrote the STR INT AGI calculation function from scratch with simple conditioning. so we can always get best STR INT AGI every level up (including enemies)

- how did I change the RNG with that code? the method is pretty blunt
I used comparative search method to find any numbers that always change
numbers that always change means = set of numbers that never same value each frame
I know that RNG in address 800A67FC will only changed when function jal 0x0001fd94 is called and I don't like that
so my solution is very crude,
by force address A67FC (RNG address) with address 9DC9C (contain number that always change every frame)
this is my answer for your question. Neither I use any complicated method to determine percentage calculation nor make some function to make accurate percentages
simply I just make brigandine RNG totally random ... since brigandine is relying address A67FC so much.
by default address A67FC is just static 1 byte number that only changed, when function jal 0x0001fd94 is called by system

- C209DC9C 0001 ---> let's study this line of code
the format is like this
C2XXXXXX YYYY
80ZZZZZZ 0000
Copy's YYYY bytes from location XXXXXX to location ZZZZZZ.
in our case...
copy 1 byte from location 9DC9C to location A67FC
that's it !
that's how I fix the brigandine RNG for better good  :biggrin:

Thanks so much lubronbrons! I am familiar with assembly since i am studying programming. Funnily enough I learned working with similar registers. I was wondering what methods you used and as well and you explained it perfectly clear to me. It helps a lot!

I can take it from here i was just wondering specifically what function you used and things like that.

You answered everything I needed to know. Especially the 1fd94  hex and jal function. Also your English is very good!

Thanks again mate <3.
Title: Re: Brigandine Grand Edition...
Post by: chrisotaku on January 09, 2017, 08:44:34 am
made a patch with lots of small changes in case anyone is interest

http://www.megafileupload.com/1AoF/Brigandine_-_Grand_Edition_all_in_one_patch.rar

*****************************************************
Knight Class:

-Scout gets Accuracy 5%
-Archer gets Critical 5%
-Artimis gets critical 10% and evade 5%
-Lancer gets magic resist 10%
-Valkyrie gets magic resist 20%, counter dmg 10%

*****************************************************
Monster:

-Nightmare get Venom magic and DEF from 110 to 115 and slightly more HP
-Holy griffin rune cost from 80 to 75
-Fenrir rune cost from 50 to 45
-Vampire lord change move type to teleport, Bat flack range from 2 to 3
-Triton increase move and gets frost spell
-Poseidon increase move and MP, normal attack range from 1 to 2, gets ice fall magic. Rune cost from 55 to 65 and DEF from 125 to 120
-Wayvrn gets 1 black element
-Couatl change element to 2 black with attack
- high Centaur gets Accuracy 5%
-Maneater increase move and DEF from 110 to 115, gets HP recover 10%
-titan gets flame and heal
-gigantes gets flame and venom
-death needle increase move and DEF from 135 to 140 and moderate HP increase
-Silver dragon element, attack and special from 1 red 1 white to 2 white
-fafnir element, attack and special from 1 red 2 white to 3 white
-Bahamut Evade skill, Change Element, attack and special from non to 3 black
-Tiamat increase move from 3 to 4, change element, attack and special from 1 black 2 blue to 3 blue, attack dmg increased from 115 to 120
-Phoenix obtains Roc claw as main attack and fire claw as secondary attack and fowl cry special
-Golems gain levels faster and increased AGI, bronze golem and  Talos increase move and AGI
-jinn teir 2 class all get 3 elements for class and 2 elements for special, increased MP
*****************************************************
Rune knight mods:

all knights have higher starting rune power and better rune growth
run power ranges between 300 and 400 for most.

-Lance starts as king level 1 with 300 mana with 7-9 rune growth
-Dryst gets more MP
-Lyonesse DEF from 105 to 110 and starts at level 1
- kilph starts at level 1

*****************************************************
Castle summons:

-Calmary has red dragon for 2000 mana 4c
-camelford has death needle 750 mana and efreet for 800 mana 51 62

- flogeru get stone golem for 800 mana 5d
-jukes gets titan for 850 mana and lizard guard for 650 mana 4e 42
-listinoise gets marid for 800 mana 63

- thala get holy griffin for 1000  32
-hadrian gets archangel for 1250 2d
-damas gets pegusus for 750 and djinni for 800 mana 30 61

-Caelsent gets couatle for 1500 44
-asten gets fenrir for 750 mana 3a
-xanas gigantes for 850 mana and nightmare for 750 mana 4f 2f

-Linnuis gets high centaur for 800 mana 48
-Harvery  gets dao for 800 mana and maneater for 750 mana 64 4a

-Logres gets white dragon for 2000 mana 53
-Lidney gets triton 800 mana 3f
-Salisbury gets shaitan for 800 mana and arch deamon for 1000 mana 65 36
-orkney gets vampire 750 mana 38

*****************************************************
Castle Mana:

-change mana yield of castles, capitals all get 2000, Logres gets 2500, closer to capital get 350, and rest get 250. or number of roads connected.

-At start of game, all kingdoms start with 9999 mana.

*****************************************************

Patch also includes
- Full english translation
- Movie Subtitles
-Grand Battle Edition

I meant the patched mentioned and uploaded by samisc and not the original patch on the 1st page. samisc tweaked the gameplay a little so I would like to try it out.
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on January 09, 2017, 09:23:57 am
I meant the patched mentioned and uploaded by samisc and not the original patch on the 1st page. samisc tweaked the gameplay a little so I would like to try it out.

ah... I'm sorry I can't help you in that
maybe googling may help or ask the right people
not long ago user Tony0075 is still active and made several new thread
he is one of many users that may interested in samisc patch (I read the old post in this thread)
I suggest you try contacting him in here for example ---> http://www.swordofmoonlight.com/bbs/index.php?topic=974.0
you may not send him any PM because there is user said that Tony0075 PM inbox is full
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on February 05, 2017, 03:03:32 pm
Ah, it has been a long time since my last post in this forum

By the way, what the hell is this? Can someone tell me how to fix this please?  :sadani:
Title: Re: Brigandine Grand Edition...
Post by: Jaak3L on February 06, 2017, 10:05:12 am
need more information to help. It looks like a corrupt file or an issue with graphics(obviously).

1. Reset the game

2. Reinstall emulator

3. Use a different game version

Post back if you've done this or none of these things work.
Title: Re: Brigandine Grand Edition...
Post by: serdtje on February 10, 2017, 09:53:24 pm
I want to share this code that I found while playing around with comparative search method, in case somebody need it :

1. I believe the code to make Always Year 215 is not working properly (I tested it out by myself). especially this code
300A68E8 00D7 ---> this code is not working properly it is just visual but not actual year 215
301C7598 00D7 ---> this code is not working properly it is just visual but not actual year 215
so I have better workaround for this.
First you must choose new game in Squire difficulty mode, so you can get infinite time merit
then use this code one time only
Modify current gameplay diff to King
300A63D8 0002
this short code modify your current gameplay difficulty into KING. With this trick you can have infinite time and KING difficulty gameplay  :smile: enjoy !

i have try this code, i start new almekia with squire level, YES it does changes level to king, BUT unfortunately the time is still running, when i reach 221 (in disc 2)  the game is over .

please anyone who have cheat codes for infinite time with king level share in this thread
i dont wanna play infinite time in squire, since the AI enemy is  so low
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on February 15, 2017, 01:42:33 am
For my problem about game crash, it's because I'm still use a save state and when I loaded it on battle, the game will like a picture above

Wait until battle is over then saving it via memory card, reset the game, and load it again will fix this problem

Thanks everyone
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on February 24, 2017, 10:33:14 am
i have try this code, i start new almekia with squire level, YES it does changes level to king, BUT unfortunately the time is still running, when i reach 221 (in disc 2)  the game is over .

please anyone who have cheat codes for infinite time with king level share in this thread
i dont wanna play infinite time in squire, since the AI enemy is  so low

ahh ... I see
I never test that code until disc 2
thanks for reporting back here to let us know, serdtje
right now am not playing BGE that much ... so I can't help much, sorry
but
maybe I can give some ideas for workaround like : try modify month to never reach 12, so every time month reach 11 reset it to 1
Title: Re: Brigandine Grand Edition...
Post by: Malkoth on March 02, 2017, 09:19:34 am
First of all, let me thank you for amazing Grand Battle mode. My bro and i have relived our childhood's favourite game because of it. THANK YOU SO MUCH! <3

I was wondering, and probably no one will answer, but does anyone maybe have a code/mod that adds lvl1 upgraded monsters to Legends of Forsena version, simmiliar how it does in Grand Battle patch? Just you know, every turn or so, add lvl 1 salamander/tiamath/seraph etc to enemy countries.

Thanks in advance and THANK YOU for great mod! :D
Title: Re: Brigandine Grand Edition...
Post by: Nthanhdat on June 15, 2017, 01:08:09 pm
Hey I want to say thanks for all the hard work and putting up the codes guys!
I've gotten into modding this beautiful game as well.

Quote
Better Random Generator Number /RNG (by lubronbrons)
C209DC9C 0001
800A67FC 0000
note : we all know that Brigandine have semi-persistent random generator number,
with this code you'll get better gameplay for sure.
Now the random generator number become totally unpredictable unlike before

I would love to fix the random number generator as well.  Can you explain to me how you changed it? Like did you change variance of something or did you just make the percentages displayed more accurate? Will the predictions give accurate percentages now?
Thanks a a lot again!

@Jaak3L
first of all, I'm just a mere newcomer in this forum that want to contribute. also I am not native english,
So please pardon me if I can't give you an adequate answers

I managed to find RNG address by pure luck when I did debugging & crawling for maximum stats potential for every level up,
this is several tips that I can give to you regarding it :

- there is SO MANY function in brigandine system that call function jal 0x0001fd94 (this 1fd94 is function to generate one random number for brigandine system to use)
you would love to fix the RNG right ??
I believe this is your answer. If you familiar with assembly code, you can change its algorithm by yourself
at first I don't know assembly coding at all
if you don't know assembly too. I suggest you use tutorial from HwitVlf in this link and learn how to do it ---> http://www.swordofmoonlight.com/bbs/index.php?action=dlattach;topic=875.0;attach=2616
after I follow and learn HwitVlf tutorial,
now I can write new function from scratch. the code about 'Always get best potential STR++ INT++ AGI++ when Lv up'
is the prove of that  :smile: because I know a thing or two about programming, I wrote the STR INT AGI calculation function from scratch with simple conditioning. so we can always get best STR INT AGI every level up (including enemies)

- how did I change the RNG with that code? the method is pretty blunt
I used comparative search method to find any numbers that always change
numbers that always change means = set of numbers that never same value each frame
I know that RNG in address 800A67FC will only changed when function jal 0x0001fd94 is called and I don't like that
so my solution is very crude,
by force address A67FC (RNG address) with address 9DC9C (contain number that always change every frame)
this is my answer for your question. Neither I use any complicated method to determine percentage calculation nor make some function to make accurate percentages
simply I just make brigandine RNG totally random ... since brigandine is relying address A67FC so much.
by default address A67FC is just static 1 byte number that only changed, when function jal 0x0001fd94 is called by system

- C209DC9C 0001 ---> let's study this line of code
the format is like this
C2XXXXXX YYYY
80ZZZZZZ 0000
Copy's YYYY bytes from location XXXXXX to location ZZZZZZ.
in our case...
copy 1 byte from location 9DC9C to location A67FC
that's it !
that's how I fix the brigandine RNG for better good  :biggrin:
Can u get better RNG code of game Tearing Saga?
Thx.
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on June 17, 2017, 10:24:31 am
Can u get better RNG code of game Tearing Saga?
Thx.

Hi Nthanhdat !
I am afraid I can't help much, never played Tearing Saga myself
but I did play Fire Emblem till ending on GBA and NDS
FYI. I recalled Fire Emblem on GBA NDS have exploit for RNG
here's the link for that -> https://www.youtube.com/watch?v=bh8VSmCVQOw
I used that trick to always get stats level up that I want
maybe you can try that
Title: Re: Brigandine Grand Edition...
Post by: Nthanhdat on June 17, 2017, 12:37:23 pm
Hi Nthanhdat !
I am afraid I can't help much, never played Tearing Saga myself
but I did play Fire Emblem till ending on GBA and NDS
FYI. I recalled Fire Emblem on GBA NDS have exploit for RNG
here's the link for that -> https://www.youtube.com/watch?v=bh8VSmCVQOw
I used that trick to always get stats level up that I want
maybe you can try that
It does not work on PS1.
Can u do a tutorial on how to get address RNG & frame of Bge?
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on June 17, 2017, 03:20:39 pm
It does not work on PS1.
Can u do a tutorial on how to get address RNG & frame of Bge?

Sure !
There's already tutorial made by legendary HwitVlf
it is step by step tutorial how to find hidden value,
here's the link ---> http://www.swordofmoonlight.com/bbs/index.php?action=dlattach;topic=875.0;attach=2616
I am pretty much blind with assembly coding,
but after I went through that tutorial, now I can manipulate and create one or more functions to suits my need
may the God of coding bless you :star: :star: :star:
Title: Re: Brigandine Grand Edition...
Post by: Nthanhdat on June 18, 2017, 01:26:35 am
Can anyone make file patch mod separate 2 class Bow, Spear to train female-hero have both classes.
 :sweatdrop: Sry my english so bad
Title: Re: Brigandine Grand Edition...
Post by: Nthanhdat on July 13, 2017, 07:48:45 am
Hi lubronbrons,

Always get best potential HP++ when Lv up, including enemies (by lubronbrons)
8003597C 0001
8003597E 9082

Always get best potential MP++ when Lv up, including enemies (by lubronbrons)
800359D0 0001
800359D2 9083
300359EE 0083

Always get best potential Rune++ when Lv up, including enemies (by lubronbrons)
80035B30 0002
80035B32 2410

Always get best potential STR++ INT++ AGI++ when Lv up, including enemies (by lubronbrons)
80035DD8 1821
80035DDA 0080
80035DDC 0003
80035DDE 2C82
80035DE0 0032
80035DE2 1440
80035DE4 0000
80035DE6 0000
80035DE8 0002
80035DEA 2403
80035DEC 0004
80035DEE 2C82
80035DF0 002E
80035DF2 1440
80035DF4 0000
80035DF6 0000
80035DF8 0003
80035DFA 2403
80035DFC D7AB
80035DFE 0800

Can u get code: Always get Worst potential HP++ MP++ Rune++ STR++ INT++ AGI++ when Lv up?

I play game with best potential so my troops are too strong. When my troops lv20, we unbeaten.

Looking forward to the code from you
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on July 14, 2017, 06:25:50 am
Hi lubronbrons,
Can u get code: Always get Worst potential HP++ MP++ Rune++ STR++ INT++ AGI++ when Lv up?
I play game with best potential so my troops are too strong. When my troops lv20, we unbeaten.
Looking forward to the code from you

I don't play much games or modding this days... busy with RL
I am afraid I can't help much :sadani: sorry
Title: Re: Brigandine Grand Edition...
Post by: ot4 on September 16, 2017, 10:04:13 pm
Hello, is there a version of the patch without the English voice acting and all benefits/fixes from the latest patch?
Sorry I am a bit confused, so there is a v2 of the patch with english voice acting, and also one called v2 with subtitled videos. The files says "Movies only".
So can i combine the v8 translation with the v2 subtitles movies to get the full translated product without english voice acting? Is that correct?

Thanks for this great patch!

*EDIT* I think I did it. First I did apply the translation patch v8, same file to both discs. Then I did the same with the 2 v2 subtitles movies files separately for disc1 and disc2. I guess that was the correct way to do it, right?

*EDIT2* Found this Review on romhacking, is that a troll or is that a accurate review of the patch?

Reviewed By: Chronosplit on 14 Aug 2017
What an unfortunate turnout. As awesome as it is to see Grand Edition translated things like magic and evolution mentions were knowingly censored out. There are also random changes to names and plot for no reason (unless they pertain to the former, then there is a reason). There are even changes both major and minor to gameplay. And yes, this came from a playthrough without the patch meant to alter gameplay. There is a patch floating around that tries to remedy some of this, but the hacker eventually gave up due to just how deep these changes went.

This is slightly better than the menu only patch out there, but don’t take what the dialogue tells you seriously.

Recommended - No

Title: Re: Brigandine Grand Edition...
Post by: galneon on October 31, 2017, 04:10:37 pm
He's not a troll. Chronosplit has killed that review and posted a new one it seems:

"Reviewed By: Chronosplit on 19 Oct 2017

NOTE: This is based on an older version of this patch. Later I’ll be updating this with stuff for the current version.

There appear to be changes both major and minor to gameplay. And yes, this came from a playthrough without the patch meant to alter gameplay. I am not exactly a Brigandine wiz however so take this with a grain of salt. There is a patch floating around that tries to remedy some of this.
Version 8 Recommended - Yes"

So umm, what was his initial review based on? Was there significant artistic license taken with the patch?
Title: Re: Brigandine Grand Edition...
Post by: VeracityTrigger on November 01, 2017, 04:59:13 pm
Hey Everyone! I wanted to let everyone know that a new Brigandine Website exists to replace the old archived one.   :smile:

https://brigandine.enjin.com/

It has a forums section, a gallery and a few other options too. I hope to see some old Brigandine pals and maybe some new friends there.  :beerchug:

Stop by when you have some time.
Title: Re: Brigandine Grand Edition...
Post by: notamoosed on November 08, 2017, 07:06:06 am
I just registered to say THANKS ! MANY THANKS !
Good job to keep this legend alive !!  :beerchug:  :biggrin: :biggrin: :biggrin:
Brigandine Grand Edition is the BEST !!

I want to share this code that I found while playing around with comparative search method, in case somebody need it :

1. I believe the code to make Always Year 215 is not working properly (I tested it out by myself). especially this code
300A68E8 00D7 ---> this code is not working properly it is just visual but not actual year 215
301C7598 00D7 ---> this code is not working properly it is just visual but not actual year 215
so I have better workaround for this.
First you must choose new game in Squire difficulty mode, so you can get infinite time merit
then use this code one time only
Modify current gameplay diff to King
300A63D8 0002
this short code modify your current gameplay difficulty into KING. With this trick you can have infinite time and KING difficulty gameplay  :smile: enjoy !

also ... I want to request this : (hopefully get some response)

1. please if possible can someone replace Grand Edition organize & battle BGM with Legend of Forsena for each country ?
I am sorry if this is such a troubling request. I don't think Grand Edition organize & battle BGM is bad. But,
it's just I prefer LoF version and I believe it can be accomplished here with all of you gurus.
I know basic Hex editor knowledge but sadly I don't know how to replace BGE music with LoF version

hopefully I can get some reply, or even better such as positive response !!
Long live Brigandine !

Hi lubronbrons, why your image have memory address 300A63D8 and above? Mine maxed out at 2cce57a0.
I got my image from coolrom instead of emuparadise, since my epsxe 2.0.5 give "unknown opcode 0005000E at 8006C508" when running the "Track 01.bin.ecm" I download from emuparadise

Sorry I have another question, the stat growth in the wiki page seems to be incompatible with Brigandine GE. Example, the wiki say ranger HP growth is 12-16, but my ranger get 8 HP increase :( Anyone have the correct stat growth value? Thank you!
Title: Re: Brigandine Grand Edition...
Post by: Jaak3L on November 15, 2017, 10:28:26 am
https://www20.atwiki.jp/brigandine/pages/9.html#id_f34452b7

You have to use google translate but i believe these to be accurate. I haven't tested personally but these are what I use for balance purposes.
Title: Re: Brigandine Grand Edition...
Post by: notamoosed on November 22, 2017, 11:55:00 pm
https://www20.atwiki.jp/brigandine/pages/9.html#id_f34452b7

You have to use google translate but i believe these to be accurate. I haven't tested personally but these are what I use for balance purposes.

Thank you!
Title: Re: Brigandine Grand Edition...
Post by: GrimmSpector on February 01, 2018, 12:28:43 am
Hey, really hoping someone can help me. I got clean bins converted from ecms, I think it was of emuparadise. I've tried several times to use the v8 english text patch, I don't care about the movies in the slightest. The movie patch works, but the text patch doesn't work, whether i do it to the clean roms, or to ones already patched with the movies. All it does is break the ROM so it won't load. I'm at a loss for what to do, help would be super appreciated.

I'm using mednafen, via retroarch. eSPXe doesn't work on my system for some reason, no matter what BIOS or what plugins I use it can't get past the BIOS load on any ROM, or even just on a BIOS without a ROM. So it's not an option.

Thanks in advance, I really want to try GE, though I am a bit disappointed it gets rid of the 3D battle sequences.
Title: Re: Brigandine Grand Edition...
Post by: wad11656 on February 23, 2018, 06:31:24 am
@GrimmSpector

I also couldn't get the ISO's to work with ePSXe, PCSX, or Beetle/mednafen.

I finally had to use an emulator called pSX (https://www.emuparadise.me/Sony_Playstation_Emulators/Windows/pSX/20) (for which I first had to update Microsoft DirectX (https://go.redirectingat.com/?id=68756X1554900&xs=1&isjs=1&url=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fdownload%2Fdetails.aspx%3Fdisplaylang%3Den%26id%3D35&xguid=c4172862b3a5fff59e3f2ae9ebb1a1cb&xuuid=0e53d0d3a7ff6d8d70691771662ebc99&xsessid=9dd4a079592c421b6f3bdf4fc5cce81e&xcreo=0&xed=0&sref=https%3A%2F%2Fwww.lifewire.com%2Fhow-to-download-install-directx-2624489&pref=http%3A%2F%2Fwww.swordofmoonlight.com%2Fbbs%2Findex.php%3Ftopic%3D869.msg13251&xtz=420) to get to work), which seemed to run the games fine, apart from the "Defense" and "Attack" tutorials.

I hope this proves useful for you, because I spent 6+ hours today (1 hour of which was finding out how to register for this goddamned forum, for which I actually had to call upon Reddit for assistance (https://www.reddit.com/r/NoStupidQuestions/comments/7zmejn/what_are_the_security_question_answers_for/)) just to figure that out. I'm actually going to play this on my PSP.

P.S. I couldn't get ePSXe or PCSX to even boot the BIOS file at all, let alone a game, either! [Retroarch played other PS1 games fine.] There's no way we're the only ones! I wonder what's up with that?? Bad plugin configurations, I'm guessing. Those programs are messy AF..

P.P.S. For those Googling, this YouTube Brigandine GE English patch tutorial video (https://www.youtube.com/watch?v=g-Ci_s9mIEg) has helpful content and helpful downloads in the description.

EDIT: Whelp. The same files that worked in pSX didn't work in PSP. Trying to deal with these patches isn't worth it, at least for me (first-time player). I'll just play the original. But I hope the dev team for these patches figures out how to make a universally compatible 100% English patch (all 3 English patches applied).

EDIT2: To get it working in PSP, I used Compression Level: 9 in PSX2PSP
Title: Re: Brigandine Grand Edition...
Post by: blackcatz on February 24, 2018, 03:03:43 pm
need more information to help. It looks like a corrupt file or an issue with graphics(obviously).

1. Reset the game

2. Reinstall emulator

3. Use a different game version

Post back if you've done this or none of these things work.

hello guys sorry im noob and new member, i register because i see articles about Brigandine, i love this game .. can we fix issue this graphics .. to change the image in a game? thanks for answer ..
Title: Re: Brigandine Grand Edition...
Post by: owens on February 26, 2018, 12:30:24 pm
Does anyone have a link to the fully patched (Voices or Subtitles + Menus) ISO file? I found the EBOOT.pbp in the members downloads section but EBOOT.pbp is not supported by PPSSPP emulator or OpenEmu on the Mac which is the best emulator.

I've got the working ISO version with translated menus but not with subtitles OR voices for the movie scenes.

I've tried to patch the working one with menus myself with MultiPatch but OpenEmu won't load the files after using MultiPatch.
Title: Re: Brigandine Grand Edition...
Post by: wad11656 on February 27, 2018, 05:44:25 am
Does anyone have a link to the fully patched (Voices or Subtitles + Menus) ISO file? I found the EBOOT.pbp in the members downloads section but EBOOT.pbp is not supported by PPSSPP emulator or OpenEmu on the Mac which is the best emulator.

I've got the working ISO version with translated menus but not with subtitles OR voices for the movie scenes.

I've tried to patch the working one with menus myself with MultiPatch but OpenEmu won't load the files after using MultiPatch.

I tested these personally [extremely briefly] on my Mac on OpenEmu (>PS1 BIOS OpenEmu YouTube tutorial< (https://www.youtube.com/watch?annotation_id=annotation_2626319765&feature=iv&src_vid=4ncTG2Vq8bQ&v=6z2Aa3lrDmM)) Anyway, here are your pre-patched ROM's, OpenEmu-ready (Drag & Drop the .m3u file into OpenEmu):

Jap Dub+Eng Subs:
https://goo.gl/psi39z

Eng Dub+Eng Subs (sorry about the subs):
https://goo.gl/ofgrD3

(There are other places online with the pre-patched ISO's too...)

P.S. These should also work in the emulator "pSX" for Windows too
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on March 01, 2018, 05:33:14 am
Ah, it has been a long time since my last post in here

For Blackcatz, changing character's class to unplayable class like that would cause some graphical issue

By the way, can you give me a gameshark code to change character class? 😄
Title: Re: Brigandine Grand Edition...
Post by: owens on March 05, 2018, 02:56:22 pm
Does anyone have a link to the fully patched (Voices or Subtitles + Menus) ISO file? I found the EBOOT.pbp in the members downloads section but EBOOT.pbp is not supported by PPSSPP emulator or OpenEmu on the Mac which is the best emulator.

I've got the working ISO version with translated menus but not with subtitles OR voices for the movie scenes.

I've tried to patch the working one with menus myself with MultiPatch but OpenEmu won't load the files after using MultiPatch.

I tested these personally [extremely briefly] on my Mac on OpenEmu (>PS1 BIOS OpenEmu YouTube tutorial< (https://www.youtube.com/watch?annotation_id=annotation_2626319765&feature=iv&src_vid=4ncTG2Vq8bQ&v=6z2Aa3lrDmM)) Anyway, here are your pre-patched ROM's, OpenEmu-ready (Drag & Drop the .m3u file into OpenEmu):

Jap Dub+Eng Subs:
https://goo.gl/psi39z

Eng Dub+Eng Subs (sorry about the subs):
https://goo.gl/ofgrD3

(There are other places online with the pre-patched ISO's too...)

P.S. These should also work in the emulator "pSX" for Windows too

You are my hero!

I googled everywhere for the pre-patched ISO's but couldn't find any.
Title: Re: Brigandine Grand Edition...
Post by: wad11656 on March 05, 2018, 06:03:12 pm

You are my hero!

I googled everywhere for the pre-patched ISO's but couldn't find any.

(https://orig04.deviantart.net/b17e/f/2015/066/8/9/twitch_emoticon___pogchamp_by_centaurman_plz-d8krlgn.png)

:beerchug:
Title: Re: Brigandine Grand Edition...
Post by: VeracityTrigger on March 15, 2018, 08:15:25 pm
Wow, I put up a post for full English patch iso on the Brigandine website a few days before it was replied here.

Well, at least its up! Here is the video I made to show my files. I hope this is helpful too.

https://www.youtube.com/watch?v=5StC8VpToH4&list=PLfWl7Q7YIn4LBbLqXMcQJlMXOOd0SYrT9

Take care guys.  :beerchug:
Title: Re: Brigandine Grand Edition...
Post by: master_cheat001 on April 30, 2018, 06:11:38 am
Hello first I want to express my deepest gratitude to the team making this english patch. Thanks so much for your hard work.

Second i would like to ask: Is there a way to recover the original voice acting before battles commence? Thanks in advance.
Title: Re: Brigandine Grand Edition...
Post by: Regris on May 13, 2018, 05:04:43 am
Hi, im new member here, register to say thank you for translating Brigandine GE here. Just ask, i miss the original black armored lucifer sprite, is there anyone here could help how to revert it back to its default sprite... (one int translation is modded) i try to ask the translator but, incase anyone here can help? Thanks before.
Title: Re: Brigandine Grand Edition...
Post by: Rune on May 19, 2018, 01:14:09 pm
I was checking to see if you can put two monster skills on monsters, I tried a couple and noticed the game was only checking the 1st equip slot for monsters unlike rune knights and special classes which could equip two skills. I also checked normal Brigandine and monsters can equip two skills. Also I noticed for some strange reason the Lizard king can have three skills equipped when I changed it's  Nimble to Hit & Run and instead I got Nimble, Hit & Run and Shield Block +25%.

108 90 1 128 15 10 135 132 255 255 255 255 0 0 0 0
1 255 0 6 0 0 0 2 138 0 34 65 76 2 16 0
252 20 8 128 188 20 8 128 247 45 6 1 0 130 0 0
Title: Re: Brigandine Grand Edition...
Post by: Cass46 on June 01, 2018, 03:49:34 pm
Hi, i'm not being able to use the bge cheat code, so i would like to start a game with Lance as King and Dryst as Super Tyrant.

Does anybody here have these codes to be used in a gameshark?
Title: Re: Brigandine Grand Edition...
Post by: Rune on June 05, 2018, 06:47:19 pm
Search in hex for Lance 24 01 c8 00 46 01 6f 00 (class is Prince 24, level is 1, exp is 200, Hp is 326, mp is 111)

Depending on which "game" you select you may need to change the class for "Lance" and "Dryst" in more then one location in the game data or you can begin a new game and edit the savestate.

Change:
24: Prince => 67: King
28: Tyrant => 68: Super Tyrant

Lance 24 01 c8 00 46 01 6f 00
Dryst 28 15 aa 50 f6 01 98 00
Title: Re: Brigandine Grand Edition...
Post by: Cass46 on June 09, 2018, 07:53:55 pm
I don't know why, but the cheat code doesn't work in my computer and notbook anymore.

Your suggestion works using the cheat code, the number of digits is bigger than the game shark.

Title: Re: Brigandine Grand Edition...
Post by: Rune on June 10, 2018, 02:19:45 pm
I don't know why, but the cheat code doesn't work in my computer and notbook anymore.

Your suggestion works using the cheat code, the number of digits is bigger than the game shark.

I am not sure of the gameshark code to do this with, I am suggesting changing the class in the Brigandine - Grand Edition.bin file or in a save state after you have began a new game.
Title: Re: Brigandine Grand Edition...
Post by: Cass46 on June 10, 2018, 04:15:34 pm
Ok, how to open the bin file and with what program?

When i open as a text file  it doesn't show the numbers that you suggested.
Title: Re: Brigandine Grand Edition...
Post by: Rune on June 10, 2018, 11:59:33 pm
I usually use hex editor neo

https://www.hhdsoftware.com/free-hex-editor

make sure you back up your image before you edit it... just in case...
Title: Re: Brigandine Grand Edition...
Post by: Nthanhdat on June 11, 2018, 09:53:34 am
Hi lubronbrons,

can u get code allow Ranger change to Ninja without Shihara in own country?

many years ago, i remembered i cheat on card gameshark for ps1, only code mana to buy monster then it enable for me allow Ranger change to Ninja right now!

thanks,
Title: Re: Brigandine Grand Edition...
Post by: Cass46 on June 11, 2018, 12:43:41 pm
It worked! Thanks a lot Rune. :biggrin:
Title: Re: Brigandine Grand Edition...
Post by: Rune on June 11, 2018, 11:29:38 pm
Hi lubronbrons,

can u get code allow Ranger change to Ninja without Shihara in own country?

many years ago, i remembered i cheat on card gameshark for ps1, only code mana to buy monster then it enable for me allow Ranger change to Ninja right now!

thanks,

It might be easier to find the character in question either in a save state or on the actual game data and change their class to ninja. below are the hit point and mp bonus stats for each class, so subtract the displayed hp/mp by the displayed amount and search for the information in a save state/Brigandine - Grand Edition.bin file. Yes I have tried giving tier 2 classes to low level knights that are low as level 1 and 2 and the computer will use them... (done in LOF not GE)

   Hp   Mp
Fighter   100   010
Barbarian   120   000
Beserker   140   020
Samurai   130   000
Shogun   150   000
Cavalier   120   030
Paladin   140   050
Avenger   160   040
Mage   000   120
Sorceror   020   140
Wizard   040   160
Druid   020   140
Necromancer   040   160
Priest   050   060
Bishop   070   080
Cardinal   090   100
Monk   090   070
Guardian   120   080
Ranger   120   000
Grappler   140   010
Champion   160   020
Ninja   130   020
Ninja Master   150   030
Scout   090   000
Archer   110   020
Artemis   130   040
Lancer   120   020
Valkyrie   140   040
Enchantress   000   120
Sorceress   020   140
Witch   040   160
Mystic   020   140
Sage   133   055
Cleric   050   060
Lector   070   080
Saint   090   100
Prince   120   050
Lord   140   080
Queen   000   160
Warlock   050   180
Tyrant   150   050
Emperor   180   040
Death Knight   170   060
Clamier   170   200
Angel   000   000
Arch Angel   020   020
Unicorn    000   000
Nightmare   020   010
Pegasus   010   020
Gryphon   000   000
HolyGriff   020   000
Seraph   040   040
Lucifer   060   060
Demon   000   000
Arch Demon   020   020
Ghoul   000   000
Vampire   020   010
Hell Hound   000   000
Fenrir   020   010
Satan   040   040
Lilith   060   060
Vampire Lord   040   030
Merman   000   000
Triton   020   010
Posiedon   040   020
Lizard Man   000   000
Lizard Guard   020   000
Wyvern   000   000
Couatl   020   010
Pixie   000   000
Fairy   020   020
Centaur    000   000
High Centaur   020   000
Mandrake   000   000
Man-Eater   020   000
Dragon   000   000
Red Dragon   020   010
Giant   000   000
Titan   020   000
Gigas   020   000
G-Scorpion   000   000
Death Needle   020   000
Salamander   040   020
White Dragon   020   010
Fafnir   040   020
Bahamut   040   020
Hydra   000   000
Tiamat   020   010
Thor   040   040
Loki   040   040
Roc    000   000
Phoenix   020   020
Clay Golem   000   000
Stone Golem   020   000
Bronze Golem   040   000
Talos   060   000
Jinn   000   000
Djinni   020   020
Dao   020   020
Efreeti   020   020
Marid   020   020
Shaitan   020   020
Lizard King   040   000
King    140   080
Super Tyrant   160   060
Killer Doll   150   040
Knight Master   150   040
Death Sniper   170   090
Death Warrior   220   060
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on June 17, 2018, 03:33:08 am
Hi lubronbrons, why your image have memory address 300A63D8 and above? Mine maxed out at 2cce57a0.
I got my image from coolrom instead of emuparadise, since my epsxe 2.0.5 give "unknown opcode 0005000E at 8006C508" when running the "Track 01.bin.ecm" I download from emuparadise

Sorry I have another question, the stat growth in the wiki page seems to be incompatible with Brigandine GE. Example, the wiki say ranger HP growth is 12-16, but my ranger get 8 HP increase :( Anyone have the correct stat growth value? Thank you!

hi notamoosed !
sorry late reply

about memory address
your max 2cce57a0 is not a problem,
the code 300A63D8 means address A63D8
the 30 is gameshark command to assign 8 bit value to memory
and my Brigandine GE is SLPS_026.61 (cd1) and SLPS_026.62 (cd2)
using ePSXe v1.9.25

about stat growth
it is possible that bunch of Japanese dev modify those growth stat
I think I post about stat growth in this forum somewhere, there you could dig all of the growth database by yourself
sorry can't help much regarding this since my mind already focused much on RL
btw
how I WISH I COULD modify battle OST to Legend of Forsena version... the GE's OST is good, but I prefer LoF music for battle
but sadly my PSX modding skill is still lacking~

====================

Hi lubronbrons,

can u get code allow Ranger change to Ninja without Shihara in own country?

many years ago, i remembered i cheat on card gameshark for ps1, only code mana to buy monster then it enable for me allow Ranger change to Ninja right now!

thanks,

hi Nthanhdat !
well... to allow Ranger into Ninja,
I don't know how to do that because changing the class tree right now is Not possible for me
so instead
let's just change the character in question by simple code as user Rune stated above :)
Title: Re: Brigandine Grand Edition...
Post by: Rune on June 27, 2018, 03:56:46 am
Vampire   052   010   01   128   12   5   108   90   71   255   002   255   0   012   00   00   148   002   060   00   16   26
Vampire   024   000   80   002   55   7   224   62   07   128   156   062   7   128   28   13   011   120   001   15   61   16
Merman   248   133   08   128   12   2   098   90   72   255   255   255   0   000   00   00   240   000   102   00   16   18
Merman   000   002   80   000   20   7   080   64   07   128   252   063   7   128   27   04   138   121   001   00   62   00
(Vampire is Vampire Lord)

I was able to locate a few monster classes in the original game data but I was unable to locate where "skills" were listed at... I even tried placing 0 in every entry and I still got nothing... so skills are not listed with class in normal Brigandine. I was able to find move, def, spells, attacks, special moves, etc. Note that skills can have a critical attack but they are not considered separate attacks in normal Brigandine.
Title: Re: Brigandine Grand Edition...
Post by: sqwerl on June 30, 2018, 09:03:10 am
What would i have to change to lower rune cost and rune cost? I want monsters to have no upkeep and cost -5 per tier upgrade on a grand battle play.
Title: Re: Brigandine Grand Edition...
Post by: Rune on June 30, 2018, 10:06:14 am
What would i have to change to lower rune cost and rune cost? I want monsters to have no upkeep and cost -5 per tier upgrade on a grand battle play.

Rune cost and upkeep? You will need to search the monster you wish to change...

Monster in Summon : 10 bytes

Byte 00-01-02 : Name
Byte 03 :
Byte 04 : Level
Byte 05 : Exp
Byte 06-07 : Base Hp
Byte 08-09 : Base Mp
Byte 0A : Str
Byte 0B : Int
Byte 0C : Agi
Byte 0D : Rune cost
Byte 0E-0F : Mana cost

ADDA0 - Angel
ADDB0 – Arch Demon
ADDC0 - Unicorn
ADDD0 - Nightmare
ADDE0 - Pegasus
ADDF0 - Gryphon
ADE00 - Holygriff
ADE10 - Seraph
ADE20 - Lucifer
ADE30 - Demon
ADE40 - Arch Demon
ADE50 - Ghoul
ADE60 - Vampire
ADE70 - Hell Hound
ADE80 - Fenrir
ADE90 - Satan
ADEA0 - Lilith
ADEB0 - Vampire Lord
ADFF0 - Merman
AE000 - Tritan
AE010 - Posiedon
AE020 - Lizard Man
AE030 - Lizard Guard
AE040 - Wyvern
AE050 - Couatl
AE060 - Pixie
AE070 - Fairy
AE080 -Centaur
AE090 - High Centaur
AE0A0 - Mandrake
AE0B0 - Man-Eater
AE0C0 - Dragon
AE0D0 - Red Dragon
AE0E0 - Giant
AE0F0 - Titan
AE100 - Gigas
AE110 - G-Scorpion
AE120 - Death Needele
AE130 - Salamander
AE140 - White Dragon
AE150 - Fafnir
AE160 - Bahamut
AE170 - Hydra
AE180 - Tiamat
AE190 - Thor
AE1A0 - Loki
AE1B0 - Roc
AE1C0 - Phoenix
AE1D0 - Clay Golem
AE1E0 - Stone Golem
AE1F0 - Bronze Golem
AE200 - Talos
AE210 - Jinn
AE220 - Djinni
AE230 - Efreeti
AE240 - Marid
AE250 - Dao
AE260 - Glitch
AE270 - Lizard King
Title: Re: Brigandine Grand Edition...
Post by: Nthanhdat on July 09, 2018, 10:45:29 pm
what way to use pec?

i want to use serial repeater same this:
50002A60 0000 [same FOR func]
D00AFC7E 0500 <- code only work on this line [same IF func]
800AFC5C 9F00 <- this line not work (i want this line work same above line) [same ASSIGNMENT func]

who pro pec can help me, plz?
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on August 23, 2018, 10:59:23 am
Does anyone have a gameshark code for every characters in Brigandine GE ? (Not LOF)

I want to change them to another class. For example, Lance become an Emperor (like Zemeckis), Dryst become a Ghoul, etc. Please help :D
Title: Re: Brigandine Grand Edition...
Post by: Rune on August 29, 2018, 06:54:25 pm
https://brigandine.enjin.com/forum/m/46873425/viewthread/32181069-cheat-engine-brigandine-ge
https://brigandine.enjin.com/forum/m/46873425/viewthread/32183999-convert-to-gs-codes

Ashthebloody from forsena's new website has a few topics that might interest you...
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on August 30, 2018, 02:00:19 pm
Access denied. I couldn't see any post there  :sadani:
Title: Re: Brigandine Grand Edition...
Post by: Rune on August 31, 2018, 08:37:36 pm
https://brigandine.enjin.com/login/do/register create an account then...
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on December 19, 2018, 08:50:42 am
Done. Thanks before 😁
Title: Re: Brigandine Grand Edition...
Post by: brigandineloversince2000 on December 20, 2018, 09:27:54 pm
Hello guys!!

finally i am here. does anyone have a code for time-limit? please i badly need this one.

also a code where your enemies get exp each turn to make it more fun and to see them having tier 3 monsters

thank you! i hope someone i still active around here
Title: Re: Brigandine Grand Edition...
Post by: brigandineloversince2000 on December 21, 2018, 12:12:47 am
Please i need help how do i run the grand battle patch in my psx emulator v2.0.5? please i want to play it asap.
i tried to google and i don't understand i am really noob
Title: Re: Brigandine Grand Edition...
Post by: lubronbrons on January 04, 2019, 09:43:00 pm
helloo !! HAPPY NEW YEAR ALL !  :biggrin: :smile:
btw am just passing by... gonna say sorry to :

- Rune
my ASM hacking skill is getting rusty, I couldn't find monster code that easily like before but you could find it if you monitor address in my code regarding 'Always get best potential...'
for starter, this is Lyonesse base growth http://www.swordofmoonlight.com/bbs/index.php?topic=908.msg13022#msg13022 (http://www.swordofmoonlight.com/bbs/index.php?topic=908.msg13022#msg13022)
hopefully you could find what you're looking for, that monster growth table database  :smile:

- Nthanhdat
tried hacking for your request 'Worst growth level up' code just now, and I failed... :sadani:


finally i am here. does anyone have a code for time-limit? please i badly need this one.
thank you! i hope someone i still active around here
please anyone who have cheat codes for infinite time with king level share in this thread
i dont wanna play infinite time in squire, since the AI enemy is  so low

and finally I found the time limit code, surprisingly it is very easy to uncover it, why I couldn't think this simple solution before~ lol

No deadline 6 years time limit (by lubronbrons)
300A63E4 00FF
note : intended for Knight & King difficulty, if you go past year 220 it will reset back to 220 again & again just like Squire mode. works on disc 2 too (I think...) I don't know if this code will work if your savegame already at year 221. This code is remaining time limit modifier, so I believe it should work. Squire mode value is start at hex FF in new game (decimal 255 = unlimited) while Knight & King mode start at value hex 90 (decimal 144 = end at year 221 month 3 - game over) every month it is reduced by 1, when it reach 0 the game end
Title: Re: Brigandine Grand Edition...
Post by: mutermuter on April 15, 2019, 01:06:32 am
Hello, is there any mod for changing the music to the original Brigandine:LoF?
Title: Re: Brigandine Grand Edition...
Post by: Nthanhdat on June 12, 2019, 04:44:55 am
lubronbrons,

Can u get code to enable change class Ninja without Shihara in country

Thank before
Title: Re: Brigandine Grand Edition...
Post by: serdtje on November 28, 2019, 10:41:15 pm
helloo !! HAPPY NEW YEAR ALL !  :biggrin: :smile:
btw am just passing by... gonna say sorry to :

- Rune
my ASM hacking skill is getting rusty, I couldn't find monster code that easily like before but you could find it if you monitor address in my code regarding 'Always get best potential...'
for starter, this is Lyonesse base growth http://www.swordofmoonlight.com/bbs/index.php?topic=908.msg13022#msg13022 (http://www.swordofmoonlight.com/bbs/index.php?topic=908.msg13022#msg13022)
hopefully you could find what you're looking for, that monster growth table database  :smile:

- Nthanhdat
tried hacking for your request 'Worst growth level up' code just now, and I failed... :sadani:


finally i am here. does anyone have a code for time-limit? please i badly need this one.
thank you! i hope someone i still active around here
please anyone who have cheat codes for infinite time with king level share in this thread
i dont wanna play infinite time in squire, since the AI enemy is  so low

and finally I found the time limit code, surprisingly it is very easy to uncover it, why I couldn't think this simple solution before~ lol

No deadline 6 years time limit (by lubronbrons)
300A63E4 00FF
note : intended for Knight & King difficulty, if you go past year 220 it will reset back to 220 again & again just like Squire mode. works on disc 2 too (I think...) I don't know if this code will work if your savegame already at year 221. This code is remaining time limit modifier, so I believe it should work. Squire mode value is start at hex FF in new game (decimal 255 = unlimited) while Knight & King mode start at value hex 90 (decimal 144 = end at year 221 month 3 - game over) every month it is reduced by 1, when it reach 0 the game end

thank you
i'll try this code
Title: Re: Brigandine Grand Edition...
Post by: marcdon on April 11, 2020, 09:45:34 am
Search in hex for Lance 24 01 c8 00 46 01 6f 00 (class is Prince 24, level is 1, exp is 200, Hp is 326, mp is 111)

Depending on which "game" you select you may need to change the class for "Lance" and "Dryst" in more then one location in the game data or you can begin a new game and edit the savestate.

Change:
24: Prince => 67: King
28: Tyrant => 68: Super Tyrant

Lance 24 01 c8 00 46 01 6f 00
Dryst 28 15 aa 50 f6 01 98 00


Bro i would like to have to change class of eniede and meltorefas pls send also tnx
Title: Re: Brigandine Grand Edition...
Post by: tumpageous on May 15, 2020, 10:39:43 am
is there any code to get 999 exp for the attacked one?
Title: Re: Brigandine Grand Edition...
Post by: jordanelias on August 02, 2020, 09:55:41 pm
I apologize if I missed this after searching, but is there any patch/code that grants every enemy knight and monster an amount of EXP every turn?
Title: Re: Brigandine Grand Edition...
Post by: Exoskeleton on November 12, 2020, 01:09:32 pm
SOOOOOO hard to get this code from all over the internet but apparently I found it from a chinese website and it works :)

this code is for Brigandine GE and not LOF.

#Gain 999 EXP when defending
800A6B20 03E7

Feels good to share this info to all Brigandine Fans out there :)
Title: Re: Brigandine Grand Edition...
Post by: Dinar Yunus on December 03, 2020, 03:02:44 am
What? You've found a gameshark code for EXP when defending / counter attacking ? Great !!! That's what I've looking for since many years ago.

Many codes on internet shows only when attacking first to get 65535 EXP, but not for defending or counter attacking. Thanks 🙏

By the way, you can change 03E7 to FFFF to get max level instantly 😁
Title: Re: Brigandine Grand Edition...
Post by: felix on January 15, 2021, 11:48:27 pm
Hi, guys. i want to bow down to this cool person, who made a translation of this cool game. I didn't believe my eyes, when i saw, that someone translated GE to english :) Also hardmode patch is very cool idea  :smile:
Title: Re: Brigandine Grand Edition...
Post by: DragonSpikeXIII on March 13, 2021, 12:21:07 pm
Same here, much respect to all those that translated this game!  :notworthy:
Title: Re: Brigandine Grand Edition...
Post by: omimo1 on April 25, 2021, 02:09:07 am
Hello,

Does anyone have codes to change the monster troop for each troop leader?  Thanks
Title: Re: Brigandine Grand Edition...
Post by: zoke on April 30, 2021, 11:55:16 pm
can anyone tell me  the codes to set every leader back to lvl 1? or  a "have every skill" code for each leader?
Title: Re: Brigandine Grand Edition...
Post by: tumpageous on May 06, 2021, 06:56:53 pm
West Almekia Mana
800ADD38 270F
West Almekia Items ( equip  acc  items)
50009401 0000
300ADD40 0063

Norgard Mana
800ADDD6 270F
Norgard Items
50009401 0000
300ADDDE 0063

Leonia Mana
800ADE74 270F
Leonia Items
50009401 0000
300ADE7C 0063

Caerleon Mana
800ADF12 270F
Caerleon Items
50009401 0000
300ADF1A 0063

Iscalio Mana
800ADFB0 270F
Iscalio Items
50009401 0000
300ADFB8 0063

Esgares Mana
800AE04E 270F
Esgares Items
50009401 0000
300AE056 0063

just sharing
Title: Re: Brigandine Grand Edition...
Post by: marcdon on June 04, 2022, 02:11:52 am
Hello again, does anyone still modding Brigandine GE, sorry for being a noob, just want to know thus anyone fix the graphical issue of bulnoil,Gaheris,Olwen to make it playable characters with fix graphics in any country. Like codes or HxD modding? good day guys.