Sword of Moonlight Forum

Sword Of Moonlight Games => Complete Games => Moratheia => Topic started by: Verdite on August 31, 2014, 05:03:59 pm

Title: Moratheia bug reports
Post by: Verdite on August 31, 2014, 05:03:59 pm
31/08/2014

While Moratheia 1.0 has had extensive testing done by me, some bugs may still crop up in game.

Please submit all bugs in this thread. Much appreciated.
Title: Re: Moratheia bug reports
Post by: GusLeRoi on September 01, 2014, 12:12:37 pm
Ok, I have played through the entire first quest that the king gives to you (until he sends you to the next zone)...Here are the bugs I have encountered.

When zone changing the upper screen where health , mana and compass are, gets blurred up...I found that opening menu will remove the blur.

The liquid sap pods (used to fill flasks) cannot be clicked a second time if you had no space to carry them the first time around...(full flasks but clicked them anyways)

At random areas in the game (mostly narrow caves) if I walk to close to walls I get warped back to the beginning hut (where games starts)...I don't die or nothing, still same lvl but have to walk all the way back unless You just saved (quite annoying , but it happens only rarely...like 3 or 4 times during my 8 hour session)

Cliff areas are plentiful and I have found that on ledges is a fair amount of clipping. (can pass small gaps where I should fall down , by clipping in the wall)

I don't know if this is intentional but when casting spells that take a long time to recharge...after a super short run the recharge bar goes up at least 3 times faster so I can basically cheat the
waiting time between casts

Game crashed only once during 8 hours so that's no problem for me

Having many times the same weapon in my inventory clogs up my weapon selection somewhat because of dif. equips for dif att. type.....after u have 4 or so weapons its a lot of scrolling and choosing

The access menu at the vendor in castle city should let you access all items sold by vendor...not only items you own...because you have to buy something to be able to access info. which is a pain because you have to save and reload a lot if you want info on items he is selling (Tried to explain this as clearly as I can lol)

Will keep posting as I progress further  :coffee:

But overall great job...none of the above are real game breakers....Also areas and creatures are beautiful,  fantastic job there :smile:
Title: Re: Moratheia bug reports
Post by: Auric on September 01, 2014, 01:25:05 pm
I don't know if this is intentional but when casting spells that take a long time to recharge...after a super short run the recharge bar goes up at least 3 times faster so I can basically cheat the
waiting time between casts

The access menu at the vendor in castle city should let you access all items sold by vendor...not only items you own...because you have to buy something to be able to access info. which is a pain because you have to save and reload a lot if you want info on items he is selling (Tried to explain this as clearly as I can lol)

The first one is a bug with SoM and the other is a limitation of SoM. Unfortunately there isn't anything that can be done about these. :sadani:
Title: Re: Moratheia bug reports
Post by: Verdite on September 01, 2014, 03:16:25 pm
When zone changing the upper screen where health , mana and compass are, gets blurred up...I found that opening menu will remove the blur.

Thank you for letting me know. I didnt know this type of error could occur.

The liquid sap pods (used to fill flasks) cannot be clicked a second time if you had no space to carry them the first time around...(full flasks but clicked them anyways)

You can hit esc to get out of this one  :smile: until I fix it.

At random areas in the game (mostly narrow caves) if I walk to close to walls I get warped back to the beginning hut (where games starts)...I don't die or nothing, still same lvl but have to walk all the way back unless You just saved (quite annoying , but it happens only rarely...like 3 or 4 times during my 8 hour session)

Thank you for reporting this, this is something that should've been covered before the release, but sadly wasnt - it doesnt occur on my system. I will fix this in the next patch. Really appreciated.

Cliff areas are plentiful and I have found that on ledges is a fair amount of clipping. (can pass small gaps where I should fall down , by clipping in the wall)

Certain parts of the cliffside are deliberately open to obtain items (like the shell in Meera 2)

I don't know if this is intentional but when casting spells that take a long time to recharge...after a super short run the recharge bar goes up at least 3 times faster so I can basically cheat the
waiting time between casts


This is not a bug, if you cast a support ability then the ability bar will recover slowly because of it. Dashing or casting an offensive ability will refresh the ability bar, to respond to that offensive ability. The bar is not filling up 3x faster abnormally - this will be your equipped attack spell recovering.

Game crashed only once during 8 hours so that's no problem for me
Do you remember where the crash was?

Having many times the same weapon in my inventory clogs up my weapon selection somewhat because of dif. equips for dif att. type.....after u have 4 or so weapons its a lot of scrolling and choosing

Setting this up took alot of time and programming, I hope that you find it bearable. Don't forget that attack types have different damage.

The access menu at the vendor in castle city should let you access all items sold by vendor...not only items you own...because you have to buy something to be able to access info. which is a pain because you have to save and reload a lot if you want info on items he is selling (Tried to explain this as clearly as I can lol)

As Auric said this cannot be changed sadly. Alot of what Gaurlof sells can be found in the field  :smile:

I really appreciate your help, GusLeRoi.
Title: Re: Moratheia bug reports
Post by: GusLeRoi on September 01, 2014, 05:01:12 pm
Ok so I have now completed Meera cove quests until dude sends you to sleep at the inn...I wake up in the morning (all is fine until here) but ever since I've woken up the game crashes every time
I try to go back towards the beginning zones from castle city...But I can continue my quest towards the fields in the newly opened area....

Also Meera cove caves is a real death trap as many of the outer edge walls are walk right throughs...and fall to your death....It seems to be mainly (but not exclusively) close to where little bushes are placed in alcove like areas...

starting field ruins now and will post my findings once I'm done with that quest  :smile:

Also,  this is not really a bug but I thought i would put it in here anyways...The fish people in Meera cove often get stuck on small corners making them basically harmless because you can just go close enough to spear them and they can't seem to clear the corner (they stop pathfinding towards the Player)...pointy corners are worse than roundish
Title: Re: Moratheia bug reports
Post by: JC Bailey on September 01, 2014, 10:44:55 pm
I've just encountered a pretty major bug; the transition from acid field 1 back to rock fort teleports you all the way back to meera 1. :sadani:

Another bug, most of the thornel plants in the acid field don't require crystal flasks to contain, which netted me quite a few free flasks. :sweatdrop:

PS: I also found these bugs in map 4... :drool:
Title: Re: Moratheia bug reports
Post by: GusLeRoi on September 02, 2014, 08:10:35 pm
Ok so I have made my way to Zyngaroth temple and everything went fine until I decided to go back to Calethan to purchase the *Boar King Key*

But as I leave the zone towards the farm zones  the game crashes to desktop every time....same bug I encountered earlier when trying to go to beginning zones from Calethan (posted that in my previous report)...so now I'm stuck in calethan  :sadani:

Something is messing up the zones transitions and makes the game crash to desktop...I have 1 save left that still is near Zyngaroth and I have verified that I can continue the quest onwards to the new zone
(where guard previously bars the way)...maybe once I'm done with that quest the zone change will work again...but I don't have much hope

Hopefully this can be fixed without loss of my save games because Ive put over 15 hours into this so far  :sweatdrop:

Ty and have a nice day
Title: Re: Moratheia bug reports
Post by: Verdite on September 02, 2014, 09:21:27 pm
Thankyou for giving me this report, Gus. I was about to sleep when I read the crash report. Anyway, I will fix this crash for you ASAP (within the next few days) In the meantime, you can continue into the new area. These crashes are not event related on my part, it seems more like a runtime generation bug on newer OS systems. Anyway just to verify, is there a gate blocking your way back to Meera? I will make sure I get all the bugs you mentioned in the next patch
Title: Re: Moratheia bug reports
Post by: GusLeRoi on September 03, 2014, 07:59:16 am
Yes exactly there is a gate blocking the way to Meera...



And I can confirm what MasterTaffer says about the thornel sap...I can pick most of them up without having an empty crystal flask wich helped me get about 20 extra crystal flasks  :movingeyes: as all of the golden sap can be picked up without flasks
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 06, 2014, 04:04:25 pm
The music wouldn't work for me on a WinXP machine, but it does on Win7. I did some checking and it's because of the sample rate of the WAV files. SoM's original WAVs were sampled at 22 kHz (705kbps), and the Moreatheia WAVs are in 44kHz (1411kbps).  I think that high of a sample rate is over kill.  I can't hear any sound quality difference and the 22khz versions are much smaller. To compare, even the highest sampling MP3 comes in at 320kbps.

Also, the intro movie doesn't play for me on WinXP or Win7. I expect it's just a codec issue. VirtualDub should be able to convert the videos to the Indio AVI format that the original SoM movies use.

PS. It's not really a bug, but I notice the word "alot" a lot. Usually, "a lot" is not properly written as a single word. Not to be confused with "allot" as in "I allot you $10 per day". However, I'm all for changing the norm if it makes sense, if that's what you're going for.  :drool:
Title: Re: Moratheia bug reports
Post by: JC Bailey on September 06, 2014, 04:52:13 pm
Verdite, if you'd like me to convert your intro to play properly in SOM and still be low file size, I can do that for you. Or are you still going to make a new one?
Title: Re: Moratheia bug reports
Post by: Verdite on September 07, 2014, 01:50:40 pm
However, I'm all for changing the norm if it makes sense, if that's what you're going for.
That's pretty funny. I'm not on a word crusade though John :smile: changing the English language from the norm would be a project much lengthier than Moratheia. I mean how long did it take for words like "Dude" and "Fries" to be accepted and understood properly?  :tongue:

Attack of the spelling errors!! I really appreciate you letting me know. Looks like I picked up some bad shortcuts in writing. :rolleyesani:
Also, I created some really low sample WAV files that didnt work in SoM. I had converted them all, with the files being roughly 1/3 the size of the original 1411kbps.
I should've used the sample file's WAV properties as a template though. Thanks John  :beerchug:

MT, I will be making a brand new video with a bit more backstory etc. Thanks alot for the offer though! I will be adding the video and the new WAV files on the next release, however expect a patch tonight for any bugs. :smile:
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 07, 2014, 07:07:02 pm
Ha ha don't forget "donut". Well I join words sometimes that aren't supposed to be (gameplay screenshot) - following the ancient english tradition of compound words (cup+board, to+ward, sign+post).
Title: Re: Moratheia bug reports
Post by: dmpdesign on September 07, 2014, 10:30:34 pm
Downloading your latest files, I believe tonight I shall finally get to sink my teeth into this game!
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 08, 2014, 03:56:45 pm
The insect enemies don't seem to be attacking. They just walk into you.

Attached are two screenshots: In one, a creature has fallen off a cliff and can't be reached. In the other, there's a hole in the wall, up high in the passage that leads to the gate and guard that tells you to bugger off.

Am I right that the rewards for the collect-item quest that the tavern-keeper gives you are far less than you would get for just selling the items? That cheeky #$%!!!  :biggrin:

Title: Re: Moratheia bug reports
Post by: Verdite on September 08, 2014, 04:20:07 pm
Thanks for those John... Did you take to shellfish herding?! :eek: Haha. There are many following you there. Appreciate that, I will add a no go zone there to the next patch.

Wow you found the hole. :sweatdrop: I thought I'd get away with that one for at least a few months.

Yeah the tavern keeper gives you 'semi charity' work. Thats all I'm saying. :badteeth:

Title: Re: Moratheia bug reports
Post by: HwitVlf on September 08, 2014, 11:36:24 pm
These are some things that may be normal, but I'll mention them just incase:

You can fall down Bura's well and become trapped. I actually thought it was kind of a funny bit of realism. Any crazy adventure who jumps in a well thinking "there's bound to be loot down there!" probably deserves to drown  :tongue:.

I came to a set of two doors at a map transition (see picture), but the second one doesn't open. Also, the Explorer's map doesn't seem to match the area's layout near this door, but maybe I just haven't found a path yet.

There's one area where the Explorer's map doesn't display anything - probably normal.

I am really LOVING this game. One of the few I've played where resources are in such short supply that you actually have to think and be careful! Cool!
Title: Re: Moratheia bug reports
Post by: Verdite on September 09, 2014, 06:52:41 am
Thanks for the feedback John!

I can confirm that all the things you mentioned are normal. I left the wells open deliberately for a bit of fun, that door can be unlocked with a key - its a major shortcut. The explorers maps are old so they dont cover everything, I wanted players to have a bit of exploration left, and they only cover certain areas in the beginning... As you progress you'll find less and less maps, with the exceptions of complicated maps having their own.

probably deserves to drown  :tongue:.
:biggrin: Bura probably left it open to laugh at pitiful well-jumping fools
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 09, 2014, 04:58:45 pm
Couple little things:

A ledge near the mine has a floor collision shape that trapped me  when I walked onto it.

And I had the same issue which I think was mentioned before, if you examine a plant and choose to bottle the sap when you don't have a flask free, when you come back later WITH an empty flask, you still get the no empty containers message. I didn't have a map position of the offending plant, but maybe you can recognize it from the picture.  :beerchug:
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 10, 2014, 02:31:35 pm
The +gold event for the map in the screenshot below isn't working. I got gold out of a chest and it stayed in my inventory till I entered the next map and then I got the +100 message.
Title: Re: Moratheia bug reports
Post by: Verdite on September 10, 2014, 03:45:55 pm
Thanks John, that one was reported by Todd earlier and turns out to be a quest item I had replaced with Gold in the parameter.

I'm more interested in the text? How'd you change the font?
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 10, 2014, 07:11:28 pm
I forgot that the font might be different. Is that what caused the pictured irregular line-break?

I didn't technically change the font. The pictured font is SoM's default, if it is installed on the PC. If that font is not installed, SoM uses the next font that supports Japanese characters. If no Japanese fonts are installed, it uses the first English font it finds.

There's a thread here somewhere with info on changing the default font. If you distribute Moratheia in an installer, you can include a custom font that is installed at the same time.

Also, the list of available fonts when making a "detailed message" in SoM is assembled from the Japanese fonts installed on the current PC. You can make custom fonts that use any characters you want, and tag them as Japanese so they're available for use in "detailed messages". Just make sure to distribute them with your SoM game.
 :saint:

I was feeling all powerful and cocky when I strolled into Merra Cove, and promptly ended up with my head on a stick.  :drool:  Such fun!  :biggrin:
Title: Re: Moratheia bug reports
Post by: JC Bailey on September 10, 2014, 10:20:10 pm
In the area before Meera Cove, there's a gate by the save point that displays a massage which says it's locked, but it still opens afterwards. Not sure if I had the key or what, but you might want to look into it.

I think you should just reduce the recovery time for the healing spell and maybe increase the MP cost to compensate, it's just too easy to dash momentarily and reset the timer.

You should really consider increasing the lighting in these dark caves just a little bit, as the brightness adjust option doesn't work on some computers, including mine. I found myself having to squint just to see, and the brightness spell only served to blind me even more. :drool:

Lastly, I found this pit with an out of place water tile in Meera Cove.

Edit: A few other problems: The transfer event from the town at night to Meera 2 brings you back to daytime Meera. Also, the music for the night town and the map where you meet the saerirs stops playing after a while, I know this can happen when you use the change bgm command, but I'm not quite sure how to fix it myself. It worked fine in the sample game, so there's gotta be a way to loop it. :smash2:

The clipping around this tower after the farm area is off, I managed to fall through the floor near the corners of this thing twice.
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 11, 2014, 01:22:59 am
In the passage near the pictured, I got past the warp trigger without hitting it. It happened once by accident, but I was able to recreate it a couple more times by hugging the wall on one side to slip past the trigger.
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 11, 2014, 02:07:08 am
As much as I like the idea of free stuff, this can't be right!


EDIT: The insects on the map after the farm still don't attack (the ones after the vegetation is cleared). 
Title: Re: Moratheia bug reports
Post by: Verdite on September 12, 2014, 12:52:55 pm
Thanks, expect a minor patch this weekend. Anyone else in the woodwork who wants to contribute, please do so before Sunday. Cheers.
Title: Re: Moratheia bug reports
Post by: Mord of Swoonlight on September 12, 2014, 05:20:46 pm
I'm on a very short trip to the forum before I head back into the woodwork.   :wink:

I haven't had time to properly devote myself to a playthrough yet - so far  I've only done a couple quick run-arounds to scout out the world near the beginning.  (I love the look!)  I will mention one bug, though, since you've called me out.   :cool:   It's really minor, and I'm probably the only person this will ever have affected...  At the VERY beginning - like, when you come to, after the start screen, I was able to get stuck a couple times in the wall corner, about 2 meters to the 8 o'clock position from where your character is initially facing. 

I only found this because of the little issue with my controller.  I always use a PS2 controller, and often when I start up a SOM exe, the game will interpret my plugged-in controller as giving commands to go backwards and turn, and all keys on the controller then go unresponsive.  (I had this happen with the SOM KF1 and Dark Destiny as well.)  But, some combination of switching between controller types and rebooting always fixes it.  So this time when I started up Moratheia the first time, I was immediately lurched into the corner, then got stuck there from collision settings.  My most pathetic game run ever!   :badteeth:

So yeah, I doubt that it's important enough to address, but I thought I'd mention that it's there. 

Title: Re: Moratheia bug reports
Post by: JC Bailey on September 12, 2014, 06:50:55 pm
The gold sap in Scala Grove has the same problem as before; I'm able to contain it without needing a crystal flask.
Edit: It seems the map beyond the northern gate also has this problem, you might want to check all maps after this point in that case.

Also, the music volume in Scala itself is way too low, I can't hear it at all. I think you should raise its volume if you still can.
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 12, 2014, 06:56:29 pm
Another barely noticeable thing- some of the map walls and items have see-trough pixels because they are too close to black. I saw it in the coffin chests (very neat design by the way) as their lids slide open, and a couple places in the walls in the cove. It barely shows and almost looks neat in the coffin lids, but if you want to change it, setting the sky to "none" should be an easy for indoor maps.
  :beerchug:
Title: Re: Moratheia bug reports
Post by: JC Bailey on September 12, 2014, 07:34:04 pm
The plant on the left gives bottled lime sap instead of solid lime sap. Hopefully you can tell where this is, it's the map beyond the north gate in Scala.

Edit: Another bug, in the spiked crystal quest that Teol gives you, If you say you have the crystal but don't he will say thanks and that he's giving you 100 coins but doesn't. I believe he's supposed to say something more along the lines of "WHERE'S MAH CRYSTAL?" :wink:
Title: Re: Moratheia bug reports
Post by: Verdite on September 13, 2014, 05:03:18 am
MT the bugs you mention were fixed in the latest patch, have you applied it? I had someone test the  tavern quests after they applied the patch, with positive outcomes... The item has changed for that quest too. Same for the sap not working properly.
Thanks for the music info, if you ever need to up the brightness externally you can adjust it in the .ini file  :smile:

Thanks to everyone who submitted bugs I will get on them soon. Good to hear from you Mord! You tested alot in my old game, you'll likely have noticed a few changes haha
Title: Re: Moratheia bug reports
Post by: JC Bailey on September 13, 2014, 05:53:52 am
Yeah, I've applied the patch. I also can't seem to enter the farm map now because it keeps crashing, this is after receiving the second sword from Paldregan. Maybe it's just my save? I didn't start a new save after the patch, so it could be that.
Title: Re: Moratheia bug reports
Post by: Verdite on September 13, 2014, 07:14:17 am
If the save in Calethan is pre-patch, then you wont be able to leave. If you have a save outside of Calethan that is pre patch, then you'll be able to leave Calethan by entering first. You need to enter a map to have the events refresh, which may be the problem with your side quests too.

Did you apply the official patch or the one I sent you via Skype? Its possible that you could have mixed them up by accident. You need to use this one:
http://www.mediafire.com/download/a9n8wswjj56n27r/Moratheia_patch_0.1.zip

The other is obsolete. I done extensive testing with a play tester to fix that crash at the same point in the game, and I ruled out all other possibilities of the crash happening. If you applied the patch, then entered Calethan and you cannot exit, then please send me a save outside of Calethan and I will look into it.

Title: Re: Moratheia bug reports
Post by: JC Bailey on September 13, 2014, 08:31:33 am
I did continue from a save in Calethan after applying the official 0.1 patch. Maybe that's why?

It worked before though, it's only after I backtracked from Scala to talk to Paldregan that the crashing started again.
Title: Re: Moratheia bug reports
Post by: Verdite on September 13, 2014, 08:50:36 am
Could you please attach a save outside of Calethan and I will look into it, at the old ruin's save point would be good. I'm assuming you've done the mines? Otherwise you wouldnt have been able to return.
Title: Re: Moratheia bug reports
Post by: JC Bailey on September 13, 2014, 06:19:55 pm
I can't leave Calethan, that's where my save is and the farm map crashes every time I enter it. Unless there is a way around?
And yeah, I did do the mines, this is after giving the Krion to the guy in the forest and he tells you to talk to Paldregan, who gives you a good sword.

Here's my save anyway if it helps.
Title: Re: Moratheia bug reports
Post by: Verdite on September 13, 2014, 08:34:16 pm
OK I just tested this and I can leave calethan and the side quests are working properly. Either the patch has wrong data, which I am 99% sure it doesnt, or theres something out of my grasp. Please try replacing these files in the map, then try again  :smile:

If this doesnt work, then I will include updated versions of all maps in the next patch.

Title: Re: Moratheia bug reports
Post by: JC Bailey on September 13, 2014, 10:37:06 pm
I've installed those map files and it's still crashing whenever I try to enter the farm area.
Title: Re: Moratheia bug reports
Post by: Verdite on September 14, 2014, 12:26:34 pm
Quick question, did you download the full version, or are you using an older version?

I'm trying to emulate the crash, but I cant... I have tried different emulation options, tried testing from the full install with just the patch applied... I could get out of Calethan with your save, so I saved it at the old temple, so you can continue. After you apply the new patch, you could try going back to see if the crash still occurs.

Title: Re: Moratheia bug reports
Post by: JC Bailey on September 14, 2014, 06:24:15 pm
The new patch you just released fixed my crashing issues it seems. :biggrin:

I see you changed the grass texture, and I think it looks great, but unfortunately there were a few pieces that I noticed were left untouched on several maps.
Title: Re: Moratheia bug reports
Post by: Verdite on September 14, 2014, 08:09:41 pm
Sorry about that MT, and anyone else who downloaded the patch. Please download it again, wrong textures got mixed up in there.
Title: Re: Moratheia bug reports
Post by: JC Bailey on September 14, 2014, 11:17:56 pm
I noticed there are several out of place map pieces in the dungeon near Scala. Also, the warp event from the second part of the dungeon to the first is bugged.
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 29, 2014, 07:12:42 pm
I've seen quite a few misused "it's" typos. As you probably know, the possessive apostrophe+s ending on words isn't used for possessive pronouns like yours, theirs or its.  So "it's" should only be for the contraction of it+is.

I'm guessing it's just because I'm using an old save, but after patch 2, there were some odd mis-aligned objects in the city like a vine floating away from a wall and overlapping coffins with a table sitting on top. Nothing that breaks game though. 

Got a filled flask item from one plant instead of sap or a "drink" question. Don't know if that was normal.

Also, I get a crash to desktop on death now as well as a crash when I try to start a new game. I may have just put something from the update into the wrong folder. Maybe someone else can say if they're having the same issue.
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 29, 2014, 07:49:13 pm
Floating stuff under a bridge in first pic, and the second pic shows where I found a chest that disappeared (with an 'opening' noise) when I examined it.
Title: Re: Moratheia bug reports
Post by: HwitVlf on September 29, 2014, 07:53:47 pm
Found the disappearing chest in a nearby wall  :tongue:

Title: Re: Moratheia bug reports
Post by: JC Bailey on September 29, 2014, 07:55:37 pm
Can't say for sure, but I don't think version 2 is compatible with old saves, hence why it's named version 2. I'll be starting a new game soon after I finish the Dark Souls 2 DLC, and will report any bugs that I find.
Title: Re: Moratheia bug reports
Post by: Verdite on September 30, 2014, 09:12:50 am
Its 100% save compatible folks
Title: Re: Moratheia bug reports
Post by: HwitVlf on October 01, 2014, 09:49:35 pm
Ben, could you maintain a list of known bugs in case things have a fix already in progress. For example, other than around the farm, I don't think the bugs are attacking. I don't know if that's in progress from my earlier report, or even on purpose.
Title: Re: Moratheia bug reports
Post by: Verdite on October 02, 2014, 03:00:54 pm
I cant think of any vugs that I missed other than a few misplaced tiles late game and minor woed breaks. Looks like im going to have to pay (around $25 USD) to upload Moratheia from an internet cafe, either tomorrow or saturday. What a waste.
Title: Re: Moratheia bug reports
Post by: HwitVlf on October 02, 2014, 03:21:46 pm
I'm 100% willing to do anything I can to help you get Moratheia uploaded. Unless I'm being dense, I don't have access to SoM.com's Dropbox, but I can try to upload it to my mediafire account if that would help. Like I mentioned, I have a 25kbs upload connection so it would take awhile, but I'm happy to.

If you do want me to upload v2 to Mediafire, can I re-encode the audio files to SoM default first to save some size?

EDIT: If you do want me to upload, should I do Moratheia 1.0 + apply Patch v0.1 + apply patch v2.0
or Moratheia 1.0 + apply patch 2.0 only?

EDIT2: Here are some other space savers I would suggest for Moratheia before uploading. Please let know if they're OK:

1) Delete the "MAP" folder from the main folder. I think SoM only uses the "Data/Map" folder so I think this extra map folder is just leftover clutter.

2) Delete the .TIM and .BMPs from DATA\ENEMY\TEXTURE since SoM doesn't use them.

3) Delete TXT, DXF, TIM files from DATA\ENEMY\MODEL since SoM doesn't use them.

4) Delete 4 sub-folders from DATA\ITEM\MODEL since SoM doesn't use them.

5) Delete BMPs from DATA\MAP since SoM doesn't use them.

6) Delete ini files from DATA\MY\prof since SoM doesn't use them.

7) Delete PRM and PR2 files from DATA\MY\prof. I don't think those files belong there and I don't think those copies are used.

8) Delete DATA\MY\backup folder

9) Delete BMPs from  DATA\NPC\TEXTURE since SoM doesn't use them. Also "Put external NPC texture files here" and  .OLD file.

10) Delete "sort" and "bmp" folders from DATA\OBJ\MODEL

11) In DATA\SOUND\SE, delete "wav.snd" files and "snd.snd" files.

EDIT3:  :drool:
I notice that Fear.wav was omitted from the official release, but was included in the pre-release version. Was that intentional?
Title: Re: Moratheia bug reports
Post by: HwitVlf on October 02, 2014, 05:07:23 pm
I just found what was probably causing some of the bugs I was experiencing with the 2.0 update, the update has new item models in DATA\ITEM but I think they should have been in  DATA\ITEM\MODEL  :tongue:  Same thing with the new Object parts.

EDIT: (Sorry for the walls of text  :badteeth: )
I just reapplied the v0.1 and then 2.0 updates to an untouched copy of Moratheia 1.0 and I think there's a problem with the new game start location. It seems to be set to a test location for a warp in a trench instead of the cave.  This is probably why I was getting a crash on death when playing with a v1.0 save.

But on the bright side, if I make the recommended deletions of unneeded data in the previous post along with wav re-sampling, the size of a max-compressed self-extracting archive for Moratheia would only be ~480MB
Title: Re: Moratheia bug reports
Post by: JC Bailey on October 02, 2014, 06:34:26 pm
I can also upload it for you Ben, at least until you get back. I have pretty fast internet so it'd take me maybe 20-30 minutes. Just let me know if it's ok and I'll do it right away.

I can also delete what Hwitvlf suggested to fix the bugs he mentioned and lower the file size.
Title: Re: Moratheia bug reports
Post by: Verdite on October 03, 2014, 03:42:39 am
John, thanks for mentioning the patch problems. I was in a huge rush and decided (in my rushed state) to release the patch before leaving my main desktop PC behind. There are a few minor adjustments I want to make to the patch, but who knows when that'll be.

The start location sounds like a counter wasnt reset. This is on my part... Like I said I had tried to do a hundred odd things at once while I was modifying the patch, and I had to set a game start counter above its usual number to edit and test a start map.

Yeah, fear wasnt used eventually. I would really appreciate you applying the mentioned changes in the game folder, this is something I already fixed but didnt get around to uploading, except for a few changes you mentioned. I would appreciate it uploaded, too. Thanks

Title: Re: Moratheia bug reports
Post by: HwitVlf on October 03, 2014, 02:35:41 pm
I'm uploading the Moratheia v1.0 right now - hopefully it will finish properly.

I thought it would be best to upload the patches separately since there may be a problem with the new game position in one of them. Hope that's okay.
Title: Re: Moratheia bug reports
Post by: JC Bailey on October 05, 2014, 01:41:01 am
Here's a new temporary link to download Moratheia version 1.0.

http://www.mediafire.com/download/ocsf9ojm152g3jx/Moratheia+1.0.rar

Let me know when you want me to take it down Verdite.
Title: Re: Moratheia bug reports
Post by: Verdite on October 05, 2014, 11:13:44 am
Thank you very much for this. I really appreciate it.

Placed the link on the download section :smile:
Title: Re: Moratheia bug reports
Post by: Verdite on May 15, 2015, 01:00:25 am
Gold bug in Meera 1 reported by Mastertaffer
Title: Re: Moratheia bug reports
Post by: Mord of Swoonlight on May 15, 2015, 02:29:16 am
Game is great so far - well done, sir!  Atmosphere is fantastic. 

I've only played for about an hour or 2 at this point, so I can't comment on anything farther in.  So far I have found two persistent crash points. (Windows 7, same computer I played Version 1.0 with.) One is at the area transition just south of Calethan, through the small gated door that opens up after talking to Mr. P at Calethan castle.  The other is in what appeared to be an area transition in the North, just past Bura and an egg thief. 

I also noticed that the two coins in the vicinity of the tavern re-spawned post-crash one time after I already collected them and traded them in.  But that only happened after one crash; couldn't repeat it. 

Hope this helps!
Title: Re: Moratheia bug reports
Post by: Verdite on May 15, 2015, 06:08:24 am
Mord, could you attach your save please? I did not experience these crashes. I know that Mastertaffer could access the area just south of Calethan, so it should be fixable. Cheers
Title: Re: Moratheia bug reports
Post by: Verdite on May 15, 2015, 11:17:16 am
Hello Mord, I tested again and still could not replicate either crash.

Could you please try the following
- Make sure you have started a new game (2.0 is not save compatible)
- Exhaust Grias conversation before speaking to Paldy
- Have no 1.0 files mixed up somehow

If all that fails please send me your save
Title: Re: Moratheia bug reports
Post by: Mord of Swoonlight on May 15, 2015, 11:44:13 am
Sure, I'll have a look after work today.  Version 1 is still on my drive, but in a completely separate folder, so I doubt that would get mixed in.  At least, I hope the files didn't get sentient and start wandering!     There's an idea for a new smartphone game - 'Find the File That's Messing Everything Up!'.  It will devour even more time than Angry Birds, and be way less satisfying.  Ha. 

Anyway, this was definitely a new game of 2.0.  Gria's convo should have been finished - after she started spouting out ellipses, I clicked on her a few more times to be sure.  Also, she didn't have any updated dialogue after talking with Mr. (Master?) P. 
Title: Re: Moratheia bug reports
Post by: Verdite on May 15, 2015, 02:19:10 pm
Haha trust me I have contended with too many 'whodunnit'  files since I started.

It could be that an NPC in town is causing the offence. If you try simply exhausting Gria, :drool: then Paldregan :eek: only, you may be able to avoid the crash.
Title: Re: Moratheia bug reports
Post by: Mord of Swoonlight on May 16, 2015, 10:28:39 am
Looks like you were right about the rogue NPC - I loaded a new game, conversed with Gria and Paldregan only, and the area south of Calethan loaded just fine.  Haven't tried the other spot again yet.  Attached is the savefile for the crashes, in case that's still of use.  (There is an attachment button here, but I couldn't find it in the PM box for some reason)
Title: Re: Moratheia bug reports
Post by: Verdite on May 16, 2015, 10:35:18 am
Major thanks to you, Mord. I hope you continue to enjoy the game. I am 100% that the following NPCs are safe;

Bregneid (crystal maker / curative shop)
Gaurlof (main shop)
Teol (tavern quests)

I will do some extensive testing on Monday to find out who the perpetrator (or perpetrators) are.
Title: Re: Moratheia bug reports
Post by: koexd on May 16, 2015, 11:02:53 pm
Hey Verdite, I just downloaded the game and was playing through it and when I got to the Eldyte shrine I came to a point where the're were some tiles missing, It's right by one of the green chests.  I just keep falling through the floor.  Like I can see through the wall and the floor.  I cant progress anymore from here.  I came to a white door that said it was testing my ability that won't open and two more regular doors that don't open either, am I supposed to go through the ability door like I'm just not high enough of a level and the floor and doors are supposed to be like that, or is my game glitched? Also tried using my save on a patched and unpatched version.
Title: Re: Moratheia bug reports
Post by: Verdite on May 17, 2015, 12:05:07 am
Hello koexd

Here is the fix, the non ability doors open after an event in that area, ability doors are for later. Apologies, the fault was on my end.

If anyone else has anything to report please submit it before tomorrow so I can release a patch.

http://1drv.ms/1Fr4VBB
Title: Re: Moratheia bug reports
Post by: Anima Zero on May 17, 2015, 07:19:42 pm
Ended up running into a small bug right at the start of Meera.

(http://i.imgur.com/DHBBCsd.jpg)

Hard to tell based on a simple screenshot here, but if you push up real hard against the piece of wall protruding from the right side of the corridor there, you can clip through the wall and fall to your death.  That's what happened to me when I was curious about poking around there.  Probably minor in the greater scope of things, but something to keep an eye out for regardless.
Title: Re: Moratheia bug reports
Post by: Verdite on May 18, 2015, 07:08:38 am
Patch link to squash all bugs except the rogue NPC

Also makes early weapons much more powerful. Evened out some enemy resistances too.

Tweaked some end game weapons and an ability.

http://1drv.ms/1KfzBqH
Title: Re: Moratheia bug reports
Post by: Anima Zero on May 21, 2015, 11:38:47 am
Probably not the right place to put this, but I was curious as to why the post with patch 2.0c disappeared (and the fact the links for patch 2.0a & 2.0b don't work anymore, but I'm assuming that's because 2.0c has the fixes from a & b along with whatever else was fixed).  Luckily I did download the 2.0c patch before that happened, but I just wanted to be sure it wasn't because of a major bug being introduced with patch 2.0c.
Title: Re: Moratheia bug reports
Post by: Verdite on May 21, 2015, 12:03:21 pm
There was an unbalanced system change in the 2.0c patch. I uploaded the 2.0c system patch fix for Mastertaffer tonight, it includes the new title intro. You are welcome to use it, provided you haven't reached Scala caves yet.

http://1drv.ms/1eiciPH

Cheers  :smile:
Title: Re: Moratheia bug reports
Post by: Anima Zero on May 21, 2015, 12:51:16 pm
Ah, I see.  I haven't had a chance to play much (Barely explored some of Meera, namely killing all of two enemies) so that link will help me out.  Thanks a bunch!
Title: Re: Moratheia bug reports
Post by: Verdite on May 21, 2015, 02:35:28 pm
Meera and the areas beyond are well worth exploring, they are more like free roaming areas.

Do you still plan on doing a LP of Moratheia?
Title: Re: Moratheia bug reports
Post by: Anima Zero on May 21, 2015, 11:14:20 pm
Yeah, I'm still planning to LP the game at some point.  I just want to get a good bit through Meera first before I do that.
Title: Re: Moratheia bug reports
Post by: barsader on May 22, 2015, 10:02:35 pm
My game keeps crashing.
I am in the forest by scala trying to find the hermit's lair.
When i reach the northenmost area and the next map loads, my game keeps crashing.
Any help would be aprreciated.
Great game so far Verdite!
Title: Re: Moratheia bug reports
Post by: Verdite on May 22, 2015, 11:10:00 pm
Hello Barsader

Please apply the 2.0c patch first
http://1drv.ms/1Lhrurk

Then the system patch
http://1drv.ms/1eiciPH

Then re-enter the forest from Scala, and proceed to the area with the crash.

Tried to get 10 mins to combine both patches today but it didn't happen, apologies.
Title: Re: Moratheia bug reports
Post by: barsader on May 23, 2015, 12:51:57 am
Yes, that did the trick.

I did notice the run fast is now VERY fast..anyway to maybe disable this?  or get the old run back..not as big deal anyhow

Thanks again for your help.

Title: Re: Moratheia bug reports
Post by: Verdite on May 23, 2015, 07:55:24 am
Did you apply the SYS patch? That fixes the run speed. Please apply the SYS patch again if not :)

Title: Re: Moratheia bug reports
Post by: Mord of Swoonlight on May 23, 2015, 05:29:27 pm
Ooh, really looking forward to the increased run speed!  Also wanted to say that while finding bugs is always annoying, I'm impressed with the relatively small number there are for such a large project.  Congrats!  :beerchug:
Title: Re: Moratheia bug reports
Post by: barsader on May 25, 2015, 01:46:56 am
I am still having crashes in certain areas.

1-upon loading scala grove map
2-the trecnhes in front of zyngaroth temple...going the opposite direction of the porticullis...again when new map area loads.
3-NOT crashing.But after going through the porticullis and reaching the save point.There is a set of stairs, and i keep getting stuck at the bottom cannot proceeed further.

I applied the newest patch 3 or 4 times, and even compared the patch files to my morathiea files and they are the same.

I am not very PC savvy, so maybe i am doing something wrong?

once again thanks for your help
Title: Re: Moratheia bug reports
Post by: Verdite on May 25, 2015, 10:24:29 am
Thanks Mord  :beerchug:

Barsader could you attach your main save to the next post please? I will use it to debug. It will most likely be 00.dat.
I know how to fix Scala grove, but I would like to examine your save first :)

Thank you for reporting the portcullis issues.

Don't worry about reporting bugs I am grateful to hear your feedback.  :smile:
Title: Re: Moratheia bug reports
Post by: barsader on May 25, 2015, 04:04:58 pm
here is my most recent save
Title: Re: Moratheia bug reports
Post by: barsader on May 25, 2015, 04:09:19 pm
here is a few more files.

Most of these are saves w/ the existing problems.
Title: Re: Moratheia bug reports
Post by: Verdite on May 25, 2015, 04:11:33 pm
Thank you kindly. I will PM you a solution incase you don't want to wait for the 2.1 patch.
Title: Re: Moratheia bug reports
Post by: Verdite on May 26, 2015, 06:22:01 am
Scala fix for those who don't want to wait for this weeks 2.1 patch.

Or, those in Scala can return to Calethan or seek out missed / locked chests, and for side quests in the meantime.

Don't forget that Gildea crystals have more than 1 use...

Either way, 2.1 will be compatible with either choice.
Title: Re: Moratheia bug reports
Post by: barsader on May 26, 2015, 06:12:22 pm
I applied the scala patch.
I am at the double save points before the temple load map.
Now it crashes as i enter the temple load area. so unable to test the scala fix currently.
Title: Re: Moratheia bug reports
Post by: barsader on May 26, 2015, 09:20:30 pm
OK it works.

The problem was file 30 and 30. mpx did not go into my 1st map folder, so i dropped it in and it worked.
Title: Re: Moratheia bug reports
Post by: Verdite on May 27, 2015, 03:41:39 pm
Pleased to hear, Barsader :beerchug:

Patch 2.1 is very close. I created a new enemy and some lamps to supplement the new levels.
I'll probably have it up tomorrow if all goes to plan (rare)
Title: Re: Moratheia bug reports
Post by: Verdite on May 30, 2015, 05:53:37 pm
Stayed up very late to bring 2.1 to players for weekend entertainment. You're welcome.

The 2.1 patch is a complete patch for Moratheia and you should not apply any previous patches.
http://1drv.ms/1Fh5AiC
Title: Re: Moratheia bug reports
Post by: JC Bailey on May 30, 2015, 06:43:28 pm
Nice work, I'm going to try and finish this game tonight.
Title: Re: Moratheia bug reports
Post by: barsader on May 30, 2015, 09:54:54 pm
still having 2 crashes.

1-upon entering scala caves
2-again,the rut/trenches in front of the temple opposite direction of the new porticullis, upon new map load
Title: Re: Moratheia bug reports
Post by: Reticulated Porridge on May 30, 2015, 11:15:23 pm
Just to check I started a new game after applying patch 2.1 to an otherwise unpatched 2.0 game and it seems to start you off in a test area or something instead of in front of Gria
Title: Re: Moratheia bug reports
Post by: Verdite on May 31, 2015, 01:11:54 am
Fixed the crash and new game bug. Please apply this 2.1a patch.

Portcullis level to be removed, please don't enter the west portcullis area.

Barsader please use the 18.dat save you attached and re enter the temple.

Thank you both.
Title: Re: Moratheia bug reports
Post by: Verdite on May 31, 2015, 02:04:04 am
Anyone still having the crash after applying the patch please attach your save to this post. I will fix it for you.
Title: Re: Moratheia bug reports
Post by: Reticulated Porridge on May 31, 2015, 04:22:28 am
I just noticed that in the intro text on the 3rd page you spell the word "Monument" as "Momument" in the first instance and then correctly in the next paragraph. Also when starting a new game after applying patches 2.1 and 2.1A to the 2.0 game, you start in the centre of Town instead of facing the monument and then turning yourself left to see Gria, I know you didn't mean for this to be the case as when you run to her position she asks you why you are leaving so soon like she would have said if you didn't talk to her first before leaving the area if that makes sense. keep up the good work dude as your game is really good and I like it a lot. Thank you for your hard work, I'll keep you posted and try and get some screenshots for you too as it's a haunting world you have created, I dig it.
Title: Re: Moratheia bug reports
Post by: Verdite on June 01, 2015, 09:08:37 am
Porridge thank you for your kind words. If my game does well I may make a sequel. As you have seen this is no ordinary SoM game, everything is consistent and hand made, tuned carefully and created to be unique. I could've made a KF franchise game, but I wanted to let people enjoy something new and different.

Updated 2.1 patch to fix new game, and tile placement errors.

http://1drv.ms/1PZuwX7

The only bugs left in game are likely map or object based. Typos have not been fixed so please notify me of any found, and any misplaced tiles please open your map and screenshot it for me. Cheers.

Everyone should be very thankful to Barsader, Porridge and Mastertaffer for ironing out any creases. With sincere thanks from me, you will be in the credits.

Taking a break.
Title: Re: Moratheia bug reports
Post by: Verdite on June 02, 2015, 02:37:56 am
Break didn't last long. Barsader could you please send me your most recent save? Thanks
Title: Re: Moratheia bug reports
Post by: barsader on June 02, 2015, 08:54:16 pm
Sure thing , here it is.




I am not experiencing any crashes at the moment although there are some very Minor persistent bugs to report.

1- After going through the portcullis and traveling back to calethan all is fine.BUT when i go back the same way the portculiis is closed.
2- my inventory has 255 portcullis levers( this usually happens after i use it for the first time)
3-The save point does not work in the portcullis area right by the stairs leading to thee NPC todd.
4-The healer merchant in scala still does not assess my items, and still sells all the key items in the game for free(I avoided this as i wanted a challenge)
5-Was never able to make a weapon w/ the blacksmith in calethan(read the book, give him the materials, he announces what i want ,says i have the materials...then nothing.. he just keeps repeating that i have the materials....so i leave and he cancels my order).
6-Minor typo.....Athraith...his second conversation tree...Artifact is spelled Artefact...(i think happens again but cannot remember)
7-after leaving the caves then the "tomb?" via the black door the merchant could not open,once the new map loads if i turn around there is a chunk of tile missing on the side of the mountain.I will try to get a pic of this...if i cannot PM w/ instructions on how to do so
Cheers.
Title: Re: Moratheia bug reports
Post by: Verdite on June 02, 2015, 11:15:13 pm
Barsader, thank you for the save. I will now address all your points, many of which aren't bugs in the latest version, please download it.

1. This is fixed in the new version, with a different map layout.

2. Fixed in the new version.

3. Some save points in that area are decorations.

4. This was fixed a long while ago, again please download the latest version. Something must have happened during your manual patching process, I'm afraid.

5. The blacksmith tells you to take the materials to him. When you have selected a craft item, please speak to him again.

6. Thank you for this typo report, Barsader.

7. If you could attach a screenshot in this thread I would be grateful.
Title: Re: Moratheia bug reports
Post by: barsader on June 02, 2015, 11:45:13 pm
Update-disregard the last 5 on my list, i thought i was running that version, all good n

I attempted a screenshot unsuccessfully.
Can you pm me , or post exactly how to do so.
Title: Re: Moratheia bug reports
Post by: barsader on June 03, 2015, 05:37:10 pm
I've encountered a "whitescreen"


At the end of Asrial, loading the next map(eldyte sanctum/acid fields) my game does not crash but the screen is completly white.

Here is a save file that starts at the end of Asrial(12.dat)
And here is my most recent save(6.dat)
Title: Re: Moratheia bug reports
Post by: barsader on June 03, 2015, 05:59:05 pm
OK, Here is the screenshot.
This is after leaving the pelmoran temple towards scala.
After exiting the black door, go up the stairs and immediatley turn left.
Title: Re: Moratheia bug reports
Post by: Verdite on June 07, 2015, 03:46:19 am
2.1a patch released. All known bugs fixed, MP fixed for life giving light ability.

Barsader, white screen fixed.

http://1drv.ms/1RUssgJ