Sword of Moonlight Forum
Sword Of Moonlight Games => Games in Progress (Demo) => Dark Destiny: The Forsaken King => Topic started by: dmpdesign on June 24, 2014, 06:52:19 am
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So I have a start on all the various parts of my new game, a youtube channel, a new website (darkdestinygame.com (http://www.darkdestinygame.com/)), the game itself and so on. I will at some point probably move most of my announcements to the new site but at this point I thought Id post a few snippets on my game progress here.
I spent the morning building ambiance to my swamp area, new sounds, props and so on, and built my first cave entrance, which will serve as a loading area to the next map. I still haven't quite figured out how I am going to make map loading seamless...but I have a meeting Thursday with a programmer friend I am bringing into the project, so hopefully I will have more information soon on how the game mechanics etc are going to work.
For now, here is a screenie of the new cave entrance.
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It's a Hobbit house! :smile:
Looking very nice, but where's the "donate" link!
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The bottom of the front page actually :tongue:
http://gyazo.com/476c82bdc3e0311ed6df2fd501410fea
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Me so stupit! :doh:
Begins wiring his offshore accounts...balance .74c ...hmmm
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Decided to throw a teaser screenie on here today - enjoy!
(http://www.swordofmoonlight.com/images/bridgeflame.png)
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*puts on the fire mail* Ok, now I can stop worrying about being burned alive and now worry about being cut in half.
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Lol :biggrin: Let's hope someone brought firemail for the horse too! You know that horse is thinking *Oh great, I bet he makes me ride through that... I should have listened to mom and become a plow horse!*
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I am more interested in the horseback feature :wink:
Looking forward to seeing more of that in action.
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And another shot from a new area I am fleshing out - a desecrated monastery now inhabited by a deranged cult of dark followers :D
(http://www.darkdestinygame.com/images/DesecratedMonastery.png)
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This looks really awesome, almost like demons souls
Is that giant knight an enemy?
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Nah its a behind the shoulder view of the player character at this point, and yes, it is a lot like demon's souls area.
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I was talkin about the guy who's five times bigger than the horseman opposing him in the screenshot with the fire. It's probably just a statue.... But that doesn't mean it couldn't come to life and attack! :P
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Oh yes, that is an enemy indeed.
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Looks great Todd, I like the use of lighting.
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Not a statue!
Woot!
When I look back on the other giant knights who have smashed my skull in, it kinda makes me wish that guy was a just statue
-long range attacks at the ready-
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Is this a first person like kings field or third person like dark/demon souls?? Also would like to ask if this was made with SoM, because the graphics and textures look veeerrrrrrry playstaion 2 or 3ish? Are these just upgraded textures and mods to SoM to make everythng look HD orrrr.....? more info please, very interested in this if its first person. Looks almost like shadow tower abyss, which was my favorite if only because of the swinging mechanic they used on the right joystick. Also whats the progress on this? 20? 30% done? Whats your time frame roughly?
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At this point the game is now running in 3rd person with a camera rig similar to dark souls...I just couldn't get the tight combat, fixed targetting and combat rolls etc out of 1st person cam. A hybrid that allows both options may be something I consider down the road when I am satisfied with the gameplay, so don't rule it out just yet!
This game is being built on the Unity platform, and hopefully will be on par with PS3 or better when I am done with it - it will be running in 1080p and targetted for PC, Xboxone and PS4 releases...pending dev kits and costs of course.
Progress? Well, thats a good question. I have a majority of the graphical assets I need to make the game, music and sound are also covered at this point. So the game concept etc is fleshed out but there is still an enormous amount of work to go, it definitely won't see beta testing until sometime next year.
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I'm a bit sad to see it go 3rd person, but I think your reasoning is why most games have dropped 1st person. 1st person suits exploration and immersion while 3rd person is more combat oriented.
But, is it possible that using 3rd person will make your game get less noticed amid a sea of other similar titles?