Sword of Moonlight Forum

Sword Of Moonlight Games => Games (Dormant Projects) => SQS Ultra => Topic started by: Madison Lastrega on July 10, 2013, 09:50:40 am

Title: verdite, need your gimp skills.
Post by: Madison Lastrega on July 10, 2013, 09:50:40 am
Hello Mr verdite, my intelligent , friend.... I need your gimp skills for a few.... One of my new floor sets is kicking my butt, and I need your help.      I need to know if I can take a picture(high res). And split it into pieces..... What I am doing is, in my earthworld central chamber I want a huge zodiac amaulet... On the floor . sounds easy right. WRONG.... 

So for the floor, it is made of 9 pieces.... Each piece is 3x3. Making the total size of the piece of 81 total tiles. On each 3x3 tile there is 9 individual 256x256 textures, to make a photorealistic, non blurry effect.  So what I need to do is take my hand drawn zodiac picture is split it in to 81 parts at 256x256 image size...... Since your the resident gimper  :wink:   I thought you would know , or if this can be done.... I know my adobe cs4 package can, but I was not going to install it on my som machine.... Because gimp is 1 free, and smaller in install size...... So my gimp master.... Can I take a huge picture and split it into 81 equal 256x256 parts.  :-)    thanks in advance for your time good sir........ML
Title: Re: verdite, need your gimp skills.
Post by: Verdite on July 10, 2013, 02:47:14 pm
First and foremost before we progress on this :) we have found a way to use high resolution textures. While some may not agree that this is an ethical process  :dazed: it can and has saved me tons of time. I'm pretty sure the limit is 4096x4096.

I'd be more than glad to split up the image for you and there are multiple GIMP methods to achieve this.

To save time for you, you can try this method.
Open your file go to new, and assuming your texture is 2304x2304 already, GIMP will offer this size. Click ok.
Go to filters > render > pattern > checkerboard and where it says size hit 256 and the box beside it you need to click on px.
Go to new and create a 257x257 (yes I got the dimensions right  :biggrin:)
Ok now go to your original file. Copy it, then go back to the checkerboard. Use the wand tool, click the top left checkerboard box and go to edit> 'paste into' now you should have a piece mapped to 257x257 so right click and copy it. Go into your 257x257 file, go to new and create a new 257x257. Now, in your new 257x257 paste the 'piece' into it. Then go to image > scale image and knock it down by 1 pixel to have 256x256.
Now save it!

Go back to your checkerboard. Click ctrl+z until your pasted image isnt there anymore. Now, go to your palette and find a red colour. Fill the squares that youve done so your first is the top left. Now fuzzy select the next square, either on the right or directly below, and copy your 2304x2304 image and paste it into it.
Repeat the process shown above in bold, and when youve finished with that square, make it blue. This way you know which parts of the image you have segmented.
For some reason the checkerboard wont create 256x256 for the dimension of 2304x2304.

Obviously you want to do a block of 3x3 in the checkerboard first, and name them something like eye3x3TopLEFT01 eye3x3TopMID01 etc up to 9 different files for each 3x3, to distinguish your files as there will be a 81 files. It will be very easy to lose track if you dont do it this way.

Let me know how you do.
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 11, 2013, 01:27:29 pm
Thanks Ben your the best.... Works well but is soooo tedious, and the object of this project is to keep moving , so I am going with another method.... Well I made this huge 3d model of my center floor piece and made it an MDO. Works like a charm but still disapears at more 76 degrees of  Straight view any suggestion on that ..... Maybe Holy can write an extension to fix that but if not oh well, I will call it one of SoMs many bugs that mke it reconizable as a SoM title :)   

Still need to work my textures out but what do you think as a start :) ?..................ML
Title: Re: verdite, need your gimp skills.
Post by: Verdite on July 11, 2013, 02:50:35 pm
Looks great Joe, youve spent a good deal of time on that! I thought of another method, cut your model into 4 and have each section as a seperate object, have 4 3x3 map pieces with each piece attached to it.
Title: Re: verdite, need your gimp skills.
Post by: HwitVlf on July 11, 2013, 04:32:55 pm
Very nice. I'm already curious what puzzle it goes along with!

Ben, doesn't SomEx already change SoM's culling practices that make the blink-out for Objects? Personally, that blink-out never bothered me.  Also keep in mind Joe, you can always go back and fine tune stuff like that AFTER the game is complete, so I think you have the right idea to keep moving :cool:
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 11, 2013, 09:46:29 pm
Thanks guys for the compliments:-)  and yes I think I will tweak the textures, cut it to fours and move on, :-) that should rid the disappearing act, thanks ben good idea......    ML.
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 12, 2013, 12:18:33 pm
Alright I tweaked the textures went with a brown.... havn't cutinto 4 yet, by the way anyone know an easy easy way to divide this huge puppy in meta short of tediously removing faces? becauce ofthe detail in my zodiac symbols Maya cuts it but messes up the zodiacs........  this is really annoying.... I hate how I am never happy with my work..... dam perfectionist :)       anyway might just let it disapear screw it..... least then everyone will know it was made on SoM     ............   oh yeah is the texture ok I went with a contrasting brown for the inlays...... thought hell this is "Earth World " after all.......Does it look ok or should I stick with the same texture as on the colums?...........ML

oh yeah the origanal entry looked like this, i thought my floor was more modern.....
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 12, 2013, 12:36:09 pm
1982 earthworld entry   ML
Title: Re: verdite, need your gimp skills.
Post by: Verdite on July 12, 2013, 01:05:14 pm
send it to me joe and ill cut it into 4, it'l save you time and ill be glad to help.
Title: Re: verdite, need your gimp skills.
Post by: HwitVlf on July 12, 2013, 05:55:00 pm
I think that's why pro game companies have teams; it's hard to keep shifting gears between art design, map layout, event programming etc. It can break the flow of production.

Is the seal in the comic the inspiration for your design? I like yours better. It looks more intriguing and significant. 
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 12, 2013, 10:34:40 pm
Ain't that the truth about the teams.   I have tried to get my boys interested in game design since they are game nerds, but if Microsoft don't make it they don't want it. This is sad . I have offered to teach them Maya, including how to animate.. Alas they showed no interest . hell I had to wait till they left the house before I started to work again... And my daughter forget that..... She watches me work on Maya and she get bored within seconds.    So now its just team Joe ...... Oh well I will getter done.      :-)    and ben I will be sending the MQO and the texture for that zodiac.... Thanks and hey if you can , send a little text file with a walk through on what you did so I won't have to bug ya again:-)    I can boolean in Maya just fine on models that don't have intersecting verticies.    However even though I use meta for my final x conversion.... I have never learned a lot of the same stuff for meta.... I build in Maya , save as obj. Open in meta to texture and save in x. That's all I use meta for.....  So thanks buddy your a saint... If ever I can help you in ANY WAY..... I'm there you got it my friend :-)        .........ML


PS. John yes that single image was my inspiration for my zodiac...... In my version you start in the central chamber.... Only one door (Aries) will be open... Once you defeat Aries two portals will appear, one to take you the next chamber, or another to take you back to central chamber..... As you progress the main doors will unlock in central chamber, so one can renenter and open doors and chest that need keys from other chambers..... I am only using the comic as a rough, and I do mean rough outline for the story.... My game will look way different fromthe comic and already does.....   With the same story and similar devolpments......  I was going to use some art from the comics, but I got an artist, that is going redo a lot of the panels in comics, as to not have any problems with DC
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 13, 2013, 10:06:10 am
here ya go Ben, my Zodiac model, I was going to remove the non visable ble sides before posting this but it's only 700k so I said nah .... I will remove the non visables once it's cut...... and thanks again I hope cutting in Meta is as easy as it is in Maya.....   PS included is also the texture be sure to drop it in your Meta texture folder :)......................ML
Title: Re: verdite, need your gimp skills.
Post by: Verdite on July 13, 2013, 03:54:17 pm
Okay Joe all done just look for SQS when finding them in the parameter > objects  :smile:
Theres an image to help you with the placement.
Title: Re: verdite, need your gimp skills.
Post by: HwitVlf on July 13, 2013, 05:50:15 pm
Hope you don't mind ML, I checked it out too. I really love how it's not perfectly symmetrical. It gives it a subtle but significant natural feel. There was a thread here awhile back where I was "thinking outloud" that making lines slightly askew added a lot of realism without increasing poly-count significantly. I don't know if it was intentional, but your symbol is a perfect example. Cool  :cool:
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 13, 2013, 09:42:48 pm
Thanks Ben, your the best..... :biggrin:    hope this rids the disappearing act :-)     

Thanks John for the compliment and yes the dimensions are askew as well as the slight differences in the zodiac symbols height... The reason was (1) I did this free hand in maya , and got lazy with my cubes and triangles, and did not use auto alliagment .  (2). I have torches on the columns nearby, and their light gives a more natural  shadow effect when hitting the symbols, sorta accident really , but I liked it so much just decided keep it as is..... The only left to do now that its cut. Is to remove the non visible faces just to reduce file size.... Now I can move on to map 02 sweet .... Thanks for the help friends................ML
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 14, 2013, 12:45:52 am
Ben my friend PERFECT..... how did you do the cut.... perfect.... Maya always messed up the symbols, meta seemed to make a perfect cut..... Nice anywho thanks again looks great and sets up perfectly .............ML
Title: Re: verdite, need your gimp skills.
Post by: Verdite on July 14, 2013, 06:32:04 am
Actually there was a bit of math involved and some manual alignments because there is a central section of the model that has 8 faces and isnt completely symmetrical, anyway I cut down the Z axis where there was no line to seperate the model, then on the X axis, then moved each section to new object, then took each piece and aligned it in the center with the move to absolute co-ordinate. Finally I made adjustments to the top right and bottom right pieces because they wouldnt align properly, I had to move them by a few 100s to fix them up.

Well you made some bamboo for me so this is my return thanks!
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 14, 2013, 09:30:36 am
You have gotten so good with meta.... I am proud :-)  hey if you need an animation done I can help.... Maya makes great movies .     till next time sir :-)  ........ML
Title: Re: verdite, need your gimp skills.
Post by: Verdite on July 18, 2013, 01:23:27 pm
Hey Joe just wanting to give ya some know on metaseq renders... I noticed that some of your really nice looking models have a haze around them in the render, so look here for info on setting up a material for a good render. :)

Obviously too much specular can really spoil the render, use it sparingly :) if you want specular to 'spread out' better use the ambient option.
Title: Re: verdite, need your gimp skills.
Post by: Madison Lastrega on July 18, 2013, 09:54:21 pm
Ya gotmme there, I do use the specular from time to time to much, I think it is because som can't render reflectives. To compensate on metallic objects I crank the specular up to produce some shine.... I also used it on my zodiac you cut for me to help with the light reflections.... Nice to notice I don't use it much in Maya, but then again Maya does reflective textures.... Hey that would be awesome if Mick could add an extension to allow reflective textures..... Then again to much mirror and you would be a ghost without a avatar to see in the mirror. LOL......:-)  ...........ML