Sword of Moonlight Forum

The Water Cooler => Game Chat => Topic started by: HwitVlf on June 14, 2013, 03:24:38 pm

Title: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 14, 2013, 03:24:38 pm
I don't know if anyone here likes turn based strategy games such as Brigandine, but I'll post anyways. The Playstation game Brigandine Legend of Forsena was developed by Hearty Robin in Japan and translated by Atlus in the US. A few years later, Hearty Robin released a much improved remake called Brigandine Grand Edition. It had a considerable number of improvements like anime cut scenes, voice acting, and multiplayer, but it was never released in the US.

A few different people tried to translate but Brigandine Grand Edition through the years, but they all gave up fairly quickly.  Grand Edition has a MASSIVE amount of text, an insanely complicated text drawing system, and a lot of Japanese audio that would need to be subtitled or re-recorded. It's quite an intimidating project.   I actually did some work on translating it before King's Field (Jap), but never made it much past deciphering its "proprietary" graphic setup thereby translating some menu labels.

Recently, I was contacted by a fan wondering if any new progress had been made which got me working on it again. So far, I've made some progress: added English text support to all four (ugh) of the text drawing routines Grand Editions uses, added a couple different variable width fonts, made some tools to help with editing text pointers and such, and translated a few items and names.

Ben mentioned in a different thread about maybe getting some sound bites for NPCs from the people here (BTW Ben, I'd be happy to record something for you if you decide to go that way); when/if I get to the point of re-recording the Japanese voice acting for Grand Edition. it would be cool if anyone here wanted to voice a character from the game. The game is set in a medieval/fantasy world heavily influenced by Norse mythology. There are around 40 different Knights , most of whom have a short voiced script at some point, so there's plenty of room for 'character acting'.

Note to self: finish implementing variable width font for lower menu text.  :dazed:
(http://i22.photobucket.com/albums/b324/weissvulf/Image5-1_zps2cded03c.jpg)
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 14, 2013, 05:55:36 pm
I played all generals on the original but I don't think I ever got the secret boss to appear. I am pretty sure that's a thing, and I knew about it while I was playing it.

I purchased GE from the Japan PSN store, but I've never played it because A) the movie elements I found tedious. And B) The polygon fights were removed for no reason. Are there new units? I don't get it.

I love the huge variety of characters, and they are all well done. Unfortunately I just can't play strategy genres anymore. I've always had an aversion to RTS games (which is the main thing my brother plays) but I played just about every kind of Japanese game when I was a kid. They'd have to be really bad for me to not have played them.

My main beef with these kinds of games is they get really repetitive very fast. And by the 5th map it just seems like every level becomes a test to see if you can finish a map that is 30 minutes longer, and by the last map its just an endurance thing, can you finish a 12hr map? I don't understand the appeal.

In my adult life (edited: more than 10 years ago) I played Majin Tensei up to the last map (Pandemonium) and I decided, no more of this, this is a form of insanity. Majin Tensei II is supposed to be one of the best Megaten games, but by the third map its TKO for me. I don't play lots of genres anymore. I would play JRPGs if they were anymore good ones to play. I played Grandia not long ago. But mostly first person adventure or something like Armored Core is the only thing I can stand to play. Apparently the game industry feels the same way. I think most of the other genres you eventually grow out of. Anymore I just want something like a movie except more visceral. Because I am a huge moviemedia bufffiend. So I only want intellectually stimulating stories-and-images-and-immersion without any tedium.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 14, 2013, 07:24:12 pm
I think the secret boss you are referring to is only in the Grand Edition. It has new units, knights castle(s), a reworked battle system, and you can also play a new country, and the added multiplayer is a huge improvement over the original Brigandine. In a translated version of Grand Edition, the movies should hold your attention better that japalygook.

I don't consider RTS games as real strategy, they are almost always so choreographed that there's really only one path to victory- spam-build one or two unit types and swarm the enemy. The turn based strategy in Brigandine Grand gives you the opportunity to construct synergistic battle groups specifically designed for the Castle where the battle will take place. Don't bring mer-men to desert war! The number of possible battle fronts, troop arrangements, resource availability, and unit classes means no two games ever play alike - rather like a complex version of Chess. And Brigandine can be really hard so you have to stay on your toes.

Turn based game players have always been a minority -more and more as the need for immediate and thoughtless gratification becomes more entrenched in society with each generation born into the "boob-tube" era of a computerized world saturated with 'gratification without effort'. For instance, there's almost no threat of dying in most FPS games these days. They're more like "god complex" simulators than an actual challenging game. Brigandine has challenging play combined with a fairly well crafted story - which is unusual for a turn based strategy game.
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 14, 2013, 10:02:45 pm
^You finally replaced the avatar I made for you.

I'm just shy of 100% positive a/the secret boss was in the first game. I know he is a character, and I am pretty sure there was a way to showdown with him, but it is really elaborate I think. Basically he exists to make the 6th general in the middle a more sympathetic character. He was a bald wizard I think. I don't know if I ever saw him in game.

Many RTS games can be played in a more turn based fashion. I just don't enjoy them. They feel like sheep herding simulators to me. I also lump many games into that category that are probably turn based. But many turn based games have real-time modes too I think. Even latter day Final Fantasy games had ATB. What ever happened to that series?

I thoroughly enjoyed everything about Brigandine. But the movies in GE. I don't mind that they are Japanese at all. If they were in English they'd probably have engaged me even less. If not make my ears recoil into my head. When I purchased it I kind of hoped that I could enjoy a game like that again. Another one was Dark Wizard. It had similar showdown scenes and many of the same qualities. But I don't think I have the time to spare even if I did end up enjoying myself...

I kind of always wondered what it would be like if the games would turn into a 1-on-1 fighting game. I don't think I can remember a single game that really lets you do that. Such a game could easily retain a strategy edge since units are rarely evenly matched. It would be crazy to take the old models from the first game and recreate the cut scenes somehow so that when an emulator gets to the fight part the game could pause and then a plugin could play the scene and even let you control it. I think we'll see a lot of weird stuff like that done over the next few decades. I don't see why it couldn't be done for Brigandine.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 15, 2013, 01:05:13 am
You're talking about Bulnoil who was the real baddie behind all the turmoil in the game like Seath was behind it all in KF3.  You can fight him in Grand Edition, but it was just a rumor (probably started by a certain dude who wrote an inaccurate FAQ) that you could fight him in the regular Brigandine.

I'm sure there are quite a few fun hacks you could make to a game like Brigandine If a person wanted to take the time.
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 15, 2013, 04:52:29 pm
You're talking about Bulnoil who was the real baddie behind all the turmoil in the game like Seath was behind it all in KF3.  You can fight him in Grand Edition, but it was just a rumor (probably started by a certain dude who wrote an inaccurate FAQ) that you could fight him in the regular Brigandine.

I'm sure there are quite a few fun hacks you could make to a game like Brigandine If a person wanted to take the time.

Urban legend was going to be my next defense.

Found this (http://media.gamerevolution.com/images/games/sony/brigandine/brigandine_004.jpg) while looking for images of Bulnoil.

(http://media.gamerevolution.com/images/games/sony/brigandine/brigandine_004.jpg)

I'm sorry, but I just can't forgive a game for removing this. It's so glorious :smash2:

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 16, 2013, 02:24:21 am
Centaur... mmmmm... tastes like chicken.

I liked the attack scenes too, but in defense of the decision to remove them, I did disabled them half way though the game because I'd seen them enough.
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 16, 2013, 05:54:04 pm
Centaur... mmmmm... tastes like chicken.

I liked the attack scenes too, but in defense of the decision to remove them, I did disabled them half way though the game because I'd seen them enough.

I would never turn them off. But if there was a button you could press that would make the move without the cut scene (many games like this did not use all of the buttons) then I would have probably would've used it some if not most of the time.

I would speculate they were removed because they clashed with the anime. Even though the character faces are very anime, I don't like the decision to include anime, and prefer the 3D cutscenes. Doesn't help that I don't care for the visual style of the anime. There are a lot of good head to toe character designs in there though.

I really enjoy the 3D art style. It bugs me that people don't appreciate minimalism in games. There will be a time after photorealism like with fine art, where we will see modern art video games, which I think will eschew photo realism as passe and probably try to reach the greatest possible heights or depths of minimalism in game form. To say this image is not beautiful is mistaken. It's probably more beautiful pixel for pixel than anything Dark Souls has to offer...

This reminds me of the scene in the Macross (Robotech) TV series where the two ace pilots play a dogfight video game that is like a hologram. It's a video game featuring the same fighters the characters pilot in real life. So they make a scene in the arcade because they are naturally very good at the game. Now the game could present them with photo realistic simulacrums of the military grade hardware they pilot every day, but instead the game features a simple abstract blocky representation. One player is all red, and the other is all blue. To me this is the natural decision. Its much more beautiful from a design perspective. And I think it would be very tiring and tedious to pilot a photo realistic hologram in order to win a game. At some point the realism is getting in the way of the game itself. I wouldn't mind the option of photo realism, but I think most people after playing two or three games would choose the abstract presentation.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 17, 2013, 05:04:10 am
Max and Miriya! Like all good love stories, it all started with two people looking deep into each other's eyes ... and trying to kill each other  :rofl:

I think highly stylized games have been around since day one and they certainly are now (Kentucky Route Zero). I don't think it's an either/or though. Realism becomes bad when it's done without artistry and is used as a crutch to make a game appear quality even though it's soulless blather. I don't know if you played Dishonored, but it is a realistic recent game that I would put in the ranks of "a work of art". But that's because of the crafstmanship in its design and story.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 17, 2013, 05:37:01 pm
I made a pointer tool which helps a lot in Brgandine. With a little adaptation, could likely aid in translating many Japanese games.  It scans a file for text; when it finds some, it looks for the pointer that references the text's start  location and saves all the info to a text document. When the scanning process is done, the tool reads the text document and lets you enter the translated text in the original file (the PSX exe in Brigandine's case), line by line, while automatically adjusting the pointer values for you.

So far it's working quite well!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 17, 2013, 05:38:54 pm
Most items in Brigandine reference something from Norse mythology such as the sword Answerer (so often mistranslated as Answeller).  I'd like to keep spellings as correct as possible, but I can't find any historical reference to one particular item.

It's  called something like "Valient's Wings" and grants flying to any troop; does anyone know what mythological thing that name might be referring to?

Title: Re: Any Brigandine (PSX) fans?
Post by: Verdite on June 18, 2013, 05:05:01 pm
I'm very familiar with Norse mythology, mainly because there is Norse everywhere in my county. Sounds like its supposed to be "Valkyries wings" though of course Valkyries are females.  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 18, 2013, 05:55:50 pm
Most items in Brigandine reference something from Norse mythology such as the sword Answerer (so often mistranslated as Answeller).  I'd like to keep spellings as correct as possible, but I can't find any historical reference to one particular item.

It's  called something like "Valient's Wings" and grants flying to any troop; does anyone know what mythological thing that name might be referring to?

Your screenshot says Light Feather. But I assume you know that. Anyway I hope all of these games are dissected so that they can be remade in open source form. Reusing the art and data, but jettisoning their immutable ancient occult binary formats. Or at least wresting them from the hands of those that would take them to their graves.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 19, 2013, 04:04:07 pm
That's actually not a bad thought Ben. The Japanese word is not Valkyrie, ("Valkyrie" is a knight-class in the game and they spell it differently), but I generally think that a name that means something is better than a name which means nothing in particular.  The Japanese is  ヴェールントの羽 ?

That's an interesting thing about many Japanese games; their item names are actually English words spelled phonetically with the Japanese alphabet,  which means most Japanese speaking gamers have no idea what the words mean. I wonder why they do it that way.

Mick: Yep, Light Feather is the Angel unit's ranged attack if I remember right. Of course it could be "Right Ferret"... but I doubt it. :tongue:

The resources in Brigandine are standard PSX- TIM and TMD so they can be extracted easily. But, I don't think having the source code for a console game would mean much since they are bound to the console's hardware  and thus die with the console without emulation. I's easy to swap out sprites, sounds, video and such on Brigandine. And I found the table where units are defined so it actually should be possible to mod Brigandine into a new game. Here's a black mage from Final Fantasy swapped into Brigandine

(http://i22.photobucket.com/albums/b324/weissvulf/NewSprite_zps8a96fb7c.jpg)
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 19, 2013, 06:56:34 pm
But, I don't think having the source code for a console game would mean much since they are bound to the console's hardware  and thus die with the console without emulation.

That would be a waste of time. If you've played the game as much as it seems like you have. You should know how it works in every regard. So instead you'd just go about making a game that works the same in every regard.
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 19, 2013, 06:58:48 pm
BTW: is the ? in ヴェールントの羽 ?  a placeholder? There is a game on ja.wikipedia called Treasure Hunger G that may have the exact same item if so. I always start with ja.wikipedia with this kind of thing. It can be a real headache.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 19, 2013, 09:02:57 pm
The question mark was just my punctuation as in "what does it mean"???????????

Yeah, I agree that re-writing is preferable to reverse engineering. I would actually love to make an SoM like engine designed specifically for turned based strategy- a normal 3D engine that go into a turn based grid mode when desired.
There are a few mediocre 2D Japanese strategy RPG makers out there, but nothing that utilizes modern hardware's abilities. 
Title: Re: Any Brigandine (PSX) fans?
Post by: Holy_Diver on June 19, 2013, 10:56:41 pm
The question mark was just my punctuation as in "what does it mean"???????????

Yeah, I agree that re-writing is preferable to reverse engineering. I would actually love to make an SoM like engine designed specifically for turned based strategy- a normal 3D engine that go into a turn based grid mode when desired.
There are a few mediocre 2D Japanese strategy RPG makers out there, but nothing that utilizes modern hardware's abilities.

That sounds like a map editor to me. SOM will get there eventually. I don't see it as being limited to first person adventure games. But that is the dominant game format I think. It's like the movie of video games. Where other formats are like the cooking shows of video games.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 22, 2013, 02:38:23 pm
Here's a new term I encountered in Brigandine Grand: 切り払い
It's describes unit's skill as in "切り払い 50%" and literally translates to something like "cut the bill". I assumed it meant something like damage reduction, but after some research, it appears to be a phrasing for "cutting down projectiles with a  sword" before they hit. In this case, it gives a unit the ability to nullify 50% of incoming arrow attacks.  Super Robot Wars used it to mean "shoot down incoming missiles". 

At least it was easier to understand than horinaitsudaga ?????   . . . (Holy Knight's Dagger  :movingeyes: )

Here's another funny one. A description of a unit's attack is literally:
"I attract an enemy and let you make an internal squabble"
Give the enemy indigestion??!!!! 
I'm guessing it means "Charm an enemy so they fight their comrades", but I like the idea of an indigestion attack better: I could use Tom's forum signature as the description "Probable mucosal damage may contraindicate the use of gastric lavage" :rofl:
Title: Re: Any Brigandine (PSX) fans?
Post by: Verdite on June 22, 2013, 06:18:48 pm
That made me laugh out loud. An indigestion attack would be very unique! You could have tablets to cure your soldiers.

"The magical tablet cured the internal squabble!"
Title: Re: Any Brigandine (PSX) fans?
Post by: Guyra on June 22, 2013, 06:51:19 pm
Wow, that's a really handy tool you've made there! You sure know what you're doing! :D
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 26, 2013, 03:28:03 pm
I shouldn't "overstate" what the tool can do. One of the hard parts about locating a text pointer is knowing what where the text is loaded in memory. For the text embedded in a PSX executable,  the location is mostly standard- being "text's location in EXE + 0xf800". So the tool is currently only works with text in some PSX exe's- usually that's the game's menu text. It could work with other console game text, but the text's "offset" in memory would either have to be calculable or entered manually.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 26, 2013, 04:29:39 pm
There's so much stuff happening behind the scenes in a game; it's easy to take it for granted. 

For the most part, the Playstation's processor requires that data be "aligned". Since the processor is a 32bits (aka 4 bytes), being "aligned" means that most data in the game starts at a multiple of 4 bytes.  The original Japanese text in BGE was aligned like this and always started at a multiple of 4bytes, but my changes for loading English enabled the game to read text that wasn't "aligned".

It's been working fine until I moved the Castle names together in a non-aligned block.  A castle's name pops up and hovers beneath the castle when you move the cursor over that castle. Some of my non-aligned castle names were popping up in the wrong place. 

The reason being, the video we see when we play a game is actually a series of 2D images flashed in rapid succession; text is drawn as an overlay on the 2D image at specified coordinates. For something like game menu text, the "start location" coordinate doesn't change and is "hard coded" into the game data. But since the world map scrolls, the text's draw coordinates have to be calculated depending on where the castle currently is on screen.

Brigandine's process for calculating the Castle-name draw coordinates expected the text to be aligned and my non-aligned names were generating bad draw-start locations. I could take the time to change the coordinate-calculating routine so that it can come with misaligned reads, but it's easier to just align the castle names since this issue only affects text that doesn't have a fixed start location.

Incidentally, SoM game menus work the same way and can be rearranged by changing draw-start coordinates.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 05, 2013, 05:47:08 am
Came up with a translated title screen. There's a nice animated effect where various parts of the title design appear in sequence and I wanted to make full use of all the effects. It originally had "Brigandine Grand Edition" written in Japanese above the English, but there was no point in translating that and writing it in English twice. So I removed where it was written below and added some of the runes from the game,  just to make it a little interesting.

Some of the graphics in Bringandine are non-standard TIMS so existing TIM conversion tools don't work. I added a little "fixer" tool for these graphics to the ever expanding BGE text tool. That's about the sixth tool I've had to craft (ugh) but I actually hope someone might translate BGE into a non-English language after I'm done. And the tools should make it a piece of cake.
Title: Re: Any Brigandine (PSX) fans?
Post by: Verdite on July 09, 2013, 08:24:11 am
Thats a ton of work. You must really love this game.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 09, 2013, 11:44:21 pm
I actually didn't intend to spend so much effort. Someone dug up my old translation patch for Brigandine and posted it to Romhacking.net. Since the patch they posted was really crummy and only about 1% complete, I was kind of ashamed to have my name on it (which is part of why I never uploaded in the first place). Rather than ask them to take it down, I thought I'd do a quick "fix-up" for just the menu text, and swap it out with a decent patch.

I got 98% done in a couple days, but unfortunately the last 2% is being a real pain! :madani:
I hope to be done with the menu text very soon. I do hope to continue on to Brigandine's main dialog text and movies, but only after I've finished some other stuff.  :tinfoil:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 13, 2013, 11:02:25 am
Hi! I am from Russia. I have a favor to ask you for help. I do translation of the BGE. All the pictures I have already translated.
some pictures:
(http://img577.imageshack.us/img577/2220/zdpm.png) (http://imageshack.us/photo/my-images/577/zdpm.png/)
...
(http://img607.imageshack.us/img607/166/b8i4.png) (http://imageshack.us/photo/my-images/607/b8i4.png/)
...
(http://img20.imageshack.us/img20/7489/ssby.png) (http://imageshack.us/photo/my-images/20/ssby.png/)
...
(http://img856.imageshack.us/img856/7977/rozl.png) (http://imageshack.us/photo/my-images/856/rozl.png/)
...
(http://img39.imageshack.us/img39/6885/y6r.bmp) (http://imageshack.us/photo/my-images/39/y6r.bmp/)
...
(http://img842.imageshack.us/img842/1200/sqbd.png) (http://imageshack.us/photo/my-images/842/sqbd.png/)
And now I have a little trouble with the Russian alphabet. The fact that the Russian alphabet uses 7 symbol more than the English. I understand pointers can not do without? I also noticed that some letters, such as "I" (the letters are arranged in a series of 8x12 pixels) allocated less space than the cell itself. Could you help me understand the alphabet?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 13, 2013, 05:14:25 pm
Hello!  I am glad to see that another fan is working on Brigandine. The TIMs you posted look nice. You did a good job of matching the font styles in the menu TIM.

If you want to translate the game menus into Russian, you will probably have to edit pointers. I have some TXT documents that show some pointer locations, but they are not complete yet.

You asked about narrow letters like "I": the font in STAY.BIN is 8x12 per letter, but I injected a process that checks which letter is being drawn, and moves the boxes closer together if needed. Since the box is invisible except for the letter, it doesn't matter if the 8x12 boxes overlap.

The standard Russian text system uses 2 bytes per letter, correct? The first thing you need to decide is will you be using a 2 bytes per letter encoding, or a system that uses 1 byte per letter.

Another note, the main menu TIM uses 48 different pallets (CLUTs) and the one you posted is using pallete #1. If you need to revise anything in your TIM, it might be easier to use other palletes. Like pallete #5 that shows the ingame color for the menu labels.  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 13, 2013, 06:57:31 pm
Hello!  I am glad to see that another fan is working on Brigandine. The TIMs you posted look nice. You did a good job of matching the font styles in the menu TIM.

If you want to translate the game menus into Russian, you will probably have to edit pointers. I have some TXT documents that show some pointer locations, but they are not complete yet.

You asked about narrow letters like "I": the font in STAY.BIN is 8x12 per letter, but I injected a process that checks which letter is being drawn, and moves the boxes closer together if needed. Since the box is invisible except for the letter, it doesn't matter if the 8x12 boxes overlap.

The standard Russian text system uses 2 bytes per letter, correct? The first thing you need to decide is will you be using a 2 bytes per letter encoding, or a system that uses 1 byte per letter.

Another note, the main menu TIM uses 48 different pallets (CLUTs) and the one you posted is using pallete #1. If you need to revise anything in your TIM, it might be easier to use other palletes. Like pallete #5 that shows the ingame color for the menu labels.  :beerchug:
Thank you for a relatively quick response! As for the menu, and other pictures that I posted, I have the source code in Photoshop (I can offer these same pictures in English if you want). Each first processed image tore palette used in the image. Then quietly edited the images using layers and other tools at the end of the work carried out with the use of indexing color palette to tear out earlier and brought the finishing touches. All ingenious and simple!
By the way, there is a very easy program to work with Tim directly in the working disk image "without opening" of it - called timviewp.
As for my question:
1st way that came to my mind - is to change the memory pointers to characters using Unicode Russian layout (would look very readable with subsequent transfer using this method. Moreover, unknown to what bugs it will). But as you have corrected Russian characters occupy more bytes.
2nd way - it's just to score the alphabet and use single-byte pointers to characters from it (though this method takes some of the difficulties with a large translation), using the table of matches.
Now lay out the picture of my idea ... If there are alternatives to correct me. Here's a picture showing the idea of ​​the second method:
(http://img842.imageshack.us/img842/6884/jk1p.png) (http://imageshack.us/photo/my-images/842/jk1p.png/)
numbers labeled to be added to the missing characters from the Russian alphabet (up to 14 characters in, but 8 in full will be enough to cover 7 small and 1 large, given the Russian lexicon for a decent translation of this should be enough)
ps I am sorry for bad english
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 13, 2013, 08:18:41 pm
No need to apologize for your English. You speak much better English than I do Russian!! :biggrin:

Have you inserted your edited menu TIM and tried it in-game yet? That TIM has an unusual format and often gets corrupted when reinserting it into STAY.BIN.

The ASCII font chart I'm using is attached below. As far as I know, Brigandine's standard 1byte drawing routine can't access the 4th line in the font chart where the runes are. It goes from 0x21 - 0x7f. Anything above or below that gets intercepted and run through different routines. The characters on the end of the ASCII chart are not needed in the menus. Maybe you could add extra Russian letters in those slots: [ \ ] ^ _ ` { | } ~ @

Does Russian language have any 1byte per letter text encoding? That would make things simpler.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 13, 2013, 09:41:55 pm
Quote
Have you inserted your edited menu TIM and tried it in-game yet? That TIM has an unusual format and often gets corrupted when reinserting it into STAY.BIN.
http://www.youtube.com/watch?v=hWPtd4zup6w&feature=youtu.be
 :cool:

Quote
The ASCII font chart I'm using is attached below. As far as I know, Brigandine's standard 1byte drawing routine can't access the 4th line in the font chart where the runes are. It goes from 0x21 - 0x7f. Anything above or below that gets intercepted and run through different routines. The characters on the end of the ASCII chart are not needed in the menus. Maybe you could add extra Russian letters in those slots: [ \ ] ^ _ ` { | } ~ @

Does have Russian language any 1byte per letter text encoding? That would make things simpler.
I will answer this question later. What is your timezone? I would like to keep the discus as today. At what time can you catch? I hope later will solve all questions ... I need to leave until  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 13, 2013, 10:15:44 pm
The menu graphics look perfect! Good job.

I'm in "Pacific Time Zone" USA which should be about -11 hours from Moscow.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 14, 2013, 08:19:16 pm
original:
(http://img22.imageshack.us/img22/4050/85g8.png) (http://imageshack.us/photo/my-images/22/85g8.png/)
edited:
(http://img825.imageshack.us/img825/3867/gtob.png) (http://imageshack.us/photo/my-images/825/gtob.png/)
I got to use the Russian alphabet with such placement. But unfortunately I can only translate the English text, changing the Japanese text into English in the game at this point is nothing, no text (it's amazing that the game is without problems).
For this, I also wrote a small utility for quick substitution is appropriate.
(http://i1360.photobucket.com/albums/r647/EgoExRussia/41104350437044B043C044F043D043D044B04390_zps26dcadc6.gif) (http://s1360.photobucket.com/user/EgoExRussia/media/41104350437044B043C044F043D043D044B04390_zps26dcadc6.gif.html)
You might have used a pointer to what the English alphabet to change the Japanese? Do I understand correctly?

As for the Russian language, I will hardly be able to use the Russian language, as Russian is used in the extended table ASCII and takes you wrote above 2 bytes ...
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 14, 2013, 09:48:40 pm
You are working with the v0.3 patched exe, correct? Brigandine GE uses several different text drawing routines. Not all of them have been changed to support 1byte per letter English. The BGE text routine used for dialog, quests etc, only supports Japanese in v0.3 patch.

Will your Russian text show up in the menus (item names etc)? 
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 18, 2013, 06:48:03 pm
Hi! On the above described later throw out what happened (Who came over a few other urgent matters). I tested the translations into different patches. As you wrote in different patches is an increase of injections code to replace the Japanese to English (Russian for me in my case). Since my knowledge of pointers memory baseline, while hard for me to work with them. I would certainly have tried to write a program, but without the knowledge of the theory and think it is not taken.
Another answer to the question above. I work with disk image files. Bin, so as not broken is packed structure and less likely to produce bugs and downs operation the speed of the game.
I found one good Hex redactor to work with the Japanese, Russian and English and in general it seems, for any language - "010 Hex Editor."(SJIS-encoding, Fonts - quite handy Meiryo UI(support ClearType), Altarnative Segoe UI)
And yet I can not share the link of our craftsmen! They wrote a lovely soft utility for working with TIM. Key features very fast file scanning for the presence of personality types. Editing CLUTs in place. Replacing TIM without opening the image. Generally there is a lot to see.

http://code.google.com/p/tim2view/
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 19, 2013, 03:45:58 pm
I had to chuckle a little at "Hex redactor". :biggrin: "Redactor" is a fancy word; we are mostly dumb in America so we use simple words like "editor".

The first thing you will need to do is adjust the variable-width settings for the font. If you can send me a list of the widths for your Russian letters, I will make the changes and send you the updated file. The list should look something like:

letter    width
============
0x21 =    6
0x22 =    3

and so on.

You will want to align the letters to the left side, and leave at least 1 pixel-width on the right side. For punctuation, like , ! ) . % :   it is best to align them left, and leave a wide space on their right side. That way, when you enter text in the EXE, you don't have to include a space (0x20) after punctuation marks.  It saves some room.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 19, 2013, 05:36:00 pm
This is good news! Then the first thing I'll do digestibility font. It would take not much time. I hope ...)
By the way, I would like to ask. You work with the game in what format? In addition to the opening game of the image of the other methods I have not heard)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 19, 2013, 06:01:19 pm
I mainly work with files like the EXE extracted out of CD disk.  It is hard to edit ISO directly because it includes the CD "sector data" every 2352 bytes. The CD sector data interrupts the actual data and makes the file addresses different.

If you edit the EXE directly, you can reinsert it into the ISO easily with the free tool "CD Mage".  Just open the BGE CUE in CDMage, right-click on the exe and select "import".

Does 010 Hex tool support ShifJIS? I downloaded the demo and could not understand how to display ShiftJIS Japanese.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 19, 2013, 06:51:23 pm
For example,
http://s1360.photobucket.com/user/EgoExRussia/media/41104350437044B043C044F043D043D044B04390_zpsa5bce948.mp4.html
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 19, 2013, 08:19:58 pm
Thank you! Not sure how I missed that. I had been using MadEdit for ShiftJIS, but it crashes sometimes when you move it's windows around.  I'll try 010 for awhile.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 21, 2013, 12:37:26 pm
Ugh! For those who haven't played Brigandine, the game lets you name the creatures in your army. In Grand Edition, the creatures that are in play when the game starts have quirky names. I dug into translating those starting names yesterday and found out they use a completely different text encoding from anything else in the game and they also have their own drawing routine. We're now up to 3 different encodings (ShiftJIS and 2 "proprietary") and 7 different text drawing routines. I can't image what compelled it's designers to use such a convoluted system!

Meet Stormy the Roc  :badteeth:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 22, 2013, 04:36:26 pm
I think the translation of names of monsters must be dealt with in the end ... Good that you have found where they are now enclose this address range cell and not stumble!)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 24, 2013, 05:34:42 pm
Had to make a new tool to dump/edit/insert the new encoding used for creature names.  So far, I've come up with reasonable names for about half of the ~1000 used in BGE. I also inserted a new font that is used only for creature names. I made it a little fancy so as to counter balance the "bland" regular menu font.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 25, 2013, 03:45:32 pm
Unbelievable! Nice font! Too bad I still have nothing to brag ... Now I pass medetsinskogo examination and these days there was no time to spare. soon join
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 25, 2013, 05:17:59 pm
I found out the list of ~1000 names is only used for creatures that exist when the game begins, and probably also for creatures obtained through quests.

But Brigandine uses a random name generation system when you summon new creatures.  The names are generated by combining a "prefix" and a "suffix"  together. Each creatures has its own unique prefix and suffix, and then there is a pool of generic prefixes and suffixes. Names are generated by attaching one unique to one generic.  For example the Ghoul's unique parts are: 
prefix = グル (Gool)
suffix= キュラ (cula as in Dracula?)
So a summoned ghoul's name would be something like "Goolbin" or  "Becula". I have a feeling that this system is going to be hard to adapt to English  :1782:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 26, 2013, 04:04:03 am
this pathology in our Russian called "sneaky Japs"...
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 26, 2013, 09:51:50 pm
Ha ha :) We have similar sayings at my home. They are usually spoken when I try to get into a Japanese sub-compact automobile and bang my head on the roof. Something about "sneaky $!)% getting even for the war!"    :dazed:

I had to inject a process to capitalize the first letter in each name when it is randomly generated. I could not capitalize the "generic" name-segments directly because they are sometimes added to the end of the name.
Code: [Select]
; Angel
エンx
リエル
Eli
iel

; Unicorn
ユニx
ホスx
Uni
yle

;Griffin
グリー
フォン
Gri
fon

;Alkanost
ディア
ラーナ
Alk
ene

;Ghoul
グルx
キュラ
Gul
ich

;Garmr
ガウx
ウンド
Gar
ulf

;Merman
マーx
ティス
Mer
ton

;Lizard man
リザx
ショア
Lzz
sst

;Wyvern
ワイx
バーン
Wyv
urn

;Pixie
フェイ
リーナ
Fay
lit

;Centaur
ケント
ウロス
Cen
tar

;Mandrake
マンダ
ラワー
Man
ake

;Dragon
リュー
ザウx
Dra
ire

;Giant
ジャイ
テスx
Gig
ant

;Scorpion
スコル
ピオン
Sco
pox

;Roc
ウィン
バドx
Roc
ing

;Golem
ゴーx
レムス
Gol
ite

;Jin
マメx
ジェロ
Rin
jin

;Hydra
ヒュx
ドラx
Hyd
ray

00

;Masculine 2 letter=================
ザル
ti

バリ
bi

ゴン
fo

エフ
ai

ガル
cy

オラ
do

ジジ
et

ディ
gr

ルー
ht

ソン
il

ニム
ja

ラス
ke

バブ
li

ゲン
me

ワー
nu

ロス
oc

シン
pi

ヨン
qu

ポウ
ry

ビー
su

ダー
ty

ミン
um

ニラ
va

タキ
we

ラン
xa

レン
yo

ザキ
ze

デフ
ro

ギラ
ik

フス
te

グル
ox

00

;Masculine 3 letter==============
エース
all

マンド
bit

バロン
cul

リスト
dra

レイユ
ert

モンド
fir

ガッツ
gut

ガード
hop

キッド
ilk

グラン
jaf

クロス
kit

レース
lex

パート
man

ジョー
nye

テスコ
ort

ウェイ
pyl

ユース
qui

ボンド
rye

ガレス
sam

トニー
tot

テリー
ulm

ラファ
vat

パレス
wal

フィス
xel

アトラ
yan

オラル
zod

リート
sol

ローン
tam

レイス
rob

ザビル
boy

バイン
grr

セット
bob

レイジ
yle

シオー
for

ジーク
ham

ペラー
che

ニクス
wof

ゴッセ
rot

00

;Masculine 4 letters============

ブレーブ
arok

マーブル
bran

シェスタ
cest

ブルボン
dire

クリアー
eran

アリダー
fang

クラウン
gall

キャップ
hayn

ランセル
inge

ロレンス
jack

スマート
karn

ソヴリン
loon

バリウス
mire

ソニック
noob

オーカン
ogre

フォード
prim

スニード
quat

ストラン
raye

ステリー
salm

リュート
toot

ノスマル
uber

サンベガ
vile

ソニール
wald

バリオン
xanu

フォルス
zila

;Masculine 5 letter===================
オルスリー
glume

ストジョン
rayne

ガントスタ
airye

ルースカイ
doofi

ディアクル
rasch

ストレイト
thorn

バンディカ
valyn

オーラック
walle

ドジャバン
kirsk

カルパート
boobi

ザンウッド
roche

リッツナー
villa

;feminine 1 letter==========================

a


e


i

0

;feminine 2 letter=======================
リー
la

エル
el

シャ
li

ユニ
by

リン
dy

ラン
ae

リナ
ka

リア
fi

ユナ
gi

ベス
hi

ピア
ji

ルル
le

;Feminine 3 letter===========================

ローズ
ami

シャン
bon

ピピン
coo

メリー
dot

ティズ
ena

アンナ
fye

マリア
vor

ルミナ
hee

リーン
lil

フェイ
glo

00

;feminine 4 letter ==========================
モネット
alyn


ティアラ
wart


ビュート
glow


フローラ
tall


シェアラ
rala


オルフェ
crow


シャノン
puce


シェーン
cune


ヴェロナ
ligt

Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on July 28, 2013, 05:49:49 pm
NICE!
Phew finished his medical examination ..
I keep upgrading their utility to translate the text of matches by the (almost finished product).
(http://i1360.photobucket.com/albums/r647/EgoExRussia/th_TranslateMatchHelper_zpsab6c2116.jpg) (http://i1360.photobucket.com/albums/r647/EgoExRussia/TranslateMatchHelper_zpsab6c2116.mp4)

With options scan the text on the screen and the translator did not bother as there ABBYY Screenshot Reader and online service to translate that into better times will work. Table size will send tomorrow or today (as there by the time difference out).
Even so, it would be nice to write a utility to specify the size.
Before going to sleep made ​​a couple of icons in the style of BGE for fun.
(http://i1360.photobucket.com/albums/r647/EgoExRussia/art-iria_zps516e5b68.png) (http://s1360.photobucket.com/user/EgoExRussia/media/art-iria_zps516e5b68.png.html)

(http://i1360.photobucket.com/albums/r647/EgoExRussia/560201_zps2ed1daa8.png) (http://s1360.photobucket.com/user/EgoExRussia/media/560201_zps2ed1daa8.png.html)

(http://i1360.photobucket.com/albums/r647/EgoExRussia/cador2_zps92961dd2.png) (http://s1360.photobucket.com/user/EgoExRussia/media/cador2_zps92961dd2.png.html)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 29, 2013, 03:13:47 pm
Those are some large quality icons! You should post them on the  Brigandine fan-site too ( forsena.org (http://forsena.org) ).

I should mention that there is a tool called Armips (http://aerie.wingdreams.net/?p=201) which can insert text, edit pointers, and do the text conversion for you.  Armips works with a configuration file which you make to match the game you are working on.  The armips readme has fairly good directions. I can maybe help with some directions if you choose to use Armips.

I can't really make a tool to edit the letter width settings because the procedure has to be programmed and optimized to match the number of characters in the alphabet. But I will send you the configuration file for your Russian text after I make it. It will let you tweak the widths if needed.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 02, 2013, 05:00:37 am
The plot sickens   :movingeyes:
Unlike in Legend of Forsena, there are multiple descriptions for knights in the game.  I guess the descriptions change as the plot progresses.  I had some trouble getting them to work with English, plus I've been sick for the last week. :drool: But I should have a release ready before too long. Then I can get back to what I was doing before getting sidetracked!
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 05, 2013, 05:06:20 pm
understand about what the injection was discussed. Hmmm, asembeler. Yes there will be hard to write a program. Right now, the company hired again by the programmer, so the translation I especially do not go. I am glad to see that you have it going. Frankly I find it easier to translate the game from English into Russian. Here is the font size:
http://www.4shared.com/office/9SRnulI8/SIZE.html
Thank you in advance for the work done.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 05, 2013, 05:40:29 pm
4shared.com seems to require registration to download a file. Could you attach the Size.txt file here? I don't like to give out my email unless necessary.

Armips is an assembler, but it also works for other procedures.  It can use a "table file" to convert text, then write the converted text into the BGE exe, and then edit the text-pointers automatically to match the new text. If you want to try Armips, I can make an example file for you.   
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 05, 2013, 05:54:29 pm
Hah, Just noticed where the attachment file is being actualised.  :doh:
I can try to deal with Armips. Make changes using this tool as I understood in SPLS_026.61?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 05, 2013, 07:44:19 pm
I'll see what I can do with setting the Russian letter spacing.
With Armips it is easier to edit SPLS_026.61 directly.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 07, 2013, 01:40:00 am
Attached are the file to change variable width for Russian alphabet. I did not create the variable-width setup for the earlier patches and it was not very efficient. So I created a better version for you. It is also easier to edit the letter widths.

To make the changes:
Put a patched (v0.3 or 0.5 is OK) copy of  SLPS_026.61 in a folder with armips.exe, "Russian Variable Width.asm" and "Russian Variable Width.bat". Then run the BAT file.

If you want to change the letter widths later, open the asm file in Notepad and change the numbers after ".byte".

Code: [Select]
;       NA !  "  #  $  %  &  '  (  )  *  +  ,  -  .  /
.byte 0, 6, 5, 6, 6, 6, 6, 2, 6, 6, 6, 6, 6, 4, 6, 6

;       0  1  2  3  4  5  6  7  8  9  :  ;  <  =  >  ?
.byte 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 6, 5, 6, 6

;       @  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O
.byte 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5

;      P  Q  R  S  T  U  V  W  X  Y  Z  [  \  ]  ^  _
.byte 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 6, 5, 5, 4, 6

;       `  a  b  c  d  e  f  g  h  i  j  k  l  m  n  o
.byte 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5

;       p  q  r  s  t  u  v  w  x  y  z  {  |  }  ~  7f
.byte 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6, 4, 8
The first ".byte" row sets the width for 0x20 (SPACE) through 0x2F ( / ).
The second row is for 0x30 - 0x3F and so on. 

Also included is a simple asm file example to show how to edit pointers and insert new text. The files may seem complicated if you are not familiar with assembly, but should be easy once you get the hang of it.  I have a list of some pointer locations if you want to edit the text using armips. Feel free to ask questions :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 07, 2013, 09:01:58 am
oh! thank you very much! Spls pulled by ultraIso, patched. But I can not put it back so that worked))). Check the size of the sector in the PSX-EXE image and SPLS - they are different (I wanted to replace the binary code on the line ...). PS in CDmage not find options to insert the file back. Right now looking for other editors images.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 07, 2013, 03:15:37 pm
I use CDMage to re-insert all my files. To insert a file when using CDmage, open the CUE from the disk image. Then right-click on the SLPS and select "Insert". CDMage doesn't resize any of the files, and it warns you if there file you are trying to insert has an incorrect size.

 
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 07, 2013, 04:48:46 pm
I did it! Interim margin now looks like gangbusters!
Right now, I will try to translate anything. The benefit of using my utility it will be a pleasure. Course I then open the file if the Russian text however, did not find. But you can save on memory and contain more text.
with many thanks!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 08, 2013, 11:58:54 am
Nice!
Can you type text in KOI-8 encoding? If so, it should be easy to program a converter into BGE so that it can support KOI-8 Cyrillic directly.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 08, 2013, 02:44:27 pm
Do not quite understand that I will give it. My plan is best for me: I am translating a large stack of text at once, convert the text using my tools and use the appropriate insert in the HEX code in plain text editor, 010. The area in which I can change the words I have markers. Something like this.
I wanted to ask. Can I plunder the space occupied by the words "FreeSpace"?
I also have some difficulties to change the length of the text. But more on that later on. Almost finished the translation of the words Interface (checked against the English and Japanese versions of both for most of correctness)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 08, 2013, 03:50:42 pm
For example:
"ISO-8859-5 Cyrillic" uses the range of 0xA0 - 0xFF
ASCII uses the range of 0x20 - 0x7F

0xA0 in binary is "10100000", 0xA1 in binary is "10100001"
0x20 in binary is "00100000", 0x21 in binary is "00100001"

So, to convert ISO-8859-5 value to ASCII, you simply change the first bit from 1 to 0.

I can insert a process in BGE's EXE that automatically changes first bit in every letter to 0.
("Bitwise AND" each letter with "01111111")

This will let you write Russian directly into "010 Hex Editor" and the text will also show up in Brigandine as Russian too.

All you would need to change is to rearrange the letters on the font chart to match ISO-8859-5.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 08, 2013, 04:03:48 pm
There are several nuances ... A little later, I will describe (left to transfer 100 of 600 words)
Okay, now I will describe to not spend time))) First, in the English alphabet of 26 ASCII characters, and the Russian 33. Second character codes will have to try to tim alphabet. In general it is necessary to think, is not so obvious ... And while I'm to translate text ...
But I'm damn glad that you are asking me to help!
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 08, 2013, 05:17:57 pm
phew. conversion of more than ready ... I will deal with the coding.  :smash2: Too bad pointers and did not understand how to look for them given the shift is also necessary as you learn.  :movingeyes: It was pretty darn cool to implement such a process in the BGE
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 09, 2013, 07:02:55 am
Damn I dig through the PSX EXE and I can not understand, names, names of objects and so initially it was scattered on the file or change it to make a patch to use the unallocated space for the big words?   :smash2:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 09, 2013, 03:18:29 pm
I have to dig the forums in search of methods. Used as a Russian-speaking and English sources. And I got it! It will take more than one month only so that I could safely dig in binary code ...  :confused:
But there is one thing! Since I started, and I mopped))) What encoding to look Pointers?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 09, 2013, 04:00:09 pm
In my translation, I sorted the text into categories. Also, I moved the text to make room for long words.  Keep in mind also, names must fit into in-game menus.

Some of my translation-lists are attached. They might help. The names are listed like this:

0x00724C [M.0x016A4C]
* 0008A1EC [4C6A0180]
ファイター
Fighter

The numbers mean:
0x(text location in EXE) [M.0x (text location in RAM)]
* (Pointer location in EXE) [Pointer's original value]

Notice that "text location in RAM" is always "text location in EXE" +0xF800.

Notice that the "pointer's original value" is the reverse of "text location in RAM". And also, it has 0x80 added to the end:
     0x 4C 6A 01 80
[M.0x 01 6A 4C]

I call this type of pointer a "Full Pointer". Text with a "Full Pointer" can be moved anywhere in the EXE, when you edit the pointer value. A "Full Pointer" will always end in 0x80.

Another type of pointer is what I call "Half Pointer":
0x096F08 [M.0x0A6708]
* 0003A9DC [08678424]
クラス
Class

A "Half Pointer" only shows the last two bytes of the text's location.
0A 67 08
     08 67 8424

Never change the end of a "half pointer" (0x8424). It is a CPU command code. You can only move text with "Half Pointer" a short distance.

Note: BGE often has multiple Pointers for a single name. For example:

0x08BBA8 [M.0x09B3A8]
* 0008BDB0 [A8B30980]
0x08BBA8 [M.0x09B3A8]
* 0008BDD8 [A8B30980]
0x08BBA8 [M.0x09B3A8]
* 0008BE00 [A8B30980]
ナイトソード
Knight Sword

This shows three pointers for "Knight Sword". You will have to edit all three if you move the text.

Can I plunder the space occupied by the words "FreeSpace"?
Yes, you can write text in this space.

Also included is a "Number Converter" tool which might help.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 09, 2013, 04:43:48 pm
Thanks a lot! I will experiment. How to get to insert my whole transaction translate to the game video preview.
If you need help editing images - please contact us. For me, this is rather easy.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 09, 2013, 06:40:14 pm
Sorry, I attached the wrong folder. I did not include the texts. Attached is the correct file.

You can resize the game menus so that the Russian text will fit better. But it is a complicated process to find the data that needs to be changed. However, once you find the location, it is easy to change.  I know where some "move text" data is.  You can move text up, down, left right.

For "Number Converter Tool", the "In Save" location is the data location in a "pSX Emulator v1.13" "save-game".

EDIT:Removed attachment. Since I expect you downloaded it already.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 13, 2013, 02:13:12 pm
I never appreciated how hard it would be to come up with 1000 semi-meaningful names! Near the end, I was reduced to naming a set of twin ghouls Slurp and Burp  :movingeyes:  Hopefully I'm finished with the name section now.

Hellborn, like the new angel avatar  :wink:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 13, 2013, 04:18:01 pm
Phew. At the moment I am working on a program to find and edit the text with the Pointer. :tinfoil: It will be fun to have a couple of options). Information presented to the last post was helpful as ever. :smile: I began to better understand the coding and work better with the binary code. Soon lay out a copy ... I hope for further cooperation! :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 17, 2013, 01:31:36 pm
Hello. He graduated from the basic idea of ​​which is to carry out the program.
Example alpha version(first 1000 captures):
(http://i1360.photobucket.com/albums/r647/EgoExRussia/th_alpha_zpsc62fe925.jpg) (http://i1360.photobucket.com/albums/r647/EgoExRussia/alpha_zpsc62fe925.mp4)
Finds all complete Pointers (left to do multi-threading, and it really is all looking 5-6 minutes - it's too long). I wanted to ask again about half Pointers. by what mechanism can retrieve them and be sure that it's him?).
PS By the way renamed the spell name "meteor rain" to "судный день (judgment day)" - sounds more gracefully as for me and both the Russian and close to the folklore within the meaning of angels and demons).
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 17, 2013, 04:04:21 pm
I think changing "Meteor Doom" is a good idea. I changed the names "Wizard, Mage, Sorcerer". They all mean the same thing in English, so I used more distinct titles.

Unfortunately, there is no sure way to recognize half-pointers. They almost always end in "0x24", which is the CPU code that means "add this number to existing number". For example:
0x096CB8 [M.0x0A64B8]
* 00015C40 [B8648424]

Years

Also, data in a Playstation executable is "aligned" in 4byte chunks. so the location of a pointer will always be a multiple of 4 (0x4, 0x8, 0xC, 0x0). For example:
0x096CB8 [M.0x0A64B8]
* 00015C40 [B8648424]

Years

Also, pointers for related text will often be located near each other. For example:
0x096D28 [M.0x0A6528]
* 0003AA50 [28658424]
防御力
DEF

0x096D20 [M.0x0A6520]
*  0003AA28 [20658424]
攻撃力
ATK

The only sure way to detect a half-pointer is to change it, then see if text in the game changes too.

Also note, some of BGE's text is located in OVER.BIN files. The OVER#.BIN files are cycled through RAM when their text is needed. OVER1.BIN has text for world-map. OVER2.BIN has text used during battles. OVER3.BIN has text used during "New Game" sequence etc.  The OVER.BIN files are all loaded into RAM at 0xB6838 (I think). So the offset for their text is "location of text +0xB6838".  So, if text is located at 0x6F4 in OVER3.BIIN, the pointer will read 0x6F4 + 0xB6838 = 0x0B6F2C. For example:

0x0006F4 [M.0x0B6F2C]
* 00009030 [2C6F0B80]
基本となる戦術を学びます。
Learn basic tactics

Also, a few bits of text are in the EXE, but have their pointers in Over3.BIN:
Code: [Select]
0x096D68 [M.0x0A6568]
* 00002AD0 [68658424]
総マナ
Mana

0x096D70 [M.0x0A6570]
* 00002AB4 [70658424]
総拠点
Castles

0x096D78 [M.0x0A6578]
* 00002AEC [78658424]
総騎士
Knights

0x08DCE0 [M.0x09D4E0]
* 00002B14 [E0D48424]
総モンスター
Troops

0x096D80 [M.0x0A6580]
* 00002A70 [8065A524]
<%s>
%s (Brackets around country name
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 17, 2013, 04:42:07 pm
Oh, sorry. Perhaps for this functionality of the program and then ends ... :biggrin:
I will try to write a search function Pointer half.
I also will try to add the width of the text in the patcher it and patch the PSX EXE file can be automatically just by downloading BMP image with the font. As for the search Pointer it is perfectly all full of pointers. Is there a way to calculate the range in which to place the words with a full index? I then try to implement editing service through a program with automatic recalculation of the Pointer, etc. and etc..
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 17, 2013, 05:32:17 pm
That is a handy tool!

Quote
Is there a way to calculate the range in which to place the words with a full index?
I do not know a way to calculate the range automatically.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 17, 2013, 05:41:24 pm
All right! We will bring the tool up to the beta)
I almost forgot! I wanted to ask about the length of the window for the text. In the utility is provided as a preview of the text in the game. A little later, adding the ability to specify the length of the text for correction, transfer. But where to look for these PSX EXE long or maybe you do a text file that lists the dimensions of the long windows?
PS forsena.org is dead?)
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 17, 2013, 07:40:29 pm
Added feature to view half Pointers. What I've got doubts about its usefulness even looking at it thus bytes.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 17, 2013, 09:26:32 pm
I don't know if Forsena.org will be back. It has gone down for a few days in the past.

Finding the location of the "window size" data requires Playstation assembly knowledge. Attached is my .asm file with locations for the text/windows I have moved for my translation.

Usually, 2 values are involved in moving text:
Distance from left side of screen (I call "LR")
Distance from top of screen (I call "UD")

When resizing windows, there are usually 4 values involved:
Distance from left side of screen
Distance from top of screen
Width of window
Height of window.

In a couple places, I had to edit the "source" graphic. The source is controlled by 2 values I call "Source Left" and "Source Top".


In my ASM file, the size values are attached to the CPU operation codes. A common entry will look like this:

.org 0x1D6D0
   addiu r5,r0,0x3c    ;"[status]" LR in battle unit menu
   ;addiu r5,r0,0x34

Green: location of setting in file
Red: The new alignment value
Blue: The original value
Purple: Note about what the value affects

You can edit these values manually rather than use ASM file:

EDIT: removed ASM
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 21, 2013, 02:54:23 pm
 :smile: Hello! Can you explain to me? The file "Russian Variable Width.asm" is the injection process or banalchanging the bytes at addresses through the cycle? I'm not good in commands mips :doh:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 21, 2013, 06:13:10 pm
I am not sure I understand your question.  The file "Russian Variable Width.asm" injects "CPU command codes" into EXE. The injected code looks up the width of each letter in a byte-table.

Are you trying to move text in the game menus?
(http://i22.photobucket.com/albums/b324/weissvulf/ASMMove_zps267d97af.jpg)

Attached is a simplified .ASM file (Resize.zip).
 To move text:
Open  Resize.asm in Notepad++. Notepad++ changes text color depending on context, so it makes the ASM file easier to understand.

Locate the entry for the text you want to move. Descriptions will be shown in green,  but not all text is listed in my ASM file.
(http://i22.photobucket.com/albums/b324/weissvulf/ASMdescription_zps34a99f82.jpg)


Change the value after ".halfword" or ".byte". To move text or resize a window. Save the changed ASM file.
(http://i22.photobucket.com/albums/b324/weissvulf/ASMvalue_zpsea90fdbe.jpg)


Put "Resize.asm", "Resize.bat", "armips.exe", "SLPS_026.61", "OVER1.BIN", "OVER2.BIN", and  "OVER3.BIN" in a folder. Run "Resize.bat" to apply your changes.
(http://i22.photobucket.com/albums/b324/weissvulf/Files_zpse594566c.jpg)

All the settings in the "Resize.asm" file are currently set to original values. That means they will not change the files (EXE etc) unless you edit a number.


Here is a description of the Armips functions used in this ASM file:
.psx (sets the "mode" for Playstation MIPS CPU. Armips also supports some Nintedo ARM CPUs)

.open (opens a file to be edited)
.close (closes a file that has been previously opened)

.org 0x1234 (sets the "write" location in the opened file)

.byte 0x11 (writes 1 byte at the current "write" location)
.halfword 0x1122 (writes 2 bytes at current "write" location. Reverses "endian" automatically.)
.word 0x11223344 (writes 4 bytes at current "write" location. Reverses "endian" automatically.)

EDIT: attachment removed. If someone wants a copy , send PM
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 22, 2013, 11:32:37 am
I'm very sorry. But perhaps I did not properly declare it unto. I'm trying to reproduce the work with bytes File "Russian Variable Width.asm" in this program.
(http://i1360.photobucket.com/albums/r647/EgoExRussia/th_2208201319-28-58_zps2890668c.jpg) (http://i1360.photobucket.com/albums/r647/EgoExRussia/2208201319-28-58_zps2890668c.mp4)
Can I do without Armipsto write a standalone patcher?
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 22, 2013, 02:32:06 pm
But this file is also very tasty =) Right now I'm really busy with work and rarely get engaged than that =) I think the weekend will continue the translate. But the program would still make good autonomous. You can edit the fonts are very, very fast.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 22, 2013, 09:39:11 pm
I think I understand  :smile:
Attached is an updated  "Russian Variable Width v2.asm" in a ZIP folder. The updated ASM can be applied over the old ASM, or separately to v0.3 or v0.5 patch.

 This new ASM file has 2 functions.
"Auto-center":  This routine measures text for Brigandine's auto-center text alignment.
 For example, this is used to align the castle names on the world map.

"Variable-width": This routine adjusts letter width for the variable-width font setup.

In this new v2 ASM, both the "auto-center" and the "variable-width" routine use the same letter width-table. The width-table is used to look up each letter's width.

If you want to make your tool change the letter width automatically, you just need to edit the "width-table" in the EXE.  This "width-table" starts in the EXE at 0x5FEDC. The byte at 0x5FEDC sets the width for 0x20 ("Space"). The byte at 0x5FEDD sets the width for 0x21 ("!") and so on. However, note that 0x20 ("Space" symbol) is intercepted by Brigandine and is not drawn from the font chart. I included it in the width-table even though it is not currently used.

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 23, 2013, 01:48:03 am
Quote
Can I do without Armipsto write a standalone patcher?
Yes. But the changes will only work if applied to a v0.3 or v0.5 patched disk image. To make changes without using Armips:

In EXE at 0x10F00, write these 36 bytes over existing data:
Code: [Select]
00008580 0780063C BCF6C624 0A00A010 2130C500 0000C680 01008424 C0810008 21104600
That will enact this Armips code:
Code: [Select]
.org 0x80020700
   lb r5,0x0(r4)
   li r6,WidthTable -0x20
   beq r5,r0,0x80020738
   addu r6,r6,r5
   lb  r6,0x0(r6)
   addiu r4,r4,0x1
   J  0x80020700
   addu r2,r2,r6



In EXE at 0x106A8, write these 4 bytes over existing data:
Code: [Select]
AFBD0108
That will enact this Armips code
Code: [Select]
.org 0x8001FEA8
   j VARIABLE


In EXE at 0x5FEBC, write these 0x80 bytes over existing data:
Code: [Select]
FFFF0392 0780023C BCF64224 21104300 00004990 0A80033C AC7F0008 5467638C 00060506 06060602 06060606 06040606 06060606 06060606 06060505 06050606 05050505 05050505 05050505 05050505 05050505 05060505 05050506 05050406 04050505 05050505 05050505 04050505 05050505 05050505 05050506 05060408
That will enact this Armips code
Code: [Select]
.org 0x8006F6BC
VARIABLE:
   lbu r3,-0x1(r16)
   li  r2,WidthTable -0x20
   addu r2,r2,r3
   lbu r9,0x0(r2)
   lui r3,0x800a
   j 0x1FEB0
   lw r3,0x6754(r3)
WidthTable:
.byte 0, 6, 5, 6, 6, 6, 6, 2, 6, 6, 6, 6, 6, 4, 6, 6
.byte 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 6, 5, 6, 6
.byte 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
.byte 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 6, 5, 5, 4, 6
.byte 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5
.byte 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6, 4, 8

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 23, 2013, 08:02:00 am
I ran in to a rather obnoxious problem in the translation. Obnoxious in that it was rather complicated to fix yet it only makes a tiny difference in the grand scheme of things.  There are a few places in Brigandine where pop up messages are assembled in RAM from multiple pieces before being drawn on screen as a single sentence. For example a message like "Battle of Logres" is assembled from two parts "Battle of" and "Logres".

The problem in this process was happening during the "[Creature Name] has gained experience/leveled up" messages. Even though the creature names are in English, they are encoded in Japanese Shift JIS (ShiftJIS supports the English alphabet). Well Brigandine uses two completely different text routines to draw Japanese and English, so it can not draw a "compound" sentence with both Japanese and English. These "level up" messages were showing up blank after the creature's name.

The fix required detecting when one of these compound messages was being assembled, and if it contained a creature name, converting that name to regular ASCII English encoding. It took about 3 days worth of my free time to get the fix working  :smash2: Hopefully there won't be any more things like this!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 29, 2013, 01:06:17 pm
Of course I had to use some King's Field names for the creatures!
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on August 30, 2013, 11:16:35 am
Impressive! I have not found a single Japanese character!  :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 31, 2013, 06:45:50 pm
I found another large chunk of menu text that needs to be translated. I had forgotten about the "Recollection" section since I never used it. That section contains descriptions for every quest, battle meeting and cutscene in the game. That is around 300 lines of Japanese.  Brigandine is definitely a "monster" to translate.  :drool:

I am about half-way done with the rough translation of the "Recollection" section.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 14, 2013, 06:57:59 am
I've been a bit busy, but I got the Recollection menu section roughly translated and inserted. Like many other areas in Brigandine, the Recollection menus partly use their own font routine so it required a bit of hacking to get them to support English. It's not a polished translation since the labels don't have a lot of context until their related events are translated, but it should give a rough idea of what's going on in the scene.

There's some neat stuff in the music section.
Title: Re: Any Brigandine (PSX) fans?
Post by: dood420 on September 16, 2013, 09:40:43 am
hello.. i have been following your brigandine translation work, and im pretty excited about it.. hope you finish the full translated version soon :)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 16, 2013, 04:32:35 pm
Thank you for popping in dood  :smile: The encouragement is welcomed. I've been pleasantly surprised at the number of people who are looking forward to this translation.

It would be wonderful if I finished quickly. The largest hurdle remaining (that I know of) is translating the voiced movies that have no subtitles. If anyone here is adept at translating spoken Japanese and would like to help, please let me know!
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on September 18, 2013, 12:31:03 pm
Wow! I watch a lot already done! I froze the transfer right now! Right now I train of events (birthday, wedding), on a hobby at the time yet. Of the translated text I already have the whole base! Nodes though your translation will be published soon! I, too, am following your translation! It's a big job! Currently at work improve my skills as a programmer, I hope in the future will turn out all the same to write a text editor games ...  :saint:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 25, 2013, 10:02:15 pm
HB, when I am finished, I plan on releasing all the files and tools I used in the translation. I hope they will make it easier to translate BGE into other languages.

I've gotten most of the creature descriptions translated and inserted. The block of Knight descriptions comes right before the block of creature descriptions and because they use a 1byte per letter Japanese encoding,there was not really enough room to fit the English. So I moved all the Creature descriptions elsewhere, which freed up room to expand the Knight descriptions. I'm not 100% sure my changes will work on an actual Playstation console; they should(fingers crossed), but it seems to be working on an emulator.

I'm going to change the alignment some (indent etc) but here's a screenshot example.
Title: Re: Any Brigandine (PSX) fans?
Post by: Devatar on September 26, 2013, 09:05:34 am
OMG HwitVlf, I WANNA HAVE YOUR BABIES!

Or I would, if I could. But I'm a boy, so I can't.

I just registered to tell you that YOU ARE GOD for doing this. Brigandine is my favorite game of all time (which is so unfortunate, because there's nothing else even remotely like it) and I've been wanting to play the remade version for years.

Happily waiting for the finished product. Thank you so much! :)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 27, 2013, 07:26:42 pm
Thank you for your enthusiasm! Umm...except for that whole "baby" thing...that was just weird  :biggrin:
Brigandine was one of my favorite games for the PS1 and I hope my translation does justice to the title.
 :beerchug:
Title: Is That You..... Weisvluf
Post by: Ekoy77 on October 02, 2013, 02:32:00 am
Aha..... It's been a moment..... But from what I see, You had a good progrees in there
Keep up the good work and thanks for everything you had done.....

BTW how is the progress....
Oh yeah i prefer subtitles than a voice actor...
Cause it make me remember who is the once created this patch.

 :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 02, 2013, 04:18:17 am
Yeah, hi Ekoy :). I've been working on translating inserting the Knight descriptions today.  Knight descriptions were in the Atlus' Legend of Forsena release unlike the creature descriptions, but looking at the original Japanese in BGE, Atlus left out some of the most interesting parts. They did what I would call a decent literal translation, but I feel like they missed the "art" of the language in some places and they chose to leave out some of the most "personal" parts of the knight descriptions.

For instance, in King Vaynard of Norgard's description, Atlus just said "his older sister, is the wife of Zemekis." The Japanese description says "his older sister Esmaree chose to marry Zemekis, Norgard's bitter enemy, and Vaynard has yet to confront his feelings on the matter." That little bit of personal info is the most interesting thing in Vaynard's description. So anyway, I'm trying to translate not just the language, but the artistry in the original while keeping the size workable- not the easiest thing to do!
Title: Knight Description
Post by: Ekoy77 on October 03, 2013, 03:22:29 am
Well... Art form with different shape

I already play brigandine forsena since junior high scholl.
I'm 20 BTW, so i already memorize most of the knight description in then Brigandine Land Of Forsena... but NO monster description in GE

With that come the problem
I have a dillema when have to choose between Brigandine GE And LOF..

Why.....

1. Language in LOF and GE... ("i have a very tiny little ant size ability in English language and no experience in Japanese Wordart except some words like ""Nakama/Friend" ""Aniki/Honored Big Bro" "Or""Daijobu<--Are you okay??"" Itadakimas<--I'm Hungry" in One Piece Or Shingeki No Kyojin "Attack on The Titan" It's anime thingy.....
2. Huge gap in eguipment, final bos, item, quest, and movie when playing GE
3. Lot's of new quest character in GE

but with your translation... my problem or i should rather say.... our problem will be solved. so big thanks and big hug there.

I wish i born in japan and have a japanese wife and learn english language properly..
but for now. i have a "suffice" kind of live....

- ON SPOILERS/OFF-TOPIC

BTW weisvluf-domo.... can i know what is your occupation. or how you are able to be so good at what you are doing right now...
and since we are disscusing about you..... can i know what is your dream.... what do you want to do achieve in this life.... sorry if i'm asking to much... Since when i'm "IMAGINE" what would weisvluf-domo Character in real life would be... did he have a brown beard, big chin or 4 eyes and 3 nose at a same face.... well nobody know would we....   :smash2: :smash2:  :biggrin:

- OFF SPOILERS/OFF-TOPIC

so thanks again for your progress....

GANBATE!!! Weisvluf-domo / RockIronWill!!!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 03, 2013, 07:20:32 am
You seem to write English quite well.  :cool:

I don't have 4 eyes or 3 noses ha ha. I'm just an average guy in America. My occupation is actually as an auto mechanic, but that's just to earn a living. I have a degree in literature and I planned to be a teacher, but teaching became very politicized in America so I gave up on that idea, but I still love literature.

I'm nowhere near an expert on Japanese which is why I am slow when translating. Most of my knowledge comes from text books, dictionaries, and Japanese computer language tools. If I get stuck on an obscure phrase, I have a few friends and forums where I can ask for help. I went very slow when I first started translating and I got stuck a lot, but I've learned a decent amount along the way and things go faster now.

The hacking part is mostly easy. Everything computers do just boils down to simple math. Once you understand the logic behind how a computer operates, it's pretty easy to work with them. There are a good number of tutorials out there that explain how to edit Playstation assembly code. I started with them and went from there.

As far as what I'd like to achieve and my dream? Quite a few things. For one, I'd like to get into developing games. I like the interactive storytelling aspect of games.

How about yourself? Do you have 3 eyes?  tenticles?   :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: Ekoy77 on October 03, 2013, 08:09:58 am
You seem to write English quite well.  :cool:
I will take that as a compliment...

Aha... at least i can crack some smile from you...

Nah... don't humble yourself with that opinion...
The main reason you are a bit slow in translating, In MY opinion cause... the game is already old very old... only a portion of HD gamers love the gameplay of this game. I have Vita, PS3, NDS, GBA, SNES, PSX, PSP, PS2<----I Hate PS2 And many others gaming gadget in my house... i take a loan for it of course  :tongue:

But for some reason.... after i take a bath enjoy my meal and then play my game... i always go pack to my PC and use emu to play brigandine GE Or LOF...

i don't know why....

So the way you improve your japanese language is by THIS..... by creating a translation for everyone out there... who still Enjoy this game.... and love playing those.....

Oh i'm sorry it was a major hit in my hometown when US Gov Shutdown most of it Employee... Is that the reason you give up on teaching..... Be an auto mechanic isn't a bad job... that is another way someone can be usefull... someone have a meaning for the other... i fond for a job that involving helping each other.......

  :sweatdrop: how come you able to hack.... the only hacking thingy i know is using my calculator when a math exam is coming up..... maybe i will check those tutorials... maybe....
   
did you know about sourceforge.... why didn't release the patch there... you can get a license for your work....
Well the option to release the patch where and when... is always yours....

About me.....  :smile: I'm just average people... really...... there are a lot of my clone out there... Mr 47 is one of those...
nah... i'm a bit shy to tell about myself...

I love reading books. but didn't enjpy poem or romance book that much.... i just love reading a book. Especially "Romance of The Three Kingdom" and "Shin Suikoden".......................

i hope you will achieve that dream....
[Dream as if you'll live forever. Live as if you'll die today. //SunTzu]
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 05, 2013, 07:48:06 pm
Thank you for well wishes  :smile: I hope you find a job helping others - that is a noble goal.

As far as what I meant about teaching being too "political", it's rather complicated (like all political things). But in the US, education is mostly handled by the state's government. A few years back, one of our presidents started a program called "no child left behind". It offered a lot of money to local schools, but imposed strict minimum test scores for students and  difficult tests for new teachers. The teacher tests required them to have broad knowledge about field that weren't relevant to particular field - for example, an English teacher would need significant mathematics knowledge to become a teacher.

And if a class of students scored too low on their new tests, most school districts would fire the teacher. Because of this, teachers don't teach "knowledge" as much as teach students how to pass the tests. It's not uncommon for teachers to actually give their students the answers to tests so their scores will be high enough for the teacher to keep their job.  There is also a lot of soap-opera backstabbing that goes on in local school districts. Since schools are paid based on child attendance, kids are handled like a commodity instead of being taught as valuable individual beings. Politicians regularly go on witch hunts trying to pin the blame for poor student performance on someone in order to bolster their own career. Not all school districts are that bad, but it's very hard to find a job opening in good districts.

In these days of smartphones, and single parent homes, many students are highly distracted and quite disrespectful. It's very hard to teach kids who think they already have all the answers. Like I said, it's complicated!  :drool:

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 08, 2013, 07:22:44 pm
Poor Dogal  :sadani:
"Born with an ugly visage, he was trained as a knight
but the city-dwellers persecuted him. He came to hate
and distrust humans, retreating into the remote mountains
where he communed with beasts and adopted them like children."

In translating the Rand sibling's (Miguel, Castor and Liguel) descriptions, I got a fact I had missed in the LoF translation. They chose to fight for different countries when the war broke out so as to raise the odds that one of them would be on the winning side and live to carry on the family name. But they all vowed to never take arms against each other even if their King commanded.

EDIT: Incidentally, the knight/creature description section is one of the biggest chunks of text in the game weighing in at around 15,000 words or 200 paragraphs, so it's taking awhile. I'm about half done.
Title: Re: Any Brigandine (PSX) fans?
Post by: Ekoy77 on October 10, 2013, 05:56:57 am
Can't wait to see the latest patch release...
How is the progress...

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 10, 2013, 04:34:49 pm
I could release a updates partial patch when I'm done with the description section if you would prefer. It wouldn't be polished, but it should be significantly better than the v0.5 patch.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 14, 2013, 03:53:23 pm
I have about 60 descriptions left to translate and most of those are "updates" with just have a few changed phrases so hopefully they'll go quicker.

It's interesting to compare Atlus' translation to the original Japanese. I cut Atlus some slack because Brigandine was released when they were a relatively obscure company, but I must say, they botched a fair percentage of these translations. I don't mean to sound like an authority on Japanese (I'm not even close), but there are places in Legend of Forsena that don't really make sense and now I can see that it was just poor translation. 

For instance, Atlus' translation of the Cleric Aphelia's description was:
"She seems like a classy woman with no faults, but her friend Adilicia states, "Aphelia is actually a wolf in sheep's clothing."

I never understood why her "friend" would be accusing such a nice knight of being deceptive and sinister.
 What the Japanese is actually saying is:
"She seems like a prim and proper lady, but her friend Adilicia claims Aphelia is actually quite a firecracker."

"Firecracker" is not a literal translation; literally it says "concealed cat " which is just a saying meaning "not what it seems".  "Wolf in sheep's clothing" was a really bad choice in this case, and "classy" wasn't especially a good choice either. About 10% of the descriptions have significantly misleading translations.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on October 15, 2013, 04:24:51 pm
pretty good! :biggrin: Even trying to describe the lexically correct translation of the original ... It is admirable! I almost had already agreed to play in the English version! Japanese is not my thing, I can translate the meaning of English phrases ... as for voice-video, can be used to make subtitles, then go to one of the groups of amateur anime translation, the benefit of many. But even so the voice is not the most important thing. I think everyone played the game flowing description of quests (99.9%  :tinfoil: ) and most of the fighting. Here's the place that probably all like to read - quests! but there are too many Japanese ... :madani:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 16, 2013, 05:00:48 pm
HB, if you do decide to make a full Russian translation, I will be happy to help you understand the English if you run into a confusing sentence.


I encountered a description that I'm having trouble matching up with a knight. I remember seeing that there was one Knight portrait which didn't seem to appear in-game. This description is in a section with the new "quest knights" that were added in GE (between Rod and Neville) so I'm wondering if the portrait and this description belong to a previously undiscovered Grand Edition quest knight. 

"A hedonist who spent his life mocking knights who took duty seriously.
He became a knight himself just to have fun practicing his casting,
but serving seems to have changed him a little...maybe."
Title: Re: Any Brigandine (PSX) fans?
Post by: ReV3nGe on October 25, 2013, 04:52:23 am
I just registered to say THANK YOU. I've been waiting for a decade for an english translate. I really hope you don't quit this project.
anyway stay awesome bro  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 25, 2013, 07:33:01 pm
Thank you very much for the encouragement ReV3nGe! I must admit, I got sidetracked this week by playing the Light and Darkness mod of Mount and Blade, but I'm getting back on track today.
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 02, 2013, 02:36:19 pm
Hi HwitVlf,

Several things:

First and foremost, thank you.

I remember being 13 years old at a video game xchange store and randomly seeing Suikoden and Brigandine on the shelf. Those were the days when box art still played a significant role in the game purchasing decision. Needless to say, as an rpg fan, I picked both of the games up. That was a good day.

Ever since, Brigandine has been one of my favorite games. I usually sit down for a run through annually. I know the whole Bulnoil boss fight in LOF has been a big point of contention between Brig players for years, but I still swear that I fought him one time when I was a kid......or maybe that was just a 13 year old boy's dream one night. I'm still determined to beat that pesky wizard in LOF someday.

Your work of translating GE to English is truly a labor of love and something many of us strategy rpg lovers have been waiting years for and such dedication does not go unnoticed.

I personally am a fan of LOF's 3D cutscenes. I leave them on through all of my play throughs. I like the anticipation of seeing whether an attack hits or not and I love the sens of scale between the units.

I also agree with you on the voice overs. Subtitles are great, but I'd love to see GE with English voice actors, that would be just awesome.

I read your post about wanting to be a teacher and I agree with you on the politicized educational field. I used to teach grade school, but I left, got an advanced degree, worked in the private sector and now teach college. It is a much, much better environment for learning in my opinion. If you ever have an opportunity to teach auto mechanics at a tech college, go for it!

Lastly, I'm interested in making a mod for LOF. One thing I love about GE is that it shows the player what their odds of hitting an opponent with a certain attack is. What I'd like to do is create a mod for LOF that displays the chances of an attack/spell connecting, prior to committing to the action. My problem is that I guess I just don't know where to start. Any advice or resources you could offer on this project would be greatly appreciated, even if the advice is "You're nuts don't even try it" that would also be helpful!

Thank you again so much for your hard work and communication. I have truly enjoyed reading this thread and watching the process unfold.  :beerchug:

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 02, 2013, 06:48:05 pm
Hi there Prevch  :smile: I have a very similar memory of when I bought Brigandine.  I didn't have money to get a new game very often so I spent a lot of time trying to pick out a good one. The stores kept all the games locked up so you basically had to decide based on the cover art. I had narrowed it down to Brigandine or Vagrant Story. I was a big Final Fantasy 7 fan so Vagrant Story made by Square Soft was in the lead, but there was just something about Vaynard's portrait on the LoF cover that made me feel like I'd be in for an adventure went with Brigandine. An boy did I make the right decision!

Hmm, I had not considered teaching at a college level, but I can picture it being a better environment since the students mostly want to be there. I guess I thought of college teachers as being brainiacs who all have doctorates in their field (which I don't). I know the city college in a nearby town has an automotive degree program, I might just make some inquiries. My main interest in cars is from a mechanical engineering point of view- which you don't get to employ very often as a mechanic, but I can picture the engeneering aspects being used more often when teaching.

Anyways, about your hit-odds mod: it is certainly possible, but it would take some understanding of Playstation assembly language and how to use a debugger.  A "debugger" in this case means a program that reads the Playstations "machine code" (binary 1s and 0s) and translates that into tags that humans can understand. If you don't have any experience with using a Playstation debugger, then I would recommend you try some simpler hacks first to "sharpen your teeth". 

You would probably be dealing with two parts. First,adding a routine to calculate the odds, and second, adding a routine that displays the results on screen.

As far as calculating the odds: Brigandine obviously has a "calculate odds" routine already, which is probably run when the attack is finalized. If you are lucky, you might be able to simply tap into the existing routine and run it before the attack is finalized. If that won't work, you would have to write the routine from scratch. It would look up the pertinent variables (attacker/defender AGI etc) and process them into a final percentage.

As far as getting the calculated percentage to "print" on screen, I have not looked at LoF's text system, but usually, there is a built in process to draw text on screen. It is fed the text's start location in memory (which would be the hit percentage number in this case), and the screen coordinates where the text will be drawn and everything else is already built in. The hard part is figuring out where/when that process is run and how to tap into it properly.

One of the best debuggers for Playstation that I have found is built into the Psx v1.13 emulator, but I think LoF may have issues running on it. It loops at the new game screen unless you push buttons quickly and you can only play as Iscalio. But that is probably enough to set your hack up.  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 02, 2013, 08:56:03 pm
Thanks for the fast reply. It's always fun to hear similar stories in terms of being introduced to Brigandine. I didn't have a lot of money for games either, so buying one was a big risk. I paid $13 for Brigandine, try buying a copy for that now.

You're right on the money with teaching college, students who don't want to be in class, just don't come. Sooooooooooooo much better.

In terms of my mod, I actually think writing a function to figure out the odds of a spell or attack hitting would be fun. I don't know the formula for that, but I'm assuming that with a little experimentation and number crunching, I could figure it out.

As you mentioned, they already has to be a function built-in to the game that returns the % chance of a spell or attack succeeding. In GE, I'm assuming it's a value returning function and that the result is being assigned to a variable which is then being passed to the text drawing function.

It seems like, according to your post, the hard part is going to be finding those functions and tapping in to them.

I'm not familiar with the Playstation assembler language, do you have any documentation on it?

I also have never used a Playstation debugger, so maybe I will check out the psx 1.13 debugger and see what I can figure out.

It sounds like this could be quite an undertaking. Maybe it would be easier to just write custom functions, but either way, I'd have to find the variables that hold combatants various statistics.

This could get crazy........ :movingeyes:

I appreciate your help. If anyone one the forums has some good resources for tutorials on psx assembly or debuggers, shoot the links my way!

I will hit Google and see what I can find.

Thanks!

Update: I just played some LOF last night and became aware of a another potential hiccup for my mod. In GE, when a player selects a unit to attack or cast a spell on, two screens pop up that give an overview of the attacking unit and the unit being attacked along with the % chance that either unit will hit. Those two screens that pop up are frozen until the user hits the "O" button to confirm they want to perform the attack. In LOF, two screens also pop up, but they do not display the % chance of hitting, nor do they freeze and wait for the player to confirm the action, they simply pop up for a second or two and then the previously selected action is carried out. In other words, in order for this mod to replicate GE, I would have to do the following:

1. Find the variable or the function call that holds/produces the chance to hit for each unit
2. Find a way to display the % chance on the two pop up screens
3. Freeze the pop up screens in place until the user confirms that the action they selected is the action that they want to carry out by hitting the "X" button (since this is LOF USA it will use "X" instead of "O"). I'm assuming there is a function similar to thread.sleep built in that can do this, but it will require further investigation.
4. Give the user an opportunity to cancel the selected action by hitting the ^ (that's supposed to be a triangle) button
5. Figure out what to do if they cancel. I mean, I logically know what I want to happen, but I need to make sure that the code understands what I want. (go back to the battle overview screen)

It's too bad we can't load a .EXE into Visual Studio and have the code show up as JAVA, or C#, or C++ or something, that would make this way easier. What would be REALLY cool is if someone took all the cool things from GE and put them into LOF....now that would be a project!

Ok, so, "cut my teeth" on the debugger. Here we go! Maybe I can change Coel's starting class to ninja master or something, that seems way easier!



Title: Re: Any Brigandine (PSX) fans?
Post by: dmpdesign on November 03, 2013, 09:27:30 am
I had a pristine copy, and a stupid friend borrowed it and lost my map/class change guide that came with it.

Now I am a very very sad man ever on the lookout at my local game stores fora complete copy...since of course one on ebay goes for a ton of cash.
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 03, 2013, 10:08:36 am
I had a pristine copy, and a stupid friend borrowed it and lost my map/class change guide that came with it.

Now I am a very very sad man ever on the lookout at my local game stores fora complete copy...since of course one on ebay goes for a ton of cash.

Total bummer. You might be able to find the map and class change guide online and just print them out? I know it's not the same, but better than nothing!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 03, 2013, 09:02:41 pm
Grrrr, that sort of thing happened to me a couple time too so I stopped loaning games out.  :sadani:

Some info about Playstation assembly.
The PS1 uses a MIPS processor with 32 registers for most of the work. If you don't know, a register is just a "slot" in a CPU where a number is stored.  Most operations that a CPU does will add,subtract,move a number between registers or load/store a number from a register to RAM.
The PS1 has 2,048,000 bytes (2MB) RAM and memory location are 32 bits long usually with an "80" added as the first byte. So 0x8000f800 would be 0xf800 in RAM.
The Playstation exe is loaded verbatim into RAM starting at 0xf800.

HERE (http://www.mrc.uidaho.edu/mrc/people/jff/digital/MIPSir.html) is a reference that covers most of the MIPS op codes you will see in the debugger.
That page may seem a bit intimidating if you're just starting out, but you don't really have to understand it to get started.

Just to avoid confusion, I'll mention that the 32 registers have two different naming conventions. The first numbers them in order 1-31, but the second divides them into numbered categories based on what the counter is used for.
Code: [Select]
r0 zero
r1 at
r2 v0
r3 v1
r4 a0
r5 a1
r6 a2
r7 a3
r8 t0
r9 t1
r10 t2
r11 t3
r12 t4
r13 t5
r14 t6
r15 t7
r16 s0
r17 s1
r18 s2
r19 s3
r20 s4
r21 s5
r22 s6
r23 s7
r24 t8
r25 t9
r26 k0
r27 k1
r28 gp
r29 sp
r30 s8
r31 ra

You shouldn't need this info, but HERE (http://msdn.microsoft.com/en-us/library/ms253512(v=vs.80).aspx) is a link to some technical info on how the registers are used.

Some other helpful things,
MIPS op codes list the destination register first, followed by the values that will be used in the computation:
      For example "addiu r2, r3,0x10" (an add command) will write to r2 the sum of r3+0x10.

An "Immediate" is just a number that is provided in the current op code (as opposed to read from a register). It is abbreviated as "i" in the op tag.
     In the example above, addiu means Add Immediate Unsigned and 0x10 is the "Immediate" value.

Hex numbers are set up like an old car odometer, meaning they "roll over" when they reach their max. So subtraction is usually carried out as an ADD operation. If you see an op code like "addiu r3, r3, 0xffff" It is actually subtracting 1 from the number in r3. "addiu r3, r3, 0xfffe" would be -2 and so on. I think the 0x7fff is the cut off for where it stops adding and begins actually subtracting: so "addiu r5, r5, 0x7000" would be +0x7000.

The PS1 requires "aligned" memory reads and writes. In other words, if you use the lw (Load Word) op code which loads 4 bytes from RAM into a register, the RAM location that is being read from or written to must be divisible by 4. So the read/write locations will always  end in 0x0, 0x4, 0x8 or 0xC when using LW/SW (load/store word). If you don't follow this rule,  your changes may play on an emulator, but will crash on actual hardware.

The MIPS architecture has a delay after certain op codes are enacted. So if you use any Load or Store operation, you have to wait one cycle (1 op code) before you can use the loaded/stored data. You will sometimes see a LW op followed by a "nop" (no Operation) rest because of this. You don't have to waste this cycle, you just can't use the data in the Loaded/Stored location till the next cycle.

On Branch or Jump operations, there is a 1 cycle delay as well. So the Op following the Branch or Jump will be enacted before the jump/branch happens.

Cheat codes can be very useful when tracking down data locations. Codes usually contain the memory location where the game stores the data. In this case, a cheat code for editing a unit's AGI stat should give you the location where that stat is stored in RAM. Once you know that, you can set a break (in the debugger) that will pause the game when that area in RAM is accessed. When the game stops, it should be near/in the function that uses AGI to calculate hit odds.

When using a break in Psx debugger, it stops on the op code AFTER the break was triggered.

In Psx debugger, Ctrl+G lets you go jump to locations. in memory.
   F7 executes one op at a time (used after a break is triggered)
   F8 executes one op at a time, but speeds past called functions. A called function will have a JAL op code. The function is still run,just doesn't show you the steps.
   You can set up break conditions using a tag such as "r5==0x32"

When you get ready to write new code and inject it, a complier program called armips (http://aerie.wingdreams.net/?page_id=6) is the one you will want to use. It will convert your op tags to machine code and inject them into the PSX exe. I can help you set up armips if you get that far.
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 04, 2013, 08:54:30 am
Thanks HwitVlf,
That was incredibly helpful. Just from reading your description, I can tell that I have a lot of experimentation to do in order to learn this stuff, but thank you for taking the time to offer up some examples.

I can tell that you have learned a lot from your translation project.

Per your suggestion, I am going to start small. I think I will try to change a character's stats in some way or do something along those lines just to get a feel for the process.

I understand programming high level programming languages, but this stuff is brand new to me and, as of this writing, a little outside my comfort zone.

I did find this though http://www.amazon.com/Guide-RISC-Processors-Programmers-Engineers/dp/0387210172/ref=sr_1_1?ie=UTF8&qid=1383572155&sr=8-1&keywords=mips+processor (http://www.amazon.com/Guide-RISC-Processors-Programmers-Engineers/dp/0387210172/ref=sr_1_1?ie=UTF8&qid=1383572155&sr=8-1&keywords=mips+processor)

It's a book about RISC processors. Do you think this would be helpful? I know that the playstation processor instruction set are hardware dependent, but I thought this book might be a good reference.

I teach full time, and several side projects through work and am currently in school myself, so my time is somewhat limited. If anyone is watching this thread and really interested in my mod (I'm probably the only person, lol!) It's going to be a very SLOW project  :smile:

Thanks again for all your help.

BTW, it did not know that monsters had descriptions in GE that is so awesome. I can't wait to read your work!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 04, 2013, 05:02:42 pm
I would NOT recommend such a book as it would be waaay more technical information that you need to accomplish what you want. The "tangle" of info I posted above is about 90% of the info you need, it probably just sounds complicated because it jumps right in the middle instead of working it's way up.

I will post a simple example here soon that might make it clearer.

Being familiar with programming will help a lot. It just takes a little experience to figure out how a high-level code operation is reduced to a handful of these assembly operations.   :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 04, 2013, 07:10:31 pm
That's awesome. Thank you so much for your help.

Unrelated question - Do you know why the multiplayer aspect of Brigandine GE only uses one controller? I'd love to play GE over Kaillera using EPSXE, but it only works if game supports a second player through controller port 2.  :bowl:
Title: Re: Any Brigandine (PSX) fans?
Post by: Hellborn on November 05, 2013, 03:38:54 pm
Hello, Prevch. I found some documentation for the code in PS. Maybe it will help you understand.
http://www.zophar.net/fileuploads/2/10731bgqkx/playstation.htm
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 05, 2013, 09:26:39 pm
Thanks Hellborn I really appreciate it!  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 06, 2013, 07:28:14 am
As far as why GE uses a single controller? Not sure. Since multiplayer can have from 1-6 players, maybe they thought 2 controllers would confuse things. Changing it to use both controllers would probably be hard, but I haven't worked in that area much so I don't know for sure.

Anyways, I checked into some of the basics of the hit/mis routine and made some notes which are attached. I'm not sure the notes will be of any help what so ever; they may even confuse you more than ever  :drool: It also includes a savestate from the pSX emulator in order to follow along with the notes.

You know what would be ultimate cool? Finding a way to transfer the LoF 3D scenes into Grand Edition. I'm sure that would be quite a lot of work, but wouldn't it be neat?!!

Edit: Attachment moved to next post
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 06, 2013, 08:25:06 pm
Attached is an updated set of notes with some typos fixed and a simple explanation for common Op codes added.
Title: Re: Any Brigandine (PSX) fans?
Post by: Smittiox on November 07, 2013, 06:12:42 am
Reading this thread has me really interested in playing this game. You guys seem pretty fond of it anyway. would like to help in the hacking / programming dept but my skills amount to skills from the 80's ..
10 print "repeat this lineover n over"
20 goto 10
run
lol

  I remember when the art on the box made a big difference too. hooray for a rental card lol, we were pretty broke all the time so it was nice to rent first.

  Good luck on finding a copy too Todd. had a few 'friends' like that myself. ugh, I mean ...when I've borrowed things I treated them better than my own. it was always just, well an important thing i guess. I'll keep an eye out at the game swaps. actually found a copy of diablo 1 for playstation. cost me $30 though. my wife found an original silent hill a few years ago too for $40 so I guess it wouldn't be impossible to find one of these eh?

  Somebody mentioned english narration would be nice. Oughtta work on Ben for that one " wink wink, nudge nudge "  :tongue:

 Oh , don't think I've mentioned my name in the forums yet. I'm Chris.  :smile:

Take care folks and good to meet you Prevch .. all of you for that matter  :smile:

Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 07, 2013, 10:48:11 am
HwitVlf you're my hero.

I can't believe you wrote up those notes for me, Thank you! You did a great job of explaining. I'm looking forward to trying out the example you gave.

I found this GE cheat video using a cheat engine and epsxe running GE, the first part I thought you might find interesting http://www.youtube.com/watch?v=t5FMjjNVzME

Funny you should mention adding the 3D scenes into the GE edition, the other day I was just thinking "Wouldn't be in cool if I could take the good stuff from GE and add it in to LOF so I could still use the 3D battle scenes?" - So, essentially the same idea, but backerds (backwards).

I think you're right though, adding them into GE would be a better move, since there are so many improvements in that game. Plus, you almost have that fancy translation done! You have no idea how excited I am for that! Although I will say there are things in LOF that I prefer over GE, but as a whole, I think GE is the more compete experience.

It likely would be a lot of work to add in the 3D scenes from LOF, not to mention that GE has some new units, so it would require some new 3D models, or at the very least, recolors of the existing models.

Take Meleagant's class Avenger, for instance. In GE, Avengers have a cape, in LOF they do not. Also, there are some new monster classes and a couple of the rune knights have special classes, etc, etc.

Perhaps one of the most problematic parts of adding in new 3D models would be finding an artist talented enough to match Brigandine's art style. It actually might be hard to create a low poly figure that would look like it sort of belonged in the game. I'm assuming some clever hackers have already figured out how to extract graphics from PSX roms, so if they could be extracted, modified and placed back in, that'd be great. I'm not sure if there are any new spells, but I guess that could get kind of tricky too.

My absolute ultimate Brigandine project would be:
1. Have GE translated into English (thanks to you, it sounds like this is going to happen, just to reiterate, you're my hero)
2. Insert 3D battle scenes into GE which includes models for new units and units that have changed E.G. Avenger
3. Have English actors do voice overs for the recorded dialogue and allow users to choose if they want to use the English or Japanese voices
4. Rebalance some units. For example, change Giga Scorpion's HP, Element and chance to poison (among several other changes to other units)
5. In unit description for units who have a chance to apply a status anomaly when they attack, tell players what that chance is. For example, in the Roc's unit description, tell user's that they have a 10% chance of petrifying their opponents (not sure if 10% is the right number, but it seems close)
6. Add some additional units
7. Have special quest items that allow certain knight units to change into classes that are otherwise unavailable. For example, One of my favorite knight classes is Death Knight, which of course is only available to Cador of the Esgares Empire. Cador leaves Esgares Empire (at least in LOF) and the user loses one of their best knights. I think it'd be cool to have like a "Cador's Mask" quest item that could be used on specific knight classes to turn them into a Death Knight, similar to how Rage Lightning or Wisdom Seed is used on monster units to turn them into otherwise unavailable classes.
8. Have online multiplayer through Kaillera or something similar
9. More interesting ecomonic and resource management system
10. A blocking animation

There is probably some other stuff that I haven't thought of, but the above are at least a few of my pipe dreams.

Based off the notes you sent me and some reading I have done online, some of these things seem within reach, while others seem a bit farfetched.

I wouldn't mind trying to do some of them someday though. Too bad we can't get Hearty Robin LTD. to release their source code and DevKit, that would make this job much easier  :dazed:

Maybe we can recruit Smittiox to make 3D models for us! lol

Hi Smittiox, it's nice to meet you as well and thank you for your interest.

My experience has been that Brigandine is one of those games that people come down on one side of the fence or the other in terms of their passion towards the game. They either think it's totally lame, or they think it's awesome. Clearly, I'm in the I think it's awesome camp.

It also is one of those games that requires some time investment on the player's part to really understand and appreciate its value.

The hard part about finding Brigandine at game stores and swaps, is just that there were so few of them produced. If you do find one and it has the map and class change guide, you have to promise to scan in the map and guide so I can print it out and hang it up in my man cave basement! There is one for sale on Ebay for like $50 (as of this writing anyway) here: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=321240337266&fromMakeTrack=true&ssPageName=VIP:watchlink:top:en and it includes the strategy guide, which is pretty rare. I own a copy of the strategy guide as well and while it's not terribly useful, it is a cool piece of memorabilia.

I don't know what path my mod is going to take me on, but if I take it further and add in some additional changes, I'll let you know if I need some help. How are you at 3D modeling?

Speaking of the translations, how is that project going HwitVlf? Should I be expecting GE in English for Christmas this year?

UPDATE: I was just looking at extracting 3D models from PSX games and it seems kind of tough. I wonder if ultimately it would just be easier to do new 3D models and figure out how to incorporate them into the game? Don't know.

The hard part seems to be the format that the models are stored in. Even if one was to create new models, I wonder if the tools are even available to store them in the correct format?

Have you ever heard of anyone doing new models for  PSX games?







Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 07, 2013, 07:17:50 pm
Smittox, nice to know you Chris, I'm John from central California in the US  :beerchug:

Prevch, I glad if the notes were understandable. I tend to be long winded so I struggle tryig to decide what information is actually needed and what is just me rambling. :tongue:

Working with LoF made me remember how cool those 3D scenes were. I can't imaging why they dropped them in GE. I admit that I did turn them off around my 3rd playthough, but they were still awesome. I think they should have made the 3D scenes play randomly 10% of the time or so. That would have sped up the game while making the 3D even more special.

I like the changes you mention, Some of those tweaks should be quite easy to do, and some considerably harder. Sony actually released an official homebrew PS1 developers kit called Net Yazore (http://en.wikipedia.org/wiki/Net_Yaroze) so most of the PS1 proprietary formats are well documented. I know of at least one fan made PS1 game that is currently in production. It's just that there aren't ready-bake tools to edit everything. For example, the PS1 3D format (TMD) is thoroughly explained in the dev kit, but I only know of 1 tool that edits TMDs and it doesn't support animated models.

As far as timing on the translation, I actually have quite a ways to go before the full project is done. I haven't translated much of the dialog/quest text and I may have a hard time fitting the English for that section. I'm going to try to work steadily, and I might release a partial (menus translated) patch before long, but I'm just taking it step by step, hoping I don't run into anything I can't figure out.  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 07, 2013, 08:58:19 pm
Sounds awesome.

No pressure, we're just excited!  :biggrin:

If you need someone to do proofreading, let me know.
Title: Re: Any Brigandine (PSX) fans?
Post by: nilianofts on November 12, 2013, 05:49:39 am
Hi, I'm from Brazil and I'm a fan of the brigandine series. I played forsena when I was at mid school and grand edition some years ago. I've used a translated version of the ISO back there but it just translated the menus, castles, units(the old ones from LoF) and some spells (the old ones from LoF).

I want to thank you for your efforts to translate this game and want to say that I'm really looking forward to your translation project. Seeing the preview images of the game with descriptions in english was just awesome.

I'd loved to have GE with the LoF soundtracks. Don't get me wrong the tracks from GE are nice but they are too similar, its like hearing the same song all the time, besides I miss the Organize Music. But I know that is asking to much.

Anyway good work and like Prevch said "No pressure".
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 12, 2013, 08:50:48 am
Thanks for posting here, it's always good to see other Brigandine fans.

I too am looking forward to the translation, but in the mean time, feel free to participate in any future Brigandine side-conversations that we have  :beerchug:

Good to meet you and thanks for posting.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 16, 2013, 07:27:33 pm
Hi nilianofts :) and thank you for speaking up!  I've really been encouraged by the number of people who say they are looking forward to this translation. Brigandine fans seem to be almost everywhere on the planet. I've seen a lot of people from Asia, Australia, and North and South America and our friend HB earlier in this thread from Russia in Europe.

I totally agree that the music in LoF was more interesting/exciting than GE. Some of the GE music is good, but it just doesn't set the same mood as LoF's music. I've never played the Japanese basic Brigandine game; I wonder if it was identical to LoF or if Atlus changed/added music etc when they brought it to English.

If you happen to be a Parasite Eve fan, I'll mention that a Spanish translation was recently finished for the game. You can check it out HERE (http://parasiteevetranslationproject.blogspot.com.es/) if interested :)

EDIT: Incidentally Prevch, I meant to say that BGE tells you the odds of inflicting abnormal statuses etc in the attack descriptions. Strangely, they're listed as fractions 1/5 etc. I thought the US was the only country that still used non-decimal notations.
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on November 16, 2013, 09:18:21 pm
That's awesome. They thought of so many great things in GE, except to keep the 3D battle scenes....doh!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 02, 2013, 06:43:43 am
Not much of an update as I have been busy or otherwise distracted to get much done on Brigandine for awhile. However, I just finished translating the knight/enemy descriptions. There are some almost sad changes to descriptions when a character loses their home country. I won't spoil anything, but suffice it to say I'll feel a little sad when I crush an enemy country from now on... except for maybe Dryst's Iscalio. A man who wears tights and a poofy lace collar into battle deserves to get his country taken away! :tongue:

I have to do some proof reading, polishing and such but that should be the last major hurdle before translating quest/dialog. 
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on December 03, 2013, 06:49:21 am
Wow
I was Re-checking in google if somebody finished that brigandine Ge semi-translation lots years ago and I found your work today.
Nice to see true rpg lovers  :ninja:
In the brigandine lof There's a bug playing in psp and other emulatos. You can only choose iscalio or the game resets. Im happy to see this translation by you. I hope playing bigandine Ge in my psp or xperia play thanks to you bro :movingeyes:

Thanks you!!!!

Ps: sorry bad english  :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 03, 2013, 04:36:13 pm
I didn't know that LoF had that same problem on the PSP. The PSP's PS1 emulator was made by Sony, so if it has the same problem as fan-made emulators, I suspect the fault is in LoF itself. I seem to remember ePSXe produces an "out of bounds" error when the problem happens; I wonder if anyone has tried to track down the issue and fix it. It might be something simple.  :confused:
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on December 04, 2013, 12:31:30 pm
I didn't know that LoF had that same problem on the PSP. The PSP's PS1 emulator was made by Sony, so if it has the same problem as fan-made emulators, I suspect the fault is in LoF itself. I seem to remember ePSXe produces an "out of bounds" error when the problem happens; I wonder if anyone has tried to track down the issue and fix it. It might be something simple.  :confused:

Hey bro

So the problem is with lof and not the emulators. I never found nothing in google about a fix to this problem.
Btw
Did you start from zero in ur translation or pick up the ancient translation to update from time to time?

thanks
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 04, 2013, 06:04:28 pm
It's just an educated guess that the flaw is in LoF rather than the emulators. I don't know for sure. I have seen such errors happen when a game does something in a flawed way, like trying to read data from an illegal location. The original hardware may have ignore the illegal command and continued whereas the emulator tries to actually enact the command and thus produces an error. If so, it might be easy to fix by modifying the LoF image.

This translation was done from scratch and does not rely on any of the content from the older patches. I didn't do most of the work in the old v0.5 patch. It had text swapped in from LoF which was inaccurate for GE. Also the method used for English support was inefficient and incomplete. I wanted to make sure it was done well so I started over.
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on December 10, 2013, 05:51:27 pm
It's just an educated guess that the flaw is in LoF rather than the emulators. I don't know for sure. I have seen such errors happen when a game does something in a flawed way, like trying to read data from an illegal location. The original hardware may have ignore the illegal command and continued whereas the emulator tries to actually enact the command and thus produces an error. If so, it might be easy to fix by modifying the LoF image.

This translation was done from scratch and does not rely on any of the content from the older patches. I didn't do most of the work in the old v0.5 patch. It had text swapped in from LoF which was inaccurate for GE. Also the method used for English support was inefficient and incomplete. I wanted to make sure it was done well so I started over.

Well we all can't wait to see your awesome work. I'm sure quests will be a large undertaking, but well worth the effort.

thanks again!

P.S. Iscalio has everything that's coming to them
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on December 13, 2013, 10:27:11 am
there's more quests in ge than lof?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 13, 2013, 05:53:57 pm
I am not sure because I don't remember how many quests were in LoF for sure. GE has extra knight quests at least.
Title: Re: Any Brigandine (PSX) fans?
Post by: davpolitics on December 21, 2013, 12:19:05 am
Totally random that I stumbled upon this forum...Bored at work and looking at upcoming games had me thinking how much I miss REAL quality games. I knew Grand Edition existed, but never even realized it had Multiplayer. Me and my brother have been in love with this game since release, and to find out we could play together...I stopped reading and immediately called him. Conversation went something like this:

me -"Brigandine Grand Edition has multiplayer and I found a translation"
bro - "Hold on mom this is really important I'll be back in a minute....dude seriously?"
me - "Yeah. We need to d/l this now!"
bro - "Yeah totally, thanks for letting me know!"

Sorry I though it was entertaining...We have probably spent 1000s of combined hours playing and watching each other play...Can't even imagine how many times we've played through that game...

Anyway I wanted to log in and say thank you for being so dedicated to a game that so many don't even know exists and that never got the appreciation it deserved. Honestly, if I were a game designer I would totally be thinking of ways to make this type of game for a mobile device...That and Fantasy Empires...Imagine a game like these and getting a message on your phone saying "its your turn"...fog of war, etc...so awesome.

Since you all seem to have GE in some form or another, do you guys use emulators to play it or do you have the actual disc? I own a copy of Forsena and me and my brother use emulators quite a bit. Any advice on where to get the game and also where is the most recent patch you have for the translation and how do you go about using said translation?

Thanks for all the help and the incredible undertaking!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 22, 2013, 05:07:34 pm
Thank you much davpolitics for the encouragement! To answer your questions, I have not released a patch for the work shown in this thread yet, but there is an old partial translation that contains the work of a few different people (specifically Whatever, FFaddict, and myself) which is available HERE (http://jdo-translations.100webspace.net/BGE/BGE.html). It is a PPF patch file and is applied to a disk image of the game with a tool like PPF-O-Matic (http://www.romhacking.net/utilities/356/).

I actually bought BGE for $150 off ebay back when there weren't many Japanese imports on ebay. These days you can find it for considerably less with a little patience. The only other source for the translation compatible version of the game is piracy (GARRRHHH Them what dies 'll be the lucky ones!!!) in which case probably a simple google search?

Once you have a patched backup copy, you can play it on an emulator, a modded PS1/PSP, or probably any other device with a PS1 emulator, but the procedure will differ depending on which system you use.
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on January 02, 2014, 01:25:31 pm
Hey Hw,
Just anted to check in and see how it's going?

How was your Christmas?
Title: Re: Any Brigandine (PSX) fans?
Post by: iDrake on January 14, 2014, 10:33:31 pm
Hi Guys,

So..... I am 800% excited to see that your still moving forward with the translation and I would like to speak with you a bit (Phone or Skype) on how I can be of assistance. I have some ideas and maybe, just maybe, I could help.

I am the Owner of Crucial App Concepts, Inc. and my team develops mobile apps.  It really is encouraging to see everyone's support for this game and it truly is worldwide. I've been following Brig forums for quite some time looking. About 15 years back I told myself that I was going to be a part of making the next generation of Brigandine. A Brig 2 so to say.

There are a few people/groups out there talking about doing it and several projects I found that seem to have begun but stuttered off into nothingness due to the costs or other engagements.

So, 15 years later, I have finally gotten to the point where I can do so. I will be setting up a website in the next couple weeks, along with Facebook Fanpage, Twitter, and will begin keeping constant updates on our progress.

I would appreciate your guys support in this as well. I will be launching a small Kickstarter to assist in the funding of this project but in the mean time we began the story, classes, creatures, and flow this week. We should begin working on the artwork in the next week or two to try and keep things in parallel and moving forward.

My goal is to keep to the basics but expand on some ideas as well. We will also be focusing on releasing content every two months or so to the app store to keep this game moving, bug free, and exciting.

I know the value of a good game and what these old school type games meant. Nothing beats the feeling of figuring out for yourself the secrets of a game. Games today don't do this much. It's disappointing.

I encourage everyone's feedback and really hope that I am able to capture what Brigandine is/was. But just in case I don't meet everyone's expectations, we will still have the translated BGE. lol  :rofl:

Feel free to email me with questions or suggestions until I get the website forums up and running.

Phillip.Emmons@crucialappconcepts.com
Title: Re: Any Brigandine (PSX) fans?
Post by: dmpdesign on January 14, 2014, 11:38:51 pm
That is really cool news, I for one would be greatly interested in monitoring your progress on such a project :)
Title: Re: Any Brigandine (PSX) fans?
Post by: supermania23 on January 16, 2014, 05:39:13 pm
Wow . This is awesome . Never thought brigandine fans are still this active nowadays . I am so excited anyhow to see where this project is going .

For those having problems with LoF only letting you to choose Iscalio in the emulators, here's the solution.

1. Download and install power iso/daemon tools
2. Mount your LoF iso
3. On the emulator, instead of run from iso choose cd-rom and choose the virtual one where LoF is mounted.
4. Enjoy

I have discovered that solution myself and it should work and remove the weird loop at the beggining. As for the psp I have no idea as I don't own one. You can try similar solutions though if possible.

goodluck with this project though . I am so excited and will always be intouch. :)
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinadan on January 17, 2014, 04:47:44 pm
For those having problems with LoF only letting you to choose Iscalio in the emulators, here's the solution.

1. Download and install power iso/daemon tools
2. Mount your LoF iso
3. On the emulator, instead of run from iso choose cd-rom and choose the virtual one where LoF is mounted.
4. Enjoy

I have discovered that solution myself and it should work and remove the weird loop at the beggining. As for the psp I have no idea as I don't own one. You can try similar solutions though if possible.

You are a genius, dude. Thank you very much.
Title: Re: Any Brigandine (PSX) fans?
Post by: supermania23 on January 17, 2014, 07:37:03 pm
You are a genius, dude. Thank you very much.

Glad I could help. I used to play the game using the original cd in the emulator however it is already full of scratch and sometimes the game just stops midway so I decided to DL the iso and also experienced the intro loop. I have tried many ways to get around it. One was to use a specific emulator (forgot the name, it has a yellow icon though i think) and it works but I personally didn't like that emulator. In the end I tried treating the iso a normal cd by mounting it virtually since playing it through the real one worked.

Anyhow that's how I got it to work. Sorry for the long story and bad english though.  :dazed: :badteeth:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on January 19, 2014, 03:07:13 pm
Hey Hw, Just anted to check in and see how it's going?How was your Christmas?
I had a very nice Christmas, thank you for asking. But my extended family had some health problems shortly after, which caused an unplanned out of town trip. I've been back for awhile, but I'm still playing catchup with life business.

iDrake, that sounds really great and I hope your project progresses well. Please keep us updated! I'll send my phone # in a PM shortly.

supermania23, thanks for that 'loop fix'! I'll try it next time I use LoF. That fix suggests that the problem may be something like an illegal command to the CD drive; I would guess the Daemon virtual drive ignores the command whereas the PS1 emulated drives try to enact it. In an emulator, the console reports an "set loc out of range" error around when the loop begins. I'll bet all it would take is fixing a single op code in the ISO to get LoF working on all emulators including the PSP.

On the BGE translation, I am still polishing up the inserted Knight descriptions. It's being rather complex and time consuming. I have to manually inject line-breaks. And also, BGE uses a 'table of contents' to look up where each description's text begins; like most things in BGE, the table of contents is arranged in a random order that doesn't match the description text order. That means I have to manually check each description in the game to make sure my new table of contents matches the random order of the original. To make matters worse, we had a brief power outage here and I lost my 'check marks' that showed which descriptions I had already verified. Anyways, things are progressing, just slowly.
Title: Re: Any Brigandine (PSX) fans?
Post by: supermania23 on January 21, 2014, 03:24:55 am
I'll bet all it would take is fixing a single op code in the ISO to get LoF working on all emulators including the PSP.

If that's the case then it will be good news for those trying to play LoF in the psp but is it easy to find that single op code or is there even an easy way to locate it? That's another topic by the way so sorry about that.

Anyhow, I'm very happy to know that you're still doing the translation. I hope and pray that those problems you mentioned gets solved soon so we can all be happy.  :rofl: :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on January 23, 2014, 07:46:20 am
I'll bet all it would take is fixing a single op code in the ISO to get LoF working on all emulators including the PSP.

If that's the case then it will be good news for those trying to play LoF in the psp but is it easy to find that single op code or is there even an easy way to locate it? That's another topic by the way so sorry about that.

Anyhow, I'm very happy to know that you're still doing the translation. I hope and pray that those problems you mentioned gets solved soon so we can all be happy.  :rofl: :beerchug:

Hi Hw glad to hear that you had a good Christmas and I am sorry to hear about your family's health issues and power issues!

Glad to hear you are making slow progress and it's great to hear from you!
Title: Re: Any Brigandine (PSX) fans?
Post by: Prevch on January 23, 2014, 07:46:46 am
Hi Guys,

So..... I am 800% excited to see that your still moving forward with the translation and I would like to speak with you a bit (Phone or Skype) on how I can be of assistance. I have some ideas and maybe, just maybe, I could help.

I am the Owner of Crucial App Concepts, Inc. and my team develops mobile apps.  It really is encouraging to see everyone's support for this game and it truly is worldwide. I've been following Brig forums for quite some time looking. About 15 years back I told myself that I was going to be a part of making the next generation of Brigandine. A Brig 2 so to say.

There are a few people/groups out there talking about doing it and several projects I found that seem to have begun but stuttered off into nothingness due to the costs or other engagements.

So, 15 years later, I have finally gotten to the point where I can do so. I will be setting up a website in the next couple weeks, along with Facebook Fanpage, Twitter, and will begin keeping constant updates on our progress.

I would appreciate your guys support in this as well. I will be launching a small Kickstarter to assist in the funding of this project but in the mean time we began the story, classes, creatures, and flow this week. We should begin working on the artwork in the next week or two to try and keep things in parallel and moving forward.

My goal is to keep to the basics but expand on some ideas as well. We will also be focusing on releasing content every two months or so to the app store to keep this game moving, bug free, and exciting.

I know the value of a good game and what these old school type games meant. Nothing beats the feeling of figuring out for yourself the secrets of a game. Games today don't do this much. It's disappointing.

I encourage everyone's feedback and really hope that I am able to capture what Brigandine is/was. But just in case I don't meet everyone's expectations, we will still have the translated BGE. lol  :rofl:

Feel free to email me with questions or suggestions until I get the website forums up and running.

Phillip.Emmons@crucialappconcepts.com

Emailed you
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 01, 2014, 02:02:25 am
I've finished inserting/polishing the description text! Now working on some polishing tweaks and fixes.

All the Capital cities in BGE have their own custom title except for some reason Iscalio and Caerleon share the same title (Royal City). I'm thinking this was a mistake on the developer's part- especially since the name-drawing routine for both cities have their own separate title 'detection' routines, but both routines just point to the same title. Anyways, I took some time and inserted a routine to give Caerleon's capital its own custom title. So how does "Rune Tower Linnuis" sound?

Title: Re: Any Brigandine (PSX) fans?
Post by: supermania23 on February 01, 2014, 04:12:31 am
"Rune Tower Linnuis" does not sound bad at all. I'll just post some of my ideas here if you want to reconsider.
: Magicians Stronghold Linnuis
: Magic Citadel Linnuis
: Rune Palace Linnuis (yeah.. I just changed the tower.. sorry)
: City of Sorcery Linnuis
: Magic City Linnuis
: City of Mana

That's all I can think of. Hope you like them.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 01, 2014, 01:42:58 pm
There are only 10 spaces available for the title. So "Magic City" is the only one listed that will fit.  I like it as well as Rune Tower. "Rune City" would fit also. Which of those is best?
Title: Re: Any Brigandine (PSX) fans?
Post by: supermania23 on February 01, 2014, 06:17:06 pm
I like the "Rune City" however the word rune is so common in this game that it makes that title a little dry. That's just me though, they all sounded great anyway.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 02, 2014, 06:06:16 pm
Rune City looks nice I think  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on February 03, 2014, 05:41:37 am
How about "magic Tower" :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: supermania23 on February 03, 2014, 08:31:26 pm
Rune City looks nice I think  :beerchug:

Mother of God ! That looks super awesome man . Can't wait for the translated version .  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on February 04, 2014, 04:48:50 am
HwitVlf will be the only one in whole world to translate 100% this game.
HwitVlf will be the only one in whole world to fix the iso of brigandine LoF to run perfect in emulators and psp without escalio forcing we to choose always him.

Btw: Any ideal how much % is the translation bro?

Sorry my english

Cheer  :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 04, 2014, 04:55:20 pm
Magic Tower is one I considered. . . I'm not actually sure what sounds best  :movingeyes:

duredure: I hope I can finish a complete translation, but BGE has some ~350MB of voice acting for cut scenes, and also some ~300MB worth of voice acted video. Getting those completely into English would require a lot of work and a good team of voice actors.

As far as % of completion, the menu text translation is nearly complete. I'm just polishing up some bugs and lose ends before going into play-testing. If you don't include re-voicing audio, I'd say the project is about 50% done. Hacking in English support was a big part of the job because of how wonky BGE's text systems are, but the quest and cut scene dialog still needs to be translated and inserted - that's a lot of work too. The latest plan is to release the menu-translation patch soon, and then release the full-text translation patch when it is done. Hopefully no serious problems will arise that cost a lot of time!  :beerchug:   
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 07, 2014, 02:11:52 pm
I ran into a scary bug recently; the Wyvern  sprite was disappearing when facing upwards in battle. But I finally tracked down the cause and squished it  :smash2: The simple version is that a single op code from the Wyvern's draw-sprite routine just happened to have the identical value as the text-pointer for the vampire attack's description. My auto-scan tool that looked for text pointers in the game, wrongfully identified the Wyvern's code as a pointer and edited it.

This sort of problem would be rare, but it is almost impossible to detect until it produces an error because of how crazily Brigandine's pointers are arranged. Some text in the game has upwards of 10 pointers for a single word!

On a separate note, a guy (supermania23) has been helping me convert my old translation files into Armips compatible ASM files. The ASM files are more edit friendly once they are made, and they also support any text encoding (Russian,Norwegian etc) so they will make it far easier for to translate BGE into other languages. The work can be mind numbing so a big THANKS to him!  :beerchug:

Holy invisible Wyverns Batman!!!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 11, 2014, 10:30:19 am
I found what appears to be an error in the original BGE game with Kiloph's description. Kiloph's description is supposed to update after Leonia falls and he joins another country, but in the multiplayer BGE, his 'after Leonia' description shows up when Leonia is still around, and his normal description shows up when Leonia is defeated. I checked and the same thing happens in the original Japanese version. I guess someone made a boo boo. I'll probably try to fix it in the translated version if I get time.

As an update, the menu translation has begun playtesting and I've squished a couple more bugs and a lot of typos. I plan on beginning to work on the dialog text today. 
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on February 11, 2014, 11:46:30 am
I hated kiloph in brigandine forsena...
Caerleon was my favorite.

About the fix:
Thank god we have people like you "Perfectionism"
as I said in other topic only you in the world is doing this amazing translation project.
Too bad That I don't know nothing about hex and japanese I can only cheer for you.
Thanks a lot my friend ^^

Title: Re: Any Brigandine (PSX) fans?
Post by: vindo on February 17, 2014, 01:55:45 am
hey guys,

i really really love playing Brigandine since it has a lot of replayability value. moreover, i'm kinda dissapointed since Atlus did not release English version of "Brigandine: Grand Edition"

Therefore, i'm really grateful for the effort to translate the whole game into English. you guys have my thanks!

keep up the good work guys!
Title: Re: Any Brigandine (PSX) fans?
Post by: Vaynard on February 17, 2014, 02:33:48 pm
Hi,

I am yet another person to step up with sincere thanks for huge effort to translate B:GE. Brigandine: LoF took huge part of my youth and gave me unique (among all others) gameplay. Ever since then I was waiting and dreaming that one day i will have a chance to re-live this fantastic adventure again (I didn't played GE although I own one).

Please accept my thanks and forgive my english as it's not native to me.

Thanks a million for your great work from Stalowa Wola, Poland.

btw. Norgard rules !
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 18, 2014, 02:51:42 pm
Thank you both Vaynard and  Vindo! This project requires a lot of focus and effort so it has been very encouraging to know people are looking forward to it. Most of my past projects have gotten little to no feedback so I just worked on them for my own "enjoyment". Knowing that there are a decent number of people looking forward to BGE makes it a lot more fun to work on.

Vaynard, during this translation, I'm creating ASM files designed specifically to make translation into other languages easy.  Maybe you can translate BGE into Polish someday??!! 
 :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on February 18, 2014, 06:57:43 pm
Can't wait to see the finished game . I really love brigandine I still play lof !!! Thank you !!!!!!!!!!!
Title: Re: Any Brigandine (PSX) fans?
Post by: dmpdesign on February 18, 2014, 11:48:48 pm
If we get anymore new members solely from the Brigandine project I am going to have to change the domain to Brigandine20xx.com!

JK, but seriously, it is interesting to me that Brigandine is one my all time favorites as well and drives me crazy the brand and IP was never continued, and it seems alot of other folks feel the same way.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 19, 2014, 01:39:04 pm
Thank you Tony0075  :beerchug:

I wonder who owns Brigandine's IP? People usually assume it is Atlus, but Atlus was just the US translator so I doubt they owned the title. I have heard that it was developed by the game company E3 Staff, which was then bought out by Hearty Robin toy company, which had a game development division for a short time. And then Hearty Robin was bought by a larger company that didn't make games at all. I always assumed that meant Brigandine was dead for good, but someone must have authorized the recent Playstation Store release of Grand Edition in Japan. That makes me think the IP owners are still around somewhere and care about the product.
Title: Re: Any Brigandine (PSX) fans?
Post by: LethalKiss on February 21, 2014, 03:10:09 am
Can't wait for the Brigandine GE English Patch...
I already read all the post from page 1.
Great support.

Good Luck HwitVlf
^_^

Brigandine20xx.com is a nice name..


Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 21, 2014, 05:31:23 pm
SwordOfBrigandine.com??? SworBrofMoongandine.com?  :biggrin:

Nice to hear from you  LethalKiss. That's a lot of reading!  :eek:

I've gotten the "new game story" translated, that is the text which appears at the beginning when you start a new singleplayer or multiplayer game. Unfortunately, I found out that it uses it's own drawing routine. I had thought it shared a routine with the Dialog text, but it only shares the letter-loading routine with Dialog. The part of the text routine that actually draws text on screen, creates the shadow, controls next-line timing etc are all unique to the story text.  So I've had to hack in some more tweaks to support the story text.

I figure I should work on translating the quest text next as opposed to the battle-quips, or cutscene conversations.  I'm not sure which section would be more fun to have translated first...
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 22, 2014, 03:59:48 am
A sample story screen; probably needs tweaking.
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on February 22, 2014, 09:09:37 pm
Wow that looks awesome !!!!!!!!!!!!!!!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 24, 2014, 09:17:00 pm
I've been translating the quest text. I came across one quest that I remember confused me in LoF. On a foggy day, a knight encounters a huge flying dragon. The Knight freezes as the dragon circles overhead. The dragon finally leaves and then the LoF translation says:

Quote
As [Knight] looked at the dragon`s footprint, the [Item] was lying there. The dragon must have dropped it.
 
Since the dragon never landed, I always wondered why there was a footprint and why on earth an item would be in the footprint. I just came to that quest in BGE and it literally says:
 
Quote
When [knight] looks under foot, [item] has fallen. Dragon seems to have recently dropped.

I think Atlus mistakenly assumed it was under the dragon's foot, but it actually means under the Knight's foot. I think the implication is that the dragon had dropped an item and was circling overhead looking for it. When the dragon gives up and leaves, the knight stumbles across the item and swipes it. It finally makes sense!!!

Some of these quests are fun. :movingeyes:
Title: Re: Any Brigandine (PSX) fans?
Post by: mamimima on February 25, 2014, 06:13:29 pm
hey HwitVlf, just want you to know that I register here in this forum simply because of your ongoing translation project. I just want to say a GAZILLION THANKS to you because with this project that you're doing, you're relieving this AMAZING game for all of us. I can only cheer for you since I don't have any knowledge of whatsoever on what you're doing. So keep it up and once again, a GAZILLION THANKS TO YOU!!! :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 27, 2014, 01:26:27 pm
Thanks for the support mamimima!  :cool:
Title: Re: Any Brigandine (PSX) fans?
Post by: Tezuka on February 27, 2014, 04:40:24 pm
Can't believe i read all pages and now is 4AM. I decide to reg an acc just to thank for your passion & dedication to this project.
BGE is really a good, addictive game. Me and my friends (about 7 ppl) used to play it alot at public PSX store over 10 years ago. It started when one of my friends played it, then like a "disease", it spreaded to one after another. We grinded, watched others played, shared tips, showed off our troop..... they were fun memories. I always wish someday someone will make an English patch for this game. That's why your work means alot to me (and im sure to many BGE fans out there also).
Hope you will make it to the end.

A cheer from Vietnam  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on February 28, 2014, 02:12:02 pm
Thank you Tezuka! I hope I will make it to the end also. I never thought there was a lot of text in Brigandine, but actually there is.  Doing a very rough estimate based on text file sizes, there are around 500,000+ Japanese letters in Brigandine Grand Edition's dialog text (not including, menu,description, names etc). That's a lot of text!  :eek:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 02, 2014, 06:53:47 pm
I think I'm almost through with translating the quests that appeared in Legend of Forsena, though it looks like there are a lot of new ones in BGE. Reading these quests make me wonder:

Does anyone know if a Knight's stats influence the outcome of a Quest?

Just for the fun of it, here's an example of a literal translation of the Japanese compared to what Atlus used in Legend of Forsena and my translation:

Quote from: literal
[name] walks in mist through a forest. Suddenly, at their feet they see a colorful flower like they had never seen before... after admiring the flower for awhile, [name] is enthralled and reaches out a hand and picks the flower unwittingly. They are wrapped in the mysterious scent of the flower. Suddenly, [name] feels very drowsy! [name] falls asleep!!.....................next thing they realize the flower is gone. To boot,they have been stripped of all their possesions. [name] heads home feeling perplexed.

Quote from: LoF
[NAME] was walking through a foggy forest. As [NAME] looked around, there was a strange flower sprouting out of the ground. Fascinated with the flower, [NAME] reached out for it. A mysterious aroma then filled the air. All of a sudden, [NAME] became drowsy! [NAME] fell asleep! .............................................As [NAME] woke up, the flowers were gone... Furthermore, [NAME] was robbed... [NAME] left for home not knowing which way to turn.

Quote from: BGE
"[name] is walking through a misty forest when they spot an odd flower growing in the moss. Fascinated by its exotic beauty, [name] picks the flower and absorbs its fragrance.Suddenly, [name] becomes drowsy! Thud!...they are asleep!... ... ... ... when [name] wakes up the flower is gone. ... and so is their gold! [name] has been robbed! Embarrassed, they head for home."


Title: Re: Any Brigandine (PSX) fans?
Post by: SpoonyGundam on March 03, 2014, 04:48:27 am
Hey, just want to give you some more words of encouragement! Brigandine is one of my favorite PSX games. I've actually played through Grand Edition several times, but I can only really read katakana/hiragana and a handful of kanji, so I'd love to see it translated. My brother's also a big fan of the game, and I've got a friend that is too.

Most items in Brigandine reference something from Norse mythology such as the sword Answerer (so often mistranslated as Answeller).  I'd like to keep spellings as correct as possible, but I can't find any historical reference to one particular item.

It's  called something like "Valient's Wings" and grants flying to any troop; does anyone know what mythological thing that name might be referring to?

If you're still wondering about this, it's "Völundr's Wings (http://en.wikipedia.org/wiki/Wayland_the_Smith)."
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 04, 2014, 03:51:44 am
Awesome information! I did quite a few searches for "wing" references in Norse Mythology and didn't find Völundr. I see one of the old Norse spellings is Velentr which is probably the one that the Japanese word was referencing.  I've often been surprised that localizers (Atlus) don't seem to good contact with the developers (E3 Staff) to prevent mistranslations like this from happening. That's definitely going in the translation.

Thank you for the encouragement also! The translation work I'm doing right now is rather mathematically tangled and unforgiving (aka not much fun :drool:) so the encouragement is especially welcome  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: SpoonyGundam on March 04, 2014, 06:33:48 pm
Well, one thing to keep in mind is that localization departments were basically just starting out at the time. It was extremely rare for the localizers to have any direct contact with the development team, even if they were actually part of the same company. Also consider that the Internet didn't have the same level of information on it 15 years ago that it does now. If you couldn't get in contact with the development team, the only way to find the source for some obscure reference would be to go look through mythology books at your library. I'm impressed that they got as much right as they did!

If you're interested, a couple of the recent 8-4 Play podcasts (http://8-4.jp/blog/?cat=8) had interviews with Alexander O. Smith (Final Fantasy VIII, Vagrant Story) and Jeremy Blaustein (Metal Gear Solid, Castlevania: SotN) where they talk about early localization.

Things are certainly different these days! Atlus is definitely on the ball with mythology references now. Which is great, because they kind of have to be when the Shin Megami Tensei games and spinoffs are their bread and butter.
Title: Re: Any Brigandine (PSX) fans?
Post by: alteisenkira on March 06, 2014, 03:39:15 pm
To be honest, almost 10 years I've been playing this game. And also I already searched some games that similar to Brigandine's Turn-Based Strategy, but none games were catching my interest.

And for HwitVlf, glad to hear and join the forum and people who still wanting this really quality game comes up rocketing again. Some people like me (haha nevermind  :movingeyes: ), tried hard to search the english-translated Brigandine : Grand Edition game and already tried the latest patch. But yeah, we need much more improvement for the translation, including the BGM and voice actor for the cut-scene (really love the cut-scene, although no voice...  :sadani: ).

So much to say but remembering the long-post I've created here, just to remind you that many Brigandine fans always support you for this project. I wanted to join up for the project but lacks of experience and skills to develop much translating and tweaking for the patch.

May the Forsena people bless you.  :saint:

(Bad English strikes back  :sweatdrop: )
Title: Re: Any Brigandine (PSX) fans?
Post by: vindo on March 08, 2014, 08:26:01 am
Thank you for the encouragement also! The translation work I'm doing right now is rather mathematically tangled and unforgiving (aka not much fun :drool:) so the encouragement is especially welcome  :beerchug:

keep up the good work HwitVlf!!
best of luck from Indonesia!

may i know appx. when the project will be complete? :)
Title: Re: Any Brigandine (PSX) fans?
Post by: bijuu on March 08, 2014, 10:59:09 am
aaaa another brigandine fans want to give support and encouragement :D
just regist, even though i must googling for that king's field thing question for registration haha

still playing this BGE on my ps3

greetings from indonesia too :D
Title: Re: Any Brigandine (PSX) fans?
Post by: alteisenkira on March 09, 2014, 10:39:31 am
keep up the good work HwitVlf!!
best of luck from Indonesia!

may i know appx. when the project will be complete? :)

aaaa another brigandine fans want to give support and encouragement :D
just regist, even though i must googling for that king's field thing question for registration haha

still playing this BGE on my ps3

greetings from indonesia too :D

Brigandine's Indonesian fans are so many :D

Gogogogo HwitVlf ! We're from Indonesia always support you :D
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 10, 2014, 04:22:09 pm
Thank you guys for the support! Very cool.  I've noticed that there are a lot of Brigandine fans in Indonesia too.  I wonder why. There doesn't seem to be many European fans. I guess that's because there wasn't a Europe release?

may i know appx. when the project will be complete? :)
I can't make a real time estimate, but I would guess there are about 3 months straight worth of work left. That's not including translating voice acting, or dealing with problems that may show up. For example, I've run into several significant problems with the Quest text that are slowing things down a lot.

Because Quests use random item/knight names, BGE's text routine writes "dummy" characters in the sentence where the item/knight names will be inserted. That worked fine with Japanese because all letters are 12 pixels wide, so a 5 letter long "dummy" name would be the same width as any 5 letter long item/knight name. But it is incompatible with my variable width font setup since a 5 letter word can be almost any width. I have to re-write the routine to accommodate this new discovery.

There are also a couple more issues I've found that are even more serious with the Quest text. It's even possible that I won't know how to fix some issue and the project will come to a screeching halt. Hopefully not!  It's normal for stuff like this to come up, but it takes time to fix.
 :coffee:
Title: Re: Any Brigandine (PSX) fans?
Post by: LethalKiss on March 11, 2014, 09:20:09 am
keep up the good work HwitVlf!!
best of luck from Indonesia!

may i know appx. when the project will be complete? :)

aaaa another brigandine fans want to give support and encouragement :D
just regist, even though i must googling for that king's field thing question for registration haha

still playing this BGE on my ps3

greetings from indonesia too :D

Brigandine's Indonesian fans are so many :D

Gogogogo HwitVlf ! We're from Indonesia always support you :D

I'm come from Indonesia too. But currently working overseas in korea.
I rememmber when we used to compare our army/unit in the Playstation rental...
Ah... good day... good memory
I always love this game since I was a kid.
GO GO GO!!!! Don't give up.
^_^
Title: Re: Any Brigandine (PSX) fans?
Post by: alteisenkira on March 11, 2014, 03:12:13 pm
Thank you guys for the support! Very cool.  I've noticed that there are a lot of Brigandine fans in Indonesia too.  I wonder why. There doesn't seem to be many European fans. I guess that's because there wasn't a Europe release?

may i know appx. when the project will be complete? :)
I can't make a real time estimate, but I would guess there are about 3 months straight worth of work left. That's not including translating voice acting, or dealing with problems that may show up. For example, I've run into several significant problems with the Quest text that are slowing things down a lot.

Because Quests use random item/knight names, BGE's text routine writes "dummy" characters in the sentence where the item/knight names will be inserted. That worked fine with Japanese because all letters are 12 pixels wide, so a 5 letter long "dummy" name would be the same width as any 5 letter long item/knight name. But it is incompatible with my variable width font setup since a 5 letter word can be almost any width. I have to re-write the routine to accommodate this new discovery.

There are also a couple more issues I've found that are even more serious with the Quest text. It's even possible that I won't know how to fix some issue and the project will come to a screeching halt. Hopefully not!  It's normal for stuff like this to come up, but it takes time to fix.
 :coffee:

We will always support you HwitVlf, go make your way to project director of Brigandine sequel/remake ! :D
 
This game should be developed somehow later, considering so many Brigandine-gameplay fans want to give the ideas for the remake or the sequel.

THIS GAME SHOULD NEVER BE DEAD !
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 13, 2014, 04:54:42 am
It took quite a lot of work, but I think I have worked the "kinks" out of the quest text system. Ugh!

One big issue was that the quest texts are used for both men and women Knights. That works fine in Japanese, but in English, you can't do a decent translation without using the gender-specific pronouns "he, she, his. her". I had hoped to get by with gender neutral pronouns as in "they picked up the item", but you really can't do that in conjunction with proper nouns as in "Carlota entered the cave. Their torch wouldn't illuminate the darkness".

I had to program a routine to determine the knight's gender, and then automatically insert the appropriate "he, she, his. her" in a sentence when needed. Luckily, the Knight's gender is already recorded in BGE for use with the "male" "female" labels in the knight descriptions. Anyways, I'm happy with the results!

Now I have to go through all the quests and set the line breaks up.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on March 13, 2014, 06:33:30 am
I almost give up for register too
Trying register for 2 days and finaly figure out the answer to king's field question haha
I guess there's lots people searching for translation in google for brigandine ge and found this site but they give up register cuz is hard to know the kings fiend question even to us rpg players. Imagine noobs   XD :doh:

aaaa another brigandine fans want to give support and encouragement :D
just regist, even though i must googling for that king's field thing question for registration haha

still playing this BGE on my ps3

greetings from indonesia too :D
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on March 13, 2014, 06:37:37 am
You are a rune knights in real and brigandine hero for translation this amazing game by yourself alone.
Nice see people like you still around ^^

I have plenty free time. How I wished  help you if I knew japanese or hex =\


Sorry my english XD :biggrin:

It took quite a lot of work, but I think I have worked the "kinks" out of the quest text system. Ugh!

One big issue was that the quest texts are used for both men and women Knights. That works fine in Japanese, but in English, you can't do a decent translation without using the gender-specific pronouns "he, she, his. her". I had hoped to get by with gender neutral pronouns as in "they picked up the item", but you really can't do that in conjunction with proper nouns as in "Carlota entered the cave. Their torch wouldn't illuminate the darkness".

I had to program a routine to determine the knight's gender, and then automatically insert the appropriate "he, she, his. her" in a sentence when needed. Luckily, the Knight's gender is already recorded in BGE for use with the "male" "female" labels in the knight descriptions. Anyways, I'm happy with the results!

Now I have to go through all the quests and set the line breaks up.
Title: Re: Any Brigandine (PSX) fans?
Post by: Sancty on March 13, 2014, 07:32:33 am
 HwitVlf, i completely support your effort. Thank you for your time and perseverance in willing to translate this piece of art. Really.
I've just play this game on my Samsung Galaxy Mega and it really kicks me back to the past.
Now I don't have to fight with my siblings anymore when playing this awesome game. :dazed:

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 13, 2014, 03:10:50 pm
... this piece of art.
That is how I feel about Brigandine too! In the LoF translation, I think Atlus lost quite a bit of the 'art' of the original Japanese  text. The story's emotional subtext was frequently "mangled" by rough phrasing that didn't really capture what was going on. I hope my translation will restore some of the artistry that was lost in Legend of Forsena.

I almost give up for register too Trying register for 2 days and finaly figure out the answer to king's field question haha
I didn't know the new-user registration questions had been changed. I just checked the questions, and they are quite King's Field specific! This site was hacked a couple times recently (nothing to do with the forum though) and the site owner must have changed the questions to increase security.  :smash2:
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on March 14, 2014, 11:34:46 am
Hello HwitVlf  :smile:

My name is Dinar Yunus, nice to meet you :)

I'm come to this forum in order to looking about this project.

Translating this game into an English version is very awesome. I hope you can do it.

I'm from Indonesia, and I love this game so much.

By the way, I have a video which would make you happy.

Look at this video, this is a glitch or bug from Brigandine GE.

https://www.facebook.com/photo.php?v=403521236451588

Indeed, there is a glitch where a Lizard King attack the enemy's Lilith for it's first move. Then Lilith counter it, but because Lilith has an ability to Charm enemy, so it will make Lizard King are charmed then auto move for it's second move. This glitch will happen if the "Charmed Lizard King" are attacking your units that already end. The game will freeze and will not continue to the next action and the player having to reset the game.

Sorry if my English is bad. But I hope you are understanding my words.  :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 15, 2014, 02:05:15 pm
I had not heard of that bug Dinar. It's weird that it doesn't happen when the charmed Lizard King attacks Janfadar.
It's not an actual freeze, but appears to be an unending loop (other game animations are still being processed).

Do you have a save game from right before the freeze happens?
Do you know if this same freeze happens in BGE without the translation patch applied?
 :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: dmpdesign on March 16, 2014, 12:49:47 am
Looks like to me the game is freezing because the charmed enemy isn't allowed to counterstrike a charmed enemy?

Weird!
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 16, 2014, 01:27:48 am
Hi! I'm a huge fan (of the game and now you  :smile: ) I've been stalking (yep, you heard it right) this page for a while now and actually landed on this page when it was just around 15 pages. I didn't register because I didn't want to end up being disappointed once the hype dies down. But thank you for restoring my faith in humanity (a little exaggeration. I know XD ) and to translators everywhere.

I'm one of the people who are constantly frustrated by the multitude of awesome games that didn't have a north american release. So from the bottom of my rpg-tactics loving heart, I thank you ^_^

I'd offer to help with proof-reading but seeing as you majored in literature ( If I remember correctly, yeah I read through all of the 20 pages  :rofl: ). But a lot of heads are still better than one so if you need proof-readers I can definitely help. :D  :beerchug:

P.S. I hope you can make it so that people can choose to either have english subtitles and japanese voice overs in contrast to having full english voice translation. I do prefer the former than the latter most of the time :D  :bowl:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 16, 2014, 03:56:15 am
Does the freeze happen with Ninja Masters as well since they also have the React ability?

whitelight, There really are a lot of great games that never made it to English. I hope I do right by Brigandine and finish the job. I know well the disappointment when translation teams seem to fall apart as a project drags on and the project dies.

Ha, literature isn't quite the same as grammar. And also, after spending 8 hours staring at Japanese mixed with hex code, you tend to start mashing  the keyboard and hope you're hitting in the general vicinity of the desired letter. So a proofreader might be helpful at some point.

I see no reason to avoid making a subtitled video option ... except Meriott's Japanese voice is so obnoxious! :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 16, 2014, 08:46:20 am
whitelight, There really are a lot of great games that never made it to English. I hope I do right by Brigandine and finish the job. I know well the disappointment when translation teams seem to fall apart as a project drags on and the project dies.

Ha, literature isn't quite the same as grammar. And also, after spending 8 hours staring at Japanese mixed with hex code, you tend to start mashing  the keyboard and hope you're hitting in the general vicinity of the desired letter. So a proofreader might be helpful at some point.

I see no reason to avoid making a subtitled video option ... except Meriott's Japanese voice is so obnoxious! :biggrin:

Well, we (the entire brigandine community) trust in you :D Haha, sorry to put the pressure on but you're really the only one who made it this far.  :biggrin:

I can help anytime with regards to proofreading and checking grammar if you want. I don't have any solid credentials aside from being an editor-in-chief in our school before (but that was way back in high school) so I'm actually a bit of a grammar nazi :rofl: But we've had English in our curriculum since grade school so I think I'm proficient enough.  :wink: I'm not assuming you'll choose me as I'm sure many of us would want to look at your "script" (so to speak as Brigandine should be considered a production with the number of lines it has). So sign me up for proof-reading and grammar check  :smile:

And yeah, Merriott's is just...XD I like her as one of my primary general's since she's one of the knights whom you can invest your time on and end up with a beefed up general. But her voice is just... :1782:
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on March 16, 2014, 12:38:02 pm
For all of you, listen again.

Charmed unit are allowed to attack other charmed enemy.

Of course when Lizard King attacks Janfadar, the game is still normal.

The game will be "unending loop" if Charmed Lizard King are attacks any unit who "already end". In other words, units who had finished it's move.

For example, Phoenix attacks any unit, then that Phoenix will end it's move automatically after finished attacks it's enemy.

Well, if there a Charmed Lizard King which attacks that "ended Phoenix" the game will be unending loop like HwitVlf said.

Why? "Ended units" were not programmed to do any actions because the Developer thought if the ended units are impossible to be attacked by other unit.

But the Developer were wrong, it's possible for ended units to be attacked by other unit. Some of units has an ability to move twice, such as Lizard King, Ninja Master, units who be given a React, etc

And if these units are charmed by Lilith or Fairy first, they will have 40% chance to attack ended units for it's second move automatically. And of course, if that happen, glitch will started.  :biggrin:

Sorry about my grammar ^_^
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 16, 2014, 02:56:49 pm
The game will be "unending loop" if Charmed Lizard King attacks ... units who had finished it's move.
Why? ... because the Developer thought if the ended units are impossible to be attacked by other unit.
But "ended" units get attacked and counter attack all the time in Brigandine, don't they?
But I did notice that Charmed units don't usually produce EXP when they attack an ally, yet Janfadar gets EXP when he counter attacks the Lizard King. You seem to have an experience cheat on in that video. Maybe it was a side effect of the code.

whitelight, Credentials aren't required. Just having a second set of eyes is useful since I continually find new typos I've overlooked. People aren't lining up for the job. Actually, reading all the scripts can kind of dull the game since there is no mystery left. If you're sure you want to do that (ruin the mystery for yourself), let me know and I'll send you some text to check over. It's also fine if you'd rather 'keep the mystery' and pass. But, thank you for the offer either way  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 17, 2014, 02:44:15 am
whitelight, Credentials aren't required. Just having a second set of eyes is useful since I continually find new typos I've overlooked. People aren't lining up for the job. Actually, reading all the scripts can kind of dull the game since there is no mystery left. If you're sure you want to do that (ruin the mystery for yourself), let me know and I'll send you some text to check over. It's also fine if you'd rather 'keep the mystery' and pass. But, thank you for the offer either way  :beerchug:

It won't really affect me that much. To me, a great experience when playing the game isn't just about the "story" in itself but more so on the fact that you get to "experience" the game while you're playing it. Reading the script would be different as to actually playing the game and boy would I ever want to contribute as much as I can. If only I'm good at hacking the game and stuff then I would've offered too  :rofl: This game is huge and I know it can be tiring. So I'll be glad to lend my assistance to you by proofreading and whatnot  :biggrin:

Once the full translation patch is done, then it will be worth it :D
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 17, 2014, 04:33:45 pm
whitelight. Sent a private message.


Dinar, I managed to recreate the bug easily and verified that it happens in the non-translated BGE too. Does it happen in LoF?  I will check into fixing the bug before I release the final patch. I can probably place some breakpoints at various stages of the attack process and see which ones are triggered before the freeze loop. If some post-attack routines aren't being triggered (damage calculation etc), that should give me a general idea of where the loop is happening.

The loop is probably happening because a function is trying to access data that isn't where it should be. If for example, the game has an IF test loop that reads a list of enemies until it find the counter-attacker:

1. read next list entry
2. IF entry is Auron, go to 4
3. ELSE go to 1
4. continue to damage calculation

If the counter attacker is not on the list, the loop could just keep looking forever. If I can narrow down where that is happening, I might be able to fix it.
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 18, 2014, 02:40:22 am
I'm on it. Perfect timing as I have a day off tomorrow  :biggrin: Anyway, a few questions:

1. Is there a certain word number limit imposed per quest that I have to follow? Since I will be suggesting changes (I've looked up the texts now and I already made suggestions) in the script I would like to know if there is a limit. That way I won't go overboard.  :rofl:
2. I understand a bit of html coding so am I right to assume that the [KNIGHT] etc. in the coding correspond to codes in the game for certain stuff to happen, like in the case of the aforementioned, the name of the knight involved is inserted into the text?
3. Regarding the use of pronouns, I know I saw you post somewhere regarding the usage of his/her, him/her in contrast to using they as it can be passed for usage in general. Was it because there isn't a specific "code" you can use that would properly switch out pronouns depending on the gender? I have to know this, that way I can also think up of ways to work around this little bleep in the system. Hell Ernest Wright was able to create 'Gadsby A Story of Over 50,000 Words Without Using the Letter "E"' which means there's a possible workaround on this one.
4. This is actually quite fun to do. :D Hopefully I get to help :))
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 18, 2014, 03:04:35 am
Cool!
There are significant space limits depending on the section.

The random generic quests are handled as a block. There is not limit to a single quest's text, but the total for all quests is already very close to the maximum length.

The descriptions block can expand a little, but each description is limited to what will fit in the display box. it's hard to set an exact letter limit since I'm using a variable width font. But if you look for the longest description, that will be close at the maximum text length per-description.

For the recruit quests, I actually haven't checked for sure as I'm still translating the text. It appears as though there might be room to expand, but I haven't tested.

There is info on the tags in info.txt, but yes you are right. They are just my labels that work with the text-inserter program. [KNIGHT] inserts a code that draws the questing knight's name, [ITEM] inserts the current random items name, [CARD] is a random card from the fortune teller quest and [STAT] is a random stat boost etc.
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 18, 2014, 03:16:17 am
Cool!
There are significant space limits depending on the section.

The random generic quests are handled as a block. There is not limit to a single quest's text, but the total for all quests is already very close to the maximum length.

The descriptions block can expand a little, but each description is limited to what will fit in the display box. it's hard to set an exact letter limit since I'm using a variable width font. But if you look for the longest description, that will be close at the maximum text length per-description.

For the recruit quests, I actually haven't checked for sure as I'm still translating the text. It appears as though there might be room to expand, but I haven't tested.

There is info on the tags in info.txt, but yes you are right. They are just my labels that work with the text-inserter program. [KNIGHT] inserts a code that draws the questing knight's name, [ITEM] inserts the current random items name, [CARD] is a random card from the fortune teller quest and [STAT] is a random stat boost etc.

Gotcha. Alright, will try to do workarounds and rewording then. Hmm, so there is an auto-gender text inserter. But in the info.txt you sent, it only pertained to "he", so I assume it can be changed to a he or she depending on the gender of the knight, but is it also applicable with her/him, his/hers?

Sorry if I have a lot of questions, just want to make sure I'm doing the right thing  :sweatdrop:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 18, 2014, 04:04:58 am
No problem, question show you are thinking, which is a prerequisite for this kind of work.   :wink:

The gender tags I created only recognize capitalized or lower case 'he' and 'his'. The code  detects the knight's gender and changes it to she/her when appropriate. But 'hers' and 'him' should be avoided- which shouldn't be a problem the the knight's name is available. "The dog bit him" > "The dog bit [KNIGHT]"

There are probably some stray "their" and "them" attempts at gender neutral pronouns in the random quest text. those should be changed to [he/He] [his/His], I just haven't cleaned that up very well yet. :badteeth:
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 18, 2014, 08:26:15 am
No problem, question show you are thinking, which is a prerequisite for this kind of work.   :wink:

The gender tags I created only recognize capitalized or lower case 'he' and 'his'. The code  detects the knight's gender and changes it to she/her when appropriate. But 'hers' and 'him' should be avoided- which shouldn't be a problem the the knight's name is available. "The dog bit him" > "The dog bit [KNIGHT]"

There are probably some stray "their" and "them" attempts at gender neutral pronouns in the random quest text. those should be changed to [he/He] [his/His], I just haven't cleaned that up very well yet. :badteeth:

Thanks, I really am serious about wanting to help  :wink: And you're right, him and her can be eliminated since it's only a small block of text and using the knight's name wouldn't sound as redundant. Will continue with what I'm doing then.  :biggrin: I will give you an update as soon as I make considerable progress  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Nicolai21 on March 18, 2014, 10:07:16 am
I just read all the posts and the company who made Brigandine is Hearty Robin.

Now where can I get this patch so I can play this? I played the original to no end and then in 2014 found out about GE. So mad, but thanks to you I can play in english!
I also know some Japanese and can do translations if ya need me to.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on March 18, 2014, 02:10:13 pm
whitelight. Sent a private message.


Dinar, I managed to recreate the bug easily and verified that it happens in the non-translated BGE too. Does it happen in LoF?  I will check into fixing the bug before I release the final patch. I can probably place some breakpoints at various stages of the attack process and see which ones are triggered before the freeze loop. If some post-attack routines aren't being triggered (damage calculation etc), that should give me a general idea of where the loop is happening.

The loop is probably happening because a function is trying to access data that isn't where it should be. If for example, the game has an IF test loop that reads a list of enemies until it find the counter-attacker:

1. read next list entry
2. IF entry is Auron, go to 4
3. ELSE go to 1
4. continue to damage calculation

If the counter attacker is not on the list, the loop could just keep looking forever. If I can narrow down where that is happening, I might be able to fix it.


Thanks for your info HwitVlf.

I swear I didn't know if Charmed units are able to counter attack.

By the way, how did you know if I use a cheat for my game?

Please attention if my game use a "save state" instead of memory card :)

Indeed, I use a cheat for Multiplayer mode. I just want to know which the strongest country if their potential are maximum (in other words, reach level 30).

For now, Norgard is the Strongest Country. Even they had a some Knight with high Rune Power like Dogal (410 RP), Noie (423 RP), etc

Meanwhile, in Almekia, a lot of Powerful Knight join this country, such as Hyude, Sheridan, Vanessa, Alsace, etc. Do you know Aldis? Even she has a HIGHEST RUNE POWER when reach level 30. Her rune power is 455 (including a Solomon Ring), a little bit higher than Lance who has only 451 RP. Vaynard in 3rd position, 445 RP.

Well, I will waiting for your project until it finished. This patch will make my Brigandine become more interest. ^_^

And one again, did you watch my video until at the end? In last part, there is a glitch which I don't know how that bug could happen. Esgares VS Leonia, but no opponents from Leonia. So, Esgares won instantly. -_-
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 19, 2014, 08:11:36 am
Random question! But a totally important question. Can you tweak with knight levels?  :confused: I sure hope that you can. :bowl:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 19, 2014, 02:45:00 pm
I just read all the posts and the company who made Brigandine is Hearty Robin.

Now where can I get this patch so I can play this? I played the original to no end and then in 2014 found out about GE. So mad, but thanks to you I can play in english!
I also know some Japanese and can do translations if ya need me to.
Hello Nicolai  :smile: I'm pretty sure E3Staff developed Brigandine. The Wikedpedia page says it was Hearty Robin, but it's wrong. I've seen E3Staff's Brigandine website from before they were bought out by Hearty Robin toy company. Grand Edition may have been released after E3 Staff was absorbed into Hearty Robin, but the game only mentions E3Staff.

A patch has not been released for this project yet.

Thank you for the offer to help. Can you make a transcript for the BGE videos with spoken Japanese?
 
Random question! But a totally important question. Can you tweak with knight levels?  :confused: I sure hope that you can. :bowl:
I'm sure you can edit the starting levels. I wouldn't want to mod the game that much in this patch, but I think a BGE remake mod would be awesome.

It's pretty easy to change sprites, quests, spells,units,world map,battle maps.  That would practically make a new game experience.
Title: Re: Any Brigandine (PSX) fans?
Post by: Nicolai21 on March 19, 2014, 04:00:27 pm
I can try to do the transcripts. My hearing it isn't that great but I may be able to find something online to help me with that part.
I found a video online with all the cutscenes. I can listen to them over and over to get the stuff I need. Unless you can get the transcripts from the game in Japanese.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 19, 2014, 04:48:25 pm
Transcripts would be very helpful! I don't need them for the cut scenes with subtitle boxes already, just for the animated movies that have no- subtitle text. There may be a transcript available from a Japanese Brignadine fan site already. I haven't checked yet.

You can download a save-game file for BGE from gamefaqs.com with the Recollection section at 100%. If you load the save, you'll be able to watch all the movies in the Recollection section.

Another possibility is that the Japanese LoF game has a transcript for the BGE movies, since LoF didn't have the animated videos (I think). 
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on March 19, 2014, 06:09:54 pm
" It's pretty easy to change sprites, quests, spells,units,world map,battle maps.  That would practically make a new game experience.
[/quote]"

wow
Imagine a Mod in brigandine about game of thrones like that guy did to mount and blade warband.  :ninja:

You rox hwitVlf!
Title: Re: Any Brigandine (PSX) fans?
Post by: Nicolai21 on March 19, 2014, 08:28:19 pm
I have done some digging and found something that may help.
http://www.gamefaqs.com/ps/196820-brigandine/faqs/47886
From the scenes I have listened to this is a good translation for them.
Some of the wording may be off though, but if it is let me know and I'll see what they mean. I do have a Japanese dictionary to help out.
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 20, 2014, 06:32:24 am

Random question! But a totally important question. Can you tweak with knight levels?  :confused: I sure hope that you can. :bowl:
I'm sure you can edit the starting levels. I wouldn't want to mod the game that much in this patch, but I think a BGE remake mod would be awesome.

It's pretty easy to change sprites, quests, spells,units,world map,battle maps.  That would practically make a new game experience.

Haha, well to tell you honestly...my favorite leaders aside from Vaynard is Lance and Lyonesse for the reasons that they start from level 1. And it's so much fun feeding them kills and watching them grow and get beefed up XD

Anyway, made progress with the scripts but it's getting a bit slow since it's kind of hard to preserve the literary artistry of the lines since I had to rearrange stuff :)) Most of them are on how the sentences were constructed. Some sounded weird because the modifiers were misplaced which I had to correct.

I'll come up with examples soon :D

BTW, once this is done. An upgraded version would be awesome. Like let's say have an alternate universe with a totally different story and then having the leaders as the great grandchildren of the current leaders. They could start out at low levels and then when they reach a certain level or complete necessary conditions, they can advance to a higher much awesome class @_@

Alright, I'll stop now haha! For now, let's work on this awesome translation :D
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 20, 2014, 03:44:45 pm
I have done some digging and found something that may help.
http://www.gamefaqs.com/ps/196820-brigandine/faqs/47886
From the scenes I have listened to this is a good translation for them.
Some of the wording may be off though, but if it is let me know and I'll see what they mean. I do have a Japanese dictionary to help out.
That's just the text from the USA Legend of Forsena game. I don't think the movies in Grand Edition have the exact same text. And Atlus didn't do a very good translation in some places so I need a transcript of the actual Japanese spoken during the Grand Edition movies.



whitelight, my favorite characters were the ones you could start at level1. I hope someone does do a full makeover mod.



A little update info on the translation: I'm about half way through translating the recruit quests right now, and I have to say, Atlus' translation messed these quests up more than other areas. Even when they get a phrase technically right, they don't pick words that accurately convey what the story is trying to get across. Atlus made the quests a group of almost almost disconnected clauses.

For example in Georg's quest Atlus translated:
Quote
Are you all Knights of Leonia? What?! Hic... There is only one of you? What are you talking about? Hic!
Wait a minute... How many same faces... 1,2,3.... Huh? Are there four of you?

What he is actually saying is:
Quote
Are all of you knights from Leonia? ...what? *Hic* You're alone? Nahhh!! There's 1...2...3... say! You all look the same!? Are you quadruplets!?

It's just a little joke, but when you miss enough things like that, the dialog just leaves you wondering "what was that all about?"

Anyways, I'm glad to have a chance to restore some of the original personality to these Knights that was lost in LoF.
Title: Re: Any Brigandine (PSX) fans?
Post by: SpoonyGundam on March 21, 2014, 10:52:05 am
So, quick question:

I know the patch is still a ways away, but do you know if it'll work on the Japanese PSN version of Grand Edition? Presumably, you'd have to convert the EBOOT to an ISO before patching (Then convert it back to an EBOOT if you want to run it on a modded PSP), but I don't know if there would be any differences between an ISO made from the download vs the disc that may affect patching. But I think it would be pretty nice if I could use the patch on the copy of the game that I actually bought!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 21, 2014, 01:10:40 pm
I'm not familiar with EBOOT to ISO conversion process, but the odds are high that the patch would work as long as the ISO doesn't have compression etc. If nothing else, I will try to make the patch compatible with all known forms of the game before I'm done. Do you know the checksum (CRC32) and size for such an ISO?

If the CRC32 is e7dd77c8 the patch should work. Even if the CRC is different, if the file size is 751,720,368, there is a good chance the patch will work.
Title: Re: Any Brigandine (PSX) fans?
Post by: whitelight on March 23, 2014, 05:27:36 am
I'm still here. Just been busy this past few days since it'll be my graduation on friday :D (graduating from college) and then will have to prepare for review on boards. After friday I have 4 days off, so hopefully I'd be able to finish everything you sent me by then :D

And yeah, my favorites will always be the knights starting from level 1 to less than five. Among my favorites include Lance, Lyonesse, Cortina, Dogal, Hyude, Liguel, Merriott and Alsace :D I hope I didn't miss any of them :D
Title: Re: Any Brigandine (PSX) fans?
Post by: dmpdesign on March 24, 2014, 12:43:39 am
John, I was able to apply your patch to a specific copy (the dark side box set one) of KF1 and convert it to an eboot, it should work fine for this :)  If someone manages one of the complete game please get it to me and I will host it with the other files.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on March 24, 2014, 02:41:56 pm
There's more scenes and stuff about halley in brigandine Ge?
In forsena was so mysterious
For me is the best character ^^
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 24, 2014, 03:03:11 pm
dmp: Exactly. Companies are very unlikely to edit the workings of a PS1 game at this point since the software and development teams are long gone. If a PS1 game has an alternate version (ie would need a different patch), it was likely created when the PS1 was still 'alive' because a bug was found in the initial run, or the company changes logos or such.

duredure: Funny you mention Halley, I was just translating the Quest where she visits Leland's grave. I think there is more about Halley in Grand Edition. Her story is part of the end-game stuff that seems to have been left unfinished in LoF. She is a subject of several animated sequences in BGE.

An interesting thing I noticed, the Japanese LoF game doesn't have the problem on the 'New Game' screen like the US version does. Another clue that the "Dryst only" (set location out of bounds) bug is a simple fix once it's source can be tracked down.
 
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on March 26, 2014, 11:48:58 am
Ah, I hope HwitVlf can translate some conversation / dialogue before battle which was not present in LOF.

For example :

Lance VS Cai

Cai VS Gish

Vaynard VS Zemeckis

Clarence VS Paradoll

Schutleis VS Irvin

Lyonesse & Kiloph & Baleen

Kiloph and Asmit (Without Lyonesse) But you must set Kiloph in force number 2, while Asmit in force number 1

Bagdemagus and Gallo

Meleagant and Adilicia

Isfas and Charlene

Isfas VS Charlene

Charlene VS Langueborg

Bagdemagus VS Daffy

Roadbull and Elaine

And still more :D
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 26, 2014, 05:59:40 pm
Yep,the plan is to translate all that!
I'm working on the "Special Quest" text right now. Most of the stuff you mention should be in the "Battle Quips" section which I'm doing next.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 27, 2014, 02:42:49 pm
I noticed that the "Brigandine LoF DodgeHit.zip (http://www.swordofmoonlight.com/bbs/index.php?topic=684.120)" which I put together for Prevch has been downloaded quite a few times. I'm not sure if it even made sense much less was useful to anybody.

I was wondering if anyone found the information in it useful enough to be worth posting in a more prominent pace?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 29, 2014, 05:19:38 am
This is just some info that might interest people who would like to get into game translating.

While inserting the translated Special Quest text, I ran into some serious space problems. In BGE, each Special Quest is loaded off the CD into RAM individually as needed and there is only 2048 letters worth of space  for each quest on the CD.  I needed more room that for several of the Special Quests. You can resize a Playstation game CD and move data around, but it's fairly complicated. Instead, I thought I'd try to write the long quests in the Dummy file.

Dummy files are basically blank files written to a CD in order push the important data further out on the disk where the CD read speed is faster. They are still a perfectly viable space to store data.

With a little tracing,  I found the routine which BGE uses to load data off the CD into RAM. You provide this routine with 3 numbers and it does the rest of the work. The 3 numbers being
1 Source data's location on the CD
2 Destination location in RAM
3 Length of Data to transfer

I edited the  "Source data's location" for the long Special Quests to read from the dummy file. This Dummy file has about 12MB worth of space available (HUGE!) so it may be useful for other things as well.

The edit seems to be working so far and was a lot easier that resizing the entire CD!
 
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on March 29, 2014, 04:29:48 pm
Wow, Aldis and.....Piro??? I like this scene.

By the way, in LOF, her Fafnir called "Puro" but in GE use different word.

Some character has a different name between LOF and GE like :

Rain (LOF) and Rein (GE)

Hula (LOF) and Yura (GE)

And how about some new quest knight which available in GE only? Look at this :

Alumina or Almina?

Sheluna or Cerluna?

Aaron or Auron?

Hey, I think this will make anyone interested XD
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 30, 2014, 03:26:01 am
There were quite a few names changed by Atlus in LoF.  I debated how to translate a lot of those including the dragon's name. I tried to leave the Knight names to match LoF but change a few to better match the Japanese like Balder to Walther.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on March 30, 2014, 06:22:00 am
Hello :biggrin:

I hate when company change original names  to others  :madani:
I would prefer 1000 times old names than new ones.
Ex: the best rpg/strategy in psp Tactics ogre let's cling together
they changed so bad all the names that make me hate this new version.
Ex:The best archer in game a classic and funny name "Aloser" now is arycelle ¬¬
How I wish a mod version of this new game with old names.

anyway in brigandine there's no new characters right?
wasn't better let the old names in this?

sorry my english :tongue:

There were quite a few names changed by Atlus in LoF.  I debated how to translate a lot of those including the dragon's name. I tried to leave the Knight names to match LoF but change a few to better match the Japanese like Balder to Walther.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 30, 2014, 01:52:24 pm
I get attached to names when I like a game, but I don't really think it matters what the original Japanese names were.

It can be very hard to know what the Japanese name is supposed to be. Some names just sound horrible in English so it makes sense to change them. Like the old king of Norgard who's name is literally Dor-me-ditzu.

The scene with Aldis is voiced in BGE and she says the dragons name like Pee-row. But since the dragon is a Fafner, maybe it is supposed to be Puro meaning 'pure' in reference to the Fafner's white element. I don't know.

I was debating about whether to change Limlight's name to Remlit. In the Japanese, his name is something like Rima-ritto. The word 'Limelight' means 'center of attention' in English which doesn't seem to fit an Elf with his personality.
Title: Re: Any Brigandine (PSX) fans?
Post by: Nicolai21 on March 30, 2014, 04:58:25 pm
having trouble doing BGM translations myself. Makes sense you will have to change some names because the way they translate over.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on March 30, 2014, 05:24:57 pm
Nicolai21 Is BGM Brigandine Grand Movies? Do you have any interest in translating the Brigandine Grand manual?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 05, 2014, 03:25:29 pm
Does anyone have an interest in programming a quest editor for Brigandine Grand Edition?

I've deciphered most of the quest format so it would be easier that starting form scratch. Grand Edition includes a setup for "sound tags" which allow you to embed sounds directly in the text. I haven't taken the time to figure it all out.

Also of interest, the quest system in Grand Edition supports tags that insert the name of the questing Knight's Lord and home country. Strangely, only a couple quests actually use this feature, but they do add the ability to make the quests seem significantly more 'personalized'.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 05, 2014, 04:37:52 pm
Now here's the real mystery of the Brigandine world...
Whats up with this guys facial hair!!!!

He almost looks like he's in the middle of changing into a werewolf  :tinfoil:
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on April 05, 2014, 04:43:44 pm
Who is he? I think he is Lucia's father :)

I'm remember this quest, when Lucia go back to her home for a while.

By the way, it seems need a long time to finish this project  :movingeyes:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 05, 2014, 08:22:36 pm
Good eye! He's the father of the boy in Lucia's quest. He's not actually Lucia's father, but it's easy yo make that mistake because the boy calls her "sister". It's just an honorary term of endearment. Lucia's conversation with the father makes it clear she's not related to the family.

The quests sections have taken much longer than I expected. Just setting up the line breaks takes quite a lot of time since you have to custom-fit each sentence to the width of the window where it is displayed.  The available space for text in any window's changes depending on which portrait is displayed on the window's side. Some quests have two protraits covering up a large part of some text boxes. It's not enough to just have all the text displayed in a big block, the timings and groupings of text play a big part in telling the quest's story.

It was much easier in the original Japanese because they have no spaces between words and all their letters are perfect squares.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 06, 2014, 06:36:10 pm
I've moved on from the quest text for now and started working on the "Battle Quips" section. Luckily, it uses pretty much the same text system as the "Special Recruit Quests" so I didn't have to do much dissecting. But I still had to program a  custom text extractor tool since the battle quips section is arranged differently that other sections.

The Quips/Special Quest text system includes special tags to integrate speech and sound effects directly into text. The quest's "choreography" data tells the system which sounds and graphics should be ready for the use in the quest. Then tags embedded in the text control when the sounds/graphics are played/displayed.

The big problem is that the setup is designed to auto-next the dialog boxes in sync with the voice acting. Needless to say, the timing on Japanese speaking is quite different than the time it takes to read the equivalent in English. Not quite sure the best way to handle this problem yet.

Anyways, here is a little sample from one of the battle quips as displayed in the Recollection section.   
Title: Re: Any Brigandine (PSX) fans?
Post by: Nicolai21 on April 06, 2014, 06:49:09 pm
Sorry meant Grand Edition. Is there a manual for the game? I may be able to translate that with my dictionary.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on April 07, 2014, 10:32:12 am
For HwitVlf

Do you want to know about the best way to fix that auto next dialog boxes?

Just press circle when text are displayed so the voice acting will dissapear and you're done  :smile:

Why? I think the dialouge text are more important than it's voice.  :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 07, 2014, 03:08:41 pm
Nicolai21: I don't have scans of the Brigandine manual and can't really take the time to do it right now. Can anyone else scan their BGE manual for translation?

Dinar Yunus: I agree. I can disable the Japanese voicing during the events which will make each message stay on screen until the player pushes a button, but I'm not sure if people would prefer that.   :dazed:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 14, 2014, 02:40:28 pm
A couple interesting notes.

Leland (Halley's love) had a sword which was called Durandal in the Atlus translation of Brigandine. Its actual name is シューティングスター which is the English words "Shooting Star" spelled phonetically in Japanese (ie shu-ting-suta). But that name creates confusion with Halley's nick name (流星) which is the Japanese word for Shooting Star. I guess that's why Atlus changed it to Durandal. I'm probably going to leave it Durandal to avoid the same confusion, but it's interesting to note that Leland named his sword after Halley or the other war around.

Secondly, I'm translating the battle events section and in the Dinidan VS Vaynard encounter, Atlus cut out about half of Dinidan's speech. It's the main place in the game where he explains why he's so attached to Cai so I think it was a bad choice to cut it.

For you Brigandine connoisseurs, heres the Atlus script from LoF followed by my translation of the Grand Edition Script.

Quote
Vaynard
Dinadan, it`s not in my best interest to fight you. I respect you a lot as a Knight and I would like you
to come to Norgard. I need your support to attain my goal.

Dinadan
Why don`t you come to Caerleon instead.

Vaynard
Ha, ha, ha... That`s very funny...What is your answer?

Dinadan
My answer is No. I don`t like that arrogant attitude of yours and I don`t think I can get along
with you. Also, you don`t need me as much as you say you do. I know you want to become
stronger than anyone, and you can`t let a person stronger than you to be out there.
You would rather have that person underneath you. I can`t pledge my loyalty to
someone like you.

Vaynard
I see your point... But I don`t think you`re telling me everything either. Your distrust in me must not
be the only reason why you refused. Is the Wise King that powerful?

Dinadan
It`s not because he is superior to the other Lords. If we compare just the competency, you and King Cai
are not much different. The difference is the way of thinking...

Vaynard
I would love to have an opportunity to talk with him outside of the battlefield. But it looks like I have to
defeat you before I can do that. Are you ready, Knight Master?

Quote
Vaynard:
Blade Master Dinidan, I'd rather not fight you. I respect you. Come with me to Norgard and help me shape Forsena's future."

Dinidan:
Here's an idea, why don't you join Caerleon?

Vaynard:
Ha,an interesting joke. What is your answer?

Dinidan:
No. For one, I don't like your arrogant attitude. Furthermore, I doubt you really need me. You just want to be stronger than anyone else. So you try to get all the strong people under your thumb. I can't ally with someone like that."

Vaynard:
I see...but I sense there is more to the story. Your distrust of me is not the only reason. Is the Wise King so appealing?

Dinidan:
Heh, you're pretty calm. I was trying to irritate you. Okay, I'll tell you the real reason I'm so attached to Cai. As far as abilities, you and Cai are pretty much equal. The difference is in how you think.

If you had two starving children and only one piece of bread, you could choose without hesitation...who lives,who dies. That's the difference. He suffers over decisions like that.

He's no fool, he knows the best decision but still worries about it right till the end. When you see how much he cares about decisions like that, there's no way you could betray him.

Vaynard:
Hmm, I would enjoy talking to this Wise King away from the battlefield...But it seems we must fulfill our duty first. Prepare yourself Blade Master.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 14, 2014, 02:52:32 pm
Here's one of my favorite Battle Events so far. Isfas, the gentle giant who is happiest when working in his garden versus Vaynard, the pragmatic King who believes he is the best choice to rule the world.

Quote
Isfas:
A flower that takes years to grow becomes ash in a flash of war.
War destroys everything. Why do you want ashes and death?

Vaynard:
You misunderstand. I work to revive hope from the ashes.

Isfas:
Only sorrow comes from ashes. Don't you see?

Vaynard:
...I do not agree.

Isfas:
....
Then I must stop you.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on April 15, 2014, 08:41:38 am
WOW, nice translation  :biggrin:

By the way, can I request these battle quips?

Adilicia VS Carlota

Isfas VS Charlene

Charlene VS Langueborg

Bagdemagus VS Daffy

I'm sorry if this would disturb you because I just want to know why these people are fight each other after their Kingdom has fallen.

From best friend, then become a rival. Are these people lost their mind?  :confused:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 16, 2014, 01:25:36 pm
I will PM you those 'quips' when I get them polished up. There doesn't seem to be any good reasons given for why the knights keep fighting except maybe Bagdemagus and Langueborg.

Bagdemagus says war is fun no matter who your fighting for. (big surprise ha ha)
Langueborg says a military genius like him should support the king that rules the world (another big surprise).

For the others I get the impression that it's just their job, but their hearts aren't in it.
Here's a little insight into Isfas from his description which  updates after his home country (Leonia) falls:
Quote
After Leonia fell,a sorrow took root in his soul.
Though he still fights bravely,the smile once so
common on his face now comes only when alone in
his garden surrounded by chattering birds.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on April 18, 2014, 02:58:56 am
Sorry OOT, but you can delete this comment if you don't like it  :smile:

Look at this screenshot, this is a Brigandine Battle in future version  :cool:

https://www.facebook.com/photo.php?fbid=339157412887971&set=a.129257343877980.24175.100003811462956&type=3&theater
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 18, 2014, 03:17:30 am
Looks interesting! What is it from? A 3D Brigandine game???!!!!!
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on April 18, 2014, 06:59:04 pm
OOOHHHH I can't wait for a release That pic of Aldis with English so got me excited .
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on April 19, 2014, 12:08:06 pm
Sorry, that was a mod for 1st person shooter game. The name of that game is "The Specialist"

But I was modded it's BOT with the name of Brigandine's Hero :)

Well, back to the topic. Can you release your project before a year 2015?
Title: Re: Any Brigandine (PSX) fans?
Post by: Chazchu on April 20, 2014, 07:11:21 pm
Hey dude, I just registered to compliment you on your work and I am rooting for you to finish it as soon as possible!!! Also I have a question - will you consider using LoF music themes in place of GE ones cause or add them someway?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 21, 2014, 02:16:04 pm
Hiya Chazchu. The music in LoF was stored in normal CD music tracks, whereas Grand Edition uses a MIDI like format. I doubt it's possible to put LoF's music into Grand Edition (without a lot of work), but I will check into it before being done.  Maybe as an optional version.

Dinar Yunus: i sure hope I'll be done before 2015!
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on April 21, 2014, 11:39:30 pm
Please don't change the music ! Well maybe Iscalios but I like all the other country themes in grand mostly  the Empire !!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 27, 2014, 04:27:35 pm
Interesting Tony! You're the first person I've heard who preferred the BGE music. If I did add LoF music to BGE, it would be an optional patch not built into the translation.

A little update. The Special Quest text is translated and inserted. I'm sure there are some typos and such, but the Special Quests are probably the biggest single chunk of text in the game. moving on to the 'battle events' now.

I'd like to mention here, that one of the people who posted in this thread is CEO of Crucial Apps. Not only did his company provide some awesome translation help with several sections of the BGE text, they are also (drum roll please...  :drummer:) in full production for an all new Brigandine like  game!

The game is called  "Sabaton: War of the Weeping Lands". If you're not up on Medieval warfare, a "sabaton" is a piece of armor. They've been cool enough to let me see some of the development goodies and I must say there's a lot of talent involved with the project. The project leader is a big Brigandine fan so I have good hopes that the final product will be a worthy spiritual successor to Brigandine.

If you want to get a sneak preview of some of the art involved in Sabaton, you can check out BrigandineReborn.com (http://brigandinereborn.com/). The site is under development so things are just placeholders, but there are still some intriguing tidbits to see. Most of the non-Brigandine pictures at the bottom are concept art for Sabaton!

So for all you fans who've longed for a sequel, keep and eye open for more updates. There's hope on the horizon!   :megaman:
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on April 27, 2014, 04:29:12 pm
Hey bro, did you forget about your promise to me?  :biggrin:

Sorry before if I would make you busy  :wink:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 27, 2014, 05:45:40 pm
Me forget??? Impossible!!! ...well maybe a little  :badteeth:
Quote
Adelicia:
Carlotta, I didn't want to fight you.

Carlota:
I fight to live. I fight for my dreams.

Adelicia:
I know. Lets go Carlotta!

Carlota:
Yeah, don't hold back.


Quote
Charlene:
Isfas... Are you my opponent?

Isfas:
I never thought I'd fight you, but I suppose it was destined
to turn out this way from the day I became a knight.
Charlene, don't hold back. Do you understand?

Charlene:
 ... ... oh, I guess you're right. I'm a knight too.
I must defeat the enemy before me even if they
were once my friend.

Isfas:
Yes. Let's go!

Quote
Charlene:
Pfft, it's Langueborg. I could see your tail wagging from here. 

Langueborg:
Charlene...watch your mouth. A common soldier like you
couldn't possibly comprehend how a master strategist like
me has a duty to serve the ruler of the world. I Langueborg
have nothing to be ashamed of! 

Charlene:
What a sharp tongue. I'm looking forward to cutting it out.

Langueborg:
Uhh...Please I..I was just kidding! Sorry!

Quote
Daffy:
Yo buddy, it's been awhile.

Bagdemagus:
Oh, it's the poor guy with the mustache. Are you still broke all the time?

Daffy:
Meh, making progress little by little. How about you bud?

Bagdemagus:
Me? I'm havin' a blast! Doesn't matter where you fight, war
is still fun! Gwa ha ha ha!

Daffy: Heh, you haven't changed a bit.

Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on April 28, 2014, 06:02:22 am
WOW NICE. That is all I wanted to know. Thanks a lot HwitVlf  :saint:

By the way, HwitVlf, your nick name are funny, and how about a letter "l" ?

Small L or Capital i? :)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on April 28, 2014, 02:39:32 pm
Ha, my Hwit Vlf nickname is actually old English (as in English circa 600 AD) for White Wolf.  I came up with my 'screen name' when I first signed up for an email many years ago and  had just finished reading a book on the Wulf Kings of Old England.

Vaynard's White Wolf nickname is just a coincidence. I never really cared for Vaynard's character in LoF and I don't think I even remembered he was called White Wolf at the time.
Title: Re: Any Brigandine (PSX) fans?
Post by: SpoonyGundam on April 30, 2014, 04:33:47 am
I'm not familiar with EBOOT to ISO conversion process, but the odds are high that the patch would work as long as the ISO doesn't have compression etc. If nothing else, I will try to make the patch compatible with all known forms of the game before I'm done. Do you know the checksum (CRC32) and size for such an ISO?

If the CRC32 is e7dd77c8 the patch should work. Even if the CRC is different, if the file size is 751,720,368, there is a good chance the patch will work.

I forgot about this, sorry!

Now that I remembered to actually go and check, I can't seem to get the EBOOT to convert to a usable ISO at all. All the programs I've tried either give an error message or spit out a corrupted file, even though the game works perfectly fine on the PSP. Looking around online, I saw some other people having similar problems, and I suspect that the programs just can't handle converting multi-disc EBOOTs like BGE. Oh well!
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on April 30, 2014, 06:20:53 am
Quote
Now that I remembered to actually go and check, I can't seem to get the EBOOT to convert to a usable ISO at all. All the programs I've tried either give an error message or spit out a corrupted file, even though the game works perfectly fine on the PSP. Looking around online, I saw some other people having similar problems, and I suspect that the programs just can't handle converting multi-disc EBOOTs like BGE. Oh well!


Hello
In psp or emulators the brigandine legend of forsena has a loop problem and never had a fix in years. You can only choose escalio or the game reset.
 How did you manage to run perfect in psp bro? :biggrin:

Sorry my english
Title: Re: Any Brigandine (PSX) fans?
Post by: SpoonyGundam on April 30, 2014, 11:57:40 am
I was running Grand Edition, not Legend of Forsena. GE is available on the Japanese PSN.

I don't think there's any solution to getting LoF working properly, but chances are good that GE with the English patch will run perfectly fine when it's finished if you create your own EBOOT from the patched ISO. So there's something to look forward to!
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on April 30, 2014, 12:32:07 pm
Ah Ok  :biggrin:
Im waiting this translation  like a virgin wait for his first sex.
I only think is sad that they cut out the battle scenes in grand edition  :sweatdrop:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 01, 2014, 04:11:46 pm
I'm inserting the translated "Battle Event" text (i.e. in battle knight vs knight dialog) and came across the weirdest event so far...

Quote
Iria:
... ...

Dillard:
... ...

Huh!!? What did I miss? I guess it's supposed to be a joke since Dillard is described as a "man of few words" and Iria is also very "matter of fact".

An interesting piece of Brigandine trivia: Dryst has an accent and weird mannerisms in the Japanese. It was all removed in Atlus' LoF translation. There are extra vowel sounds inserted into his speaking regularly as in "Howee are you doingaa." His laugh is Kuu ku ku (probably a reference to cuckoo) and he says "Mmm" often for no apparent reason.  I've preserved these things in the BGE translation except for his accent. Because I find that trying to represent an accent with misspelled words is just hard to follow and detracts from the flow of the text.

Another interesting fact, the drama of the Rand family (Liguel, Miguel, and Castor) takes up more room in Brigandie's text than any other story line. Yet a lot of that text is extremely repetitive because the storyline is told from every possible perspective. It was probably my least favorite part to translate so far. I've never seen so many "brother...!" "sister...!" "bother and sister...!" "sister and brother...!" "brother and brother...!" statements in my life!  :sick[1]:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 10, 2014, 01:39:44 pm
Just a little status update -  I've just finished translating the second part of the "battle quotes" sections. The two "battle quote" sections contain the banter that knights say at the beginning of battles. I still have to manually go through and set the line breaks, and deal with the voice Japanese voice acting auto-advance setup etc.

After that's done, what is left is (roughly):
1. "World Event": section (events triggered on the world map, like when you have 2 specific knights stationed together)
2. "End game": 6 separate  files, one for each countries. They contain a lot of text, but it's mostly identical between the 6.
3. "Retreat Quotes": What Knights say when they lose. Shouldn't be too big.
4. Movies: I have a good literal translation for the movies thanks to the fine company (Crucial Aps) bringing us Sabaton: War of the Weeping Lands, but the script still needs to be edited and polished to match the time alloted in the movies.

The Japanese names in the end game staff-roll credits are mostly in Kanji. Ideally, I would like to translate them to Romanji so that English speakers can understand/recognize the people who made BGE. I'm not skilled enough at recognizing Japanese surnames to do the conversion, so if anyone knows where I can find a list of the names of the people involved in the BGE development written in Roman alphabet, it would be helpful.
 :beerchug:
Quote
"Langueborg:Operation Rainbow is go!"
Title: Re: Any Brigandine (PSX) fans?
Post by: dmpdesign on May 25, 2014, 03:18:01 pm
 :drool:
Was playing this game (regular edition of course) over the weekend on my psp - I may have to convince my programmer to help me make a brigandine clone sometime soon.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 26, 2014, 01:58:13 pm
I really would love to work on a project like that. I just need to finish this durned translation first!
Title: Re: Any Brigandine (PSX) fans?
Post by: TheStolenBattenberg on May 27, 2014, 02:46:19 pm
Something was bought to my attention by a friend who sent me this link:
https://www.indiegogo.com/projects/brigandine-s-grand-unofficial-translation#gallery (https://www.indiegogo.com/projects/brigandine-s-grand-unofficial-translation#gallery)

Are you involved in this? If I'm correct, these are the same games.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 27, 2014, 07:47:10 pm
Phillip (who posted that indigogo campaign) is one of the posters earlier in this thread and CEO of Crucial Ap Concepts who is currently developing the spiritual successor to Brigandine, Sabaton:War of the Weeping Lands.

He is a big Brigandine fan and offered to help with some of the work load (hire translators etc) and I said it would be fine to use my translation project to help draw fans to his new Sabaton game. He paid hundreds of dollars to get a literal translation done for the movies and some of the Grand Edition unique text. That helped speed up the project considerably. I won't be taking any money from indigogo and I wasn't involved in making the listing at all, but it is referring to my project. I have an aversion to taking money for my work in this translation since the credit for Brigandine belongs to others. The best 'payment' I would hope for is a handful of Brigandine fans who feel like I did a good job.

Edit: Phillip hopes to use the the indiegogo fundraiser to pay for adding online multiplayer and also hire professional voice actors to give BGE the proper touch it deserves.
Title: Re: Any Brigandine (PSX) fans?
Post by: TheStolenBattenberg on May 28, 2014, 06:35:26 am
Alright, I didn't mean no offence if any was seen by the way! I just thought I'd bring it up, since it seemed relevant.
Title: Re: Any Brigandine (PSX) fans?
Post by: alteisenkira on May 28, 2014, 10:06:36 am
Something was bought to my attention by a friend who sent me this link:
https://www.indiegogo.com/projects/brigandine-s-grand-unofficial-translation#gallery (https://www.indiegogo.com/projects/brigandine-s-grand-unofficial-translation#gallery)

Are you involved in this? If I'm correct, these are the same games.

wanna play the project from HwitVlf but adding an online features from Indiegogo. How awful desperated am i wanting play Brigandine : Grand Edition with online features ? T___T

anyway HwitVlf, hope your project will be awfully awesome ! I'm playing again this game from my android, which makes me gonna beat all countries with Hard Mode (HARD MODE RULES !). But, if you look again, Easy Mode have a totally sicken me when I'm attacking castles, and more if enemies have someone who can cast Meteor Doom. I..just..can..barely..see..armies..dead...
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 29, 2014, 02:19:21 am
TheStolenBattenberg - I didn't take even the tiniest offense! Not even sure why I would :confused:  I really appreciate knowing someone is paying attention.  Seriously - thank you! I've done a lot of projects through the years and most of them just kind of lay there in silence so it's great to hear from others.

alteisenkira Ha ha, I usually call it "Meet Your Doom" instead of Meteor Doom  :tongue:
I think online would be great too. I believe Crucial Ap Concepts specializes in stuff like that so they should be able to pull it off.

If anyone is interested, heres some other games they ave in development at the moment:
Grand Theft Pursuit -
https://www.indiegogo.com/projects/grand-theft-pursuit

Eclipse: Avalon's Gate
https://www.indiegogo.com/projects/eclipse-avalon-s-gate

Panda's Ark
https://www.indiegogo.com/projects/panda-s-ark-play-donate
Title: Re: Any Brigandine (PSX) fans?
Post by: alteisenkira on May 29, 2014, 07:38:09 am
alteisenkira Ha ha, I usually call it "Meet Your Doom" instead of Meteor Doom  :tongue:
I think online would be great too. I believe Crucial Ap Concepts specializes in stuff like that so they should be able to pull it off.

but still, don't have any clue for playing online multiplayer. will it be as same gameplay as usual Brigandine or maybe we control one Rune Knight only ? if online gameplay will be as same as multiplayer that we played on Brigandine : Grand Edition, players must play the game until it ends from domination or time limit. maybe it's not good because people have their own activities, and makes online multiplaying goes derp :/

by the way HwitVlf, maybe for consideration, for cutscene voices you should keep it Japanese. i don;t know but i think Japanese dub give me another lesson to learn Japanese (keep in mind that i can't speak and read Japanese). just remind to give English sub that you are gonna do. :))

(my Brigandine : Grand Edition iso can't play the cutscenes so from the first time i watched the cutscenes in Indiegogo Brigandine project.. Screamed and really thankful i'm given a chance to become big fan of Brigandine *w*)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 29, 2014, 12:05:49 pm
I believe the multiplayer format under consideration for BGE is one where the play can be paused and resumed at convenience. Sabaton is being developed with Unity from the ground up and the plan includes some advanced mulitplayer scenarios.

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 29, 2014, 03:48:20 pm
A little translation update info. I just finished the "Retreat Quotes" section and sent it to the playtesters for approval (big thanks to them by the way).

For whatever wacky reason,  BGE's developers used an entirely different system for the Retreat Quotes text. Its system assembles the "text choreography" (portrait, sound, text etc) right before the text appears on screen rather than having it pre-assembled like other text sections.

Also, I found out the hard way that BGE uses two different copies of the Retreat Quote text. One is used for the Recollection section and the other is used in actual in-game battles. There were serious space limitation for both copies so I had to do some tricky stuff to get it all to fit.

If anyone's interested in PS1 translation, this might be a useful trick. It's always hard to fit English text into the space alloted to Japanese. This is one way to get some extra space. Data is stored on a CD in sectors. A sector is just a chunk of data. On a PS1, a single sector holds 0x800 bytes of game data. If a file's data ends before that 0x800 bytes are full, the remainder is wasted (filled with unused zeros). The retreat quotes text ended some 0x200 bytes into a sector meaning that I could enlarge the file to +0x600 bytes without moving any other files on the CD. That's 600 extra letters I could fit in the previously unused space!

To change the fie size you just have to edit two numbers in the CD's table of contents (the file's size written in big-endian and also little-endian).  I should clarify though, that changing file size won't make the PS1 game automatically load the extra text. The PS1 actually ignores file boundaries completely so I also had to edit BGE's "load length table" to tell it load the extra text from the CD to RAM. Editing the CD's file size is merely a way to make file extracting/inserting tools handle the enlarged file properly.

Anyways, just a neat little place to fit text that I've never heard of anyone else using.


Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 30, 2014, 05:14:28 am
Was digging through the BGE strategy guide trying to find the Romanji versions for some of the BGE staff (no luck) and I came across this portrait of Halley that I have never seen posted before.

Probably the most elegant portrait I've seen of her character so I thought I'd share.
Title: Re: Any Brigandine (PSX) fans?
Post by: Gaffgarion on May 30, 2014, 08:50:08 am
Registered here to say how much I'm looking forward to the translation!  So excited to play GE, I check back all the time to see if you post any updates lol.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on May 30, 2014, 01:58:55 pm
Long time no see  :wink:

Anyway, how about your project? Is your progress reach 80%? I really want to try it
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on May 30, 2014, 10:13:58 pm
Gaffgarion: Thank you for posting!  :beerchug: I appreciate your support :)


Dinas: It's hard to say what %. I spent a whole day trying to get a single text box ("insert disc 2") to display English properly, and failed! I just have to take the work as I come to it and hope it goes smoothly. 80% is probably a good estimate.

What's left:
Translating and inserting "world events" (those are the story cutscenes, endgame, opening etc).
Finish editing the movie text and insert it.
Lots of little bug fixing and tweaks
Tutorial section (always forget about it)

What is done:
Menus
Creature/Enemy Descriptions
Random Quests
Unique Quests
Battle Quips
Retreat Quips

 :coffee:
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on June 09, 2014, 07:53:25 pm
OMG That pic of Morholt brought tears of joy to my eyes I can t wait to play and find out what it says about everything !!!! Thanks for doing this !!!!
Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on June 09, 2014, 10:51:15 pm
Hi HwitVlf!
First of all I want to thank and congratulate you for doing this. I have played Brigandine before for a HUGE amount of time. What you are doing brings back a lot of memories, a lot of good memories. I registered just to let you know there's someone thankful in the Philippines for what you're doing. I'm really excited, I can't wait to play your translation. Best of luck to you mate, we are all behind you in what you're doing. Cheers!  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on June 11, 2014, 12:29:48 pm
Wow, that picture of Halley are awesome.

As the Valkyrie, she needs to show to us about her skill in battlefield by duel with someone

For example, duel with this person, then look who is the winner.  :wink:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 12, 2014, 01:17:00 pm
Tony0075: You're certainly welcome. And  thank you for rooting for me!  :smile:

tydusgaravaea: Hi :cool: and thank you for posting! I have a a lot of good Brigandine memories too; it may be the game I've played through more times than any other.  There seem to be a lot of Brigandine fans from your part of the world. I wonder why that is. Just curious, did you first play Brignadine's Japanese version or the US English release?

Dinar: Nice picture! Ha ha, "Chick Fight!!"  (Lance and Zemeckis stop fighting to watch) :biggrin: Personally, I think Halley would smack Mira senseless, but that's probably just because Halley always acts so tough whereas Mira seems a more 'sentimental'.

I was just translating the dialog for when Mira and Millet get hired by a new kingdom after Esgares' defeat. All that text was in Legend of Forsena, but I don't think Atlus did a very good job on the translation. They kind of stripped the personality out of the language and made everyone sound the same.

For example, when the twins appear before Vaynard and ask to join Norgard, the LoF translation has him reply (ha, just noticed that "is" should be "are"- Atlus typo!):
Quote
Isn't life ironic? The twins who used to belong to the Empire is now standing in front of me asking to work for me...

What he actually says is:
Quote
Heh, fate has a sense of humor. The devil twins who plagued my army now stand before me with a request...

I think Atlus lost some of his personality by simplifying his statement. Also, his calling them "devil twins" is a key factor in the conversation that follows. The twins think he was commenting on the "Curse of the Twins", but he was actually just meaning that they were "strong foes". It just loses some emotional content that is meant to paint the Knight's personalties.

Another thing the Atlus translation often does is add text when the Japanese only had an ellipses "...". That's not necessarily bad, but you have to make sure the inserted text shows the correct emotion. Ellipses usually mean the person is "shocked and speechless".  Atlus swaps in bland phrases like "I understand." or "What do you mean?".  That totally loses the original strong emotion.

I'm hoping that my translation will restore a little bit of the personality that was lost in LoF version.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on June 12, 2014, 01:59:29 pm
LOL Chick Fight  :biggrin:

I just hope I can find an image with full body of all Brigandine heroes, like your image.

By the way, is this screen can be called a Chick Fight? XD
Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on June 16, 2014, 03:37:31 am
HwitVlf: I played the US English Release. Although we're close to Japan we really don't know a lot of Japanese (the alphabet's different) but we know a lot of English. I guess that explains why we play a lot of US released games on any platform. I can't help but remember back then when I was consulting the FAQ's and saw that there was a final battle with Bulnoil but I just can't make it happen. Every time I finish the game I was hoping to get to battle him. Guess he doesn't exist in the US Version after all. Hehe. In GE the final battle is mandatory right? Can't wait to battle him this time. After so so many years.

BTW, I just wanna say that I like the Game of Thrones and I think it would be exciting right if the map would be Westeros and each kingdom is fighting for total domination.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 18, 2014, 04:39:16 pm
Dinar: Ha ha, definite chick fight!

tydusgaravaea: Interesting about the Philippines! I always wondered what "region" the games there were. It's relatively close to several of the Playstation regions - Euro in Australia, NTSC-J in Japan and the "Asia" region which I think was distributed in Indonesia.

To answer your question, yes every country has extra mandatory endgame battles in BGE.
As far as Game of Thrones, from what I've seem it would be pretty easy to redesign the BGE maps, characters, creatures,spells etc. You should do a "Game of Thrones" mod for BGE!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 22, 2014, 02:17:23 am
I had my 2TB storage hard drive start going out (there's nothing smart about S.M.A.R.T. haha!) and it's taken the better part of 4 days to recover most of the data of it. I wasn't able to do any Brignadine work during that time, but I'm getting back to it now.

This is just a funny typo I found in the Legend of Forsena translation. It appears when Lyonesse is meeting Vaynard where he declares war on Leonia:
Quote
Asmit
{Is he gone? Queen Leonaisse, sometimes you amaze me. How were you able to talk to Vaynard like that?} 
Ha ha, maybe Asmit was hungry and thinking of Mayonnaise? There was a similar odd translation for Carmine's name in his retreat quote where he's called "Ramolue". I wonder if these were early alternate versions of the names that slipped through the editing process.

More trivia, the continent is called "Folsena" in the Japanese version, and New Almekia is called West Almekia. Yet strangely in the Grand Edition strategy guide which has the names written in English and Japanese, the English is rendered as New Almekia. So I guess "New Almekia" was not just an invention by Atlus.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on June 23, 2014, 06:34:11 am
A brigandine forsena or even Ge with mod of game of thrones for android for example would sell a lot money in google play. I know there's lot brigandine fans out there and I  lots people buying any stuff related to game of thrones (there's some games made in rpg maker). Imagine this combination brigandine + game of thrones...Imo forsena would be better because there's animation in battles and in Ge don't.
I would gladly buy brigandine: Game of thrones mod !!!!

Question to HwitVlf:

I used to play in hard mode all the time in forsena and the hard mode was like a normal mode..
This Ge hard mode is hard as hell or same as forsena?



Dinar: Ha ha, definite chick fight!

tydusgaravaea: Interesting about the Philippines! I always wondered what "region" the games there were. It's relatively close to several of the Playstation regions - Euro in Australia, NTSC-J in Japan and the "Asia" region which I think was distributed in Indonesia.

To answer your question, yes every country has extra mandatory endgame battles in BGE.
As far as Game of Thrones, from what I've seem it would be pretty easy to redesign the BGE maps, characters, creatures,spells etc. You should do a "Game of Thrones" mod for BGE!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on June 24, 2014, 02:12:18 pm
Quote
I used to play in hard mode all the time in forsena and the hard mode was like a normal mode..
This Ge hard mode is hard as hell or same as forsena?
As far as I know, the AI difficulty has not been changed in BGE. However, the balancing has been adjusted some and some classes have access to different spells/abilities.

I think it would be fun to make a set of "challenge" mods to make gameplay difficult. Such as:

Disable all summoning so you only have access to starting creatures or captured/quested.

Give extra XP to all enemies at the end of each turn. That would make them level up faster than the player.

Make all castles in the players starting domain only summon Ghouls.

Change the players starting domain to a single castle.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on June 24, 2014, 03:16:13 pm
- every monster rank max(lv 30) against your rank 2(lv20) monsters
- every knight rank max(lv30) against all your knights with lv 1

Challenge accept X :ninja:
Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on July 02, 2014, 04:23:57 am
Quote
I think it would be fun to make a set of "challenge" mods to make gameplay difficult. Such as:

Disable all summoning so you only have access to starting creatures or captured/quested.

Give extra XP to all enemies at the end of each turn. That would make them level up faster than the player.

Make all castles in the players starting domain only summon Ghouls.

Change the players starting domain to a single castle.

Those are fun things I would like to see in Brigandine but I really wish they would remake this game. So I was thinking that if they go along with the remake, they could do some things that may make the game more interesting. For example:

1. Give some of the special characters unique passive abilities like Lyonesse having a healing aura that heals all units around her each turn or Aldis boosting the stats of all dragons she controls.
2. Maybe have a quest to fight some legendary super monster and instead of killing it you can charm it to be yours. Or quite simply get it  in the quests.
3. Being more creative in some of the maps like making some of them fairly easy to defend with just a few units (natural fortresses). The maps are all different but I know it can be better.
4. Have a thief character that will know how to steal items (weapons, armor). (Maybe you can get him in a quest.)

Those are some of the things I can think of at the moment. What do you think?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 02, 2014, 01:26:07 pm
I like every one of those ideas. Anything that makes gameplay more varied and adds extra fun activities.

Some things I thought might be fun:
1. When summoning, add a small chance for a unique powerful creature to emerge instead of the standard.

2. When summoning, add a small chance for a powerful enemy creature to emerge that will travel around your land destroying stuff until stopped.

3. Make some quests end in 1 on 1 battles where the knight gets something good if they win or wounded if they lose.

4. Add skills to the knights that grant  bonuses to the caste where they are stationed like extra defenses, more Mana generation, more powerful summoned creatures etc.  That way, you could place knights strategically instead of just fighting or questing them. 
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on July 02, 2014, 03:35:08 pm
Bulnol could appear random and force a fight with you.
Random bosses could appear with a massive army of strng monster

I love random bosses!
If somehow could put anima tion from battles in ge would be perfect too

Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on July 02, 2014, 11:58:17 pm
I really loved those ideas! Game Devs! Where are youuuuu!? There is just so much that can be improved with this game.

Talking about game development, is it possible to make a game of this scope in android or iOs? I think that's where we can port this game as touch controls will work perfectly with this game.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 04, 2014, 04:56:18 am
Are there any decent turn based strategy games for PS3?


A translation update:
The biggest section remaining is the "World Events". Meaning all the little stories that happen to move the plot along or when you have specific knight's stationed together etc. Each country has it's own file that is about 50% shared text (ie identical for all countries) and 50% unique to that country. I've finished translating the 'shared' 50% and inserting it, and I'm going through polishing up the line breaks now. When this is done, I will still have all the country unique events to translate/insert. 
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on July 04, 2014, 08:17:14 am
good turn based Strategy games in ps3 is almost zero.
there's awesome action/ rpgs like skirim and dragon dogma dark arisen
final fantasy in ps3 sux (FF in ps1 was the best one. I m huge fan of ff7 Btw)
Almost 140 ps3 games played. there's a game called record of agarest but I have this on android so probably in  ps3 is the best turn strategy.
There's command and conquer too but is meeh

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 04, 2014, 06:19:04 pm
It's sad that 'twitch' gaming seems to have taken over the market. I think there are far more gamers who enjoy fast paced action games than chess-like strategy games, and big name developers go where the money is I suppose.

Most turn-based strategy games I can think of haven't been huge commercial successes, but they do have a very loyal long term fan base.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on July 05, 2014, 07:51:48 am
I don't know if you know but there's excelent kind old turn based strategy in other consoles
Tactics ogre cling us together for psx(best than ff Tactics if you ask me)
 Tactics ogre remake for psp (totally new game with lots of new features but they turn the pics of characters to anime like so is not too adult and bloodish anymore
Vandal hearts 1 for psx
Ogre battle 64 for n64
ogre battle march of black queen for psx
heroes of might and magic for pc(very addicted game and easy)


Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 05, 2014, 01:11:03 pm
Good games! I've actually played every one of those (except PSP version).  I loved Vandal Hearts. It's opening theme (http://www.youtube.com/watch?v=dU7ucnb2qwU) still haunts me.

Some other good ones:
King's Bounty series (http://www.gog.com/game/kings_bounty_the_legend) (PC): similar to Heroes of Might and Magic.
Hogs of War  (http://en.wikipedia.org/wiki/Hogs_of_War)(PS1): Turn based strategy, but not played on a grid. Closer to a 3D version of worms
Future Tactics (http://www.gamefaqs.com/ps2/919408-future-tactics-the-uprising/videos) (PS2, Xbox): Similar gameplay to Hogs of War but a more serious plot. A very underrated game in my opinion!
UFO series (http://www.gog.com/game/ufo_aftermath) (PC): Again, not a grid based game, but played similar to Fallout:Tactics.
Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on July 07, 2014, 09:39:53 am
Ughh life. Seriously, if I could, I'll give money to the 10-year old me from the past so that he (I) could enjoy more games on more consoles (I only have the PS1 and GBA back then). I have the money for those games now but I just don't have the time. And playing those old titles now wouldn't give me as much satisfaction as I would have had if I played those before.

Ranting aside have you heard of the game Hoshigami from PS1? It's a brutal turn based strategy game I wasn't able to finish (partly because I just don't have the time, partly because it was brutal). And speaking of 'twitch'  games, would Half-Minute Hero qualify? It's one of the best titles I've played. It's probably my most favorite PSP game. It's a fast-paced RPG Adventure all on 30 seconds. Now that's fast right?
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on July 07, 2014, 01:35:11 pm
I played hoshigami.
Psone had lots good strategy turn based games

psp has tactics ogre and ff tactics remake(good ones)
half minute hero I think I played around 10 hours of it and gave up. Too hard sometimes :P

There's other hidden gems in psp like cladun 1 and cladun 2,
What I did to deserve this my lord, gladiator begins, samurai dou 1 and 2.


Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 10, 2014, 04:12:47 pm
Hmm, I own Hoshigami, but I haven't taken the time to play it. I like challenging games, maybe I should make the time to play.

tydusgaravaea: I completely identify with what you're saying. Adult life has so many things demanding your time that it's hard to make time to for games. There are about 20 games I own that I'd really like to play, but I can't invest the time right now.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 13, 2014, 01:39:21 am
I finished inserting and polishing the 'generic'  World Event file text. I never realized, but BGE has some tutorial pop-ups when you start a new game in easy difficulty.

To give an idea of the amount of text involved, below if the text from one country's 'unique' World Event file. The 'unique' text is for the events that are unique to the player's current country. The text below is for New Almekia only, so there is about 6 times this amount of Japanese just  for the "unique" World events... 

Code: [Select]
A86B
カルロータ
あら?
ランス様、暗い顔してるわね。
どうしたのかなぁ?
お姉さんに話してごらんなさいよ。

A8B0
ランス
たいした事じゃないんです。
ただ、ゲライントとちょっと‥‥

A8E1
カルロータ
ケンカしちゃったのね。
‥‥ふふ、
君主様とはいっても、
まだまだ子供ですものね。

A925
ランス
あんなにうるさく言うんなら、
ゲライントが君主になればいい!

A956
カルロータ
アラアラ‥‥、思ってもないこと
口にしちゃだめですよ。

A987
ランス
‥‥すみません。

A99A
[UD_CENTER]カルロータ
まあねえ‥‥、

わたしより年下なのに
国一つ背負わなきゃいけないんだから
大変よねぇ‥‥
よろしい! わたしがランス様に
君主の心得ってモノを特別に
教えてさしあげますわ。
心して聞くように。

AA2B
ランス
‥‥?

AA39
カルロータ
いいですか?
いきますよ‥‥
めげるな、
めいるな、
落ちこむな!
どう?
簡単でしょう?

AA7F
ランス
‥‥そんなことでいいんですか?

AA9B
カルロータ
要は、暗い顔してる人には
だーれもついていきたくないってコト
失敗を気にしちゃダメ。

人間だれしも失敗はあるもの、
それを糧(かて)にできるかどうかが
その人の器量なのよ。

AB1B
ランス
カルロータさん‥‥

AB33
カルロータ
ほんとはコレ、わたしのお師匠様の
受け売りなんだけどね。
‥‥わたしも見習い時代には
よく失敗したの。
そのたびにお師匠様にしかられたわ。
それでわたしが落ちこむと、
そんなことで落ちこむなって、
またしかるのよ。

ABC8
ランス
きびしい方だったんですね。

ABE2
カルロータ
だけどね、
こう考えるようにしたの。
お師匠様は私に見所があるから
しかるんだ、ってね。

だって、こいつはダメだって思ったら
面倒なんて見ないで
ほっぽりだすハズでしょ?

AC60
ランス
‥‥そう、ですね。

AC75
カルロータ
だから、ランス様も
クヨクヨするのはやめちゃいなさい。
ランス様はみんなから
期待されているんだから。

ACC6
ランス
はい、‥‥ありがとう!
カルロータさん。

ACEA
カルロータ
じゃ、ガンバんなきゃだめですよ!
君主様。

AD14
アデリシア
よ、エフィ。
またつくろいものかい?

AD36
エフィーリア
そう。みんながわたくしの所へ
持ってくるから
こんな山になってしまいますの。

AD70
アデリシア
大変だな。

でもそれってさ、
頼りにされてるってことだと思うよ。

ADA6
エフィーリア
‥‥と、言いつつ差し出した
それはなんですの?

ADD1
アデリシア
ボタンが取れちまってね。

ADEF
エフィーリア
アデリシア、あなたもですの!?

AE12
アデリシア
頼むよ、な、エフィ?

AE2D
エフィーリア
アディも女なんだから
裁縫ぐらいできなきゃ困りますわよ。

AE61
アデリシア
裁縫は女の仕事だなんて
だれが決めたんだい?

AE8E
エフィーリア
言い直しますわ。男も女も
裁縫ぐらいできてしかるべきです。
はい、ご自分でなさってくださいな。

AEDC
アデリシア
ちぇ、エフィには
優しさが足りないんだよなぁ‥‥。

AF0B
エフィーリア
そういうのは優しさじゃなくて
過保護、って言うんですわ。
本当の優しさというのは、自分が
傷つくことも考えずに相手のためを
思って行動することを言うんです。
ランス様だって
きっとそうおっしゃいますわ。

AF9E
アデリシア
‥‥‥‥。

AFB6
エフィーリア
あら、どうしたんですの?
急にしおらしくなりましたのね。

AFE3
アデリシア
‥‥なあ、エフィ。

アタシの悩み、というか
心配事を聞いとくれよ。

B020
エフィーリア
ランス様のことですのね?

B03F
アデリシア
ああ。あの方を見てると、
いろいろと考えちゃってね。
ランス様の優しさにふれるたびにさ、
アタシは不安になるんだよ。

今の時代、信じた人間に
裏切られることなんかあたり前だ。
みんな必死なんだからね。
なのにあの方は疑うことを知らない。
いや、裏切られて傷つくことを
おそれていない‥‥
そんなランス様を見るたびに、
この人は戦乱を生きぬくには
優しすぎるんじゃないかと思えてね。

B145
エフィーリア
‥‥ランス様なら、大丈夫ですわ。
だって、お優しいんですもの。

B17F
アデリシア
??

B190
エフィーリア
優しい人は、孤独じゃありません。
いつも誰かが見守っていてくれます。
アディ、もしランス様が
誰かに裏切られて危険な目に
あわれたら、どうします?

B201
アデリシア
もちろん、
命に代えても守ってみせるさ!

B225
エフィーリア
でしょう?
わたくしだってそうですわ。
だから、ひとりやふたりの
裏切りがあっても、大丈夫。

それ以上の人たちが
ランス様を守るんですもの。

B291
アデリシア
‥‥そうかもしれないな。

B2AC
エフィーリア
だから、そんなに心配しないで。
優しいアディ。

B2D9
アデリシア
ああ、ありがとう、エフィ‥‥

!話、聞いてもらったら
なんかスッキリした。
帰って寝るよ。
おやすみ、エフィ。
あんたも早く寝なよ‥‥

B341
エフィーリア
ええ、おやすみなさいまし。

‥‥‥‥
‥‥‥‥
‥‥‥‥
‥‥まあ、アディったら、ちゃっかり
服を置いて行きましたのねッ!
これじゃ早くなんて寝られませんわ!

B3BA

城外 演習場

B3CB
ランス
グラウゼさん!

B3DF
グラウゼ
!‥‥ランス王子。

B3FA
ランス
グラウゼさんも訓練の帰りですか?

B41B
グラウゼ
ええ‥‥、
そうですが私などに何かご用でも?

B446
ランス
いいえ、ちょうど姿を見かけたので
声をかけました。
私も今、訓練が終わったところです。
よかったら城まで
いっしょに帰りませんか?

B4A1
グラウゼ
そ‥‥それは、まあ、
ランス様がそうおっしゃるのなら‥‥
‥‥‥‥
‥‥‥‥
‥‥‥‥
それにしても、
運命とは不思議なものですな。

B50D
ランス


B519
!グラウゼ
私は昔、ログレス城で王子を遠く
からお見かけしたことがあるのですよ
玉座のとなりで、それはきらびやかな
服装をなさって立っておられた‥‥。

それが今では、こうして
追放者の息子である私などと
肩をならべて歩いておられる。

B5BB
ランス
そうでしょうか‥‥
私はちっとも不思議には思いません。
だって私たちは
いっしょに戦っている
仲間なのですからね!

B60D
グラウゼ
な‥‥仲間!? 私が‥‥ですか。

B632
ランス
ええ、そうです。

B644
グラウゼ
‥‥‥‥。

ですが、宮廷での暮らしが
なつかしくはないのですか?

伝統あるアルメキア王家の
血を引くあなたが、毎日のように
ドロまみれとなって戦って。
‥‥失礼ですが
剣も鎧もキズだらけですよ。

B6DF
ランス
ああ! これですか。
これは私の腕が未熟なせいです。
私は君主といっても、
剣も魔法もまだまだですから、

せめてなるべく前線に出て
戦おうって自分で決めたんです。

弱いうえに、すすんで戦うことも
しなかったら、だれからも
信用してもらえませんからね。
だけど、そうして戦ってばかりいると
どうしてもキズだらけになって
しまうんですよ。
そんなに目立ちますか?

B7D1
!グラウゼ
(ラ‥‥ランス様が前線に!?
そういえばいつも‥‥)
‥‥‥‥。

B813
ランス
どうしました、グラウゼさん?

B82F
グラウゼ
い‥‥いえ。

(父とともにアルメキアを追われ、
正直いって私には王家をうらむ
気持ちさえあった‥‥。
ここに仕官したのも、
宮廷でぬくぬくと育った
ランス王子が国を失って、
どれほどのことができるのか
見てやろうという心があったのも
事実だ。
だが、この人は‥‥

私は、なんてちっぽけな
人間だったのだろう!)

ランス王子‥‥
私はあなたのことを
少し誤解していたようです。

B944
ランス
え?

B94F
グラウゼ
いや、勝手に私がひねくれていた
と言うべきか‥‥。
はは、おはずかしい。

B989
ランス
すみません、ええと‥‥
よくわからないのですが。

B9AE
グラウゼ
わからなくていいのです、
つまらないことですから!
そうだ! ランス様、
こんど戦場に出る時は私も
いっしょに連れていってください。

BA0D
ランス
え‥‥?

BA1C
グラウゼ
おそばにいて、
ランス様が受けられるキズの
ひとつでも、ふたつでも‥‥
私が代わりに受けたいのです。

BA6D
ランス
は‥‥はい?

BA7E
グラウゼ
ははは、よろしいですね、
約束ですよ!

BAA0

[CASTLE]城内

BAAA
ブルッサム
若様、どうなされました。

このような場所で風にあたられては、
お体にさわりますぞ。

BAEB
メレアガント
お前か‥‥。

見てみろこの景色を。

BB13
ブルッサム
‥‥?

BB27
メレアガント
見渡すかぎり、

いやそれどころか、
この大陸の半分以上が
今では、ランスのものだ。

パドストーに落ちのびてきた時には、
文無しだったくせにな!
‥‥出世したものだ。
ブルッサム。

BBBA
ブルッサム
はい。

BBCA
メレアガント
俺にもおなじことが
できると思うか?

BBF0
ブルッサム
‥‥はい、若様。

ランス王子にできて、
若様にできぬことはありません。

BC2F
メレアガント
ウソだな!‥‥俺にはできん。

!なぜなら俺はパドストー一国より外の
ことは考えたことがなかった。

思いもしないことが
できるはずがない。

あのガキ‥‥たいしたヤツかもな。

BCB5
ブルッサム
若様‥‥。

BCCB
[UD_CENTER]アルメキア王国
再興式典 会場

BCEE
皇帝ゼメキスが倒れ、エストレガレス帝国が
滅亡したことをうけて、ランスは、
アルメキア王国の復興を正式に宣言した。

BD52
そして、人々がよろこびにわく中、
今ここに、アルメキア王ランスの
たい冠の儀が行われようとしていた。

BD99
コール
ホッホッホッ、
この民衆の声をきかれよ、
こんな城の奥にまで
とどいてくるとは!
ランス様もたいした人気じゃな。

BDEF
ゲライント
はい。これというのも、すべては
コール老公のあの日のご英断のおかげ
!まことに‥‥まことに感謝の言葉も
見つかりませぬ。

私もこれでようやく、
亡き先王様に顔向けができます。

BE71
コール
うむ、よくぞここまでランス様に
忠誠をつくされたな、ゲライント殿。
本当に今日は良き日じゃて。
‥‥おお、どうやら王冠が運ばれて
きたようじゃ。
さぁ、
ランス様の晴れ姿を
見せていただこうではないか。

BF09
ゲライント
はいっ。

BF1A
ランス
みなさん聞いてください!

‥‥この王冠をうけるまえに、
みなさんに話しておきたいことが
あります。

BF5E
コール
はて? こんなところで
演説の予定があったかの‥‥?

BF89
ゲライント
いえ、聞いてはおりませぬが‥‥。

BFAA
ランス
この戦乱をひきおこしたゼメキスと
その帝国は滅び去りました。
!しかし、それでほんとうに
真の平和が実現したのでしょうか?

‥‥私にはむしろ、残った国々の
戦いが、よりはげしくなっただけの
ような気がしてなりません。
いまこの瞬間にも戦いはつづき、
フォルセナの大地にはおおくの血が
流されています!
たとえ私がこの王冠をかぶり、
アルメキア王に即位したところで、
その事実が消えるわけではありません
戦乱は今もつづいているのです!

C0D9
ゲライント
王子‥‥?

C0EF
メレアガント
ふん、だったらなんだと言うのだ?

まさか、王冠はいらんとでも
言いだすのではあるまいな?

C136
ランス
いいえ、その逆です。

私はこの王冠を
あらたな戦いへの決意のあかしとして
戴くつもりです。
私はみなさんに誓います。

フォルセナを統一し、
戦いのない世界を作ってみせると!

C1B2
メレアガント
なっ‥‥、なんだと!?

C1CF
ゲライント
王子!

C1E1
コール
大陸の統一‥‥!

C1F7
ランス
大きすぎる目標だと思われるかも
しれません。
だけど、一歩ずつ進んでいけば
不可能ではないはずです。だれかが
やらなければ戦乱は終わりません。
‥‥だったら、
私たちの手で終わらせましょう!

みなさんの力をかしてください。

C298
メレアガント
バッ、バカげてる!
‥‥正気なのかこいつは!?

C2C7
コール
それほど、ばかげたことかな?
メレアガントよ。

C2EF
メレアガント
父上!

C303
コール
かってこの大陸をひとつに
まとめたという伝説の聖王様も、
ひとりの人間であったことに
変わりはあるまい。

どんな願いも
不可能とあきらめてしまえば、
けしてかなわぬ。
だが、ランス様は
信じておられるようじゃな。
ご自分と‥‥そして我々を!
ホッホッホッ、
おもしろくなってきおったわい。
長生きはしてみるものじゃな。

C3DC
メレアガント
ち‥‥父上まで!

C3F8
!ゲライント
王子‥‥そこまでのことを
考えておられたとは。
王子はいつのまにやら私などの
およばぬ、大きなものの見方を
なさるようになられましたな。
まさに王者の風格!
‥‥うれしゅうございます。

それにしても、
大陸の統一とは‥‥腕がなる!

C49C
コール
ランス様。

C4AD
ランス
コール老公。

C4C0
コール
目標は大きいほど
やりがいがあるというもの。
一同よろこんでお供いたしますぞ。

C4FC
ランス

‥‥ありがとうございます。
ありがとう、みんなっ!

C528
コール
さあ、王冠を!

C539
ランス
はいっ。

C546
新たな王の誕生を祝う歓声は
フォルセナの天地をゆるがし、
いつ消えるともなく続いた‥‥。

C586

ランスはキングになった!

C59C
ある日、ひとりの騎士が
ランスのもとをおとずれた。

C5BE
黒髪の女騎士
ランス王子、おひさしぶりです。

C5E2
ランス
旅の騎士の方!

よかった! 無事だったのですね。
ずっと心配していました。

C61E
黒髪の女騎士
王子もご無事で。

C63A
ランス
名前を!
‥‥名前を聞かせてください。
あの時は命を助けてもらいながら
名前もわからず、
さがすこともできませんでした。

C693
ハレー
ハレー‥‥
流星のハレーと呼ぶ者もおります。

C6BC
ゲライント
なんと! 名のある方とは
思っておりましたが、あなたが‥‥

C6EE
ランス
ゲライント、有名な方なのか?

C70D
ゲライント
はっ、

主君を持たぬ騎士の中では
右に出るものがないと
聞いております。

C74B
ランス
そうか!
それほどの人だったとは‥‥
あらためて礼をいいます。
あの日あなたに助けられなければ、
今の私はありませんでした。
ありがとうハレーさん。

C7B1
ハレー
もったいないお言葉です。

C7C8
ランス
今ではこうして、アルメキア再興の
ため、国をひきいて戦っています。
ハレーさん! ハレーさんもぜひ
力を貸してください。

ゼメキスを倒して、
大陸の平和をとりもどしましょう!

C84A
ハレー
‥‥‥‥。

C85D
ランス
どうしたんですか?

C871
ハレー
お許しください。
お仕えすることはできません。

C894
ランス
えっ!? な‥‥なぜです?

C8AF
ハレー
私は、ある魔道士をさがして
大陸中を旅する身、
ひとところにとどまることは
できません。

C8F1
ゲライント
失礼ですが、その魔道士とは?

C913
ハレー
‥‥仇です。

私の最愛の人を殺した男‥‥
魔道士ブロノイル。

その男を倒す日まで、
私の旅はおわりません。

C96E
ランス
そ、‥‥そんな!

ハレーさんは騎士ではありませんか!
騎士とは人々の幸せのために
戦うものではないですか!
この戦乱を少しでも早く終わらせ、
大陸の秩序を回復することこそ

騎士として最もやらなければ
ならないことではないのですか!?

私は、アルメキアの再興こそ
平和へのいちばんの近道だと信じて
戦ってきました。
私は‥‥まちがっていますか?

CA62
ハレー
王子‥‥

CA72
ゲライント
王子のおっしゃることは
けして間違ってはおりませぬ。
ですが、ハレー殿もまた
間違っているわけではありませぬ。

CAC4
ランス
ゲライント、どういう意味だ!?
私には‥‥わからない。

CAF4
ゲライント
人にはそれぞれ
生きる道があるということです。
何を選び、どう生きるかは、
本人だけが決められること‥‥

誰もが自分で自分の道を選び、
そしてその結果に対して
責任を負うのです。

CB81
ランス
自分で選び‥‥自分で責任を負う?

CBA7
ハレー
これは私の選んだ道。

どのように責められようと
言いわけはいたしません。

ですが、ブロノイルを野放しにして
おくことだけはできないのです。

CC0B
ランス
ハレーさん‥‥

それぞれの‥‥道。
私は、正しい道というのは
ひとつだけだと思っていた。
そんなふうに考えたことは
今までなかった‥‥。

CC6F
ゲライント
王子‥‥。

CC85
ランス
ありがとう、ゲライント。

まだまだ私には学ぶことが
多いみたいだ。

ハレーさん、一方的なことを言って
すみませんでした。

力を借りられたらどんなにか心強い
だろうと思いますが‥‥
引き止めるのはもうやめます。
そうだ! 国の者たちに、その魔道士
の手がかりを知る者がいないか
しらべさせておきましょう。
私は‥‥、今は自分が正しいと思う
ことを精一杯やってみるつもりです。

ハレーさんもがんばってください!

CDA5
ハレー
王子‥‥
ありがとうございます。
いつか宿願を果たしたあかつきには、
王子のもとへまいります。

そのときもまだ
私を必要としてくださるのなら、
よろこんでお仕えいたしましょう。

CE1C
ランス
‥‥はい、ハレーさん!
そのときをたのしみに待っています。

CE47
ある日、なつかしい人物が
ランスのもとをおとずれた。

CE6A

謁見の間

CE76
ハレー
ランス様、おひさしぶりです。
今日はお願いがあってまいりました。

CEA8
ランス
ハレーさん!
よく来てくれました。
またお会いできて
本当にうれしいです!

願いとはなんでしょう?
私にできることならなんでも
言ってください。

CF0C
ハレー
ランス様の配下に
この流星のハレーをお加えください。

CF3A
ランス
!‥‥本当ですか!?

ありがとうハレーさん。
いつかそう言ってくれると
信じていました!
‥‥では、仇は討てたんですね?

CF94
ハレー
いえ‥‥。

CFA3
ランス
え?

CFAE
ハレー
実は仕官に来たのも、追い求める仇
‥‥魔道士ブロノイルを倒すため。
私の調べでは、あの男はなぜかこの
戦乱をよろこんでいる。いえ、むしろ
戦乱をあおろうとさえしています。
アルメキアの勢力がこれほどまでに
なった今、ブロノイルはかならず
この国にかかわってくるでしょう。
陛下のおそばにいればきっと
あの男を倒す機会があるはず‥‥

勝手な言いようと責められるのは
覚悟しております。

そのうえで‥‥このハレーの願いを
お聞き届けいただきたいのです。

D0EC
ランス
ハレーさん‥‥。

ありがとう。
まっすぐに心のうちを話してくれて
とてもうれしいです。

D12B
ハレー
ランス様‥‥。

D140
ランス
私にはハレーさんを責めたりなんて
できません。
ハレーさんの気持ちは
よくわかりますから‥‥。

仇を討つために、大陸中を旅して‥‥
本当に一生懸命なんだなって
思います。

私も、この戦いを終わらせて
平和をつかむためなら、できることは
なんでもするつもりです。
少なくとも今は、私たちの進む道は
重なっているみたいです。
だったらそれでいいじゃないですか。
私は私の目的のために、ハレーさんは
ハレーさんの目的のために、精いっぱ
いがんばればそれでいいと思います。
ハレーさん、
アルメキアはあなたを歓迎します。
これからはともに戦いましょう!

D2AE
ハレー
ランス様‥‥
ありがとうございます。

D2D1

ハレーが配下に加わった!

D2E7
ある日、思いつめた表情のハレーが
ランスに謁見を願い出た。

D313

謁見の間

D31F
ハレー
ランス様。

D330
ランス
ハレーさん、どうしたんですか?
きびしい表情をして。

D35A
ハレー
お別れのときがきました。

D370
ランス


D37A
ハレー
ブロノイルが何かおそろしいことを
企んでいるという情報をつかみました
私は‥‥行かねばなりません。

D3C5
ランス
ハレーさん‥‥
そうですか、わかりました。

D3E8
ゲライント
ランス様っ!

D3FF
ランス
いいんだ、ゲライント。

たしかにハレーさんほどの騎士が
いなくなることは、
アルメキアにとって苦しいことだけど
はじめからハレーさんはブロノイルを
倒すために私たちと一緒に戦うと
はっきり話してくれていた。
だから、
いつかこんな日がくるかもしれないと
覚悟はしていたんだ。

D4BF
ゲライント
ランス様‥‥。

D4D9
ランス
ハレーさん、
今まで本当にありがとう。
どうかご無事で!

D50C
ハレー
はい‥‥、私もランス様のご武運を
お祈りしております。
では‥‥。

D545
ランス
あの‥‥、ハレーさんっ!

D55E
ハレー


D569
ランス
いえ、引き止めたりするつもりは
ありません。
でも、
いつかきっと帰ってきてください!

元気な姿を見せてくれるだけで
いいですから‥‥。

D5C8
ハレー
ランス様‥‥。

D5DD
ランス
わがままかもしれないけれど、

私は一緒に戦った仲間には
ひとりだって死んでほしくないんです

だから‥‥ハレーさん、
かならず無事で帰ってきてください、
約束ですよ!

D656
ハレー
はい‥‥必ず!

D669
ハレーはひとり旅だった‥‥。

D67F
ゲライント
ランス様、ついにやりましたな!

D69F
ランス
ああ、ゲライント。
終わったんだ、戦乱は終わったんだ!
これでフォルセナから戦いを
なくすことができる。

D6F2
コール
お見事です、ランス様。

ふり返ればなんと多くの戦いを
くぐりぬけられてきたことか‥‥

D734
ランス
‥‥コール老公。

老公が私に国と騎士とを
貸してくださらなかったら、

ゲライントがあの夜
死に急ぐ私を止めてくれなかったら、

そして、みんなが
力を貸してくれなかったら!

私に戦乱をおさめることは
できなかったと思う。

本当にありがとう!

D7E4
ゲライント
この百戦のゲライント、

ランス様にお仕えできたこと
一生の誇りに思います。

まことにご立派になられた。
ウッ‥‥、ッグ‥‥

D84E
メレアガント
フン!
何をのんきなことを言っている。
この荒れ果てた大地を見ろ。
こんな世界を手にしたところで
あとは苦労ばかりだぞ!

D8AD
ランス
メレアガントさん‥‥

!そうですね! きっとこれから
やらなくてはいけないことが
たくさんあると思います。
だけど、
どれだけ大変なことがあるとしても、
もう戦いは終わったんです。
誰も傷つけなくていいし、
誰にも傷つけられる心配はない。

それだけで十分に
すばらしい世界じゃないですか!

あとはがんばればがんばるだけ、
いい世界にできる!
そうでしょう?

D9A0
メレアガント
あいかわらずの楽天家だな!

D9C1
ランス
はい、だって
みんなを信じていますから。

D9E1
メレアガント
!!‥‥

D9F8
アデリシア
メレアガント、あんたの負けだね。

DA1D
メレアガント
アデリシアッ!

DA39
アデリシア
本心じゃランス様のこと
認めてるくせに‥‥

DA65
メレアガント
うるさいッ!

DA7B
アデリシア
はははっ、素直じゃないねえ!

DA99
コール
ホッホッホッ。
さあ、みなの者。祝宴の用意じゃ!
新しい時代の幕開けを
みなで祝おうぞ!

DAE3
コール
ふうむ、最近グラウゼの
姿をみかけぬの‥‥
やはり、一度
グラウゼのところへ行ってみる
必要がありそうじゃな‥‥

DB3B

君主執務室

DB4A
ゲライント
ランス様っ!

DB61
コール
おお、ゲライント殿。

DB79
メレアガント
なんだ騒々しい!

DB93
ランス
どうしたんだ、ゲライント。
そんなにあわてて?

DBBA
ゲライント
ハレー殿が、
たった今戻られたのです!

DBE1
ランス
ハレーさんが!?

DBF5
ゲライント
はい。それが、ひどい手傷を
負っておられるのですが‥‥

治療よりも先にまずランス様に
お伝えしたいことがあると。

DC4F
ランス
なんだって!?
わかった、すぐに会おう。

DC6F

謁見の間

DC7B
ハレー
はあ、はあ‥‥
‥‥ランス様、おひさしぶりです。

DCA5
ランス
ハレーさん! その傷は‥‥
やはりすぐに手当てをしなくては!

DCD5
ハレー
いいえ!
時間がありません。

どうしても、今、陛下に
お伝えしなければならないことが
あるのです‥‥!

DD1F
ランス
‥‥ハレーさん。
わかりました、聞かせてください。

DD47
ハレー
はい、ランス様。

私がブロノイルという男を追って
いたのは前にもお話した通り‥‥。

?ブロノイルはある目的のために
大陸に戦乱をひき起こし
影で糸を引いていました。

ゼメキスのクーデターも、
ブロノイルの策略によるものです‥‥

DDF8
ゲライント
なんということか‥‥。

DE12
ランス
ハレーさん、教えてください!
ブロノイルの目的とはいったい?

DE44
ハレー
ブロノイルの目的は‥‥、

神よりも古き神、
混沌の蛇アウロボロスの復活。

DE89
メレアガント
アウロボロス‥‥?

DEA9
コール
単なる言い伝えと
思っておったのじゃが‥‥

伝説にこうある。
世界を無に帰す混沌の蛇。かつて
ルーンの神々が大地に封じた、と。

DF0C
ハレー
おっしゃる通りです。

DF20
アルメキアの主だった人々を前に、ハレーは
リーランドから聞いたすべてを語った。

DF5B
ハレー
ランス様、お願いです!

!ブロノイルとアウロボロスを
滅ぼすために力を貸して下さい!

あれが動き出してからでは、遅い。
なんとしても、力を取り戻す前に
止めなくては!

DFD9
メレアガント
バカな!
やっと戦乱が終わったというのに!

なぜ今さらそんな化け物と
戦わねばならんのだ!

E024
ゲライント
メレアガント殿‥‥

E043
ランス
苦しいからといって
逃げ出してしまったら、

何もかもが終わりになって
しまいます!

E07E
メレアガント
! ランス‥‥。

E09B
ランス
ブロノイルも、アウロボロスも

きっと恐ろしい力を
持っているのだと思います。

でも、たとえそうだとしても
私はあきらめたくはありません。

メレアガントさん、そしてみんな、
もう一度だけ
私に力を貸してください!

E133
メレアガント
‥‥フン、
どこまでもわがままなヤツだ。

君主はお前だ。
勝手にするがいい!

E17B
ランス
メレアガントさん! ありがとう。

E19C
コール
話は決まったようじゃな。

E1B3
ゲライント
して、ハレー殿。
ブロノイルめの居所は?

E1DE
!ハレー
大陸南西にある湾に、
小島があります‥‥。

今まで島は魔力で隠されていましたが
アウロボロスの封印を解いたために
結界が弱まり、その姿を現しています

そこが、ブロノイルの居城‥‥
ドローラスガルド‥‥

‥‥ランス様、
どうか一刻も早く‥‥

わたしは‥‥
‥‥リーランドの死を‥‥
無駄には‥‥

E2CF
ランス
!! ハレーさんっ!

E2E5


E2EB
コール
‥‥大丈夫。
意識を失われただけじゃ。
すぐに手当てをすれば心配ない。

E328


E32E
ランス
‥‥ハレーさん、
あなたの分まで戦ってみせます。

だから、今はゆっくりと
休んでください‥‥。

みんなっ!
戦いの準備を!

E389
ゲライント
ははっ!

E39A
ランス
敵は魔道士ブロノイル!
そして混沌の蛇アウロボロス!

もうこれ以上、
フォルセナの地を汚させはしない!

E3F3

一年後

E3FE
アルメキア王国
ログレス城
統一一周年記念祭会場

E432
アデリシア
ランス様!
ご無沙汰しておりました。

E459
ランス
アデリシアさん!
お久しぶりです。

今、着いたのですか?

E48B
アデリシア
はい、たった今パドストーから
到着したところです。

E4B9
メレアガント
フン、相変わらず元気だけは
あるようだな、ランス。

E4ED
ランス
パドストー公!

いっしょだったんですね。
なつかしいな。

E51B
メレアガント
かたくるしい言い方はよせ。

こんな場所に来てまで
執務のことを思い出させるな。

E55D
アデリシア
おやおや、
なに照れてるんだろうね。

E57E
メレアガント
俺は照れてなどおらん!

E59B
アデリシア
はいはい。

ランス様、こうは言ってますけど
メレアガントったらパドストー公に
任命されてからこっち、

もう張り切りっぱなしで
大変なんですよ。

E60D
ランス
そうなんですか。

E61F
メレアガント
だまれっ、
余計なことを言うな、アデリシア!

E64D
アデリシア
あはははっ。

E660
ランス
ふふっ。

でも、私も報告に聞いています。
パドストーの復興の速さは
大陸一だと。

E6A3
メレアガント
当然だ。
この俺が統治しているのだからな。

俺はな、正直言って戦乱のさなか
お前の器に嫉妬していた。

人を惹きつけ、まとめあげ
戦い抜く力‥‥。

俺には真似できないもの
だったからな。

E733
ランス
メレアガントさん‥‥。

E74F
メレアガント
だが、今度は俺が勝つ。

戦うだけが君主の価値でないことを
教えてやろう。

俺はこの手でパドストーを
フォルセナ一豊かな国にして見せる!

E7C5
ランス
はい。
そういう勝負なら望むところです。

どちらがより良く国を治めるか
競いましょう!

E805
コール
ホッホッホ、
楽しそうな話をしておるようじゃな。

E82D
メレアガント
父上、
どこに行っていたのですか。

E852
ゲライント
コール老公は、先王様の墓前に
参られたいとのことでしたので、

私が案内してきたところです。

E89F
ランス
ありがとう、ゲライント。

そうでしたか。
父も喜んでいることと思います。

E8D9
コール
早いもので、あれからもう
一年も経つのですな。

どうですか陛下、
パドストーの者たちも
少しはお役に立っておりますかな?

E931
ランス
はい。

カルロータさんとギルサスさんには
王立魔法学院の指導を、

ローフォールさんには王宮騎士団の
再建をお願いしています。

みんな本当に頼もしくて
助けられてばかりです。

E9B8
コール
ホッホッホッ、あのヒヨッコ‥‥
いや、若者たちがのお。

これは会うのが楽しみじゃて。

E9FF
メレアガント
そう言えばランス、
あの女はどうした?

EA28
ランス
ハレーさん‥‥ですか?

EA41
ゲライント
残念ながら
いまだ消息はつかめぬまま‥‥。

EA6B
アデリシア
アウロボロスを倒してすぐ
姿が見えなくなって、そのまま?

EA9F
ランス
はい‥‥。

EAAF
コール
さびしいものじゃて。

短い間とはいえ共に戦った仲間が
この祝いの席にひとりだけ
欠けておるとはのう。

EAF8
メレアガント
気にかけても
仕方のないことです。

しょせんは流れ者。
二度と戻らなくても不思議はない。

おおかたすべてが終わって
気が抜けたか、
婚約者の後でも追って‥‥。

EB74
アデリシア
メレアガント!

あんた言っていいことと
悪いことがあるんだよっ!

EBAD
メレアガント
フン、
ではなぜ戻ってこんのだ?

EBD2
アデリシア
それは‥‥。

EBE7
ランス
だいじょうぶ。
ハレーさんはきっと戻ってきます。

今はただ何か戻れない事情が
あるのだと思います。

今回の式に間に合わないのは
残念だけれど、
私は信じています。

いつか必ず会えると。

EC70
アデリシア
ランス様‥‥。

EC8A
ランス
そうだゲライント、

私は他の人たちにも
あいさつをしてこないと。
それではみんな、また後で!

ECCF
コール
信じつづけるというのは
けして楽なことではない。

!本当はご自身が
一番心配しておられるだろうに。

ランス様は
この一年でまた変わられたな。

ED38
ゲライント
はい、コール老公。

ED52
ランス
(‥‥ハレーさん、
今ごろどうしているのでしょうか。

ED84
あなたに言われた言葉、
今はわかるような気がします。

私は強くなります。
この平和を、みんなを守るために。

!あなたが帰ってきたらもっと
いろんなことを語り合いたい。

だから、
待っていますよ、
流星のハレー‥‥)

EE0D

ドローラスガルド城

EE23
ハレー
ブロノイル!
おまえの悪行もこれまでよ。

EE47
ブロノイル
フッフッフッ、ドローラスガルドへ
ようこそ、流星のハレー。
だが少々遅かったな。

EE94
ハレー
!?

EEA0
!ブロノイル
わが大願はすでに成った。
世界は終わる!
これも
おまえたち騎士どもが、
無数のモンスターを召喚し
大地のマナを枯れ果てさせて
くれたおかげだ。

私がカドールを使って
ゼメキスを陥れ、
戦乱を導いたとも知らずにな。

EF4A
ハレー
いったい何を企んでいる!?

EF62
ブロノイル
死にゆく貴様らが知る必要はない。

EF86
ハレー
おまえの狙いが何かは
知らないけれど、
この私が好きにはさせない。

ブロノイル、
ここでおまえの命を断つ!

EFD7
ブロノイル
フッ、そういえば
このカドールは‥‥
面白い。
これもめぐり合わせと言うものだ。
カドール、相手をしてやれ。

F02F
カドール
はっ。

F03C
ハレー
カドール‥‥!

F050
カドール
また貴様か!

‥‥くっ、なぜだ。
なぜお前の顔を見ると
頭が割れそうに‥‥
めざわりな女め、
消えうせるがいいっ!

F0AA
カドール
フ‥‥もろいな、女。

F0C2
ハレー
生きていたなんて‥‥

F0D7
カドール
!?

F0E3
ハレー
信じたくなかった‥‥

でも、リーランド
やはりあなただったのね!

F117
カドール
貴様、何を言っている!?

F131
ハレー
私はハレー、
あなたの婚約者だった女。
思い出してリーランド!
あなたはこの剣に
見おぼえがあるはず。

F181
カドール
!?

F18D
!ハレー
あの日、あなたは命と引き換えに
私を逃がしてくれた。
形見にこの剣を託して‥‥

あなたは最後まで
誇り高い騎士だった。

なのに‥‥なぜ!?

F1F8
カドール
俺が‥‥託しただと!?

くっ、し‥‥死ぬ時に?
死ぬ‥‥時に、ハレーに‥‥?

うがああああぁーーッ!?

はあっ、はあっ‥‥

F25B
ハレー
リーランド!

F26D
カドール
ハレー‥‥

F280
ハレー
私がわかるのね、リーランド。

F29C
カドール
俺は‥‥

あの日、ブロノイルの迷宮で、
お前を逃がすため致命傷を負った‥‥

悔いはないはずだった。

愛する者を守って死ねるのなら
騎士として本望だと。

F318
ハレー
‥‥‥‥

F32A
!カドール
だが、死の瞬間そんな
きれい事は消し飛んだ。
俺は死ぬ。
死ねばすべてが終わる。

お前の笑顔を見ることも、
お前の髪に触れることも‥‥
二度とかないはしない。
俺は、
その暗く深い闇の中で願った。
生きたいと!
生きることさえできるのならば
誇りも魂も惜しくはないと思った。

もう一度お前をこの腕に
いだくことができるのなら‥‥
俺はっ‥‥!

F41F
ハレー
リーランド‥‥

F434
ブロノイル
だから私が命と引き換えに
その願いをかなえてやったのだ。
何を悔やむ必要がある。

ルーンの騎士などといっても
しょせんは人間。
その心は弱くもろいものよ。
フッフッ、
だが面白い見世物だったぞ、
カドール。
愛した女と戦えて
さぞうれしかろうな。

F4EE
カドール
くっ、おのれっ!

F500
ハレー
リ‥‥リーランド!

F518
カドール
グッ‥‥
聞け、ハレー。
ブロノイルの狙いは
神よりも古き神、
混沌の蛇アウロボロスの復活だ。
いにしえの昔、ルーンの神々は
マナの力によりアウロボロスを
封じたという。
だが、
この戦乱によって
マナの力は弱まってしまった。

F5CD
ハレー
では封印は‥‥

F5E1
カドール
すでに解けている。

だが、アウロボロスが真の力を
取り戻すには、復活からさらに
数ヶ月を要する。
ハレー、お前はここを脱出しろ。

そしてこの事を
ルーンの騎士たちに伝えるのだ。

真の力を取り戻す前ならば、
騎士たちの力を結集すれば
アウロボロスを倒せるかもしれん。

F6AB
ハレー
なら、あなたも一緒に‥‥!

F6C4
カドール
俺の手は血に汚れすぎた、
共に行くことはできん‥‥。
俺はブロノイルとの決着をつける。

その間に‥‥行け、ハレー。

F723
ハレー
リーランド‥‥。

F739
カドール
‥‥‥‥。
Title: Re: Any Brigandine (PSX) fans?
Post by: Mad_Monarch on July 13, 2014, 06:10:36 pm
Saddly I have never played Kings Quest (Only Demon Souls and onwards have I played), but I ran a google to see if there had been any one else picked up the BGE grand edition since Dryst over at Frosena.org seems to have all but abandoned the project ages ago, and lo and behold I discover you.

So I figured I'd sign up for the sake of giving you some encouragement on your en devours, and possibly hang around other parts of the forum as well.

So good luck, I look forward to the day this game is finally translated. ^_^
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 13, 2014, 08:54:31 pm
Hey Mad monarch, welcome! I appreciate the encouragement.

This site started as centered around the King's Field series and Sword of Moonlight Game Maker, but I think it's safe to say it it has expanded to cover most game development and creative endeavors. We've never had a big crowd, but some very good and creative people.

Todd (the site owner) is currently working on a neat looking game which you can read about here (http://www.swordofmoonlight.com/bbs/index.php?topic=826.msg10966#msg10966), and the member Verdite is nearing completion on an amazingly creative undertaking here.  (http://www.swordofmoonlight.com/bbs/index.php?topic=768.msg11001#msg11001) He made almost ever aspect of his game from scratch!

Feel free to chime in wherever you feel a hankering.   :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on July 15, 2014, 09:25:15 am
Looking great can you release what you have done already ? Also is thee a way to make Vaynard maybe learn fallberg at level 30 like Dryst does meteor doom ?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 15, 2014, 01:50:11 pm
I've debated whether to release work incrementally or all at once. I feel like you only have one chance to make a first impression and the translation still needs a lot of polishing. I'd hate to release a  rough job and then have everyone be so burnt out on it that they don't appreciate the final product. I've seen that happen with many retail games that were released in an unpolished state.

I've had trouble finding dependable play testers and I haven't taken the time to playtest myself, so I expect there are glitches lurking that I'm not yet aware of.

Yes, You could give Vaynard a spell at level 30, but that is beyond the scope of the translation. I'd love it if someone did a Mod, but I won't be doing one myself. But I could share what I know of the game's working with someone else who is serious about making a BGE mod.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 17, 2014, 03:54:49 pm
Another funny name type from Atlus' translation in Legend of Forsena. It appears in the dialog from Lance's coronation ceremony.
Quote
Meleagant
{You`re insane!}

Coel
{I think he is perfectly sane, Meleagunt.}

Ha, I guess Coel really is getting old - forgetting how to say his son's name.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on July 18, 2014, 05:05:41 am
Haha, Meleagunt, LOL  :biggrin:

I never thought if the text from Legend of Forsena has a lot of error message

Well, that's why you're in here to fix it, am I right?  :wink:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 27, 2014, 05:16:22 pm
Finished translating all the New Almekian events. Hopefully I'll have room to insert the translated text.

Grand Edition adds a  couple new end game events including a lengthy prologue that ties the story up nicely. Cool stuff!
Title: Re: Any Brigandine (PSX) fans?
Post by: hakai on July 29, 2014, 09:05:08 pm
Hey HwitVlf, I'm new here. I find this forum looking for a Brigandine GE English Version and saw that u make a great job.

Can u explain to me which files to download and how to use them like .iso to emulator?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on July 30, 2014, 02:08:42 pm
Hello hakai and welcome.  :smile:
I haven't released a translation patch yet because the work is not complete. So there's not really anything to download.

There is a different partial translation patch for BGE out there but I don't make it so I don't really know which format the patch is in.
http://www.mediafire.com/download/t9bzzdn2rzaezax/Brigandine_Grand_Edition_Jap_to_Eng_v0.5F.rar

I think most people use the ePSXe emulator or psxeven for BGE. I think pSX has issues.
Title: Re: Any Brigandine (PSX) fans?
Post by: hakai on July 31, 2014, 03:20:39 pm
I already use that partial patch.
I've been reading the posts and watching the progress of your work. I look forward to the end your translation.

Ty
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 03, 2014, 06:10:16 pm
Thank you hakai. knowing that people are actually looking forward to this work is just about the only thing that keeps me going through the workload. Hopefully, it won't be long now.  :smile:

I finished inserting/polishing the New Almekian "World Events". I'll probably work on Esgares next since it has the least amount of event text, but it is all new for BGE players.

Some New Almekian screens:
Title: Re: Any Brigandine (PSX) fans?
Post by: rinuviel on August 09, 2014, 03:24:02 am
I already use that partial patch.
I've been reading the posts and watching the progress of your work. I look forward to the end your translation.

Ty

Me too    :biggrin:
Thank you to do this for us.   :beerchug: :beerchug:  Hwitvlf
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 09, 2014, 03:06:41 pm
Thank you rinuviel! I'm trying to push through to the end now so the encouragement really helps!


I've complete the translation for Esgares events. Some neat stuff in them!
Now I'm going to insert the text and add the line breaks. Hopefully, the English text will fit without moving things around a bunch.  :coffee:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 11, 2014, 03:07:29 am
Finished inserting the Esgares event text.

The English ended up being way larger than the space available so I had to take the time to create a space saving routine. It reserves a set of "Slots". If I add a special tag to the text, it will write the next word into one of those slots. Then, if I add a different special tag to the text, it will insert the stored word back into the text stream. 

The simple version is that it lets me "write" common long words into the text using only a couple letters worth of space. It made the Esgares script small enough to fit pretty easily and should help with space a lot in the future.
Title: Re: Any Brigandine (PSX) fans?
Post by: Gaffgarion on August 11, 2014, 08:15:56 pm
This is looking great!  Keep up the good work, I've been putting off a replay of Brigandine for this translation so I'm super excited to see how awesome this is turning out.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on August 12, 2014, 06:14:43 am
Great work XD
when it's over.  I'm thinking in play this on my xperia play everyday in my bed before sleep. :rofl:
Title: Re: Any Brigandine (PSX) fans?
Post by: Mord of Swoonlight on August 12, 2014, 12:25:12 pm
Wow, neat trick, Wolf!
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on August 13, 2014, 03:51:37 pm
Looking Great !!!!! When the patch is released will it be on this board and can I use my game that has the part translation or do I need fresh roms .
Title: Re: Any Brigandine (PSX) fans?
Post by: dmpdesign on August 13, 2014, 04:01:27 pm
Nice work John!

I am still impressed with the amount of traffic this project gets, so many Brigandine fans! 
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 14, 2014, 02:56:40 pm
Thank you guys! I'm pretty amazed by the amount of interests too Todd - and glad  :beerchug:

Tony: My patch is incompatible with the older versions, but it would be very easy for me to make a Par2 file for you that would revert your game image to a pristine state.  Par2 files are a type of error correction file which use geek-tastic mathematical magic to fix errors anywhere in a file.
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on August 14, 2014, 07:10:35 pm
Thanks a bunch I can't wait til its done .
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on August 15, 2014, 09:05:01 am
why they never release another brigandines. I remember at release that brigandine got lots fans. Only this thread has 17k views. Was hard find this site on google and also hard guess the password to register (I almost gave up). Imagine how manys people around the world want play brigandine Ge and probably new brigandines on ps3,ps4 and in android.
Thanks to brilliant work of HwitVlf. After the release I hope at least people do mods. Like a game of thrones mod would join brigandines fans + game of thrones fans.
Brigandine has a lot game of thrones stuff on it. Mount and blade warband has a mod of game of thrones and when that guy release the patch +1 millions people download it.
I expect the same of brigandine. Maybe more...

I remember other excelent games that until today have lots fans and they never care to create news one.
Ex: dark cloud 1 and 2
radiata stories
Final fantasy 7 (17 years and they never do a remake of this best rpg of all time lol)
arcanum(pc)
Suikoden(there's no suikoden for ps3 or ps4 lol)

Sorry my english
Title: Re: Any Brigandine (PSX) fans?
Post by: vindo on August 17, 2014, 04:04:43 am
hi HwitVlf!

Just want to give you an encouragement to finish the project! Last time I was visiting this board was around 5 months ago and it seems you did one hell of a job continuing the project!

Best of luck!
Title: Re: Any Brigandine (PSX) fans?
Post by: Valentari on August 20, 2014, 10:18:41 am
Hwitvlf, I want you to know that I registered to this forum solely so that I could tell you that you are amazing and all of us who are fans of this game are blessed to have someone like you working on this project.

Cheers to you, and thanks again for working so hard!
Title: Re: Any Brigandine (PSX) fans?
Post by: Lawlgiver on August 21, 2014, 11:47:24 pm
I indeed did the same thing man you rock keep up the good work!
Title: Re: Any Brigandine (PSX) fans?
Post by: Xethuminra on August 22, 2014, 02:46:01 pm
I've never played Brigandine.

Am I missing out? Is it anything like KF?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 26, 2014, 02:22:13 pm
Thank you all! I hope the end product  turns out good. As I do this translation, I have to stay so focused on the single section that I'm working on, that I haven't really taken the time to step back and see if the big "overall" picture looks good. For example, I had to use a very thin-plain font for the menus in order to fit everything into the boxes. To counter how bland that font is, I picked a very stylized font for dialog text.  I hoping the two together will balance each other out. But I haven't taken the time to play and see if the effect really works.

Xethuminra, Brigandine is nothing like King's Field other than they both have a western medieval flavor. Brigandine a turn based strategy game, but unlike most TBS games, it has a lot of story and character building. You start the game as one of six rulers who owns a territory and commands a set of knights and creatures. The object of the game is to take over the world. There are a lot of level up paths and equitable items for both knights and creatures so there's a lot of variety in gameplay. Also, most story events are only triggered under specific conditions (ie 2 specific knights are stationed in the same castle), so you don't see everything in one play through.

I finished the Iscalio "world events". This section was more challenging than other countries because of the weird speaking patterns of the loony knights in Iscalio. I spent about 3 hours trying to figure out what a certain word meant before realizing it wasn't a word at all, but just a made up interjection meaning something equivalent to 'ouch'.

I'm not the only one who has trouble with Iscalio. I noticed Atlus translated something Iria says as "Ha...Ha...". The Japanese word is often used for laughing, but in this context, it's clearly supposed to be pain noises - something like "huff" or "ugh". So if anyone ever wondered why Iria or Halley were laughing when they're badly wounded, now you know  :drool:
Title: Re: Any Brigandine (PSX) fans?
Post by: mubazirano on August 27, 2014, 05:17:16 am
 i just register to this site to see this happen :tongue:

(http://weknowmemes.com/generator/uploads/generated/g1391797501863903228.jpg)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 27, 2014, 12:20:48 pm
Lol  :biggrin:

Glad to hear from you mubazirano  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Xethuminra on August 27, 2014, 04:51:38 pm
It kinda reminds me of this manga I like a lot

Only because of the medieval theme and Japanese animation

I'll check it out ^.^
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on August 28, 2014, 06:41:45 am
Hello HwitVlf

I check this forum everyday at least 2 times for day. How I loved brigandine!

I have two question to u:

1)I never think about this but..
I want know if Ge have the same monsters and characters from forsena. And if they kept the same name of forsena for all monster/character in Ge.

I'm asking this because in other game a publisher ruined tactics ogre for psx and tactics ogre for psp(still is a better game but I was used to old names since I started play in snes and psx 15 years ago)
They changed name of castles, monsters, characters.
Look:

This is a listing of names that have been changed since their original localization of the PS1 version.
Characters

Original name - New name
    Denim -> Denam
    Kachua -> Catiua
    Vice -> Vyce
    Aloser -> Arycelle
    Olivia Foriner -> Olivya Phoraena
    Selye Foriner -> Cerya Phoraena
    Sisteena Foriner -> Cistina Phoraena
    Shelly Foriner -> Sherri Phoraena
    Zapan -> Xapan
    Leonard -> Leonar
    Presance -> Donnalto
    Jenounes -> Jeunan
    Lancelot -> Lanselot
    Nybbas -> Nybeth
    Mildain -> Mirdyn
    Oxyones -> Occione
    Haborym -> Hobyrim
    Rendal -> Lindl
    Ganb -> Ganpp
    Crescida -> Cressida
    Zaebos -> Xaebos

Factions

    Gargastan -> Galgastan
    Walstanian -> Walister
    Bacrumese -> Bakram
    Zenobia -> Xenobia

Places

    Ashton -> Asyton
    Kadriga -> Qadriga
    Goliath -> Golyat
    Almorika -> Almorica
    Baramus -> Balmamusa
    Rime -> Rhime
    Bordo -> Bordu? Boed?
    Ri-Bum -> Rhea Boum
    Zodo -> Xeod Moors
    Tanmas -> Tynemouth
    Krizar -> Krysaro
    Damsa -> Ndmamsa
    Banhamuda -> Bahanna
    Brigantes -> Brigantys
    Coritani -> Coritanae
    Reizen -> Reisan
    Banisha -> Barnicia
    Ruffa -> Lupha
    Razan -> Lhazan
    Gekko -> Gecho
    Nimuraba -> Neimrahava
    Bask -> Vasque
    Hell's Gate -> Palace of the Dead

Classes

    Soldier -> Warrior
    Amazon -> Warrior
    Exorcist -> Cleric
    Gunner -> Fusilier
    Siren -> Witch
    Dragon Tamer -> Beast Tamer
    Eagle Man -> Vartan
    Beast Master -> Beast Tamer
    Templar Commando -> Templar Commander
    Bishop -> Dark Bishop
    Angel Knight -> Divine Knight

All classes now have a male and female counterpart albeit sometimes under different names and aesthetics. They are the same in all other regards.
Races

    Ghost -> Phantom
    Gremlin -> Umbra
    Goblin -> Umbra
    Lizardman -> Reptile (Male)
    Gorgon/Lamia -> Reptile (Female)

Equipment

    Baldur -> Bladur

Skills

    Rampart Bust -> Battering Ram

2:) Do you think It is easy to change this new names to original names in the psp version? It's not only me. A lot people has complained about this name changes( Old player).


Thanks !!! :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 28, 2014, 05:14:36 pm
Wow  :movingeyes: some of those changes are hideous! Baldur to Bladur?  :badteeth:
As far as whether it would be easy to change them back, all I can say it that it probably easy, but may be very hard.  It depends on whether it uses compression for the text. You can try opening the ISO in a hex editor and search for the names. If you don't find any names, the game probably uses compression and changing it would take some effort. You might do a web-search to see if someone else is already doing a re-translation for this game. There's been a lot of work translating such games into Spanish etc lately.

As far as the names in BGE, Atlus changed quite a few from the Japanese and they also just got some names wrong. Mostly, I'm going with the original Japanese intent, unless the LoF version was better. For example "Vallients Wings" should have been "Volundr's Wings"  "Answeller" should have been "Answerer" - both objects from mythology.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on August 29, 2014, 09:26:08 pm
Ha ha, another typo from Atlus in LoF:
 
Quote
Cai
Those jewelry looks great on you two.

Title: Re: Any Brigandine (PSX) fans?
Post by: atizsamok on September 06, 2014, 04:13:18 am
Finally. I don't know if it's destiny or what, i have stopped playing PSP for a few years now. now this game will be my PS comeback. Im so excited. :D More power!


PS: Just finished reading all the pages in this thread. I'd like to thank you so much for spending so much time to this project.  a  :beerchug: for you. can't wait to play your game. :D
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 06, 2014, 04:10:58 pm
Nice to hear from you atizsamok :)  That's a lot of reading! I hope the finished product lives up to everyone's hopes.

I'm working on translating Caerleon's events right now. I had to take a trip out of town which slowed progress, but I'm trying to get back on track.

Really, thank you very much to everyone who has taken the time to post encouragement. It means a lot  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: atizsamok on September 10, 2014, 08:53:50 am
Nice to hear from you atizsamok :)  That's a lot of reading! I hope the finished product lives up to everyone's hopes.

I'm working on translating Caerleon's events right now. I had to take a trip out of town which slowed progress, but I'm trying to get back on track.

Really, thank you very much to everyone who has taken the time to post encouragement. It means a lot  :beerchug:

That's fine, every now and then people need to have a break. :D

anyway, i think atlus shoud've have added more plot about Almekia-Caerleon Alliance. I mean, when you break the alliance they just tell you that you're a traitor. that's all. I also like the Lovestory of Cai and Merriot, moreover my favorite knight Dinadan. :D

Geez. Memories.  :smile: so excited.
Title: Re: Any Brigandine (PSX) fans?
Post by: tamanjiri on September 10, 2014, 12:36:01 pm
this game is timeless, i bet even my grandchildren would still love this game..

thanks a million dude for working on this wonderful project.. i really appreciate the effort..
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on September 10, 2014, 01:16:07 pm
yep there's some games that are timeless. Suikoden, megaman, mario, final fantasy 7, brigandine, tactics ogre and even sonic. I 'am old 33. I remember that when I was new I loved play x-man(porn) on atari and sometimes I play on atari emu on my cel and show to some friend how was this game in 80's haha.
I have a xperia play and play sometimes brigandines forsena(thanks to xperia play control I feels like playing psone "pocket" on my hands) and never got bored(even if I can only choose iscalio because a bug that don't have any fix in psxemu). I'm glad we have good people(HwitVlf) that care about this game and  still working a lot on this project. And I'm even happier because everyweek more people register and come thanks HwitVlf and says that love brigandine.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 11, 2014, 02:49:45 pm
atizsamok: I agree that the "break treaty" scenario could have used more story. Unfortunately, Grand Edition doesn't add much.

tamanjiri. You're certainly welcome  :smile: Thank you for your encouragement!

duredure, I really liked all the Suikoden games 1-3, but the series took a turn for the worse in 4. It's too bad game series never seem to keep their quality levels.
Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on September 14, 2014, 06:00:55 am
Hi! Just here to give some encouragement to THE MAN HwitVlf. Cheers bro!  :beerchug:
Can't wait to steal myself a Vamp1E or Salam1A again. But wait, how are the monsters named in GE BTW?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 14, 2014, 01:36:01 pm
Hi tydusgaravaea, and thank you for the encouragement!  :smile: I had fun trying to steal monsters too.  My favorite was when the Dimension spell sent a non-flying enemy into mountains and they were stuck there for the rest of the battle. Creatures equip items in Grand Edition so you can even steal equipment at the same time Woo hoo!

As far as names, GE uses unique names for all creatures that are in the game at game-start and for the creatures that come with quest knights. For summoned creatures, GE has a random name generator system.

It's not completely random; each creatures type has a unique prefix and suffix. And then there are huge lists of generic syllables that are randomly combined with the unique pre/suf to make a name.  For example, the Pixie's  prefix might be "Fay" and it's suffix "lit", and one of the generic feminine syllables is "glo", so a possible pixie name would be "Fayglo" or "Glolit".

The system won't generate a name that is already in use so every summoned creature has it's own unique name.  :rainbow:
Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on September 14, 2014, 10:14:47 pm
Wow, that's cool! Definitely a different experience than what you'd get playing LoF. And if monsters can equip items, that would add a new dimension to the game as you can now hunt for items! I imagine myself chasing down some monster that has a particular item I want.

And BTW, for stealing monsters my favorite was the Charm + KO leader combo. As far as I know, charmed monsters with KO'd leaders are stolen, 100% of the time.
Title: Re: Any Brigandine (PSX) fans?
Post by: atizsamok on September 18, 2014, 09:21:20 am
Wow, that's cool! Definitely a different experience than what you'd get playing LoF. And if monsters can equip items, that would add a new dimension to the game as you can now hunt for items! I imagine myself chasing down some monster that has a particular item I want.

And BTW, for stealing monsters my favorite was the Charm + KO leader combo. As far as I know, charmed monsters with KO'd leaders are stolen, 100% of the time.

I disagree with Charm and KO. what makes it effective is the rune area of knights. if Monsters are not withing the rune area of a knight when he/she dies, there's a higher probability that it will be stolen.
Title: Re: Any Brigandine (PSX) fans?
Post by: tydusgaravaea on September 18, 2014, 10:49:50 pm
Wow, that's cool! Definitely a different experience than what you'd get playing LoF. And if monsters can equip items, that would add a new dimension to the game as you can now hunt for items! I imagine myself chasing down some monster that has a particular item I want.

And BTW, for stealing monsters my favorite was the Charm + KO leader combo. As far as I know, charmed monsters with KO'd leaders are stolen, 100% of the time.

I disagree with Charm and KO. what makes it effective is the rune area of knights. if Monsters are not withing the rune area of a knight when he/she dies, there's a higher probability that it will be stolen.

Hehe, I'm serious dude. Try it. If the monster is charmed and you kill it's leader, the leader will retreat and leave the monster behind regardless of whether or not it's in range of the rune area. Try it! It'll make you wanna have a Charmer at every fight. :)
Title: Re: Any Brigandine (PSX) fans?
Post by: mubazirano on September 25, 2014, 04:26:10 pm
Hi tydusgaravaea, and thank you for the encouragement!  :smile: I had fun trying to steal monsters too.  My favorite was when the Dimension spell sent a non-flying enemy into mountains and they were stuck there for the rest of the battle. Creatures equip items in Grand Edition so you can even steal equipment at the same time Woo hoo!

As far as names, GE uses unique names for all creatures that are in the game at game-start and for the creatures that come with quest knights. For summoned creatures, GE has a random name generator system.

It's not completely random; each creatures type has a unique prefix and suffix. And then there are huge lists of generic syllables that are randomly combined with the unique pre/suf to make a name.  For example, the Pixie's  prefix might be "Fay" and it's suffix "lit", and one of the generic feminine syllables is "glo", so a possible pixie name would be "Fayglo" or "Glolit".

The system won't generate a name that is already in use so every summoned creature has it's own unique name.  :rainbow:


i agree with you



(http://ct.fra.bz/ol/fz/sw/i38/2/4/13/frabz-Good-job-My-friends-Keep-it-up-fc6463.jpg)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 27, 2014, 08:02:20 pm
I try to never agree with myself cause I'm usually wrong  :biggrin:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 28, 2014, 11:05:37 pm
After a bit of a delay, I've finished translating the Caerleon event script.  :coffee:
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on September 30, 2014, 11:58:22 am
Hello, I was looking up Brigandine Grand Edition because I just got started playing it again after a couple years. I originally played this when I was younger and really enjoyed the game. I have to say, that I find the Grand Edition to be a great game and I personally enjoy it more than the Legend of Forsena. However, my Japanese skills are practically non-existent, so I stumbled on to this forum while searching for a patch to the game or an English edition.

I just want to say that I was very impressed by your commitment to this project and I hope that you'll be able to complete it. I really look forward to seeing it when it is finished. If there is anything I can do to help, I'd be more than happy to try and assist. I'm currently living in Japan, so there's an availability of people who are sufficiently bilingual to help in the project. Though, convincing them to help might be a different story... Anyways, no matter what, I just wanted to voice my support and encouragement for the project.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 30, 2014, 03:07:55 pm
Hi Username (ha ha funny  :biggrin: ) Thank you for speaking up and offering help! At this point, the biggest thing that would be helpful is audio work on the movies. That includes a few steps:

1) Recording quality voice acting synced with lip movement as much as possible. There are only a few characters with long speeches in the movies, most just have a few words or grunts etc.

2) Blanking the voice sections of the movie audio so that it's ready for the English voice acting, but keeping as much of the non-voiced audio samples as possible.

3) Finding similar sound effects to replace the ones that occur during Japanese speech. These are mostly simple things like sword being drawn sounds etc.

If you're interested in doing any of that, let me know and I can try to get a plan going.

I finished inserting the Caerleon event text and polishing up the line breaks etc. Norgard and Leonia are left now. Beyond that, the only other text left that I know of (knock on wood) is the "new game" intro for each country, the defeated event for each country, and the 'Zemeckis defeated' event for each country. After that, there would just be a lot of testing and polishing needed.
 :coffee:
Title: Re: Any Brigandine (PSX) fans?
Post by: Gaffgarion on September 30, 2014, 06:53:27 pm
Would you consider a patch that just subtitles all the voice acting for the cut scenes?  I've always been fond of subs for Japanese games and anime releases.  If not that's cool, I honestly dunno how much work it would be to do that over trying to dub the scenes lol.

Also every time you post more scenes that you've translated I get so excited lmao.  Can't wait.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on September 30, 2014, 08:00:48 pm
I'm just about the only person who seems to prefer English voices versus subtitles, so it's extremely likely that there will be an option for subtitles only. It may be impossible to get good English acting with only amateur equipment anyways. Subtitles may end up the only option.   :drool:
Title: Re: Any Brigandine (PSX) fans?
Post by: Gaffgarion on October 01, 2014, 09:59:19 pm
I'm sure my roommate would like the dubs option too so either way is fine.  I'm super excited regardless!  Idk what country I'll start with this time, I usually end up choosing the tyrant or the queen lol.
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on October 02, 2014, 02:24:55 am
Hi Username (ha ha funny  :biggrin: ) Thank you for speaking up and offering help! At this point, the biggest thing that would be helpful is audio work on the movies. That includes a few steps:

1) Recording quality voice acting synced with lip movement as much as possible. There are only a few characters with long speeches in the movies, most just have a few words or grunts etc.

2) Blanking the voice sections of the movie audio so that it's ready for the English voice acting, but keeping as much of the non-voiced audio samples as possible.

3) Finding similar sound effects to replace the ones that occur during Japanese speech. These are mostly simple things like sword being drawn sounds etc.

If you're interested in doing any of that, let me know and I can try to get a plan going.

I finished inserting the Caerleon event text and polishing up the line breaks etc. Norgard and Leonia are left now. Beyond that, the only other text left that I know of (knock on wood) is the "new game" intro for each country, the defeated event for each country, and the 'Zemeckis defeated' event for each country. After that, there would just be a lot of testing and polishing needed.
 :coffee:

1. I'd be interesting in helping. I don't think I would qualify as a quality voice actor, so I'm not sure if I can help there...

2. However, I might be able to help with finding some sound effects. If there's a list of sound effects, I could search for some.

3. I'm not sure if I can help with blanking the voice section in the movies. I have some video editing software and I can operate it, not fantastically, but I can operate it. However, I'm not sure how to work with the Brigandine movie files. Edit: By that I mean, I'm having trouble converting the STR files into an easier to work with file format.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 02, 2014, 03:41:00 pm
I'm uploading the BGE movies right now. I'll send you a private message with some info when they're done.   :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on October 03, 2014, 10:05:54 am
Cool, sounds like a plan.  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 05, 2014, 02:45:20 pm
Message sent   :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on October 05, 2014, 11:16:56 pm
Message received.  :cool:

I'm downloading the files now.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 06, 2014, 02:47:13 pm
Username, I sent a second message with some new info. Here's a picture to go with it.  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Valentari on October 12, 2014, 12:15:36 am
Hey Hwit, I am a voice actor, and I travel in several voice acting circles. I am also a regular on the Voice Acting Club and Voice Acting Alliance forums.

Are you just looking for people to provide voiceover during the cinematics? If so, about how many characters would you be looking at, in terms of how many show up in cinematics and need to be voiced?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 12, 2014, 03:34:15 pm
Hello Valentari  :smile: , thank you for your considerations. It's impressive how many fans Brigandine has across the world.

To answer your question, yes I am just hoping to voice the cinematics.  There are 8 male and 7 female characters with significant parts, and an additional 11 male and 2 female characters with minor parts - those would consist of anything from a laugh to maybe a couple sentences. 

Attached is a text document with the characters from the movies listed along with a general description of their personality and the number of different movies they appear in. 
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on October 13, 2014, 10:12:55 am
I have another question, do you plan on voicing the beginning of battle text as well?

Anyways, as a general update on the music and video sounds, I've finished extracting all of the sound effects I can. I'm currently trying to record the other soundtracks and then will be comparing it to the videos to see what soundtracks go where. I've got most of the soundtracks saved at this point.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 13, 2014, 02:55:06 pm
I don't currently have any plans to voice the the 'battle quips' section. Its system shows English text by default and it also has quite a bit of dialog. The movies are short with only a few sentences to voice for the most part.

Thank you for your work Username. :beerchug:

Title: Re: Any Brigandine (PSX) fans?
Post by: vindo on October 16, 2014, 02:25:38 am
Hi hwitvlf,
Do you have any plans to release the patch without any dubbing or voice added?
I just can't wait to get my hands on the game.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on October 16, 2014, 12:50:01 pm
Hello HwitVlf

Have you know this before? For unknown reason, a site for any Brigandine lovers called :

forsena.org

Has been deleted. This make any Brigandine players couldn't access it anymore.

This is very suck, don't you?  :madani:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 16, 2014, 01:16:23 pm
vindo, I do plan on releasing a non-dubbed version.

Dinas,  Forsena.org has been down for about a month now. I hoped it would come back, but it looks like Dryst has put the domain up for sale so it's probably dead for good. The sad end of an era. If anyone wants to check out the Web Archive version, it can be found here.  (http://web.archive.org/web/20140517111817/http://forsena.org/)
Title: Re: Any Brigandine (PSX) fans?
Post by: Valentari on October 18, 2014, 08:50:47 pm
Hello Valentari  :smile: , thank you for your considerations. It's impressive how many fans Brigandine has across the world.

To answer your question, yes I am just hoping to voice the cinematics.  There are 8 male and 7 female characters with significant parts, and an additional 11 male and 2 female characters with minor parts - those would consist of anything from a laugh to maybe a couple sentences. 

Attached is a text document with the characters from the movies listed along with a general description of their personality and the number of different movies they appear in.

What are the numbers next to each character's names?  Also, do you have a script for each character you could send me?  PM me if you have one and I'll give you my e-mail
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 21, 2014, 02:57:52 pm
Sorry for the delayed response, I've been out of town.

The numbers are how many movies that character appears in. I put together a script that has been roughly edited to match the lip motions. But it is arranged as "per movie" instead of "per character". I can reorder it if it doesn't work for your needs.  I'm adding some "setup" info to the list and will send it to you when I'm done.  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Valentari on October 21, 2014, 08:46:18 pm
John, I tried to reply to your private message, but I'm not sure if it went through. It said Message Sent but there's nothing in my sent box. The e-mail address you gave me doesn't exist. I got a mailer error when I tried to e-mail it
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 22, 2014, 12:15:55 am
Sorry, there was a typo in my email. I re-sent it.

I did get your message; there's a box you have to check when sending to save to the 'sent' folder.  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Chazchu on October 27, 2014, 03:21:44 pm
Hey, I've been following the development, and I am really curious how much is there left to do. I really support your work and I'd like to ask if you have thought or tried to put the original music in the this translation/mod. I asked about it a long time ago and now I see you are closing in on the finishing of this project so what do you think?
Title: Re: Any Brigandine (PSX) fans?
Post by: alucius on October 28, 2014, 02:55:52 am
I recently joined this thread. Looks like great work that you're doing! Any ETA when any form of patch is going to be released? I can help testing as well!

Thank you!

Albert
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 28, 2014, 03:32:54 pm
Chazchu, I looked into swapping music a little. The music in LoF was in regular CD format (PCM) which takes up a lot of room, but in GE, they use a much smaller music format (SEQ) that is similar to MIDI. I assume they did that to make room for the extra videos and voicing. Unfortunately, you can't really turn the LoF music into GE format without a lot of work in areas that I'm not knowledgeable about.

To answer both your and Albert's question about ETA, I'm not very good at knowing how long something will take. I'm near the end of translating Leonia's events, and then I have Norgard's events, opening stories, endgame, tutorial and movies left to finish. Also, a lot of polishing and potential bug fixing. All I can do is take it one step at a time and hope it finishes quickly  :coffee:

Thank you for speaking up Albert :) and you're welcome. I will most likely take you up on the testing help offer when the time comes.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 29, 2014, 05:00:16 am
Finished translating the Leonia Event script. I must reluctantly admit that the Leonian events were probably my least favorite so far. That's not to say they were bad, but they just didn't seem to have as much personality in the stories as other countries. Kiloph often comes off as just plain obnoxious or mean. And Lyonesse, who is supposed to so gentle and sweet, isn't really given an event to show off those qualities. She's closer to silent and blank. Maybe in Japan a silent woman is a good woman? (ha ha) :sweatdrop: 

Just my opinion mind you  :rainbow:
Title: Re: Any Brigandine (PSX) fans?
Post by: tamanjiri on October 29, 2014, 06:47:31 am
Dinas,  Forsena.org has been down for about a month now. I hoped it would come back, but it looks like Dryst has put the domain up for sale so it's probably dead for good. The sad end of an era. If anyone wants to check out the Web Archive version, it can be found here.  (http://web.archive.org/web/20140517111817/http://forsena.org/)

thanks a lot for this one, i'm not familiar with some of the knights in Brigandine..

this translation would make a great Christmas gift.. ^_^

i really hope the undubbed version would be released by the end of this year..
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on October 29, 2014, 04:24:29 pm
Fingers crossed!  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on October 30, 2014, 03:57:23 am
Thanks for keeping us up to date. As a person who can't really understand what's going on in the Grand Edition, Leonia feels a lot like a pretty stereotypical anime story. It has a very like Naruto, Bleach, DBZ, and One Piece, at least to me.

From the updates I hear from you, it makes me feel like getting this translated version will really completely change how I look at these characters.
Title: Re: Any Brigandine (PSX) fans?
Post by: Hoe on October 31, 2014, 05:05:37 pm
Hello i have just downloading the iso for BGE and am having alot of trouble with it skipping around and also wondering if any of the English patches work if anyone can give me some tips on how to fix these issues i would greatly appreicate it
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 01, 2014, 05:03:07 am
Can you describe what you mean by skipping around? Brigandine Legend of Forsena has an issue in some emulators that makes it act weird at the new game menu, but I've never heard of an issue with BGE.

There's a partial-menu translation patch that is available on the net which should work better than nothing. You should be able to find it with a web-search.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 04, 2014, 01:00:34 am
Finished inserting and polishing the Leonia events. Also, thanks to the efforts of some volunteer voice actors, a few of the videos have begun to get remixed. On to Norgard...
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on November 04, 2014, 03:30:39 pm
Just stopping by to say on behalf of the internet how psyched I am about the progress you've made with this project so far, which I am assuming you are doing for no other incentive than for the edification of english-speaking fans of the series.

It is my belief that once you have a full or near-to-full patch released that you'll be able to drum up the community support to find more than enough volunteers to provide a unique voice of professional quality for all speaking roles.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 04, 2014, 04:46:57 pm
Nice to hear from you Rovole  :smile:

I am just doing this project with my free time as a fan of Brigindine and the turn-based-strategy genre. I can see that more people would be willing to take effort for voicing once the text-patch is released. Since there are still quite a few holes in the voicing, I will probably be releasing a sub-titled version first and then do some advertising for actors to fill in the missing parts.

Now that I've worked with some voicing samples, I have a new appreciation for the level of effort and commitment it takes from the actors to produce synced and good sounding voices.  When I think back on early anime shows like Robotech, I can see what an amazing accomplishment it was to come up with a script that matched the lip motions and then get everything recorded to make a compelling story. And that was back in the early days of PCs when there wasn't software to do 90% of the job automatically.  :eek: 
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 04, 2014, 07:40:08 pm
Questions for Brigandine fans:
How do you pronounce "Forsena"?
a) Four+seen+a
b) Four+sin+a
c) other

How do you pronounce the name "Halley"?
a) Hall+ee
b) Hail+ee
c) other


Here are some other Brignadine names with their official pronunciations. Most of these are Welsh Gallic  names from the Arthurian legend, Cai being more commonly known as Sir Kay, Arthur's foster brother. Caerleon is an actual ruin in England which has been suggested as the real location of Camelot (ie  where the historic warlord Arthur maintained a court).

Gereint  = Gear + rhine + t
Brangien  = Bran + gain
Dinadan = Di + na +dan
Palomides = Pal + uh + mead + eez
Cai = K + eye
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on November 04, 2014, 11:13:48 pm
1. c. Four-sen(as in Sen's fortress)-a, Four-sain-a?

2. b, seeing as how this is a woman's first name we're talking about. Hall-ee is more seen in surnames, or at least, thats how I feel about it.

As long as you get the pronunciation consistent I doubt anyone will have any credible complaints.
Caerleon is partly based on arthurian legend, maybe thats why they're so dorky. Learn a new thing every day.
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 05, 2014, 05:37:16 am
For Forsena- I go with option a (Four-seen-a)

Halley- I would say Hal-lee

Title: Re: Any Brigandine (PSX) fans?
Post by: Kammu on November 05, 2014, 11:48:31 am
Hi. I bumped into this thread while I was searching for games similar to brigandine.
imagine my surprise when I find that someone is still working on making the patch for GE..  :smile:

so yeah, I'll be rooting for you  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 05, 2014, 02:55:35 pm
Caerleon is partly based on arthurian legend, maybe thats why they're so dorky.
Ha ha, the original legend of King Arthur (from ancient bardic songs) was actually pretty hard core blood guts and gore. Think Beowulf with attitude. But the legend got a lot of "fluff" added to it as centuries passed. For instance the French added Lancelot, a French knight who was the best fighter in the world and steals the kings wife  :sick[1]:. The historical Arthur was first mentioned in a History of Britain around the 650 AD, well before the age of knights and chivalry. He was a battle master of the Romanized-Celts who took on the defense of England after it was abandoned by the Romans and fought a series of battles against the invading Saxons. They had been pouring into England by the boatload for about a hundred years, but there's evidence that Arthur may have been so successful, that they began to flee back the mainland of Europe. <- spontaneous insertion of boring facts  :badteeth:

 Kammu, thanks for the encouragement!  :beerchug:

Username, I think technically those pronunciations are correct based on the spelling. Rovole is probably right that it doesn't matter as long as it's consistent, I was just wondering if there was a common norm. Thanks guys  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on November 05, 2014, 05:53:38 pm
Ah yes, a period of time most people know only as the setting of arthurian legend, something I would be guilty of if I hadn't played a certain M&B mod(Brytenwalda). After the fall of Rome it seemed the British isles was the new hip place to be in the world at the time.

I wasn't aware Lancelot was a french(Norman?) invention, but then again I'm not an expert on arthurian legend, such that I am liable to believe King Arthur was actually a woman call Arturia who posed as a man to lend legitimacy to "his" crown.

As far as Brigandine is concerned, does this mean that Alemekia is modelled on france? Or just Padstow(modelled after france?)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 06, 2014, 02:30:10 pm
I've wondered if the countries of Forsena were modeled after something real, I've heard some interesting guesses.

Forena's map looks similar to a "Chibi" version of England itself. And most of the the mythology/names in Brigandine are Norse or Celt, both of which had a heavy presence in Britannia at one time. If Forsena is a quasi-England, I could equate the Vikings in the north to Norgard, the Celts to Caerleon and Padstow, and the French (Lyonesse = Joan of Arc) to the Normans.

I don't really know who Almekia or Iscalio would be. Their location would suggest Saxon maybe?
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on November 07, 2014, 03:08:03 am
It was my impression that Iscalio was an Italy-analogue, given its peninsular location and the fact it doesn't have a proper king, rather a tyrant who holds his nation together with force and personality, a fantastic scenario for the early unification of what our history tells us of squabbling Italian nation-states.

Almekia struck me as a watered-down Germania, given its central location and wide swathes of territory, but aside from that I can't spot many germane(hue hue) traits and nothing definite.

I thought of Padstow as Franco-esque because of its position as a client kingdom of Almekia, though now that you mention it Leonia is alot more french, aside from its pacifistic tendencies.

As you can see I've chosen to compare Forsena to mainland europe rather than Britain(because only an Englishman would refer to the whole island as "England",) with the map being set on an island to be more tidy. I suppose it could work both ways, but as you said before that makes it hard to place Iscalio. Roman remnants, maybe?

This is all speculative, but I like to try to pick out the various flavors of medieval in any medieval fantasy. And since forsena.org is dust, I have nowhere else to really put this conversation...
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 07, 2014, 11:08:16 am
I think that I'm going to agree with Forsena being a quasi England. I thought Lance was a kind of young King Arthur. What with his wise old advisor and all. You also really get the feeling of some sort of established hierarchy from them. It all seems so orderly. Arthurian legend is often associated with the pre Anglo-Saxon,  Romano-Celtic people. That's kind of what I see there.  Also, Norgard is a pretty clear viking analogy. However, they could be pretty barbaric and maybe they are the Scottish Highlanders. I think of Caerleon as the Celtic people. Maybe to be more particular Welsh. Druidism, often associated with the Celts, is often interpreted as a very magic oriented tradition. This leaves Almekia or Esgares as a pre-Norman Anglo-Saxon kingdom. Seems to fit. Iscalio is the odd one out here, I think they seem to me, like Italy attached on to the island.

Edit: I have to say, Caerleon looks exactly like Cornwall. And Padstow kinda looks like Wales, if you squint hard enough.
Title: Re: Any Brigandine (PSX) fans?
Post by: Kammu on November 07, 2014, 01:40:57 pm
I have to say, Caerleon looks exactly like Cornwall. And Padstow kinda looks like Wales, if you squint hard enough.

damn, you're right... I don't even need to squint that hard

and norgard looks like Nordjylland (northern denmark)... at least to me
Title: Re: Any Brigandine (PSX) fans?
Post by: Verdite on November 08, 2014, 03:43:56 pm

As you can see I've chosen to compare Forsena to mainland europe rather than Britain(because only an Englishman would refer to the whole island as "England",) with the map being set on an island to be more tidy. I suppose it could work both ways, but as you said before that makes it hard to place Iscalio. Roman remnants, maybe?

An Englishman would refer to the whole island as "the united kingdom"
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 09, 2014, 01:14:11 pm
I can definitely see Iscalio as Italy. The country name as well as the knight names Bagdemagus, Gallo, and Lecarra (who was from Iscalio) all have Roman sounding suffixes.

An interesting clue as to which country Almekia represented is found in the name of Lance's father King Hengist. Historically, Hengist was one of the Saxon king's who was invited into Britain by the Celtic ruler Vortigern to help him in his war against those pesky northern barbarians (Picts etc). But the Saxons under Hengist quickly turned on Vortigern and began invading Britain too- boy did that plan go wrong  :drool:  Since Hengist was a Saxon specifically associated with Britain, it seems likely that Almekia represents the the Saxons in Britain and that  Forsena is a quasi-Britain rather than mainland Europe,. But that leaves the question as to why Italy is grafted on? Actually, moving Italy and having it grafted onto Britain sounds just like something Dryst would order his knights to do!

A translation note: I've been working on Norgard's events and came to the scene where Esmeree is reunited with her brother Vaynard after the fall of Esgares. I was happy to find that there are several extra lines in Esmeree's speech (cut out by Atlus in LoF). Also, what Atlus did include, had a seriously botched translation, so the GE version should provide significantly better insight. Her speech is one of the best insights into Zemeckis' personality in the game. I won't spoil anything, but I thought it eloquent and insightful. Almost makes me like Zemeckis....almost  :coffee:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 12, 2014, 01:14:22 am
After a translating marathon, Norgard's event text is translated and inserted.


In my estimation, Norgard's events rank as the "most botched" country in Atlus' LoF translation. Nothing earth shattering, but I think some interesting points were lost in LoF. For example in a line from Vaynard's extremely botched endgame speech:
"The war is over, but the fighting continues. May there be further advances on our land"
It almost sounds like he's hoping for more war as in "the enemy advances on our land".

A rough paraphrase of what he's actually saying is:
"The war is over;now we fight for our future. May our new land continue to progress".

Anywho, onto the "new game" opening stories.
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 14, 2014, 02:34:03 am
Also, as an interesting note, take a glance at this map.

http://www.kingarthursknights.com/etc/map.asp (http://www.kingarthursknights.com/etc/map.asp)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 14, 2014, 04:08:08 pm
Wow, that's pretty definitive. I didn't know Logres was a real city. Lyonesse is even a town from Arthur's days!
Title: Re: Any Brigandine (PSX) fans?
Post by: Boomstars on November 14, 2014, 11:59:51 pm
(Most of this is from Wikipedia, everything I know about the UK comes from Top Gear)
Logres (also Logris or Loegria) is the name of King Arthur's realm in the Matter of Britain. It derives from the Welsh word Lloegr, a name of uncertain origin meaning "England".

Also there's obviously Kardiff and Humber in Norgad, although Humber is a river.. Cardiff is the capital of Wales. Camelford "is a town and civil parish in north Cornwall." There was a 'Battle of Badon Hill' (Baydon Hill in LoF). There was a Linnuis, or the Kingdom of Lindsey, which "lay between the Humber and the Wash".

Could just be a coincidence or a handful of them but I get the feeling it was intentional, and that all the castles would link to something.
 
By the way I hope life's treating you well HwitVlf, really looking forward to the translation!  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on November 17, 2014, 04:14:32 am
For HwitVlf

Where I can download all Brigandine OST (LOF & GE) completely???

I hope you have all of it :)
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on November 17, 2014, 08:37:08 am
An Englishman would refer to the whole island as "the united kingdom"
I suppose that depends on where you stand on the issue of every country in the UK having their own dedicated government except England. Specific terms are very important in political rhetoric ;).

After a translating marathon, Norgard's event text is translated and inserted.


In my estimation, Norgard's events rank as the "most botched" country in Atlus' LoF translation. Nothing earth shattering, but I think some interesting points were lost in LoF. For example in a line from Vaynard's extremely botched endgame speech:
"The war is over, but the fighting continues. May there be further advances on our land"
It almost sounds like he's hoping for more war as in "the enemy advances on our land".

A rough paraphrase of what he's actually saying is:
"The war is over;now we fight for our future. May our new land continue to progress".

Anywho, onto the "new game" opening stories.

I can't thank you enough for translating this game. I studied many foreign languages including Spanish, German, French, Korean, and Japanese and I can say that Japanese by far is the most difficult, whose text I haven't even begun to be able to decipher. Many foreigners don't realize how much of a gobbledegook mess the Japanese written language is. There are 26 letters in the English alphabet, 31 in Hangul, but in Japanese you have too many to count(most estimates state around 2,000-50,000, and thats just Kanji one of three commonly used written language systems.) Even a native Japanese speaker can end up running into characters he doesn't recognize, or he might even read the characters wrong(since, long story short, context is vital to a given Kanji's meaning.) I might as well be trying to learn ancient egyptian.

More on-topic, I feel like many characterizations were a little abbreviated... Esmeree especially, I just replayed Norgard on Hard(Taking lidney year 215 month 2 was hellish.) And one line in particular stuck in my mind, where in the banter between Vaynard and Zemeckis, Zemeckis refers to Esmeree as one of many palace women(that have been the object of his conquests,) a very callous way for a man to refer to his wife. I always thought there was more to his personality than we are meant to believe, which is why !!spoiler alert: he gives his life protecting the faction leader/faction leader's love interest/faction leader's companion, from Bulnoil.~~!! Now we know why.

Of all the features in Grand Edition that I anticipate, the one I anticipate most, even more than the Bulnoil bossfight, is the Esgares storyline.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 17, 2014, 03:49:34 pm
Boomstars, thank you for the kind words and encouragement  :smile: Another one for the list is Dolorous Gard (only in GE) which was a castle Lacelot fought against and took as his own.

Dinar, I don't have the ripped music from the games. The site HERE (http://www.zophar.net/music/psf.html) claims to have the music from LoF and GE in PSF format. If extracted correctly, that format should give completely authentic sound for PS1 games that uses "MIDI-like" music. However, I didn't think LoF used that format so I'm not sure if the PSF file for LoF are authentic. Maybe the Japanese version used PSF, or multiple formats were used. Also, if you have an LoF disk, you can put it in a CD player and listen to the music like a regular CD.

Rovole,
I think the biggest challenge in translating Japanese is 'reading between the lines' as the language frequently leaves out the verb, subject or significance from the sentence and expects you to get the meaning from context- especially when the characters are talking casually. That seems to be the biggest reason why translations come out funky.  I hope my translation will be closer to the original than LoF and make much more sense. I'm trying my best!
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on November 18, 2014, 12:33:20 pm
HwitVlf

Because on Youtube the music from each country was not completed at all, while a site called "www.filecrop.com" where I downloaded all OST from this game has died.

I just need all music from this game for my map from game called "Starcraft Broodwar", I already have it before but since my old brother formatted my Harddisk, all of my map including it's Brigandine Music has gone  :madani:
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 18, 2014, 01:00:59 pm
I think I can help you out there. I think I have all of the songs that you can get from the Grand Edition of the game. Let me know if you want them I'll send them to you.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on November 18, 2014, 02:06:17 pm
Then send it to me now ^^
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 20, 2014, 04:12:20 am
I sent a message contain a link to the files. There should be 19 of them.


Edit: Sorry, I just realized that those aren't the ripped files from the game, well, they are some of them, but they are all in wav now.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on November 20, 2014, 11:31:04 am
Thanks a lot Username

How about Brigandine LOF? Do you have it?
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 21, 2014, 08:11:45 am
Well, I think I do. It's from a collection of youtube videos though. It was pretty convenient to find that way. If you'd like, I can give it you that.

Here's the Grand Edition soundtrack and the LOF soundtrack
https://www.dropbox.com/sh/bs2r7vluae745pb/AADdtTzugKhOlClXwDxkTdbNa?dl=0
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on November 21, 2014, 01:10:57 pm
Cannot be played in Windows Media Player, the input format is invalid  :sick[1]:

By the way, where the soundtrack for each country when in world map? Because there are only soundtrack from each country when in battlefield  :sadani:
Title: Re: Any Brigandine (PSX) fans?
Post by: xhai on November 22, 2014, 11:43:58 am
Hi! HwitVlf thank you for the patch

How do I apply the patch?..
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 22, 2014, 12:32:11 pm
Which are you talking about? Both sets of  files work fine for me. They are MP3 and WAV. They should work for you. The Grand Edition has both. If there is anything missing from the LOF set, I'm sorry, but that's all I have.
Title: Re: Any Brigandine (PSX) fans?
Post by: Dinar Yunus on November 22, 2014, 01:14:03 pm
I mean your LOF Folder, which contains all mp3 files which cannot be played in my Windows Media Player.

So that's all file do you have?  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 23, 2014, 10:13:53 pm
Instead of working on the new game text, I worked on the "defeated" text. It includes the rather lengthy "country defeated" stories, and the knight rejoins text for the knights who are unique to GE. Anyways, it's translated and inserted.  A decent amount of progress has been made on the movie re-voicing also. A HUGE thanks to everyone who has provided acting!

What's left (that I know of):
Translate New Game stories.
Translate Tutorial section
Finish Movie re-voicing
Add movie subtitle option
Lots of bug/typo fixes

 xhai, the project is still in progress and no patch has been released yet.
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 24, 2014, 12:38:56 am
That's all I have. I'm not sure why they aren't working in your Windows Media Player. I ran them in mine and they work fine. Sorry!  :sadani:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 24, 2014, 01:12:25 am
If anyone has skill in converting Japanese proper names to Romanji, or has a list of people who worked on Grand Edition in English, please let me know!

The end game credits have the names in Kanji and  I would like to convert them to Romanji so English fans can recognize them.
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on November 24, 2014, 06:49:54 am
How long's the list? I work with a couple of Japanese people that are fluent in English and would probably help me if it isn't to long of a list.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 24, 2014, 06:10:19 pm
The credits are stored as an image. Attached is the assembled version. The small letters are just the job titles/character names, so I only need the romanji for the large text.
Title: Re: Any Brigandine (PSX) fans?
Post by: Kammu on November 24, 2014, 09:25:40 pm

What's left (that I know of):
Translate New Game stories.
Translate Tutorial section
Finish Movie re-voicing
Add movie subtitle option
Lots of bug/typo fixes

will there be an option to switch between English and Japanese Voice? I think I'd prefer the Japanese (because it helps me learn  :badteeth:)..
not that I don't like it ofc. I'm fine as long as I can play the game in English  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 24, 2014, 10:37:23 pm
I doubt  hearing the Japanese while reading my translation would be much use in learning the language, as my translating style in not word for word literal. Also, sentence structure has to be modified sometimes to fit properly in the text boxes, not to mention that Japanese sentence order is "reversed" compared to English.
   
For example, a line said by Lance to Gereint that I just translated:
Quote
イヤだ!城を失い、父を失い、この上、おまえまで見捨てて逃げて臆病者と笑われるくらいなら死んだほうがましだ!

Is Literally:
Quote
Hate! Lost castle, lost father, on top, you to abandon and flee a coward and be laughed at much rather die is better!

I might translate as:
Quote
Never! To lose my home, my father and now abandon you... I would rather die than flee like a coward!

LoF was far from a literal translation too. Here's what Atlus used for this passage:
Quote
What do you mean? I lost my father, the castle and now you want me to leave you behind? I`d rather die here than be a coward...

But to answer your question, the release will probably be 3 patches. One that translates the game text, and the last two an either/or choice to add voice acting to the movies, or subtitles and keep the Japanese.
Title: Re: Any Brigandine (PSX) fans?
Post by: Kammu on November 25, 2014, 12:54:55 am
good to know  :beerchug:
I really wish I can help, but I'm learning Kanji using Anki as we speak.  for the life of me I keep confusing "Sword" for "Round" even though the strokes are different  :sweatdrop:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on November 28, 2014, 11:23:02 pm
Ha ha. Visually recognizing Japanese is a massive undertaking. The first game I ever translated had all the text stored in images so I had to recognize it all visually. It also had lots of knights and earth magic...

"With a mighty swing of his sword, the Black Earth smote the Knight Magician...huh? :confused: 

Knight 士 
Earth  土
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on November 30, 2014, 09:36:12 pm
Its a hazard that comes with using Chinese characters. Koreans got tired of the whole mess and ended up inventing their own writing system. The Japanese tried their best to keep it up to date by adding even more characters. Even the Chinese themselves tried to update it with simplified characters. I suppose in this case, its because the concept of "knighthood" is foreign to far eastern cultures, the nearest analogy would be the samurai, what with being the Japanese equivalent of a feudal warrior with a code of honor.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 01, 2014, 02:46:01 am
Rovole where is your avatar from? I don't recognize it.  I learned the Korean alphabet was phonetic recently. Their writing looks so complicated that I had ignorantly assumed it used quasi-pictographs like Chinese. I also wonder if the Japanese Kana will completely replace their Kanji some day.

I came to a funny place in Caerleon's new game story. In Atlus' Legend of Forsena translation, Cai says he expected Zemeckis to cause trouble in Alemekia because Zemeckis had subdued all of Almekia's enemies and "the hunting dog with nothing left to hunt will hunt its master."

But what the actual Japanese says is "The hunting dog which hunts game to extinction is finally cooked by its master." For those who don't know, Zemeckis, an Almekian general, was falsely accused of treason by Almekian nobles who feared how powerful he had become.  Quite a different sentiment from LoF version which paints Zemeckis as a dog who bites the hand that feeds it. I guess Atlus thought eating a dog was too foreign a concept to western audience.  :tongue:
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on December 01, 2014, 04:34:21 am
Word Bearers Legion Chaos Sorcerer. A mouthful, I know, but that's the full title. Its from Warhammer 40,000: Dawn of War 2: Retribution with the Word Bearers Legion DLC, which is just a reskin of the Chaos Space Marines army already in-game. I play RTS games, not only TBS, even though I'm nowhere near competitive material. I also play FPSes, RPGs, 3d platformers and anything in between. Really bad at those old-school Nintendo hard 2d platformers though, and total junk at fighting games.

As for the localized metaphor, I suppose the end result is the same even if the reasons why are different. Originally I doubted that Zemeckis was actually ever indicted of treason, given that the messenger immediately asks him to retaliate with a real rebellion after delivering the news. Zemeckis then discards any reservations quite quickly, so he may have just been looking for an excuse to destroy the peace and fulfill his harbored ambitions. If you play Norgard in LoF, they mention the name he chooses for his usurper state, Esgares, an old empire that once ruled over the unified lands in power and prosperity, something like a Roman analogue. The color of Esgares, purple, also brings to mind Imperial Roman imagery(as opposed to republican Rome's red.)

Anyways, Zemeckis is a career soldier, making him ill-suited to periods of peace(and coincidentally, peace is ill-suited to the plot.) One wonders if Zemeckis doesn't start a war just to avoid a peaceful death, and makes me curious as to how he would deal with the ensuing peace if he was actually allowed to win and unite the continent, another reason why I am eagerly awaiting your most magnanimous translation.

And you aren't missing out on much, dog meat is stringy and dry.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 02, 2014, 08:04:18 pm
Ewww stringy dog meat! I'm a vegetarian so dog meat is doubly gross ;p

Just for the fun of it, here's a couple links to some re-voiced movies in progress. Starring Chris Dattoli as Zemeckis, Cary Reese as Bulnoil, and Eric Valdes as Dryst.

Iscalio: End of Zemeckis (https://www.dropbox.com/s/ydb0h3b83tjwdxx/BUG13%20v3%20%5BBulnoil%2CDryst%5D.avi?dl=0)

Zemeckis' vow (https://www.dropbox.com/s/vem3j4corhkvbuz/BUG01%20v1.avi?dl=0)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 03, 2014, 09:03:38 pm
Finished with the new-game opening stories. On to the tutorial.
Title: Re: Any Brigandine (PSX) fans?
Post by: Chazchu on December 05, 2014, 07:59:02 am
Keep up the good work, I hope you finish everything except the voice-overs soon :)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 07, 2014, 12:56:37 am
Thanks Chazchu  :smile:

Finished translating and inserting the tutorial text. There's actually some interesting stuff in there. The tutorial section has it's own list of creature names, separate from the main game. So I still have to turn those into English. Then onto polishing and movies.
Title: Re: Any Brigandine (PSX) fans?
Post by: Username on December 08, 2014, 11:22:16 am
Great work so far. I'm still really impressed by it.
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on December 08, 2014, 07:11:34 pm
Can't wait can't wait can't wait Looks great So ready to play this !!!
Title: Re: Any Brigandine (PSX) fans?
Post by: Chazchu on December 09, 2014, 11:10:55 am
Amazing! I can't wait for the patch to come out finally. I am sad that you can't add the LoF music, but hey that's life :D

PS: I can beta test it for you if you want later on on my PSP and PC.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on December 10, 2014, 04:28:20 am
It's makes me very happy. Everyday when I turn on the computer the first site that I check is this topic and each 3/3 days HwitVlf give us update. Btw 430 replies already and thousands views. Brigandine is very popular still after decades.
HwitVlf do you think in translate another game after this?

Sorry my english
Title: Re: Any Brigandine (PSX) fans?
Post by: Gaffgarion on December 10, 2014, 10:46:40 pm
Still hanging out, the updates are awesome, can't wait for the release, thanks for all the hard work!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 11, 2014, 04:16:08 pm
Thanks for the encouragement everyone!

I've been working through some alignment issues and tweaks. The "Battle of [castle name]" messages at the beginning of each battle had never shown up, but I didn't consider it important enough to look into until now. Turns out that text uses an entirely new text routine drawn of the PS1's system font.  That brings BGE's number of distinct font routines to the insane number of 5. I spent a whole day rigging a new variable width routine for this text. It's still not very good because the BIOS font is designed for fixed width. Good enough I hope.

I still have a lot of text alignment to re-check and the movies.


 

HwitVlf do you think in translate another game after this?
Not anytime soon. I actually am more interested in making games and I'd like to spend time on that for awhile.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on December 12, 2014, 12:12:44 pm
You are very dedicated in this translation. I'm pretty sure that ur game would be very polished.
what type game  you thinking?
 
I would love play a good game like  wizardry 6 or 7  for android. :biggrin: There's only one in google play  but it's horrible called oubliette.
Title: Re: Any Brigandine (PSX) fans?
Post by: NickFreja on December 14, 2014, 12:35:40 am
thanks a lot for making a translation for this game.
I thought this game only get interface patch but I glad I was wrong xD
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 16, 2014, 03:58:59 pm
You're certainly welcome NickFreja. There was a time when I was only planning on translating the menus, but I naively thought it wouldn't be much harder to do the whole thing. I just hope it ends up as something people can enjoy. 
:beerchug:

duredure, what type game  you thinking?
Nothing is decided as of yet. Several genres interest me such as turn based strategy, first person sandbox, or 3rd person with challenging combat. I think almost any game format can be great if its components are well designed and tastefully assembled.

A translation update: I ran into quite a few problems with the end game sequences, but they're mostly fixed now. Brigandine changes quite a few of its rules in the last battle and for the credits, so it took a lot of hacking to get it sorted out.

So, onto the movies now!
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on December 17, 2014, 05:04:44 pm
Well I can tell you I will love this when it is completed I just wish I knew what I was doing so I could help . I can't wait for the finished patch it looks great !!
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 18, 2014, 02:34:06 pm
Something occurred to me about the significance of the "Brangien challenges Vaynard" event. On the surface it's simply the story of the Princess challenging Vaynard and losing because Vaynard is a better fighter. But in other events Vaynard insults enemies hoping to anger them so they'll make a mistake.

During the duel, Vaynard says he will teach Brangien a lesson and a short time later insults her dead father and tells her she'll never live up to her father's name. She gets furious and charges him with a sword. Brangien is an archer in the game and Vaynard is a strong melee unit. She is defeated handily as Vaynard says "this is how you use a sword".  If she had kept her cool and attacked using her bow skill, she might have won.

After the duel, Vaynard treats her respectfully and she is surprised. I think he was trying to teach her that there's more to being a successful king than fearless bravery. It takes self control, and strategy. Perhaps that was the lessen he mentioned earlier.
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on December 20, 2014, 01:50:01 pm
Yet another instance of the sub-par original translation quality, and a glimpse into the higher storytelling experience we can expect from your patch.

Maybe I'm one of the few people who can appreciate what nominally is a generic anime plot line that is just there to excuse and support the Turn-based SRPG gameplay for what it is: enjoyable.

As I mentioned before Forsena.org, which until a few months ago was the go-to fansite for Brigandine lovers has disappeared. This thread has become something of a lightning rod for fans of the game. An English patch of the enhanced edition is just the thing to catapult the game back into relevance in the anglosphere... As well as providing a sample of what we're missing out by being unable to read the original language script. As a fan of visual novels, I can succinctly appreciate everything that gets translated, and its been a very persuasive reason for me to try to, and persevere on, walk down the admittedly arduous path of learning Japanese.

Ah, and more to the point, Vaynard seemed to have been designed with an icy personality in mind from the get-go. The writers ran with it and came up with a leader who epitomized the cold, hard darwinist thinking that dominates in the harsh northlands, where the smallest measure of efficentcy and precision can mean the difference between staying barely alive and dying bitterly. Vaynard always struck me as one of, if not the most, well-thought out character, and the way he is made to personally engage almost all other country leaders really serves to contrast and flesh-out his character. He was someone who leads Norgard out of stark necessity rather than ambition.  Add to this the fact that he features prominently on the cover art for the legend of foresna version, one could make the fair deduction that he is the developers' favorite character.
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 21, 2014, 02:23:36 pm
Vaynard is definitely one of the most fleshed out characters in the game. I'd say he was either their favorite or maybe just the one they understood the best. Lyonesse seems to be on the other side of the spectrum. It seems like she was thrown in for variety but the writers didn't really know how to develop such a  gentle personality. Instead, Kiloph takes the place as the main character of Leonia.
Title: Re: Any Brigandine (PSX) fans?
Post by: Harablo on December 23, 2014, 07:35:15 pm
Just want to say this is some of the best things to stumble upon before the new year.
Me and 5 of my friends are currently playing a 6 player campaign of this and all we have is a menu updated to English. We are all big fans of the game and still play LoF sometimes just so we can understand what is going on. Props to you for undertaking this task.

Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 24, 2014, 05:41:08 pm
Thanks Harablo  :smile:

Finally posted some patches here. (http://www.swordofmoonlight.com/bbs/index.php?topic=869.msg11811#msg11811). The movie voicing version is still in progress and should be along shortly. It takes a bit longer to get audio properly balanced and synced.
Title: Re: Any Brigandine (PSX) fans?
Post by: duredure on December 29, 2014, 06:14:01 pm
Thank you HwitVlf You made me forget my ps3!!
Playing atm with Leonia at normal dificult.
After I go to caerleon in hard mode.

Happy new year to you!


Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on December 29, 2014, 08:32:59 pm
I don't see a link to the patch when I hit the here link it is saying its deleted ?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 30, 2014, 02:31:17 am
I removed it momentarily in order to fix some bugs I found and I'm also trying to see about honoring some of the "purist" requests here. An improved version should be back up in a bit  :smile:
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on December 30, 2014, 05:10:08 pm
Ok Thanks I thought I missed my chance .
Title: Re: Any Brigandine (PSX) fans?
Post by: CryHavoc on December 31, 2014, 04:08:16 am
I almost never register on pretty much any site. But I feel as though I needed to make an exception here. Brigandine was easily one of my absolute favorite strategy games back in the day, and I basically grew up with it as a constant fixture in my PS1. I have probably invested over a thousand hours into it since it released (I bought it a few days after release), and I still fire it up on my Nvidia Shield (ePSXe is just as wonderful on android as it is for PC) as often as I can. Always wanted to get into GE for as long as I could remember, and so what you are doing here to make that possible I can hardly express in words how much I support, and value your time and effort in bringing this game to life for the English crowd. I will be here every single day looking for updates and fully supporting your fantastic work in any way I possibly can.
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on December 31, 2014, 04:47:09 pm
Not that I'm an expert or anything, but the problems you seemed to have encountered are consistent with either sloppy edits or address overflow. The former is easily remedied, the latter, well...

On the side, I've been busying myself by playing through the original King's Field trilogy, and I was pleasantly surprised by the enjoyability of the games. I was fortunate enough to be able to play them 1-3 in order, so that the nostalgia factor that comes with revisiting the setting of the first game in the third was not lost on me. Something else to thank fanslators for. Now, time to descend into the Shadow Tower.

Edit: I don't know how I managed to overlook this fact so far but... it seems I have you to thank not only for this Brigandine GE translation, but also the King's Field translation I played and the King's Field 3 Pilot translation I'm about to play. So tell us, what's it like to be a god among men?
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on December 31, 2014, 07:48:19 pm
You're pretty much correct. There was an issue with my text "compression" routine that prevents text read/write addresses from being loaded into the CPU properly under some circumstances. The result is that the read/write location was set randomly (withing the limits of the current area) based on whatever value happened to be in the register previously. The problem is more pronounced on MIPS CPUs because their architecture handles the problemed ops a differently than x86 CPUs. It went unnoticed for so long because I was testing all the text in the Recollection section which uses a simplified text routine that doesn't exhibit the fault.

I'm pretty sure it's fixed now. Also, as per request, I'm reverting a bunch of the changes people had issue with. I might still make an optional reballance mod to make the game more challenging for pros.

Translating is really not that hard. It just takes perseverance. So many people have started projects but they fizzle out because of the time demands involved. It takes iron-man constitution to finish a full sized RPG game. Brigandine is probably the largest single fan translation ever made in terms of text size and complexity.This project represents about 5 years of my free time - two of those years nearly 100% of my free time. Not many people will give up that much of their life without pay, just to create a piece of art they hope to be proud of.
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on December 31, 2014, 11:39:59 pm
Do you consider the translating part or the hacking part to be harder? From my perspective, you seem to have both facets down pretty handily.
Title: Re: Any Brigandine (PSX) fans?
Post by: Yuri_RP on January 01, 2015, 03:56:55 am
Registered ASAP after seeing this Brigandine GE Patch. Can't wait to have it now. Hope it will be soon.
Thank you in advance for your hard work Man..  :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on January 01, 2015, 03:58:24 pm
Do you consider the translating part or the hacking part to be harder? From my perspective, you seem to have both facets down pretty handily.
I think translating is universally harder than hacking/programming. Computers use pure math; 100% man-made constructs that never vary so they're much easier to predict and edit. But translation is organic. It takes not only knowledge of two languages, but artistic ability to translate ideas between them.

For example, there's a Japanese word that is basically a "coarse sneer".  Most dictionaries list it as something like bah, pfft, sh**" but there really is no perfect English equivalent. In Brigandine, Zemeckis says it almost every other sentence, Dryst says it regularly, Kiloph when he's angry, and other characters every now and then. The LoF translation dropped the phrase completely - probably because the English equivalents are too 'noticed' by English speakers. If you keep them all and translate them identically, it would make the characters sound too similar and unnatural. Instead, I came up with a distinct version of the word for each character that uses it a lot, and also thinned it down just enough to keep it sounding natural. Zemeckis got "Bah",  Kiloph got "Sheesh", I think Dryst got "Pfft" etc. If a translator doesn't do stuff like that, I think their work comes out as flat or awkward. Just my opinion on the subject.   
Title: Re: Any Brigandine (PSX) fans?
Post by: Kammu on January 01, 2015, 06:20:15 pm
thank you for your hardwork HwitVlf.  :beerchug:
and Happy New Year to all Brigandine fans out there!
Title: Re: Any Brigandine (PSX) fans?
Post by: Tony0075 on January 01, 2015, 06:23:49 pm
Happy new years to all on here . BTH I have some Ideas for a brigandine rebalance . Maybe even add a yellow orb for a wind element and make green earth based .
Title: Re: Any Brigandine (PSX) fans?
Post by: CryHavoc on January 03, 2015, 04:55:05 pm
Oh yeah, I forgot to mention, I'm also a huge King's Field fan, so joining this site makes sense in a twofold way. Ha
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on January 03, 2015, 05:05:37 pm
Welcome to our gang, CryHavoc! If you haven't checked them out yet there are several KF inspired games in the "complete game" section here. Return to Melanat, Dark Destiny and Fall of Verdite are specifically fan made installments in the King's Field universe. :beerchug:
Title: Re: Any Brigandine (PSX) fans?
Post by: Valentari on January 05, 2015, 12:11:16 am
These last couple months have been a whirlwind of audio files, but the good news is, we're only 5 characters  (1 main, 4 minor) away from a complete English voice casting.

Anyone here have a professional-grade mic and want to be a minor character? :-P
Title: Re: Any Brigandine (PSX) fans?
Post by: Rovole on January 06, 2015, 03:17:05 am
Oh yeah, I forgot to mention, I'm also a huge King's Field fan, so joining this site makes sense in a twofold way. Ha

I didn't get into King's field until after I discovered Brigandine: LoF, and stumbled upon this site while searching for a GE translation. Imagine my surprise when I put two-and-two together and realize who has been handing me my translated games fix.

And as a side note, Is SoM: EX worth looking into? It looks like to use it, I'll have to manually port over established modules into the SoM:EX format. The only reason why I'd even consider SoM: EX is that it squashes a few bugs, such as the critical memory leak in shipped copies of SoM. Or has that already been fixed,(I read about it in the Dark Destiny readme),?
Title: Re: Any Brigandine (PSX) fans?
Post by: mubazirano on January 14, 2015, 09:14:47 pm
how's the progress HwitVlf ?

(http://www.troll.me/images/victory-baby/cant-wait-im-excited-thumb.jpg)
Title: Re: Any Brigandine (PSX) fans?
Post by: HwitVlf on January 14, 2015, 10:24:44 pm
Check here (http://www.swordofmoonlight.com/bbs/index.php?topic=869.0)


EDIT: nilianofts, replied HERE (http://www.swordofmoonlight.com/bbs/index.php?topic=869.100)