Sword of Moonlight Forum

Sword Of Moonlight Games => Complete Games => Diadem of Maunstraut => Topic started by: Holy_Diver on May 02, 2009, 01:14:40 am

Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 02, 2009, 01:14:40 am
First off, I've been given permission to remix Tom's DoM. If you don't know what that is... how dare you?? :twisted:

Second off, if I have any say, this website is gonna need an official DoM board... cause I'm gonna be bringin it back from the dead...

Also, if you don't mind the remix being somewhat spoiled, I'm happy to discuss the project, and even make changes democratically (and even take on help)

But the primary objective of this thread, is to help me out along my way. In here will be more DoM oriented questions. If I have a more general SoM question, it will show up elsewhere. So Tom being the top authority, might wanna check in here now and then (I will try to mark spoilers as much as possible so Tom won't feel like he knows the remix as well as he must know DoM when it finally comes time to play it)



Anyway... first stumpage up to bat. I've moved the starting point for the first map. But the warp point is still there (for you know what) ...and for now I'm leaving it there. But I noticed when I bumped into it (on accident) the level greeting info (title and music) still popped up. So I thought to myself... groovy... better move that. Instead of putting it at the new start point though... for the purpose of dramatics, I situated it at the mouth of a new cave I've made, that opens up into the starting field (and first appearance of monsters)

Only prob is, the event no longer fires when I walk over it, and I've done everything I can think of to make it do so.

Rather than trying to recreate the greeting event, I re-bound it to a new object (which is unique to the map) ...an object I called False Starting Point (cleverly enough)

Anyway, it ain't workin' :evil:


PS: I'm wondering if it's possible to change music with a triggered event, or if that is just stuck per map (edited: nvm: see change bgm event)
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: dmpdesign on May 02, 2009, 01:35:57 am
you can change music, the event is called "change bgm" and the parameter is simply a song located in the BGM folder.

list the event setup here for your starting area message display and we can troubleshoot it for you.

----I am sad I didn't get the SOM tutorial done before your project, I would have liked to see if it would have been useful---
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 02, 2009, 04:44:06 am
Bummer... tuns out (near as I can tell) the weight of non-weapon equipment is completely useless, unless you have the max-weight option enabled in the System editor... in which case you can't equip a drop over the max weight. Still there is no movement slow down or anything, and no event driven way to access weight....

There is the hard turning / walking / running settings as well. But they're equally heavy handed. Probably if someone was nuts (or really knew what they were doing) a gameshark style patch could be devised that linked your weight to these values somehow... updated by an event. But that is out of my league.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 02, 2009, 01:35:54 pm
I have a question... do you think it is appropriate to question the wisdom of KF's lack of a dark magic alignment (did KFIV have one?? I can't recall)

Is really, any type of magic more or less unholy in KF? And does that make the non-holy-magic users heretics to the holy empire or whatever? Or is the Holy magic really just Light magic, and the protagonists peoples culture just considers Light Holy? Holiness is relative after all is it not? Of course this is all standard RPG fair... if anything, KF not having a Dark alignment is virtually a novelty. But sometimes it seems to create more problems than it's worth.

I assumed past games just lacked an explicit Dark alignment because it was considered a monster only characteristic (the Dark Slayer being a sort of odd man out... it's Dark stat hidden so to speak) ...But since SoM has no Dark alignment even for monsters, I dunno.

I have to wonder if that is a tradition worth upholding... but since the subject in here is DoM, which isn't KF persay... and since DoM is heavily cast in terms of light and dark... I'm considering making the Pierce ("Stab" via John) alignment Light, and the Holy alignment Dark. I don't think that would cause too many probs technically, because piercing weapons really don't factor into the game (especially without arrows) ...the only real prevalent  pierce is Kayef's Arrow (aka Light Needle)

I'm thinking about withholding Kayef's Arrow until very late in the game anyway ironically... because it is such an abusable  instrument. In DoM proper it doesn't even have Holy status actually (properties in front of me)

I'm also thinking to take out all the Rapiers except for the sword I will add to the Light Armor set, which will use a Rapier model. A Rapier in the traditional sense is really not a super useful weapon anyway unless you're aiming for specific targets.

Anyhow, I'm thinking about it~


PS: Of course technically, as I understand it, the Dark Slayer is the opposite of the Moonlight... so maybe the opposite of a one alignment sword is all the other alignments (which would include Dark if it exists) ...but what the hell do I know??? :twisted:
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Hguols on May 02, 2009, 03:49:00 pm
As for the Dark Slayer, there's a similar sword in DoM with similar stats.  Basically to utilize the "darkness" of Vobiscum Satanis (the sword in DoM that uses the dark slayer model and is in fact the strongest sword in the game) was very high Physical, Earth, Fire, Wind and Water attributes, (same with the swords spell, Ravenna Strigoi Mortii) and absolute 0s when it comes to light.

If you want to utilize different attribute names in the game, get your old hex editor out and replace instances of what you want changed to what you want to change it to in the GAME.EXE

Done correctly, you could make "light" or 'holy" in the menu into "dark" or "energy"....   The sky's the limit.

If I could turn "HP" into "Trismegistus" and MP into "Solves" for my latest game, I'm sure you could replace the magic name to whatever you want.

Oh, and when you use the "change BGM" event, be sure to click that "loop" option, or else it will just play the song one time - then silence....
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 02, 2009, 04:08:37 pm
^Yeah, I realize I could hex edit it, otherwise I wouldn't be considering doing it :P

I pretty much understand the ins and outs of SoM at this point. The expansion toolkit though is still beyond me experience wise (just something I'll feel like cracking into sooner or later) ...however I think probably have a good idea of what the extra tools won't be able to make SoM do. Of course I get this stuff technically (or I wouldn't be doing the re-make) ...but it takes time to acclimate to the idiosyncrasies of any system designed more for machines to interpret than people (and in this case... people who made some odd -- and half-ass-to-make-a-buck -- decisions I would not have :twisted:)
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Hguols on May 05, 2009, 08:29:21 pm
*Picks nose*
*flicks a booger*

Huh?  Wha....  Expansion toolkit?
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: dmpdesign on May 05, 2009, 09:19:47 pm
Personally I don't go with 'holy' magic, i prefer calling it light as in the element light.  Hence flash, lightning volt etc.

I am putting dark magic in DD, hehe but I guess now that I think of it the main character is a bad guy...so I dunno.

Seath and Guyra both cast a variety of magics, some of which are definitely light based.

I like to think only really strong magicians can master light and dark, and the wannabes (thedeck and shudom) can only master a certain element.

Many of the truth glass secrets in KF1 and KF2 signify the blunders of those two archmages, and especially thedeck's human flaw of lust for power.

For Orladin he was a master beyond that of any other mage, and for the forester family they were infused in their blood line to have the light magic mastery.

As for Alexander, he was just very talented, and in the lore of melanat lies the ability for magic users to utilize the rare crystals on the island to master all the elements.  Which is why Harvine, Shudom and Thedeck went there..to hone and expand their magical power.

If you need a dark crystal model, let me know.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 06, 2009, 01:45:53 am
Quote from: Hguols
*Picks nose*
*flicks a booger*

Huh?  Wha....  Expansion toolkit?


From' released a bunch of expanded tools somewhere down the line... I'm sure your aware of them??
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 06, 2009, 01:53:28 am
About DD, this is the wrong topic obviously... but I always thought that Alf was a bit of an anti-hero, or foolish hero or whatever. He ends up using the Dark Slayer to slay Geara... which to me seems more or less in line with what Necron was doing?? Or maybe the years since I played have eroded my memory. I vaguely remember the first time I played thru the ASCII version when I was a wee one. And I'm pretty sure I played thru KF2 again at some point. And KF3 for that matter. I think those replays were still the English games. One of the few games in my collection my brother did not sell for drug money while I was in Japan...

Anyway, I imported KF2, Froms' version... but I never got around to playing it. I was going to grab the Darkside boxset (including KF1) before I saw all the games on the Japanese PSN. Which I will probably settle for. I will eventually probably play KF2 after I finish KF1. I will try to pay some attention to the story, but I always have general difficulty following Fromsoftware's games in Japanese. The language is always sophisticated, and the plot very cryptic (when there is any)

Anyway, I was going to ask in your DD project if you were going to play the lead (Necron) heroically or  sympathetically or what... even though a KF game has yet to have multiple endings (other than hidden ones) and a prequel like DD is pretty much a set ending however you like it. I guess I will just find out when I get to play your game~


PS: Please move this to an appropriate DD thread :twisted:

PPS: I think I will be adding a Dark Crystal to DoM as it turns out. I saw a Dark Crystal in the SoM set... though it looks a little funky. But if it matches a pedestal I'll probably stick with it (probably change the texture if I can)
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: dmpdesign on May 06, 2009, 09:25:00 am
Well lets define the dark slayer a bit here.

It is termed dark slayer because it was forged from the dark crystal.

The dark crystal is defined as a holy relic the elves kept because it held power granted them by Seath....who at that time in the king's field lore was presumed to be holy as well.

So to me that would mean that dark slayer is called that because it was either made of this dark (yet holy) crystal, or because it is the 'slayer of darkness' , since the material was gifted to the elves by seath to destroy guyra, the dark dragon.

I don't quite think dark and light are entirely analogous to holy and unholy, which is why I dont like that translation in SoM (eventhough it may be correct).  To me light and dark are elements of magic moreso than a religious belief.

As far as alexander goes, other than maybe Lyle, I would say he is the purest hero of the series as he remaiend uncorruptable to his death.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 06, 2009, 11:21:24 pm
I'm pretty sure that the Dark Slayer and Moonlight Sword are so named ambiguously so that they can swing either way. Their only constant is their opposite to each other. I think KF2's story is the classic, things are not really as they seem line. I think Seath is a Dark God and Geara is Light God in KF2 and KF3 (and presumably KF1) ...the whole thing is, Geara is the black dragon (forest dragon) of KF1. The only question is one of colour, like does black = dark, and white = light... I think that is meaningless. But "holy" (goodness) does equal light. You could say that Geara is black because he absorbs light, and Seath reflects (rejects) it. Geara's power goes into the Moonlight, which reflects his light (like the moon) and Seath's dark energy is channeled into the Dark Slayer. I think it's technically possible for the two deities to flip sides though. But that has never happened in the games I think.... or maybe they had in the past. I think most likely the colours don't matter. But I think Geara is always black, and Seath is always white.

PS: I imagine the dark/light elves are a microcosm of this theme. The light elves were probably a very high and mighty oppressive society. Steeped in morality but rotten at the core. Primarily though I think their name just derived from their surface existence. Whereas the dark elves were probably egalitarian, unorganized, but decent to one another as a society... most likely oppressed by the light elves. Again their name comes from living within the island. My memory is muddy, but I think Seath was the light elves icon, and the dark elves revered Geara.

PPS: WRONG THREAD (please don't expect me to stay on topic)
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 06, 2009, 11:42:37 pm
On DoM "remix" ...I'm completely rearranging the hell out of this game :twisted:

I hope that brings you happiness Tom. And I hope you won't be pissed to find everything completely switcheroo'd.

I'm not even sure where I could start hinting at some the stuff I'm up to...

Like one odd thing I've done out of left field... is I've decided that instead of Fire vs. Ice, and Earth vs. Wind... it's going to be Fire vs. Wind, and Earth vs. Water. I've taken out any reference to Ice for now, because I consider that a combination of Water and Wind (which I think later KF games do as well)

Like I'm using most of the Ice models for Earth equipment instead. It's going to be really different...
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: dmpdesign on May 06, 2009, 11:49:37 pm
If your only experience was with the japanese versions, then I can assume that accounts for some of the different angles you are providing with what youre saying.

I am no expert of the From Software version of KF2 and 3, and from what I have been told, the story line in them was a bit more generic.  From what I understand the translation to the english version was more of a retelling , using the same names and such, but really taking a much more in depth view of the characters, lore and history...which is one main reason John's translation of KF1 really doesnt make any sense whatsoever when you play through KF2 and 3 in the US.

KF1 (as far as KF2 and 3 are concerned) has literally no ties story wise other than john alfred and the moonlight sword.

The plot and story behind KF1 is pretty horrible, and quite disjointed.  On several occassions the king in verdite at that time is referred to as your brother, as your father, as the brother of the dark magician and no relation to you at all.

The forest dragon and the fairy in KF1, though they may be analogous to guyra, are not the same beings.  In fact, the story of KF2 all but dismisses the entire creation of the moonlight sword as it was shown in KF1.  Its almost as if they liked the concept they introduced in KF1 but not the execution.

In fact, check out kings-field.com and read the KF history section...it is a snippit from an official Kings Field 3 book that basically rewrites the events of KF1 to make it fit much better with the american telling of 2 and 3.  In my personal opinion I am glad they did away with the events of the sword from the KF1 game (again just my opinion) as I feel that game as a whole is rather weak story wise.

If what I am saying is true, and I have a good hunch it is, you would probably benefit greatly from playing the KF2 and KF3 US versions instead of the japanese ones.  I believe the folks from ascii (agetec) did a really good job rewriting the world a bit to be more interesting, and more complete.

DD will follow the US concepts, so it may be foreign to you.  Hopefully you like it, but I deifinitely urge you to give the US games a try, if for no other reason than to at least see if they are indeed different.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: HwitVlf on May 07, 2009, 05:25:16 am
I think most of the plot incongruity comes from 'semi-official' made up add on stories that appeared in the strategy guides. I don't think Agetec cared what they put in the guides and they contradict the KF games and even sometimes even contradict themselves.

If you ignore the guide stories, the games themselves make pretty good sense and have congruity. All three KF games say that the Moonlight Sword was made by Guyra and given to the Forester family in ancient times. It was passed down to Hauser and finally John got it off his father's grave in KFJ.  That's why Guyra repaired it and empowered it.

The 'Forest Dragon' is just what Guyra is called in an ancient legend where he reportedly saved Verdite. It is inferred that the member of the Forester family who was given the Moonlight Sword in ancient times might have been the actual hero who saved Verdite 'in Guyra's name'. By the beginning of KFJ, Guyra is not physically 'embodied', and in later KFs the Forest Dragon is called 'Guyra's projection who guards the place where he hopes to be reborn'. Myria and the other fairies are Guyra's creation and servants.

I don't think Guyra or Seath are inherently evil, they are just opposing forces.

Of interest, the word I translated as 'holy' is literally 'saint' in Japanese which is usually translated as holy in games. It's a different word than 'light' which Japanese seem to equate with power/force rather than holiness.


To clear up some plot confusion for KFJap.

There were three kings in the game.

Randalf VIII-
He's the guy who teaches you fire magic. He was poisoned to death by his brother (Reinhartd II) and buried on the 3rd floor of the cemetery. His brother's son (Reinhardt III) then attempted to resurrect Randalf as an undead servant, but the resurrected Ransdalf's magic was too strong to control so the nephew sealed him in place.

Reinhardt II-
Killed his brother Randalf to become king. The Black Knight and Magician were his bodyguards. Was turned to stone by his son.

Reinhardt III- Son of Reinhardt II, he's the current king at the time of the story. A talented earth magician who was able to raise the dead. He's the boss you fight at the end of the game.

John Alfred was only distantly related to the kings through his mother who was a member of the royal family. John Alfred's father, Hauser, was captain of Reinhardt III's bodyguard.

As a side note, I've collected several notes on how to improve the KFJ translation and plan to update the patch someday; if anyone has any ideas on how to improve the translation or clear up confusions, let me know! :)
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: dmpdesign on May 07, 2009, 09:06:04 am
Just to be clear, I never blamed your translation for the story being weird...I have faith what you put in there was accurate ;)

Here is an example of some odd information in the game though.

The last boss's area...the statue just before you enter the last room.  I cant remember if the statue reads king reinhardt and the magician says its your father, or if reading the statue says its your father and the magician says its reinhardt, but either way, it doesnt make sense.

From what I understand, hauser forester (your dad) died fighting a black knight?  So I am assuming the statue should be the king.

Double check me on that though.

I am going to have to recheck this whole moonlight made by guyra thing though, I would like to know where in KF1 US (KF2) you ever get that piece of information?  Using the truth glass on guyra or having marilyn assess the moonlight sword never reveals that information.

Im not refuting your guys idea that the intention of the 'forest dragon' and guyra are to be the same dragon, I just think since they look very different and (really in KF1 US guyra is very much evil, where as in KF1 japan the forest dragon is seen as some sort of savior) that it doesnt make sense for them to be the same.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 07, 2009, 05:28:40 pm
It would be interesting I think to properly translate KF2 and KF3 after KF1. If my plate wasn't already so full I'd try to help with a project like that.

In my experience after playing thru 10 Armored Core games with plots way more ambiguous and disjointed than KF. Fromsoftware likes to make games where the players final action brings ruin upon their world... they probably make more games (in the core series) that way than not. Again, I've no technical authority... just intuition, given my many years removed from the KF games, whose atmosphere I always enjoyed but plot more or less dismissed, I'd hazard to guess that the ruin/curse upon the kingdom of KF3 was a direct result of Alf's folly in KF2. Hence the hidden ending, where Lyle rectifies Alf's legacy and the true nature of Seath is revealed (as the final "true" KF3 end boss)

KF2 is intentionally confusing and complex... which is admirable, as it further immerses the player by further expanding upon the theme of subjectivity. But KF3 mostly brings closure to everything, and more or less ties up the Geara/Seath taoist (it really is just thinly veiled taoism) saga.

Notes: Alf (presumably derived from Alfred) is called Alexander in the US version if anyone is confused. I think the site would be much better off if it would try to be true to the original content. English localizations are really just bastardizations (however good/profitable they are) at the end of the day.

The only reason I connect Holy (no distinction from "saintly" in Japanese) with light, is all the instances of stuff like Light Needle, etc.

PS: Doesn't this forum have a SPLIT tool in the admins toolbox?
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: HwitVlf on May 07, 2009, 07:48:33 pm
I think I get where your confusion happened. The end boss is not the Magician but is actually King Reinhardt III who transformed himself into a powerful monster by tapping into a 'door to darkness' which had been uncovered during the excavation of the ancient Dragon Shrine (aka Royal Cemetery). The statue near him is his father, King Reinhardt II who he has turned to stone. He says:
'If you came to defeat my father, you missed your chance. He's the one who's stone over there.'

But he also mentions John Alfred's father saying:
'I'll be happy to send you to the grave with your father.  Then I will use you as my servant some time.'

Maybe I'll replace one of the 'father' references with a proper noun to clarify in the update. I also made a huge mistake and accidentally omitted the end boss' first sentence which says, 'I am King Reinhardt III.' That's definitely going to be changed in the updated patch.

As far as where I get the idea that Guyra made the Moonlight Sword- it's been awhile since I played through the actual KF US games and checked all the descriptions/dialogue. Most of my knowledge comes from reading through the text panels which I extracted directly from the game disk. When I think about it, it's possible that Agetec blocked some of the text so that it wouldn't appear in-game, but I definitely remember seeing some of them.

Here are the actual text panels:

FROM KF (USA):

(http://i22.photobucket.com/albums/b324/weissvulf/STR0104.jpg)(http://i22.photobucket.com/albums/b324/weissvulf/STR0676.jpg)

(http://i22.photobucket.com/albums/b324/weissvulf/STR0415.jpg)(http://i22.photobucket.com/albums/b324/weissvulf/STR0416.jpg)(http://i22.photobucket.com/albums/b324/weissvulf/STR0418.jpg)

(http://i22.photobucket.com/albums/b324/weissvulf/STR0164.jpg)(http://i22.photobucket.com/albums/b324/weissvulf/STR0163.jpg)

(http://i22.photobucket.com/albums/b324/weissvulf/STR0150.jpg)


FROM KF2 (USA):

(http://i22.photobucket.com/albums/b324/weissvulf/STR0592.jpg)(http://i22.photobucket.com/albums/b324/weissvulf/STR0303.jpg)

(http://i22.photobucket.com/albums/b324/weissvulf/STR0226.jpg)

(http://i22.photobucket.com/albums/b324/weissvulf/STR0636.jpg)(http://i22.photobucket.com/albums/b324/weissvulf/STR0619.jpg)

Of interest, the healing fountain in KF2 is the same Dragon Fountain from KFJ:
(http://i22.photobucket.com/albums/b324/weissvulf/STR0618.jpg)

You may already know, but there's a character description page for KFJ here that might explain some things:
http://www.angelfire.com/planet/kingsfield/characters.html#5
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 07, 2009, 08:11:48 pm
^In my experience, this text looks like a total "winging it" job. Which is actually what you get with at least 80% of game localizations to some degree, especially back during this period, when RPGs were considered text heavy, and not considered profitable in the US market. Ie. there is no real translation going on... just trying to match text with the pictures and trials the player is experiencing.

It just smells like the localizers were given a lot of difficult scenarios to match with text, and did the best they could, without actually investing in real translation (which can cost a fortune)

edited: I have no real idea until I commit to a KF2 playthru, but there is good description of most of the KF characters in wikipedia... probably because the Japanese story itself is difficult to unravel:

http://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%B3%E3%82%B0%E3%82%B9%E3%83%95%E3%82%A3%E3%83%BC%E3%83%AB%E3%83%89

PS: I'd be more interested to see all the text from the original side by side with the replacement text in the ASCII game.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Hguols on May 07, 2009, 09:05:42 pm
I haven't had a pancake in a long time.  I think I'll have a pancake.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 07, 2009, 10:23:31 pm
On the origins of the Moonlight... I've only played KF4 in Japanese, but from what I could understand about the story, it seemed to basically be a prequel (long long ago) with no connection to the other games, other than possibly the origins of the Moonlight. It sounds like I have a chip in this game I'm sure, but really I've never played a KF game for the macro story. If anything KF4 failed me because the atmosphere never sucked me in. Also I didn't understand the final boss/area, or what the moonlight was doing there frankly (there was definitely no mention of Seath or Geara I can recall)

I play games in Japanese so I don't have to be subjected to their predictably paltry stories :twisted:

I know enough Japanese to know what I'm supposed to be doing, and when something is important and when it isn't :lol:
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Hguols on May 07, 2009, 11:28:21 pm
I ended up eating a banana instead.

I hadn't had a banana in a while either...
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: dmpdesign on May 07, 2009, 11:39:26 pm
Very nice info John, though I think youre right, most of those text blocks don't actually appear in the game ( I will check into that this weekend on my trip, yay for portable KF).  That is cool information to have for certain, I wish I had a way to see all the text.

As for Alf?  I am not sure what you mean by that?  Alexander is not king alfred....did they really call him Alf in japan?  What lyle does in the end of KF3 is definitely finishing the job that alexander started by eliminating the other side of the bad seed, but really guyra and seath have nothing to do with john alfred's story of KF1(other than him getting the sword).

And for agetec's translation....well to each their own, but I will always be referring to information laid forth in the games I played in the US translation.  I love the lore and stories they put into the game, even if they aren't 100% translations.  I think Mark at agetec would probably say that they made the story better in his eyes when they translated, a feat I am pretty certain that team is proud of.

So with the new info you guys are bringing to my attention, I will have to modify a bit of the storyline I have posted in the DD section of the main site....but thats ok, it is merely the history section, nothing really to do with DD itself.  Thankfully nothing posted thus far is contradicted in DD that I am aware of.

Keep the cool shit coming!  I love reading this stuff.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: HwitVlf on May 08, 2009, 01:53:08 am
So far, everything I've compared between the original Japanese games and Agetec's localizations have been close to identical- with the exception of the Moonlight Sword's origin and I think 'Dragon Warrior' became ' the Dragon Warriors'.

The translations (especially KF1 [USA]) are certainly EngRish in places. I'm guessing that Agetec paid a native Japanese speaker who didn't have a full grasp of the nuances of English to translate the game. After all, am I the only one who thinks the Cyclops has a 'Cyclops Collar' and not a 'Psycpros Collar'?

I'm guessing you (HolyDiver) are thinking the protagonist's name from KF1 (USA) phonetically 'Alefu' was short for 'Alfred'? He was actually a separate person who was Alfred's friend.

DMP: The KF games store text in as TIM graphics (they're similar to a BMP). You can see them all by scanning the individual files on the CD with a program like TimViewer. Here's a link to the files if you'd rather save the effort:

http://www.megaupload.com/?d=KWDJTUMP
http://www.megaupload.com/?d=7GCR7KHM

TimViewer:
http://www.zophar.net/utilities/psxutil/tim-viewer.html

Hguols: Are you sure that what you haven't had in awhile was a banana SLUG!!!!!
(http://4.bp.blogspot.com/_512VEbm7xB0/SXnBkCfMY8I/AAAAAAAATvE/NO0H_Sj4iyA/s400/24.jpg)

OK I've officially aided and abetted the hijacking of this thread . . . [flees forum in shame]
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 08, 2009, 02:46:30 am
Alf is just Alexander's name in the original game. It's either short for Alfred, or the name itself has shortened over generations (it's common for men in a family to have the same name gen to gen after all... and the Japanese think it's enduring to shorten every two syllable word to one, and every more than two syllables to two!)

Btw, could that TIM viewer software get at the item/objects/etc textures that come with SoM??

----

The translations do smell fishy to me. It could be fine, but it just doesn't feel right. I would encourage you to base any continuations of the US games on the US games of course! I wouldn't even try to correlate that with the original games, because you technically can't. It would also be cool to make a version that is true to the originals, and a Japanese version for that matter... but that's all more kettles of monkeys or whatever~
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: HwitVlf on May 08, 2009, 04:29:58 am
TimViewer will extract and insert the textures from the MDL files used in SoM. My work on KFJap is actually how I happened to recognize the TIM header embedded in one of SoM's MDL files.
------
I had always thought that Alexander's Japanese name was Aleph but I see how that could be Alf. I've definitely run into the Japanese love of shortening words into slang terms like 'cara' for character or 'anime' for animation.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 08, 2009, 05:05:05 am
^No, you're right... it is Aleph, or Alef?? Weird, I never actually payed attention. I just assumed it was Alf like Alfred. Alef is a weird name I think (in this context) but what's canon is canon, amen...

As much as I love KF... it's probably technically my favorite game. I've never really nerded out about it. It's just not one of those kinds of series that evokes that sort of special form of tribalism. Of course now that we have SoM though... that is a different story :twisted:

I can see why the switcheroo to Alexander now. Though were it my job, I would've gone with Alf :P
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 08, 2009, 11:16:45 pm
I noticed that conveniently in my data/item/model/bmp/ folder  ton of textures already appear to be extracted from the mdl files by someone (202 bmps to be exact :twisted: )
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 09, 2009, 12:53:09 am
^I'm all confused now...

I made a replacement texture for the Forest Armor (from the KF1 remake) ...from the bmp texture that somehow got into my repository.

Now I find out that only some items seem to use MDL files (which are the only ones I can get Timviewer to work with, and not all the time)

Presumably other items use TXR files. Anyway, I also noticed the Forest Armor seems to be broken up into 3 or 4 models (mdo) though it shares a texture.

I recon those bmp files must've come from somewhere. So is there anyway we know of I can insert my new texture in place of  the forest armor texture? I'm sure the responsible thing to do would be to make a new prof and armor set (copied from the forest armor) ....but I'd just like to see this work real quick if we know how :roll:
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 09, 2009, 01:29:10 am
Yay! I did it... the trick was to use the bmp2txr tool. Then just copy that over the .txr file in the models directory.

The texture looks pretty damn good... especially considering I could only guess at what would find its way where :twisted:


PS: In case anyone is curious... I basically made the Forest Armor match that cool scaly helmet (open helm number 1 or 2)
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: HwitVlf on May 09, 2009, 03:43:23 am
FromSoft included a copy of most of the textures in bmp form specifically to help people customize SoM's parts. They even left a few unconverted x models in there too.
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 09, 2009, 08:39:30 pm
^This was my thinking after I sorted everything out. This will make creating complete armor sets (or at least making things more accessorizable) much easier (or technically possible)

Btw... are there any tools for making completely new data elements? Or are you just expected to copy things around (and hack them or whatever)

:idea: Maybe From' left some blank data elements somewhere to use as templates??
Title: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 09, 2009, 08:49:11 pm
PS: The results of my texture photoshopping is better than nothing. But I think I like that helmet so much, before I'm done with this remix, I'll make one custom model in it's honor... a model completely from scratch for Sonellion's armor to match that helmet. Also I gotta work out how the arm armor graphic that shows up when you swing your weapon works. I'm pretty sure it's referencing my texture, because it's now it's colour rather than the old forest-armor colour. But it really doesn't match the armor. I figure that's because a proper match was never provided by SoM (also I think the model's with the same name but with _1, _2, etc. appended have this info)
Title: Re: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: ArbalestX on November 11, 2009, 04:40:21 pm
I think most of the plot incongruity comes from 'semi-official' made up add on stories that appeared in the strategy guides. I don't think Agetec cared what they put in the guides and they contradict the KF games and even sometimes even contradict themselves.

If you ignore the guide stories, the games themselves make pretty good sense and have congruity. All three KF games say that the Moonlight Sword was made by Guyra and given to the Forester family in ancient times. It was passed down to Hauser and finally John got it off his father's grave in KFJ.  That's why Guyra repaired it and empowered it.

The 'Forest Dragon' is just what Guyra is called in an ancient legend where he reportedly saved Verdite. It is inferred that the member of the Forester family who was given the Moonlight Sword in ancient times might have been the actual hero who saved Verdite 'in Guyra's name'. By the beginning of KFJ, Guyra is not physically 'embodied', and in later KFs the Forest Dragon is called 'Guyra's projection who guards the place where he hopes to be reborn'. Myria and the other fairies are Guyra's creation and servants.

I don't think Guyra or Seath are inherently evil, they are just opposing forces.

Of interest, the word I translated as 'holy' is literally 'saint' in Japanese which is usually translated as holy in games. It's a different word than 'light' which Japanese seem to equate with power/force rather than holiness.

That's interesting, though it seems strange that his name didn't appear in KFJ (Though I can understand since that was the first game.)

I know that KF3's guide had a huge plot synopsis of the 3 games (near the end of the guide.)  Did the other guides have plot synopses (KFII Guide, KFIV Guide, etc.?)

I have a link that lists the guide books that From made.

http://www7a.biglobe.ne.jp/~in_eARTh/k_f/contents/kf_goods/kouryakubon.html

I was able to get the KFIII Visual guide from Ebay.  I'm willing to take pictures of the plot synopsis and an interview of the developers if anyone is interested.

Interesting thing to point out:  There were some plot changes yes.  A notable one being Lyn/Meia's death.   US Good ending 'supposedly' brings her back, but the JP Good ending doesn't (As I am reading from a few fan sources.)

EDIT:  Cut a small bit of text since it was repetitive.
Title: Re: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on November 11, 2009, 04:51:34 pm
I wouldn't mind turning the website into a KF/AC rummage bin like digitaldevildb.com as long as Todd was into it. All I can do is facilitate things as usual... peoples expectations for a website seem to go sky high as soon as you start documenting this stuff online. Any website bigger than one person is only as good as the community that feeds it.
Title: Re: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: MasterOtogi on May 01, 2010, 11:04:58 pm
I just wish DOD had a farther draw up distance. :ninja:
Title: Re: Formerly: The Remix DoM Project!?! Now general KF discourse.
Post by: Holy_Diver on May 02, 2010, 05:53:47 pm
^Assuming you mean "DoM" there are a lot of problems once you raise the draw distance, so you just can't straight up raise it / rebuild the game. I have raised it a good deal in my remix effort (while also lowering the general darkness of things)

You have to play test every map / fix a lot of stuff (which often involves a lot of cleverness) in order to accommodate the further draw distance.

With everything I have on my plate (Som related) there's no telling when I will be able to get back into that project. It will be my first however.