For what it's worth, the scale is 1:
10341024. 1 meter that is. This seems like a weird number? Any clue? Also, the walls are not right on the edge of the tiles. They are maybe 0.25 out.
Strikeout: Transparent water tiles don't use 1034. I'm assuming they use 1000 (no, it's 1024
) and the 34 is a strategy to make cracks appear less often (by overlapping polygons.) From a geometric POV it's probably easier to use 1034 and fix the fewer amount of water tiles. But that depends on the UV maps, which I've not gotten into.
EDITED: See next post for elevation scale factors and its implications for the vertical scale factor, especially under SOM.
I can't place the 9th level.
It seems to be missing two of its TMD models. There is little to it. There is a wide corridor that runs the entire width of the map, and a two tile hallway that goes up from one end, into a small room. The corridor has a high ceiling, and a doorway in the middle...I can't locate it on any maps. I doubt that it is junk.
But I don't understand why those tiles are amiss if not. It would have to be a loading/streaming transition section that isn't on any of the maps I think to be of use.
Those missing tiles are the last in the RTMD.T file.Strikeout: found it! One of the two is actually 254, which I suspect is a special value. That is either a dummy like in SOM, or possibly even a cue that layering is in play, since it's used in a place where the level is otherwise Swiss cheese. (The other was a programming typo--off by one error.) EDITED: While I'm here, I want to add that large corridor seems too long to have appeared in the game. Certainly longer than any connective section.Guyra's map doesn't have any tiles on the section where a map on GameFAQs says Guyra lives. Maybe their platform is a big "object" or they don't seem to live in that location. I think that the dark sections on the purple map are fake, inaccessible areas that don't exist, though I've not yet determined how layering is accomplished. It's possible they are large "objects" if they are visible from in the game. It's possible "objects" can be walked around in just like tiles. (I've been meaning to try to find objects in the form of TMD files. I don't think I've seen one yet. They may be MO files.)
EDITED: Oh yeah, rotation is opposite of SOM's. So, clockwise, where 0 is north.
EDITED: The GameFAQs guide of Guyra's lair has icons on the darker sections, suggesting they are indeed accessible.