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ML, another tip:I noticed that all your flat planes are using twice as many faces as they need, look at example below. I think that's a Blender thing, but if you could make them like A instead of B, you will have more room for the detailed stuff.My A has 6 faces, your B has 12:
Maybe I should have mentioned this was just for SOM purposes...just trying to save the room for the more detailed objects. Your 1 square face object is displayed just the same as a 2 triangled face object in SOM.
I think it was in the old forums, John posted a picture of a forest and a waterfall. His trees were made up of larger shapes and it was the texture that defined were we saw the foliage, with other parts painted black so they would not be visible in som. They looked like full trees, but did not slow your game down.