Author Topic: King's field V - News  (Read 20803 times)

Offline JC Bailey

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Re: King's field V - News
« Reply #50 on: December 08, 2014, 08:05:29 am »
Made this custom house set for the project today. :biggrin:

In other news, I'm rethinking the level design; wherein instead of having 12 large maps, I thought it'd be better to break them down into about 24 smaller ones. This would make them a lot easier to manage, plus it would allow for more soundtrack variety.
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Offline HwitVlf

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Re: King's field V - News
« Reply #51 on: December 08, 2014, 02:58:02 pm »
I really like that! The scene has a lot of detail in the textures.

Offline Verdite

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Re: King's field V - News
« Reply #52 on: December 09, 2014, 02:11:43 am »
Good job MT, and I think having smaller maps is a good idea. You could even split up Hythe - have different 'districts' and maybe even the tavern could have its own map (if there is one)

Offline JC Bailey

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Re: King's field V - News
« Reply #53 on: December 10, 2014, 02:47:50 am »
Redid the rampart texture, I think it looks a lot better with the house set I made. :tongue:
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Offline HwitVlf

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Re: King's field V - News
« Reply #54 on: December 11, 2014, 03:50:40 pm »
I really like the shading. If you attached some clutter like a barrel to a map piece and put it on the ground in front of the lamp, it should cast some really nice shadows. Cool stuff!

Offline Verdite

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Re: King's field V - News
« Reply #55 on: December 11, 2014, 05:39:32 pm »
I agree, some objects and clutter would scatter some nice shadows  :cool:

Offline JC Bailey

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Re: King's field V - News
« Reply #56 on: December 14, 2014, 07:25:38 am »
New theme for the village of Hythe. :)

https://www.youtube.com/watch?v=FD5TSWChufI
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Offline HwitVlf

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Re: King's field V - News
« Reply #57 on: December 16, 2014, 04:09:50 pm »
I seems like your compositions are developing. You should try a two-part counterpoint composition.
 :band:

Offline JC Bailey

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Re: King's field V - News
« Reply #58 on: December 21, 2014, 10:26:30 pm »
Currently working on map design. So far I've mapped out the exterior to Nephrite Castle and am working on the Garrison Ruins, which lies to the south of it. I'm really trying to be careful and match the style of hand-crafted level design seen in the other King's Field games. :biggrin:
« Last Edit: December 21, 2014, 10:28:15 pm by MasterTaffer »
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Offline JC Bailey

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Re: King's field V - News
« Reply #59 on: December 25, 2014, 04:57:48 pm »
King's Field V has now adopted the subtitle "Dark Legacy" to help differentiate it from other similar projects.

In other news, a lot of new areas have been planned out, to the point that the game world has more than doubled in size. This should keep things interesting, as more maps means more variety (and a larger soundtrack). :wink:
« Last Edit: December 25, 2014, 04:59:44 pm by MasterTaffer »
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