Sword of Moonlight Forum

Sword of Moonlight => SOM Guides, FAQ and Help => Topic started by: HwitVlf on October 03, 2011, 07:19:23 pm

Title: Enemy/Equipment Stats made more simplyer
Post by: HwitVlf on October 03, 2011, 07:19:23 pm
I came up with some fairly simple formulas for setting the stats on equipment and enemies that should keep gameplay somewhat balanced. It's set up around 'levels' meaning  a level 10 player with level 10 equipment  will be suitable for a level 10 enemy. It's based on a player starting STR/MAG of 5 and 100HP.


Player Weapon Stats:
+3 ATK points per level, spread across 3 damage types
For 'Elemental' weapon,  - 50% to all non-elements and add it to elemental

Example, Lv10 Sword =10x3 ATK points so:
Normal . . . slash=10, smash=10, stab=10
Elemental . slash=20, smash=5,   stab=5
Elemental  .slash=5,   smash=5,   stab=5,  Holy=15



Player Armor Stats:
Note: Armor's effective 'level' is the total level for all equipped armor. So 5 level 2 armor pieces = level10
+5 DEF point per level
For 'Elemental' armor suit,  - 50% to two non-elements and add it to elemental

Example, Lv10 Armor =10x5  DEF points so:
Normal Armor Total . . . . . . . .Lv10  slash=6, smash=6, stab=7, flame=6, earth=6, water=7, wind=6, holy=6
     Actual Equipment -  Helm   Lv1. .slash=1, smash=3, stab=1
                                     Chest Lv2. .slash=1, smash=1, stab=2, . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  holy=6
                                     Arms   Lv3. .slash=1, smash=1, stab=1, . . . . . . . . . . . . . . . .water=7,wind=5
                                     feet     Lv1. .slash=1,smash=1, stab=2 . . . . . . . . . . . . . . . . . . . . . . . .wind=1
                                     Shield  Lv3. .slash=2,. . . . . . . . .stab=1, flame=6, earth=6

Elemental Armor Total  . . . . . Lv10  slash=12, smash=3, stab=4, flame=12, earth=3, water=4, wind=6, holy=6
     Actual Equipment -  Helm   Lv1. .slash=3 , smash=1, stab=1
                                     Chest Lv2. .slash=2 , smash=1, stab=1, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  holy=6
                                     Arms   Lv3. .slash=4 , smash=1, stab=1, . . . . . . . . . . . . . . . . .water=4,wind=5
                                     feet     Lv1. .slash=3 , . . . . . . ., stab=1 . . .. . . . . . . . . . .  . . . . . . . . . . .wind=1
                                     Shield  Lv3. . . . . . . . . . . . . . . . . . . . . . . . . flame=12, earth=3





Enemy Attack Stats:
+8 points per level, spread across 3 damage types
For 'Elemental' attacks,  - 50% to all non-elements and add it to elemental

Example, Lv10 Enemy =10x8 ATK points so:
Normal . . .  .slash=26, smash=26, stab=27
Elemental . .slash=13, smash=13, stab=14, Fire=40

 
 

Enemy Defense:
Note: Enemy Defense stats are always left at '0' unless they are 'elemental'.
+10HP per level
For 'Elemental' strength/weakness +/- 2 defense points per level to element

Example, Lv10 Enemy =10x10 HP and 10x2 Elemental so:
Normal . . . .  . . . . . . .  . HP=100, all defenses set to "0"
Elemental weakness  . . HP=100, FireDefense=  -20
Elemental strength . . . . HP=100, FireDefense= +20



I could perhaps make a tool to automate setting stats, if it's worth it.
Title: Re: Enemy/Equipment Stats made more simplyer
Post by: scott on October 04, 2011, 12:10:24 pm
(Several read-throughs later...)

Very interesting... I've never thought of leveled equipment/enemies like that. That's a really good idea, and I'd most likely use the tool to death if you made it, lol.
Title: Re: Enemy/Equipment Stats made more simplyer
Post by: dmpdesign on October 04, 2011, 10:24:45 pm
Good details John, something for a wiki page mayhaps?

The next game I make I will try to employ a real mathematical system to my enemy stats rather than just trial and error with 50 play throughs ><

That way maybe I can document it and help folks out in the future.
Title: Re: Enemy/Equipment Stats made more simplyer
Post by: Verdite on October 05, 2011, 08:27:46 am
This is going to save everyone alot of time. Thanks alot John.