Author Topic: Has anyone tried to get PS1 modles using 3DRipperDX?  (Read 12320 times)

Offline Creatura

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #10 on: June 24, 2011, 01:51:31 am »
It works perfectly!
But it is hard to manage it in the Meta, because too many faces are overlapped and the "delete overlapped faces" can't help it.

Offline HwitVlf

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #11 on: June 24, 2011, 03:29:52 am »
Try pushing the button named 'FIT' when you open the LWO in Metasequoia- see if that helps.

Offline Creatura

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #12 on: June 24, 2011, 04:46:29 am »
IT DIIIID!!!!

I'm SOOO GLAD!!!!

HOW DO I TURN OFF THE CAPS LOCK?  :biggrin: :biggrin: :biggrin: :biggrin:

Offline Creatura

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #13 on: June 24, 2011, 05:58:04 pm »
I have noticed that there is an enemy in KF2 which was taken directly from KF1 and never used it.
If you remember mosquitoes having two lives (body and tail)
So there are these models on KF2 disk.
And how come there are so many DUMMY models?

Offline Verdite

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #14 on: July 07, 2011, 02:32:34 am »
Todd mentioned about doing a full kf 2/3  item conversion to SoM, but it doesnt seem so likely now... It'd be good if someone done a few more for us and the ghost users.

Offline Creatura

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #15 on: July 07, 2011, 04:00:44 am »
I will do any of them on request. I don't need them on my own but I'd be glad to help everyone out with this. :)

Offline dmpdesign

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #16 on: July 07, 2011, 09:55:25 am »
Oh, they are coming, all in good time ;)

For now my focus is on the wiki, when that gets done Ill be working on new items/enemies for use with SOM.

I gotta get that wiki going so there is a centralized place for addons and tutorials!

Ben, great to see you btw
- Todd DuFore (DMPDesign)
Site Founder

Offline Verdite

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #17 on: July 08, 2011, 02:53:00 am »
You too Todd, im still away from my pc so still not as accesable. Ive been thinking of some interesting ideas for my game and for a new first person rpg. Lets chat about them sometime.

Thanks creatura, ill be requesting some items, can you rip off the TAC disk too? The ancient armour set would be my preference.

Offline Creatura

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #18 on: July 08, 2011, 04:41:05 am »
I don't know.
John helped me with ripping PS1 disks.
But I'll try it now.

Offline Creatura

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Re: Has anyone tried to get PS1 modles using 3DRipperDX?
« Reply #19 on: July 08, 2011, 05:46:00 am »
I scanned google for software that can rip it but the only one I found (this one) doesn't really work because of the overlay.
It just gives out flat image of what it sees.

But John gave me a great soft Psx Multy Rip which worked for psx KF games but it didn't work for TAC (although the name says it's for PSX only).