Updates
The latest update version will always include the updates from the
previous versions. This section will list the specific fixes in each
patch.
V1.07 - Updated 8/26/10:
NOTE - THE FOLLOWING PATCH WILL HAVE
ISSUES WITH SAVED GAMES CREATED IN PRIOR VERSIONS...PLEASE READ CAREFULLY!
This patch will heavily modify the placed objects in the existing game
maps. Unfortunately, save games also include the position of objects
that are on maps, so if the map area or objects are moved in a patch, the
saved game position for those objects takes priority. This patch
will render previous games
unplayable. This patch should be downloaded for anyone that will be
playing the game for the first time or will be starting over.
New Content
-Magical waters can be found all across Melanat, but they do not all hold
the same power as the water of the central Dragon Fountain. Blue
water (which restores more health than golden water but does not restore
magic) and Red water (which restores more magic than golden water but does
not restore health) can be found at special dragon fountains.
-The library has been updated to include all enemies that can be found in
the game.
-Added the Seath's Helmet, see if you can find this
mystical artifact.
-Gossip is at an all time high across the island, the folk have been
sharing even more secrets and information than before. Be sure to talk to
everyone, they may have something new to say.
Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to
disappear randomly. All monsters encountered and defeated should now
remain showing in the library.
-Fixed several bugs with NPCs that were still not
talking to you at some point in the game.
-Drastically modified the layering of grass and trees
in several areas that caused graphical slow down within the game.
Travel through the forest and the lake area in particular should be
noticeably smoother.
V1.06 - Updated 1/18/10:
NOTE - THE FOLLOWING PATCH WILL HAVE
ISSUES WITH SAVED GAMES CREATED IN PRIOR VERSIONS...PLEASE READ CAREFULLY!
This patch will introduce the first real map layout patch. Unfortunately,
save games also include the position of objects that are on maps, so if
the map area or objects are moved in a patch, the saved game position for
those objects takes priority. This patch will not render previous games
unplayable, however it will cause some visual issues on the western shore
and earth cave core maps, notably, the placement of certain objects will
be slightly out of place. This patch should be downloaded for anyone that
will either be starting from scratch or is nearly finished with their
game.
New Content
-The tides of the western shore have changed, revealing a new pathway to
the fiery lighthouse. Beware this new path, with the change in tides, new
creatures have come to the surface and are now on the hunt for fresh food.
-Two new item models have been added to the game. These items are rare
drops from certain enemies within the game. See if you can find the new
items!
-Gossip is at an all time high across the island, the folk have been
sharing even more secrets and information than before. Be sure to talk to
everyone, they may have something new to say.
Bug Fixes
-Fixed many bugs within the library that were causing some discoveries to
dissappear randomly. All monsters encountered and defeated should now
remain showing in the library.
-Fixed a bug that caused you not to be able to find the Ancient Relic on
one of the gravestones in the West Garrison area....but what does the
Ancient Relic do?
-Moved the height difference for the drop down on the earth cave core to
the earth cave surface so that it makes more sense to go uphill to fall
somewhere that is on a higher level than your starting point.
-Modified enemy stats again to improve player chances early on in the
game.
-Fixed several map warp points throughout so you no longer walk off to
your doom.
-Fixed a barrel bug in the earth cave/big mine so you can't get stuck next
to Michael North any more.
-Fixed a bug with many NPCs that caused them to stop interacting later in
the game.
-The Curator now speaks to you in Verdite Castle.
-Fixed a bug with several star key guide posts and removed an extraneous
one in the central hub area.
-Fixed some bugs with item consumption.
-Removed many incorrect items from certain treasure boxes throughout the
game.
-Added a sign to help adventurers find the access way to Atainius's
Fortress in the Lost Lagoon.
-Dumbed down some grass graphics to improve speed in several maps.
-Reworded NPC dialog to clarify intentions.
V1.05 - Updated 1/3/10:
-Fixed dialogue with several shop keepers
that would stop talking to you part way through the game.
-Fixed several chests which either had no way to open them or contained an
item they shouldn't have had (this is not a retroactive fix for in
progress save games)
-Fixed the sealed door in the dragon warrior area
-Fixed the save crystal in the colosseum
-Fixed a door bug in the colosseum
V 1.04 - Updated 12/31/09:
-Reduced the hit points of the green slime and termite enemies that appear
in the first 3 maps 1/3. What took 7-8 strikes to kill should now
take ~5.
-Changed the properties of the tidal band from MP absorb with potency 1 to
MP recover potency 1. Would like feedback if this makes the item
more balanced.
-Added the final battle cut music (was missing before).
-Fixed a few more death sequence events throughout the game.
-Made the leather boots in the starting area easier to find and also added
a leather chest guard piece to find in the north village. Upgraded
the armor found on the west shore to a breast plate. Hopefully this
will assist low level players.
-A few more pieces of armor are now available at Raffy's shop in case you
could not locate their hidden whereabouts.
-Modified the Thedeck's Wish accessory, it was overpowered before.
-Modified the Harvine's Ring accessory, it was underpowered before.
-Fixed a save point in the central forest.
-Added more conversation to the mayor in southern village.
V 1.03 - Updated 12/29/09:
-Fixed a bug in the eastern village area that caused the star key to not
be consumed when put into the key pedestal. Also fixed the
functionality of the star gate when used with this pedestal.
-Lowered the attack power of the green slimes in the opening villages.
This reduction should make a significant difference in the amount of
damage they can inflict upon you if you are wearing armor.
-Increased the weight of the Necron's Blade level 2 and level 3 form to
balance the refresh time with other weapons of the same level.
-Increased the casting cost and casting refresh time on the Dark Bolt
spell to make it more in line with the other magics.
-Added the appropriate sword magic to the Necron's Soul Flame weapon.
V 1.02 - Updated 12/28/09:
-Fixed a bug in the central village that allowed players to complete the
primary quest line out of order.
-Fixed a bug in the central village that caused the JDO shop to be closed
permanently.
-Fixed a warping bug in the western garrison that allowed players to walk
through a warp event area to their death.
-Fixed the death sequence bugs in central village and central hub areas. |